Many big data algorithms executed on MapReduce-like systems have a shuffle phase that often dominates the overall job execution time. Recent work has demonstrated schemes where the communication load in the shuffle phase can be traded off for the computation load in the map phase. In this work, we focus on a class of distributed algorithms, broadly used in deep learning, where intermediate computations of the same task can be combined. Even though prior techniques reduce the communication load significantly, they require a number of jobs that grows exponentially in the system parameters. This limitation is crucial and may diminish the load gains as the algorithm scales. We propose a new scheme which achieves the same load as the state-of-the-art while ensuring that the number of jobs as well as the number of subfiles that the data set needs to be split into remain small.
Aiming at expanding few-shot relations' coverage in knowledge graphs (KGs), few-shot knowledge graph completion (FKGC) has recently gained more research interests. Some existing models employ a few-shot relation's multi-hop neighbor information to enhance its semantic representation. However, noise neighbor information might be amplified when the neighborhood is excessively sparse and no neighbor is available to represent the few-shot relation. Moreover, modeling and inferring complex relations of one-to-many (1-N), many-to-one (N-1), and many-to-many (N-N) by previous knowledge graph completion approaches requires high model complexity and a large amount of training instances. Thus, inferring complex relations in the few-shot scenario is difficult for FKGC models due to limited training instances. In this paper, we propose a few-shot relational learning with global-local framework to address the above issues. At the global stage, a novel gated and attentive neighbor aggregator is built for accurately integrating the semantics of a few-shot relation's neighborhood, which helps filtering the noise neighbors even if a KG contains extremely sparse neighborhoods. For the local stage, a meta-learning based TransH (MTransH) method is designed to model complex relations and train our model in a few-shot learning fashion. Extensive experiments show that our model outperforms the state-of-the-art FKGC approaches on the frequently-used benchmark datasets NELL-One and Wiki-One. Compared with the strong baseline model MetaR, our model achieves 5-shot FKGC performance improvements of 8.0% on NELL-One and 2.8% on Wiki-One by the metric Hits@10.
Because of the superior feature representation ability of deep learning, various deep Click-Through Rate (CTR) models are deployed in the commercial systems by industrial companies. To achieve better performance, it is necessary to train the deep CTR models on huge volume of training data efficiently, which makes speeding up the training process an essential problem. Different from the models with dense training data, the training data for CTR models is usually high-dimensional and sparse. To transform the high-dimensional sparse input into low-dimensional dense real-value vectors, almost all deep CTR models adopt the embedding layer, which easily reaches hundreds of GB or even TB. Since a single GPU cannot afford to accommodate all the embedding parameters, when performing distributed training, it is not reasonable to conduct the data-parallelism only. Therefore, existing distributed training platforms for recommendation adopt model-parallelism. Specifically, they use CPU (Host) memory of servers to maintain and update the embedding parameters and utilize GPU worker to conduct forward and backward computations. Unfortunately, these platforms suffer from two bottlenecks: (1) the latency of pull \& push operations between Host and GPU; (2) parameters update and synchronization in the CPU servers. To address such bottlenecks, in this paper, we propose the ScaleFreeCTR: a MixCache-based distributed training system for CTR models. Specifically, in SFCTR, we also store huge embedding table in CPU but utilize GPU instead of CPU to conduct embedding synchronization efficiently. To reduce the latency of data transfer between both GPU-Host and GPU-GPU, the MixCache mechanism and Virtual Sparse Id operation are proposed. Comprehensive experiments and ablation studies are conducted to demonstrate the effectiveness and efficiency of SFCTR.
There has been a surge of interest in continual learning and federated learning, both of which are important in deep neural networks in real-world scenarios. Yet little research has been done regarding the scenario where each client learns on a sequence of tasks from a private local data stream. This problem of federated continual learning poses new challenges to continual learning, such as utilizing knowledge from other clients, while preventing interference from irrelevant knowledge. To resolve these issues, we propose a novel federated continual learning framework, Federated Weighted Inter-client Transfer (FedWeIT), which decomposes the network weights into global federated parameters and sparse task-specific parameters, and each client receives selective knowledge from other clients by taking a weighted combination of their task-specific parameters. FedWeIT minimizes interference between incompatible tasks, and also allows positive knowledge transfer across clients during learning. We validate our \emph{FedWeIT}~against existing federated learning and continual learning methods under varying degrees of task similarity across clients, and our model significantly outperforms them with a large reduction in the communication cost.
Neural networks of ads systems usually take input from multiple resources, e.g., query-ad relevance, ad features and user portraits. These inputs are encoded into one-hot or multi-hot binary features, with typically only a tiny fraction of nonzero feature values per example. Deep learning models in online advertising industries can have terabyte-scale parameters that do not fit in the GPU memory nor the CPU main memory on a computing node. For example, a sponsored online advertising system can contain more than $10^{11}$ sparse features, making the neural network a massive model with around 10 TB parameters. In this paper, we introduce a distributed GPU hierarchical parameter server for massive scale deep learning ads systems. We propose a hierarchical workflow that utilizes GPU High-Bandwidth Memory, CPU main memory and SSD as 3-layer hierarchical storage. All the neural network training computations are contained in GPUs. Extensive experiments on real-world data confirm the effectiveness and the scalability of the proposed system. A 4-node hierarchical GPU parameter server can train a model more than 2X faster than a 150-node in-memory distributed parameter server in an MPI cluster. In addition, the price-performance ratio of our proposed system is 4-9 times better than an MPI-cluster solution.
Learning graph-structured data with graph neural networks (GNNs) has been recently emerging as an important field because of its wide applicability in bioinformatics, chemoinformatics, social network analysis and data mining. Recent GNN algorithms are based on neural message passing, which enables GNNs to integrate local structures and node features recursively. However, past GNN algorithms based on 1-hop neighborhood neural message passing are exposed to a risk of loss of information on local structures and relationships. In this paper, we propose Neighborhood Edge AggregatoR (NEAR), a novel framework that aggregates relations between the nodes in the neighborhood via edges. NEAR, which can be orthogonally combined with previous GNN algorithms, gives integrated information that describes which nodes in the neighborhood are connected. Therefore, GNNs combined with NEAR reflect each node's local structure beyond the nodes themselves. Experimental results on multiple graph classification tasks show that our algorithm achieves state-of-the-art results.
Alternating Direction Method of Multipliers (ADMM) is a widely used tool for machine learning in distributed settings, where a machine learning model is trained over distributed data sources through an interactive process of local computation and message passing. Such an iterative process could cause privacy concerns of data owners. The goal of this paper is to provide differential privacy for ADMM-based distributed machine learning. Prior approaches on differentially private ADMM exhibit low utility under high privacy guarantee and often assume the objective functions of the learning problems to be smooth and strongly convex. To address these concerns, we propose a novel differentially private ADMM-based distributed learning algorithm called DP-ADMM, which combines an approximate augmented Lagrangian function with time-varying Gaussian noise addition in the iterative process to achieve higher utility for general objective functions under the same differential privacy guarantee. We also apply the moments accountant method to bound the end-to-end privacy loss. The theoretical analysis shows that DP-ADMM can be applied to a wider class of distributed learning problems, is provably convergent, and offers an explicit utility-privacy tradeoff. To our knowledge, this is the first paper to provide explicit convergence and utility properties for differentially private ADMM-based distributed learning algorithms. The evaluation results demonstrate that our approach can achieve good convergence and model accuracy under high end-to-end differential privacy guarantee.
Any system which performs goal-directed continual learning must not only learn incrementally but process and absorb information incrementally. Such a system also has to understand when its goals have been achieved. In this paper, we consider these issues in the context of question answering. Current state-of-the-art question answering models reason over an entire passage, not incrementally. As we will show, naive approaches to incremental reading, such as restriction to unidirectional language models in the model, perform poorly. We present extensions to the DocQA [2] model to allow incremental reading without loss of accuracy. The model also jointly learns to provide the best answer given the text that is seen so far and predict whether this best-so-far answer is sufficient.
Recently popularized graph neural networks achieve the state-of-the-art accuracy on a number of standard benchmark datasets for graph-based semi-supervised learning, improving significantly over existing approaches. These architectures alternate between a propagation layer that aggregates the hidden states of the local neighborhood and a fully-connected layer. Perhaps surprisingly, we show that a linear model, that removes all the intermediate fully-connected layers, is still able to achieve a performance comparable to the state-of-the-art models. This significantly reduces the number of parameters, which is critical for semi-supervised learning where number of labeled examples are small. This in turn allows a room for designing more innovative propagation layers. Based on this insight, we propose a novel graph neural network that removes all the intermediate fully-connected layers, and replaces the propagation layers with attention mechanisms that respect the structure of the graph. The attention mechanism allows us to learn a dynamic and adaptive local summary of the neighborhood to achieve more accurate predictions. In a number of experiments on benchmark citation networks datasets, we demonstrate that our approach outperforms competing methods. By examining the attention weights among neighbors, we show that our model provides some interesting insights on how neighbors influence each other.
We consider the task of learning the parameters of a {\em single} component of a mixture model, for the case when we are given {\em side information} about that component, we call this the "search problem" in mixture models. We would like to solve this with computational and sample complexity lower than solving the overall original problem, where one learns parameters of all components. Our main contributions are the development of a simple but general model for the notion of side information, and a corresponding simple matrix-based algorithm for solving the search problem in this general setting. We then specialize this model and algorithm to four common scenarios: Gaussian mixture models, LDA topic models, subspace clustering, and mixed linear regression. For each one of these we show that if (and only if) the side information is informative, we obtain parameter estimates with greater accuracy, and also improved computation complexity than existing moment based mixture model algorithms (e.g. tensor methods). We also illustrate several natural ways one can obtain such side information, for specific problem instances. Our experiments on real data sets (NY Times, Yelp, BSDS500) further demonstrate the practicality of our algorithms showing significant improvement in runtime and accuracy.
A recommender system aims to recommend items that a user is interested in among many items. The need for the recommender system has been expanded by the information explosion. Various approaches have been suggested for providing meaningful recommendations to users. One of the proposed approaches is to consider a recommender system as a Markov decision process (MDP) problem and try to solve it using reinforcement learning (RL). However, existing RL-based methods have an obvious drawback. To solve an MDP in a recommender system, they encountered a problem with the large number of discrete actions that bring RL to a larger class of problems. In this paper, we propose a novel RL-based recommender system. We formulate a recommender system as a gridworld game by using a biclustering technique that can reduce the state and action space significantly. Using biclustering not only reduces space but also improves the recommendation quality effectively handling the cold-start problem. In addition, our approach can provide users with some explanation why the system recommends certain items. Lastly, we examine the proposed algorithm on a real-world dataset and achieve a better performance than the widely used recommendation algorithm.