Due to the omnipresence of Neural Radiance Fields (NeRFs), the interest towards editable implicit 3D representations has surged over the last years. However, editing implicit or hybrid representations as used for NeRFs is difficult due to the entanglement of appearance and geometry encoded in the model parameters. Despite these challenges, recent research has shown first promising steps towards photorealistic and non-photorealistic appearance edits. The main open issues of related work include limited interactivity, a lack of support for local edits and large memory requirements, rendering them less useful in practice. We address these limitations with LAENeRF, a unified framework for photorealistic and non-photorealistic appearance editing of NeRFs. To tackle local editing, we leverage a voxel grid as starting point for region selection. We learn a mapping from expected ray terminations to final output color, which can optionally be supervised by a style loss, resulting in a framework which can perform photorealistic and non-photorealistic appearance editing of selected regions. Relying on a single point per ray for our mapping, we limit memory requirements and enable fast optimization. To guarantee interactivity, we compose the output color using a set of learned, modifiable base colors, composed with additive layer mixing. Compared to concurrent work, LAENeRF enables recoloring and stylization while keeping processing time low. Furthermore, we demonstrate that our approach surpasses baseline methods both quantitatively and qualitatively.
Simple Stochastic Games (SSGs) were introduced by Anne Condon in 1990, as the simplest version of Stochastic Games for which there is no known polynomial-time algorithm. Condon showed that Stochastic Games are polynomial-time reducible to SSGs, which in turn are polynomial-time reducible to Stopping Games. SSGs are games where all decisions are binary and every move has a random outcome with a known probability distribution. Stopping Games are SSGs that are guaranteed to terminate. There are many algorithms for SSGs, most of which are fast in practice, but they all lack theoretical guarantees for polynomial-time convergence. The pursuit of a polynomial-time algorithm for SSGs is an active area of research. This paper is intended to support such research by making it easier to study the graphical structure of SSGs. Our contributions are: (1) a generating algorithm for Stopping Games, (2) a proof that the algorithm can generate any game, (3) a list of additional polynomial-time reductions that can be made to Stopping Games, (4) an open source generator for generating fully reduced instances of Stopping Games that comes with instructions and is fully documented, (5) a benchmark set of such instances, (6) and an analysis of how two main algorithm types perform on our benchmark set.
The proliferation of vulnerable Internet-of-Things (IoT) devices has enabled large-scale cyberattacks. Solutions like Hestia and HomeSnitch have failed to comprehensively address IoT security needs. This research evaluates if Wireguard, an emerging VPN protocol, can provide efficient security tailored for resource-constrained IoT systems. We compared Wireguards performance against standard protocols OpenVPN and IPsec in a simulated IoT environment. Metrics measured included throughput, latency, and jitter during file transfers. Initial results reveal Wireguard's potential as a lightweight yet robust IoT security solution despite disadvantages for Wireguard in our experimental environment. With further testing, Wireguards simplicity and low overhead could enable widespread VPN adoption to harden IoT devices against attacks. The protocols advantages in setup time, performance, and compatibility make it promising for integration especially on weak IoT processors and networks.
Recently, there have been significant advancements in Image Restoration based on CNN and transformer. However, the inherent characteristics of the Image Restoration task are often overlooked in many works. These works often focus on the basic block design and stack numerous basic blocks to the model, leading to redundant parameters and unnecessary computations and hindering the efficiency of the image restoration. In this paper, we propose a Lightweight Image Restoration network called LIR to efficiently remove degradation (blur, rain, noise, haze, etc.). A key component in LIR is the Efficient Adaptive Attention (EAA) Block, which is mainly composed of Adaptive Filters and Attention Blocks. It is capable of adaptively sharpening contours, removing degradation, and capturing global information in various image restoration scenes in an efficient and computation-friendly manner. In addition, through a simple structural design, LIR addresses the degradations existing in the local and global residual connections that are ignored by modern networks. Extensive experiments demonstrate that our LIR achieves comparable performance to state-of-the-art networks on most benchmarks with fewer parameters and computations. It is worth noting that our LIR produces better visual results than state-of-the-art networks that are more in line with the human aesthetic.
While Transformers have achieved impressive success in natural language processing and computer vision, their performance on 3D point clouds is relatively poor. This is mainly due to the limitation of Transformers: a demanding need for extensive training data. Unfortunately, in the realm of 3D point clouds, the availability of large datasets is a challenge, exacerbating the issue of training Transformers for 3D tasks. In this work, we solve the data issue of point cloud Transformers from two perspectives: (i) introducing more inductive bias to reduce the dependency of Transformers on data, and (ii) relying on cross-modality pretraining. More specifically, we first present Progressive Point Patch Embedding and present a new point cloud Transformer model namely PViT. PViT shares the same backbone as Transformer but is shown to be less hungry for data, enabling Transformer to achieve performance comparable to the state-of-the-art. Second, we formulate a simple yet effective pipeline dubbed "Pix4Point" that allows harnessing Transformers pretrained in the image domain to enhance downstream point cloud understanding. This is achieved through a modality-agnostic Transformer backbone with the help of a tokenizer and decoder specialized in the different domains. Pretrained on a large number of widely available images, significant gains of PViT are observed in the tasks of 3D point cloud classification, part segmentation, and semantic segmentation on ScanObjectNN, ShapeNetPart, and S3DIS, respectively. Our code and models are available at //github.com/guochengqian/Pix4Point .
With the success of Neural Radiance Field (NeRF) in 3D-aware portrait editing, a variety of works have achieved promising results regarding both quality and 3D consistency. However, these methods heavily rely on per-prompt optimization when handling natural language as editing instructions. Due to the lack of labeled human face 3D datasets and effective architectures, the area of human-instructed 3D-aware editing for open-world portraits in an end-to-end manner remains under-explored. To solve this problem, we propose an end-to-end diffusion-based framework termed InstructPix2NeRF, which enables instructed 3D-aware portrait editing from a single open-world image with human instructions. At its core lies a conditional latent 3D diffusion process that lifts 2D editing to 3D space by learning the correlation between the paired images' difference and the instructions via triplet data. With the help of our proposed token position randomization strategy, we could even achieve multi-semantic editing through one single pass with the portrait identity well-preserved. Besides, we further propose an identity consistency module that directly modulates the extracted identity signals into our diffusion process, which increases the multi-view 3D identity consistency. Extensive experiments verify the effectiveness of our method and show its superiority against strong baselines quantitatively and qualitatively. Source code and pre-trained models can be found on our project page: \url{//mybabyyh.github.io/InstructPix2NeRF}.
Adapting the Diffusion Probabilistic Model (DPM) for direct image super-resolution is wasteful, given that a simple Convolutional Neural Network (CNN) can recover the main low-frequency content. Therefore, we present ResDiff, a novel Diffusion Probabilistic Model based on Residual structure for Single Image Super-Resolution (SISR). ResDiff utilizes a combination of a CNN, which restores primary low-frequency components, and a DPM, which predicts the residual between the ground-truth image and the CNN predicted image. In contrast to the common diffusion-based methods that directly use LR images to guide the noise towards HR space, ResDiff utilizes the CNN's initial prediction to direct the noise towards the residual space between HR space and CNN-predicted space, which not only accelerates the generation process but also acquires superior sample quality. Additionally, a frequency-domain-based loss function for CNN is introduced to facilitate its restoration, and a frequency-domain guided diffusion is designed for DPM on behalf of predicting high-frequency details. The extensive experiments on multiple benchmark datasets demonstrate that ResDiff outperforms previous diffusion based methods in terms of shorter model convergence time, superior generation quality, and more diverse samples.
Recently emerged prompt-based Recommendation Language Models (RLM) can solve multiple recommendation tasks uniformly. The RLMs make full use of the inherited knowledge learned from the abundant pre-training data to solve the downstream recommendation tasks by prompts, without introducing additional parameters or network training. However, handcrafted prompts require significant expertise and human effort since slightly rewriting prompts may cause massive performance changes. In this paper, we propose PAP-REC, a framework to generate the Personalized Automatic Prompt for RECommendation language models to mitigate the inefficiency and ineffectiveness problems derived from manually designed prompts. Specifically, personalized automatic prompts allow different users to have different prompt tokens for the same task, automatically generated using a gradient-based method. One challenge for personalized automatic prompt generation for recommendation language models is the extremely large search space, leading to a long convergence time. To effectively and efficiently address the problem, we develop surrogate metrics and leverage an alternative updating schedule for prompting recommendation language models. Experimental results show that our PAP-REC framework manages to generate personalized prompts, and the automatically generated prompts outperform manually constructed prompts and also outperform various baseline recommendation models. The source code of the work is available at //github.com/rutgerswiselab/PAP-REC.
Extensive fine-tuning on Large Language Models does not always yield better results. Oftentimes, models tend to get better at imitating one form of data without gaining greater reasoning ability and may even end up losing some intelligence. Here I introduce EvoMerge, a systematic approach to large language model training and merging. Leveraging model merging for weight crossover and fine-tuning for weight mutation, EvoMerge establishes an evolutionary process aimed at pushing models beyond the limits of conventional fine-tuning.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.
ASR (automatic speech recognition) systems like Siri, Alexa, Google Voice or Cortana has become quite popular recently. One of the key techniques enabling the practical use of such systems in people's daily life is deep learning. Though deep learning in computer vision is known to be vulnerable to adversarial perturbations, little is known whether such perturbations are still valid on the practical speech recognition. In this paper, we not only demonstrate such attacks can happen in reality, but also show that the attacks can be systematically conducted. To minimize users' attention, we choose to embed the voice commands into a song, called CommandSong. In this way, the song carrying the command can spread through radio, TV or even any media player installed in the portable devices like smartphones, potentially impacting millions of users in long distance. In particular, we overcome two major challenges: minimizing the revision of a song in the process of embedding commands, and letting the CommandSong spread through the air without losing the voice "command". Our evaluation demonstrates that we can craft random songs to "carry" any commands and the modify is extremely difficult to be noticed. Specially, the physical attack that we play the CommandSongs over the air and record them can success with 94 percentage.