The decoding performance of product codes (PCs) and staircase codes (SCCs) based on iterative bounded-distance decoding (iBDD) can be improved with the aid of a moderate amount of soft information, maintaining a low decoding complexity. One promising approach is error-and-erasure (EaE) decoding, whose performance can be reliably estimated with density evolution (DE). However, the extrinsic message passing (EMP) decoder required by the DE analysis entails a much higher complexity than the simple intrinsic message passing (IMP) decoder. In this paper, we simplify the EMP decoding algorithm for the EaE channel for two commonly-used EaE decoders by deriving the EMP decoding results from the IMP decoder output and some additional logical operations based on the algebraic structure of the component codes and the EaE decoding rule. Simulation results show that the number of BDD steps is reduced to being comparable with IMP. Furthermore, we propose a heuristic modification of the EMP decoder that reduces the complexity further. In numerical simulations, the decoding performance of the modified decoder yields up to 0.25 dB improvement compared to standard EMP decoding.
A natural representation of random graphs is the random measure. The collection of product random measures, their transformations, and non-negative test functions forms a general representation of the collection of non-negative weighted random graphs, directed or undirected, labeled or unlabeled, where (i) the composition of the test function and transformation is a non-negative edge weight function, (ii) the mean measures encode edge density/weight and vertex degree density/weight, and (iii) the mean edge weight, when square-integrable, encodes generalized spectral and Sobol representations. We develop a number of properties of these random graphs, and we give simple examples of some of their possible applications.
By defining two important terms called basic perturbation vectors and obtaining their linear bounds, we obtain the linear componentwise perturbation bounds for unitary factors and upper triangular factors of the generalized Schur decomposition. The perturbation bounds for the diagonal elements of the upper triangular factors and the generalized invariant subspace are also derived. From the former, we present an upper bound and a condition number of the generalized eigenvalue. Furthermore, with numerical iterative method, the nonlinear componentwise perturbation bounds of the generalized Schur decomposition are also provided. Numerical examples are given to test the obtained bounds. Among them, we compare our upper bound and condition number of the generalized eigenvalue with their counterparts given in the literature. Numerical results show that they are very close to each other but our results don't contain the information on the left and right generalized eigenvectors.
We consider the problem of training a classification model with group annotated training data. Recent work has established that, if there is distribution shift across different groups, models trained using the standard empirical risk minimization (ERM) objective suffer from poor performance on minority groups and that group distributionally robust optimization (Group-DRO) objective is a better alternative. The starting point of this paper is the observation that though Group-DRO performs better than ERM on minority groups for some benchmark datasets, there are several other datasets where it performs much worse than ERM. Inspired by ideas from the closely related problem of domain generalization, this paper proposes a new and simple algorithm that explicitly encourages learning of features that are shared across various groups. The key insight behind our proposed algorithm is that while Group-DRO focuses on groups with worst regularized loss, focusing instead, on groups that enable better performance even on other groups, could lead to learning of shared/common features, thereby enhancing minority performance beyond what is achieved by Group-DRO. Empirically, we show that our proposed algorithm matches or achieves better performance compared to strong contemporary baselines including ERM and Group-DRO on standard benchmarks on both minority groups and across all groups. Theoretically, we show that the proposed algorithm is a descent method and finds first order stationary points of smooth nonconvex functions.
Community detection refers to the problem of clustering the nodes of a network into groups. Existing inferential methods for community structure mainly focus on unweighted (binary) networks. Many real-world networks are nonetheless weighted and a common practice is to dichotomize a weighted network to an unweighted one which is known to result in information loss. Literature on hypothesis testing in the latter situation is still missing. In this paper, we study the problem of testing the existence of community structure in weighted networks. Our contributions are threefold: (a). We use the (possibly infinite-dimensional) exponential family to model the weights and derive the sharp information-theoretic limit for the existence of consistent test. Within the limit, any test is inconsistent; and beyond the limit, we propose a useful consistent test. (b). Based on the information-theoretic limits, we provide the first formal way to quantify the loss of information incurred by dichotomizing weighted graphs into unweighted graphs in the context of hypothesis testing. (c). We propose several new and practically useful test statistics. Simulation study show that the proposed tests have good performance. Finally, we apply the proposed tests to an animal social network.
This paper introduces a new simulation-based inference procedure to model and sample from multi-dimensional probability distributions given access to i.i.d. samples, circumventing the usual approaches of explicitly modeling the density function or designing Markov chain Monte Carlo. Motivated by the seminal work on distance and isomorphism between metric measure spaces, we propose a new notion called the Reversible Gromov-Monge (RGM) distance and study how RGM can be used to design new transform samplers to perform simulation-based inference. Our RGM sampler can also estimate optimal alignments between two heterogeneous metric measure spaces $(\mathcal{X}, \mu, c_{\mathcal{X}})$ and $(\mathcal{Y}, \nu, c_{\mathcal{Y}})$ from empirical data sets, with estimated maps that approximately push forward one measure $\mu$ to the other $\nu$, and vice versa. Analytic properties of the RGM distance are derived; statistical rate of convergence, representation, and optimization questions regarding the induced sampler are studied. Synthetic and real-world examples showcasing the effectiveness of the RGM sampler are also demonstrated.
Generating a test suite for a quantum program such that it has the maximum number of failing tests is an optimization problem. For such optimization, search-based testing has shown promising results in the context of classical programs. To this end, we present a test generation tool for quantum programs based on a genetic algorithm, called QuSBT (Search-based Testing of Quantum Programs). QuSBT automates the testing of quantum programs, with the aim of finding a test suite having the maximum number of failing test cases. QuSBT utilizes IBM's Qiskit as the simulation framework for quantum programs. We present the tool architecture in addition to the implemented methodology (i.e., the encoding of the search individual, the definition of the fitness function expressing the search problem, and the test assessment w.r.t. two types of failures). Finally, we report results of the experiments in which we tested a set of faulty quantum programs with QuSBT to assess its effectiveness. Repository (code and experimental results): //github.com/Simula-COMPLEX/qusbt-tool Video: //youtu.be/3apRCtluAn4
Embedding matrices are key components in neural natural language processing (NLP) models that are responsible to provide numerical representations of input tokens.\footnote{In this paper words and subwords are referred to as \textit{tokens} and the term \textit{embedding} only refers to embeddings of inputs.} In this paper, we analyze the impact and utility of such matrices in the context of neural machine translation (NMT). We show that detracting syntactic and semantic information from word embeddings and running NMT systems with random embeddings is not as damaging as it initially sounds. We also show how incorporating only a limited amount of task-specific knowledge from fully-trained embeddings can boost the performance NMT systems. Our findings demonstrate that in exchange for negligible deterioration in performance, any NMT model can be run with partially random embeddings. Working with such structures means a minimal memory requirement as there is no longer need to store large embedding tables, which is a significant gain in industrial and on-device settings. We evaluated our embeddings in translating {English} into {German} and {French} and achieved a $5.3$x compression rate. Despite having a considerably smaller architecture, our models in some cases are even able to outperform state-of-the-art baselines.
One of the main challenges in solving time-dependent partial differential equations is to develop computationally efficient solvers that are accurate and stable. Here, we introduce a graph neural network approach to finding efficient PDE solvers through learning using message-passing models. We first introduce domain invariant features for PDE-data inspired by classical PDE solvers for an efficient physical representation. Next, we use graphs to represent PDE-data on an unstructured mesh and show that message passing graph neural networks (MPGNN) can parameterize governing equations, and as a result, efficiently learn accurate solver schemes for linear/nonlinear PDEs. We further show that the solvers are independent of the initial trained geometry, i.e. the trained solver can find PDE solution on different complex domains. Lastly, we show that a recurrent graph neural network approach can find a temporal sequence of solutions to a PDE.
Refractive freeform components are becoming increasingly relevant for generating controlled patterns of light, because of their capability to spatially-modulate optical signals with high efficiency and low background. However, the use of these devices is still limited by difficulties in manufacturing macroscopic elements with complex, 3-dimensional (3D) surface reliefs. Here, 3D-printed and stretchable magic windows generating light patterns by refraction are introduced. The shape and, consequently, the light texture achieved can be changed through controlled device strain. Cryptographic magic windows are demonstrated through exemplary light patterns, including micro-QR-codes, that are correctly projected and recognized upon strain gating while remaining cryptic for as-produced devices. The light pattern of micro-QR-codes can also be projected by two coupled magic windows, with one of them acting as the decryption key. Such novel, freeform elements with 3D shape and tailored functionalities is relevant for applications in illumination design, smart labels, anti-counterfeiting systems, and cryptographic communication.
We recall some of the history of the information-theoretic approach to deriving core results in probability theory and indicate parts of the recent resurgence of interest in this area with current progress along several interesting directions. Then we give a new information-theoretic proof of a finite version of de Finetti's classical representation theorem for finite-valued random variables. We derive an upper bound on the relative entropy between the distribution of the first $k$ in a sequence of $n$ exchangeable random variables, and an appropriate mixture over product distributions. The mixing measure is characterised as the law of the empirical measure of the original sequence, and de Finetti's result is recovered as a corollary. The proof is nicely motivated by the Gibbs conditioning principle in connection with statistical mechanics, and it follows along an appealing sequence of steps. The technical estimates required for these steps are obtained via the use of a collection of combinatorial tools known within information theory as `the method of types.'