The sparsity of extrinsic rewards poses a serious challenge for reinforcement learning (RL). Currently, many efforts have been made on curiosity which can provide a representative intrinsic reward for effective exploration. However, the challenge is still far from being solved. In this paper, we present a novel curiosity for RL, named DyMeCu, which stands for Dynamic Memory-based Curiosity. Inspired by human curiosity and information theory, DyMeCu consists of a dynamic memory and dual online learners. The curiosity arouses if memorized information can not deal with the current state, and the information gap between dual learners can be formulated as the intrinsic reward for agents, and then such state information can be consolidated into the dynamic memory. Compared with previous curiosity methods, DyMeCu can better mimic human curiosity with dynamic memory, and the memory module can be dynamically grown based on a bootstrap paradigm with dual learners. On multiple benchmarks including DeepMind Control Suite and Atari Suite, large-scale empirical experiments are conducted and the results demonstrate that DyMeCu outperforms competitive curiosity-based methods with or without extrinsic rewards. We will release the code to enhance reproducibility.
While entity-oriented neural IR models have advanced significantly, they often overlook a key nuance: the varying degrees of influence individual entities within a document have on its overall relevance. Addressing this gap, we present DREQ, an entity-oriented dense document re-ranking model. Uniquely, we emphasize the query-relevant entities within a document's representation while simultaneously attenuating the less relevant ones, thus obtaining a query-specific entity-centric document representation. We then combine this entity-centric document representation with the text-centric representation of the document to obtain a "hybrid" representation of the document. We learn a relevance score for the document using this hybrid representation. Using four large-scale benchmarks, we show that DREQ outperforms state-of-the-art neural and non-neural re-ranking methods, highlighting the effectiveness of our entity-oriented representation approach.
In multi-goal reinforcement learning with a sparse binary reward, training agents is particularly challenging, due to a lack of successful experiences. To solve this problem, hindsight experience replay (HER) generates successful experiences even from unsuccessful ones. However, generating successful experiences from uniformly sampled ones is not an efficient process. In this paper, the impact of exploiting the property of achieved goals in generating successful experiences is investigated and a novel cluster-based sampling strategy is proposed. The proposed sampling strategy groups episodes with different achieved goals by using a cluster model and samples experiences in the manner of HER to create the training batch. The proposed method is validated by experiments with three robotic control tasks of the OpenAI Gym. The results of experiments demonstrate that the proposed method is substantially sample efficient and achieves better performance than baseline approaches.
Effective representation of molecules is a crucial factor affecting the performance of artificial intelligence models. This study introduces a flexible, fragment-based, multiscale molecular representation framework called t-SMILES (tree-based SMILES) with three code algorithms: TSSA (t-SMILES with Shared Atom), TSDY (t-SMILES with Dummy Atom) and TSID (t-SMILES with ID). It describes molecules using SMILES-type strings obtained by performing a breadth-first search on a full binary tree formed from a fragmented molecular graph. Systematic evaluations using JTVAE, BRICS, MMPA, and Scaffold show the feasibility to construct a multi-code molecular description system, where various descriptions complement each other, enhancing the overall performance. Additionally, it exhibits impressive performance on low-resource datasets, whether the model is original, data augmented, or pre-training fine-tuned. It significantly outperforms classical SMILES, DeepSMILES, SELFIES and baseline models in goal-directed tasks. Furthermore, it surpasses start-of-the-art fragment, graph and SMILES based approaches on ChEMBL, Zinc, and QM9.
Skeleton-based action recognition is a central task of human-computer interaction. However, most of the previous methods suffer from two issues: (i) semantic ambiguity arising from spatiotemporal information mixture; and (ii) overlooking the explicit exploitation of the latent data distributions (i.e., the intra-class variations and inter-class relations), thereby leading to local optimum solutions of the skeleton encoders. To mitigate this, we propose a spatial-temporal decoupling contrastive learning (STD-CL) framework to obtain discriminative and semantically distinct representations from the sequences, which can be incorporated into almost all previous skeleton encoders and have no impact on the skeleton encoders when testing. Specifically, we decouple the global features into spatial-specific and temporal-specific features to reduce the spatiotemporal coupling of features. Furthermore, to explicitly exploit the latent data distributions, we employ the attentive features to contrastive learning, which models the cross-sequence semantic relations by pulling together the features from the positive pairs and pushing away the negative pairs. Extensive experiments show that STD-CL with four various skeleton encoders (HCN, 2S-AGCN, CTR-GCN, and Hyperformer) achieves solid improvement on NTU60, NTU120, and NW-UCLA benchmarks. The code will be released.
Recently, a new paradigm, meta learning, has been widely applied to Deep Learning Recommendation Models (DLRM) and significantly improves statistical performance, especially in cold-start scenarios. However, the existing systems are not tailored for meta learning based DLRM models and have critical problems regarding efficiency in distributed training in the GPU cluster. It is because the conventional deep learning pipeline is not optimized for two task-specific datasets and two update loops in meta learning. This paper provides a high-performance framework for large-scale training for Optimization-based Meta DLRM models over the \textbf{G}PU cluster, namely \textbf{G}-Meta. Firstly, G-Meta utilizes both data parallelism and model parallelism with careful orchestration regarding computation and communication efficiency, to enable high-speed distributed training. Secondly, it proposes a Meta-IO pipeline for efficient data ingestion to alleviate the I/O bottleneck. Various experimental results show that G-Meta achieves notable training speed without loss of statistical performance. Since early 2022, G-Meta has been deployed in Alipay's core advertising and recommender system, shrinking the continuous delivery of models by four times. It also obtains 6.48\% improvement in Conversion Rate (CVR) and 1.06\% increase in CPM (Cost Per Mille) in Alipay's homepage display advertising, with the benefit of larger training samples and tasks.
Federated Learning (FL) is a promising distributed learning mechanism which still faces two major challenges, namely privacy breaches and system efficiency. In this work, we reconceptualize the FL system from the perspective of network information theory, and formulate an original FL communication framework, FedNC, which is inspired by Network Coding (NC). The main idea of FedNC is mixing the information of the local models by making random linear combinations of the original parameters, before uploading for further aggregation. Due to the benefits of the coding scheme, both theoretical and experimental analysis indicate that FedNC improves the performance of traditional FL in several important ways, including security, efficiency, and robustness. To the best of our knowledge, this is the first framework where NC is introduced in FL. As FL continues to evolve within practical network frameworks, more variants can be further designed based on FedNC.
Deep reinforcement learning (DRL) methods have recently shown promise in path planning tasks. However, when dealing with global planning tasks, these methods face serious challenges such as poor convergence and generalization. To this end, we propose an attention-enhanced DRL method called LOPA (Learn Once Plan Arbitrarily) in this paper. Firstly, we analyze the reasons of these problems from the perspective of DRL's observation, revealing that the traditional design causes DRL to be interfered by irrelevant map information. Secondly, we develop the LOPA which utilizes a novel attention-enhanced mechanism to attain an improved attention capability towards the key information of the observation. Such a mechanism is realized by two steps: (1) an attention model is built to transform the DRL's observation into two dynamic views: local and global, significantly guiding the LOPA to focus on the key information on the given maps; (2) a dual-channel network is constructed to process these two views and integrate them to attain an improved reasoning capability. The LOPA is validated via multi-objective global path planning experiments. The result suggests the LOPA has improved convergence and generalization performance as well as great path planning efficiency.
Generating explanations for graph neural networks (GNNs) has been studied to understand their behavior in analytical tasks such as graph classification. Existing approaches aim to understand the overall results of GNNs rather than providing explanations for specific class labels of interest, and may return explanation structures that are hard to access, nor directly queryable.We propose GVEX, a novel paradigm that generates Graph Views for EXplanation. (1) We design a two-tier explanation structure called explanation views. An explanation view consists of a set of graph patterns and a set of induced explanation subgraphs. Given a database G of multiple graphs and a specific class label l assigned by a GNN-based classifier M, it concisely describes the fraction of G that best explains why l is assigned by M. (2) We propose quality measures and formulate an optimization problem to compute optimal explanation views for GNN explanation. We show that the problem is $\Sigma^2_P$-hard. (3) We present two algorithms. The first one follows an explain-and-summarize strategy that first generates high-quality explanation subgraphs which best explain GNNs in terms of feature influence maximization, and then performs a summarization step to generate patterns. We show that this strategy provides an approximation ratio of 1/2. Our second algorithm performs a single-pass to an input node stream in batches to incrementally maintain explanation views, having an anytime quality guarantee of 1/4 approximation. Using real-world benchmark data, we experimentally demonstrate the effectiveness, efficiency, and scalability of GVEX. Through case studies, we showcase the practical applications of GVEX.
Link prediction on knowledge graphs (KGs) is a key research topic. Previous work mainly focused on binary relations, paying less attention to higher-arity relations although they are ubiquitous in real-world KGs. This paper considers link prediction upon n-ary relational facts and proposes a graph-based approach to this task. The key to our approach is to represent the n-ary structure of a fact as a small heterogeneous graph, and model this graph with edge-biased fully-connected attention. The fully-connected attention captures universal inter-vertex interactions, while with edge-aware attentive biases to particularly encode the graph structure and its heterogeneity. In this fashion, our approach fully models global and local dependencies in each n-ary fact, and hence can more effectively capture associations therein. Extensive evaluation verifies the effectiveness and superiority of our approach. It performs substantially and consistently better than current state-of-the-art across a variety of n-ary relational benchmarks. Our code is publicly available.
Recently, ensemble has been applied to deep metric learning to yield state-of-the-art results. Deep metric learning aims to learn deep neural networks for feature embeddings, distances of which satisfy given constraint. In deep metric learning, ensemble takes average of distances learned by multiple learners. As one important aspect of ensemble, the learners should be diverse in their feature embeddings. To this end, we propose an attention-based ensemble, which uses multiple attention masks, so that each learner can attend to different parts of the object. We also propose a divergence loss, which encourages diversity among the learners. The proposed method is applied to the standard benchmarks of deep metric learning and experimental results show that it outperforms the state-of-the-art methods by a significant margin on image retrieval tasks.