The large amount of videos popping up every day, make it is more and more critical that key information within videos can be extracted and understood in a very short time. Video summarization, the task of finding the smallest subset of frames, which still conveys the whole story of a given video, is thus of great significance to improve efficiency of video understanding. In this paper, we propose a novel Dilated Temporal Relational Generative Adversarial Network (DTR-GAN) to achieve frame-level video summarization. Given a video, it can select a set of key frames, which contains the most meaningful and compact information. Specifically, DTR-GAN learns a dilated temporal relational generator and a discriminator with three-player loss in an adversarial manner. A new dilated temporal relation (DTR) unit is introduced for enhancing temporal representation capturing. The generator aims to select key frames by using DTR units to effectively exploit global multi-scale temporal context and to complement the commonly used Bi-LSTM. To ensure that the summaries capture enough key video representation from a global perspective rather than a trivial randomly shorten sequence, we present a discriminator that learns to enforce both the information completeness and compactness of summaries via a three-player loss. The three-player loss includes the generated summary loss, the random summary loss, and the real summary (ground-truth) loss, which play important roles for better regularizing the learned model to obtain useful summaries. Comprehensive experiments on two public datasets SumMe and TVSum show the superiority of our DTR-GAN over the state-of-the-art approaches.
Deep learning models on graphs have achieved remarkable performance in various graph analysis tasks, e.g., node classification, link prediction and graph clustering. However, they expose uncertainty and unreliability against the well-designed inputs, i.e., adversarial examples. Accordingly, various studies have emerged for both attack and defense addressed in different graph analysis tasks, leading to the arms race in graph adversarial learning. For instance, the attacker has poisoning and evasion attack, and the defense group correspondingly has preprocessing- and adversarial- based methods. Despite the booming works, there still lacks a unified problem definition and a comprehensive review. To bridge this gap, we investigate and summarize the existing works on graph adversarial learning tasks systemically. Specifically, we survey and unify the existing works w.r.t. attack and defense in graph analysis tasks, and give proper definitions and taxonomies at the same time. Besides, we emphasize the importance of related evaluation metrics, and investigate and summarize them comprehensively. Hopefully, our works can serve as a reference for the relevant researchers, thus providing assistance for their studies. More details of our works are available at //github.com/gitgiter/Graph-Adversarial-Learning.
Inspired by the fact that different modalities in videos carry complementary information, we propose a Multimodal Semantic Attention Network(MSAN), which is a new encoder-decoder framework incorporating multimodal semantic attributes for video captioning. In the encoding phase, we detect and generate multimodal semantic attributes by formulating it as a multi-label classification problem. Moreover, we add auxiliary classification loss to our model that can obtain more effective visual features and high-level multimodal semantic attribute distributions for sufficient video encoding. In the decoding phase, we extend each weight matrix of the conventional LSTM to an ensemble of attribute-dependent weight matrices, and employ attention mechanism to pay attention to different attributes at each time of the captioning process. We evaluate algorithm on two popular public benchmarks: MSVD and MSR-VTT, achieving competitive results with current state-of-the-art across six evaluation metrics.
Network embedding is the process of learning low-dimensional representations for nodes in a network, while preserving node features. Existing studies only leverage network structure information and focus on preserving structural features. However, nodes in real-world networks often have a rich set of attributes providing extra semantic information. It has been demonstrated that both structural and attribute features are important for network analysis tasks. To preserve both features, we investigate the problem of integrating structure and attribute information to perform network embedding and propose a Multimodal Deep Network Embedding (MDNE) method. MDNE captures the non-linear network structures and the complex interactions among structures and attributes, using a deep model consisting of multiple layers of non-linear functions. Since structures and attributes are two different types of information, a multimodal learning method is adopted to pre-process them and help the model to better capture the correlations between node structure and attribute information. We employ both structural proximity and attribute proximity in the loss function to preserve the respective features and the representations are obtained by minimizing the loss function. Results of extensive experiments on four real-world datasets show that the proposed method performs significantly better than baselines on a variety of tasks, which demonstrate the effectiveness and generality of our method.
This paper studies the problem of generalized zero-shot learning which requires the model to train on image-label pairs from some seen classes and test on the task of classifying new images from both seen and unseen classes. Most previous models try to learn a fixed one-directional mapping between visual and semantic space, while some recently proposed generative methods try to generate image features for unseen classes so that the zero-shot learning problem becomes a traditional fully-supervised classification problem. In this paper, we propose a novel model that provides a unified framework for three different approaches: visual-> semantic mapping, semantic->visual mapping, and metric learning. Specifically, our proposed model consists of a feature generator that can generate various visual features given class embeddings as input, a regressor that maps each visual feature back to its corresponding class embedding, and a discriminator that learns to evaluate the closeness of an image feature and a class embedding. All three components are trained under the combination of cyclic consistency loss and dual adversarial loss. Experimental results show that our model not only preserves higher accuracy in classifying images from seen classes, but also performs better than existing state-of-the-art models in in classifying images from unseen classes.
In this article, we introduce a new mode for training Generative Adversarial Networks (GANs). Rather than minimizing the distance of evidence distribution $\tilde{p}(x)$ and the generative distribution $q(x)$, we minimize the distance of $\tilde{p}(x_r)q(x_f)$ and $\tilde{p}(x_f)q(x_r)$. This adversarial pattern can be interpreted as a Turing test in GANs. It allows us to use information of real samples during training generator and accelerates the whole training procedure. We even find that just proportionally increasing the size of discriminator and generator, it succeeds on 256x256 resolution without adjusting hyperparameters carefully.
Network embedding has become a hot research topic recently which can provide low-dimensional feature representations for many machine learning applications. Current work focuses on either (1) whether the embedding is designed as an unsupervised learning task by explicitly preserving the structural connectivity in the network, or (2) whether the embedding is a by-product during the supervised learning of a specific discriminative task in a deep neural network. In this paper, we focus on bridging the gap of the two lines of the research. We propose to adapt the Generative Adversarial model to perform network embedding, in which the generator is trying to generate vertex pairs, while the discriminator tries to distinguish the generated vertex pairs from real connections (edges) in the network. Wasserstein-1 distance is adopted to train the generator to gain better stability. We develop three variations of models, including GANE which applies cosine similarity, GANE-O1 which preserves the first-order proximity, and GANE-O2 which tries to preserves the second-order proximity of the network in the low-dimensional embedded vector space. We later prove that GANE-O2 has the same objective function as GANE-O1 when negative sampling is applied to simplify the training process in GANE-O2. Experiments with real-world network datasets demonstrate that our models constantly outperform state-of-the-art solutions with significant improvements on precision in link prediction, as well as on visualizations and accuracy in clustering tasks.
The state of the art in video understanding suffers from two problems: (1) The major part of reasoning is performed locally in the video, therefore, it misses important relationships within actions that span several seconds. (2) While there are local methods with fast per-frame processing, the processing of the whole video is not efficient and hampers fast video retrieval or online classification of long-term activities. In this paper, we introduce a network architecture that takes long-term content into account and enables fast per-video processing at the same time. The architecture is based on merging long-term content already in the network rather than in a post-hoc fusion. Together with a sampling strategy, which exploits that neighboring frames are largely redundant, this yields high-quality action classification and video captioning at up to 230 videos per second, where each video can consist of a few hundred frames. The approach achieves competitive performance across all datasets while being 10x to 80x faster than state-of-the-art methods.
Network embedding represents nodes in a continuous vector space and preserves structure information from the Network. Existing methods usually adopt a "one-size-fits-all" approach when concerning multi-scale structure information, such as first- and second-order proximity of nodes, ignoring the fact that different scales play different roles in the embedding learning. In this paper, we propose an Attention-based Adversarial Autoencoder Network Embedding(AAANE) framework, which promotes the collaboration of different scales and lets them vote for robust representations. The proposed AAANE consists of two components: 1) Attention-based autoencoder effectively capture the highly non-linear network structure, which can de-emphasize irrelevant scales during training. 2) An adversarial regularization guides the autoencoder learn robust representations by matching the posterior distribution of the latent embeddings to given prior distribution. This is the first attempt to introduce attention mechanisms to multi-scale network embedding. Experimental results on real-world networks show that our learned attention parameters are different for every network and the proposed approach outperforms existing state-of-the-art approaches for network embedding.
We present Generative Adversarial Capsule Network (CapsuleGAN), a framework that uses capsule networks (CapsNets) instead of the standard convolutional neural networks (CNNs) as discriminators within the generative adversarial network (GAN) setting, while modeling image data. We provide guidelines for designing CapsNet discriminators and the updated GAN objective function, which incorporates the CapsNet margin loss, for training CapsuleGAN models. We show that CapsuleGAN outperforms convolutional-GAN at modeling image data distribution on the MNIST dataset of handwritten digits, evaluated on the generative adversarial metric and at semi-supervised image classification.
We introduce an adversarial learning framework, which we named KBGAN, to improve the performances of a wide range of existing knowledge graph embedding models. Because knowledge graph datasets typically only contain positive facts, sampling useful negative training examples is a non-trivial task. Replacing the head or tail entity of a fact with a uniformly randomly selected entity is a conventional method for generating negative facts used by many previous works, but the majority of negative facts generated in this way can be easily discriminated from positive facts, and will contribute little towards the training. Inspired by generative adversarial networks (GANs), we use one knowledge graph embedding model as a negative sample generator to assist the training of our desired model, which acts as the discriminator in GANs. The objective of the generator is to generate difficult negative samples that can maximize their likeliness determined by the discriminator, while the discriminator minimizes its training loss. This framework is independent of the concrete form of generator and discriminator, and therefore can utilize a wide variety of knowledge graph embedding models as its building blocks. In experiments, we adversarially train two translation-based models, TransE and TransD, each with assistance from one of the two probability-based models, DistMult and ComplEx. We evaluate the performances of KBGAN on the link prediction task, using three knowledge base completion datasets: FB15k-237, WN18 and WN18RR. Experimental results show that adversarial training substantially improves the performances of target embedding models under various settings.