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Computational cost in metaheuristics such as Evolutionary Algorithms (EAs) is often a major concern, particularly with their ability to scale. In data-based training, traditional EAs typically use a significant portion, if not all, of the dataset for model training and fitness evaluation in each generation. This makes EAs suffer from high computational costs incurred during the fitness evaluation of the population, particularly when working with large datasets. To mitigate this issue, we propose a Machine Learning (ML)-driven Distance-based Selection (DBS) algorithm that reduces the fitness evaluation time by optimizing test cases. We test our algorithm by applying it to 24 benchmark problems from Symbolic Regression (SR) and digital circuit domains and then using Grammatical Evolution (GE) to train models using the reduced dataset. We use GE to test DBS on SR and produce a system flexible enough to test it on digital circuit problems further. The quality of the solutions is tested and compared against the conventional training method to measure the coverage of training data selected using DBS, i.e., how well the subset matches the statistical properties of the entire dataset. Moreover, the effect of optimized training data on run time and the effective size of the evolved solutions is analyzed. Experimental and statistical evaluations of the results show our method empowered GE to yield superior or comparable solutions to the baseline (using the full datasets) with smaller sizes and demonstrates computational efficiency in terms of speed.

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Originally introduced as a neural network for ensemble learning, mixture of experts (MoE) has recently become a fundamental building block of highly successful modern deep neural networks for heterogeneous data analysis in several applications of machine learning and statistics. Despite its popularity in practice, a satisfactory level of theoretical understanding of the MoE model is far from complete. To shed new light on this problem, we provide a convergence analysis for maximum likelihood estimation (MLE) in the Gaussian-gated MoE model. The main challenge of that analysis comes from the inclusion of covariates in the Gaussian gating functions and expert networks, which leads to their intrinsic interaction via some partial differential equations with respect to their parameters. We tackle these issues by designing novel Voronoi loss functions among parameters to accurately capture the heterogeneity of parameter estimation rates. Our findings reveal that the MLE has distinct behaviors under two complement settings of location parameters of the Gaussian gating functions, namely when all these parameters are non-zero versus when at least one among them vanishes. Notably, these behaviors can be characterized by the solvability of two different systems of polynomial equations. Finally, we conduct a simulation study to empirically verify our theoretical results.

The total energy cost of computing activities is steadily increasing and projections indicate that it will be one of the dominant global energy consumers in the coming decades. However, perhaps due to its relative youth, the video game sector has not yet developed the same level of environmental awareness as other computing technologies despite the estimated three billion regular video game players in the world. This work evaluates the energy consumption of the most widely used industry-scale video game engines: Unity and Unreal Engine. Specifically, our work uses three scenarios representing relevant aspects of video games (Physics, Statics Meshes, and Dynamic Meshes) to compare the energy consumption of the engines. The aim is to determine the influence of using each of the two engines on energy consumption. Our research has confirmed significant differences in the energy consumption of video game engines: 351% in Physics in favor of Unity, 17% in Statics Meshes in favor of Unity, and 26% in Dynamic Meshes in favor of Unreal Engine. These results represent an opportunity for worldwide potential savings of at least 51 TWh per year, equivalent to the annual consumption of nearly 13 million European households, that might encourage a new branch of research on energy-efficient video game engines.

Regression is a fundamental task in machine learning that has garnered extensive attention over the past decades. The conventional approach for regression involves employing loss functions that primarily concentrate on aligning model prediction with the ground truth for each individual data sample, which, as we show, can result in sub-optimal prediction of the relationships between the different samples. Recent research endeavors have introduced novel perspectives by incorporating label similarity information to regression. However, a notable gap persists in these approaches when it comes to fully capturing the intricacies of the underlying ground truth function. In this work, we propose FAR (Function Aligned Regression) as a arguably better and more efficient solution to fit the underlying function of ground truth by capturing functional derivatives. We demonstrate the effectiveness of the proposed method practically on 2 synthetic datasets and on 8 extensive real-world tasks from 6 benchmark datasets with other 8 competitive baselines. The code is open-sourced at \url{//github.com/DixianZhu/FAR}.

Face recognition (FR) has reached a high technical maturity. However, its use needs to be carefully assessed from an ethical perspective, especially in sensitive scenarios. This is precisely the focus of this paper: the use of FR for the identification of specific subjects in moderately to densely crowded spaces (e.g. public spaces, sports stadiums, train stations) and law enforcement scenarios. In particular, there is a need to consider the trade-off between the need to protect privacy and fundamental rights of citizens as well as their safety. Recent Artificial Intelligence (AI) policies, notably the European AI Act, propose that such FR interventions should be proportionate and deployed only when strictly necessary. Nevertheless, concrete guidelines on how to address the concept of proportional FR intervention are lacking to date. This paper proposes a framework to contribute to assessing whether an FR intervention is proportionate or not for a given context of use in the above mentioned scenarios. It also identifies the main quantitative and qualitative variables relevant to the FR intervention decision (e.g. number of people in the scene, level of harm that the person(s) in search could perpetrate, consequences to individual rights and freedoms) and propose a 2D graphical model making it possible to balance these variables in terms of ethical cost vs security gain. Finally, different FR scenarios inspired by real-world deployments validate the proposed model. The framework is conceived as a simple support tool for decision makers when confronted with the deployment of an FR system.

We leverage the Multiplicative Weight Update (MWU) method to develop a decentralized algorithm that significantly improves the performance of dynamic time division duplexing (D-TDD) in small cell networks. The proposed algorithm adaptively adjusts the time portion allocated to uplink (UL) and downlink (DL) transmissions at every node during each scheduled time slot, aligning the packet transmissions toward the most appropriate link directions according to the feedback of signal-to-interference ratio information. Our simulation results reveal that compared to the (conventional) fixed configuration of UL/DL transmission probabilities in D-TDD, incorporating MWU into D-TDD brings about a two-fold improvement of mean packet throughput in the DL and a three-fold improvement of the same performance metric in the UL, resulting in the D-TDD even outperforming Static-TDD in the UL. It also shows that the proposed scheme maintains a consistent performance gain in the presence of an ascending traffic load, validating its effectiveness in boosting the network performance. This work also demonstrates an approach that accounts for algorithmic considerations at the forefront when solving stochastic problems.

Foundation models, such as Large language Models (LLMs), have attracted significant amount of interest due to their large number of applications. Existing works show that appropriate prompt design, such as Chain-of-Thoughts, can unlock LLM's powerful capacity in diverse areas. However, when handling tasks involving repetitive sub-tasks and/or deceptive contents, such as arithmetic calculation and article-level fake news detection, existing prompting strategies either suffers from insufficient expressive power or intermediate errors triggered by hallucination. To make LLM more discerning to such intermediate errors, we propose to guide LLM with a Divide-and-Conquer program that simultaneously ensures superior expressive power and disentangles task decomposition, sub-task resolution, and resolution assembly process. Theoretic analysis reveals that our strategy can guide LLM to extend the expressive power of fixed-depth Transformer. Experiments indicate that our proposed method can achieve better performance than typical prompting strategies in tasks bothered by intermediate errors and deceptive contents, such as large integer multiplication, hallucination detection and misinformation detection.

Feature attribution methods (FAs), such as gradients and attention, are widely employed approaches to derive the importance of all input features to the model predictions. Existing work in natural language processing has mostly focused on developing and testing FAs for encoder-only language models (LMs) in classification tasks. However, it is unknown if it is faithful to use these FAs for decoder-only models on text generation, due to the inherent differences between model architectures and task settings respectively. Moreover, previous work has demonstrated that there is no `one-wins-all' FA across models and tasks. This makes the selection of a FA computationally expensive for large LMs since input importance derivation often requires multiple forward and backward passes including gradient computations that might be prohibitive even with access to large compute. To address these issues, we present a model-agnostic FA for generative LMs called Recursive Attribution Generator (ReAGent). Our method updates the token importance distribution in a recursive manner. For each update, we compute the difference in the probability distribution over the vocabulary for predicting the next token between using the original input and using a modified version where a part of the input is replaced with RoBERTa predictions. Our intuition is that replacing an important token in the context should have resulted in a larger change in the model's confidence in predicting the token than replacing an unimportant token. Our method can be universally applied to any generative LM without accessing internal model weights or additional training and fine-tuning, as most other FAs require. We extensively compare the faithfulness of ReAGent with seven popular FAs across six decoder-only LMs of various sizes. The results show that our method consistently provides more faithful token importance distributions.

In pace with developments in the research field of artificial intelligence, knowledge graphs (KGs) have attracted a surge of interest from both academia and industry. As a representation of semantic relations between entities, KGs have proven to be particularly relevant for natural language processing (NLP), experiencing a rapid spread and wide adoption within recent years. Given the increasing amount of research work in this area, several KG-related approaches have been surveyed in the NLP research community. However, a comprehensive study that categorizes established topics and reviews the maturity of individual research streams remains absent to this day. Contributing to closing this gap, we systematically analyzed 507 papers from the literature on KGs in NLP. Our survey encompasses a multifaceted review of tasks, research types, and contributions. As a result, we present a structured overview of the research landscape, provide a taxonomy of tasks, summarize our findings, and highlight directions for future work.

Graph Neural Networks (GNNs) have been studied from the lens of expressive power and generalization. However, their optimization properties are less well understood. We take the first step towards analyzing GNN training by studying the gradient dynamics of GNNs. First, we analyze linearized GNNs and prove that despite the non-convexity of training, convergence to a global minimum at a linear rate is guaranteed under mild assumptions that we validate on real-world graphs. Second, we study what may affect the GNNs' training speed. Our results show that the training of GNNs is implicitly accelerated by skip connections, more depth, and/or a good label distribution. Empirical results confirm that our theoretical results for linearized GNNs align with the training behavior of nonlinear GNNs. Our results provide the first theoretical support for the success of GNNs with skip connections in terms of optimization, and suggest that deep GNNs with skip connections would be promising in practice.

We propose a novel attention gate (AG) model for medical imaging that automatically learns to focus on target structures of varying shapes and sizes. Models trained with AGs implicitly learn to suppress irrelevant regions in an input image while highlighting salient features useful for a specific task. This enables us to eliminate the necessity of using explicit external tissue/organ localisation modules of cascaded convolutional neural networks (CNNs). AGs can be easily integrated into standard CNN architectures such as the U-Net model with minimal computational overhead while increasing the model sensitivity and prediction accuracy. The proposed Attention U-Net architecture is evaluated on two large CT abdominal datasets for multi-class image segmentation. Experimental results show that AGs consistently improve the prediction performance of U-Net across different datasets and training sizes while preserving computational efficiency. The code for the proposed architecture is publicly available.

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