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We propose an efficient solver for the privacy funnel (PF) method, leveraging its difference-of-convex (DC) structure. The proposed DC separation results in a closed-form update equation, which allows straightforward application to both known and unknown distribution settings. For known distribution case, we prove the convergence (local stationary points) of the proposed non-greedy solver, and empirically show that it outperforms the state-of-the-art approaches in characterizing the privacy-utility trade-off. The insights of our DC approach apply to unknown distribution settings where labeled empirical samples are available instead. Leveraging the insights, our alternating minimization solver satisfies the fundamental Markov relation of PF in contrast to previous variational inference-based solvers. Empirically, we evaluate the proposed solver with MNIST and Fashion-MNIST datasets. Our results show that under a comparable reconstruction quality, an adversary suffers from higher prediction error from clustering our compressed codes than that with the compared methods. Most importantly, our solver is independent to private information in inference phase contrary to the baselines.

相關內容

DC:Distributed Computing。 Explanation:分布式計算。 Publisher:Springer。 SIT:

In this paper we consider the filtering problem associated to partially observed McKean-Vlasov stochastic differential equations (SDEs). The model consists of data that are observed at regular and discrete times and the objective is to compute the conditional expectation of (functionals) of the solutions of the SDE at the current time. This problem, even the ordinary SDE case is challenging and requires numerical approximations. Based upon the ideas in [3, 12] we develop a new particle filter (PF) and multilevel particle filter (MLPF) to approximate the afore-mentioned expectations. We prove under assumptions that, for $\epsilon>0$, to obtain a mean square error of $\mathcal{O}(\epsilon^2)$ the PF has a cost per-observation time of $\mathcal{O}(\epsilon^{-5})$ and the MLPF costs $\mathcal{O}(\epsilon^{-4})$ (best case) or $\mathcal{O}(\epsilon^{-4}\log(\epsilon)^2)$ (worst case). Our theoretical results are supported by numerical experiments.

We study the Renting Servers in the Cloud problem (RSiC) in multiple dimensions. In this problem, a sequence of multi-parameter jobs must be scheduled on servers that can be rented on-demand. Each job has an arrival time, a finishing time, and a multi-dimensional size vector that specifies its resource demands. Each server has a multi-dimensional capacity and jobs can be scheduled on a server as long as in each dimension the sum of sizes of jobs does not exceed the capacity of the server in that dimension. The goal is to minimize the total rental time of servers needed to process the job sequence. AF algorithms do not rent new servers to accommodate a job unless they have to. We introduce a sub-family of AF algorithms called monotone AF algorithms. We show this family have a tight competitive ratio of $Theta(d mu)$, where $d$ is the dimension of the problem and $mu$ is the ratio between the maximum and minimum duration of jobs in the input sequence. We also show that upper bounds for the RSiC problem obey the direct-sum property with respect to dimension $d$, that is we show how to transform $1$-dimensional algorithms for RSiC to work in the $d$-dimensional setting with competitive ratio scaling by a factor of $d$. As a corollary, we obtain an $O(d\sqrt{log mu})$ upper bound for $d$-dimensional clairvoyant RSiC. We also establish a lower bound of $\widetilde{Omega}(d mu)$ for both deterministic and randomized algorithms for $d$-dimensional non-clairvoyant RSiC, under the assumption that $mu \le log d - 2$. Lastly, we propose a natural greedy algorithm called Greedy. Greedy, is a clairvoyant algorithm belongs to the monotone AF family, achieves a competitive ratio of $Theta(d mu)$. Our experimental results indicate that Greedy performs better or matches all other existing algorithms, for almost all the settings of arrival rates and values of mu and $d$ that we implemented.

The constraint satisfaction problem (CSP) on a finite relational structure B is to decide, given a set of constraints on variables where the relations come from B, whether or not there is a assignment to the variables satisfying all of the constraints; the surjective CSP is the variant where one decides the existence of a surjective satisfying assignment onto the universe of B. We present an algebraic framework for proving hardness results on surjective CSPs; essentially, this framework computes global gadgetry that permits one to present a reduction from a classical CSP to a surjective CSP. We show how to derive a number of hardness results for surjective CSP in this framework, including the hardness of the disconnected cut problem, of the no-rainbow 3-coloring problem, and of the surjective CSP on all 2-element structures known to be intractable (in this setting). Our framework thus allows us to unify these hardness results, and reveal common structure among them; we believe that our hardness proof for the disconnected cut problem is more succinct than the original. In our view, the framework also makes very transparent a way in which classical CSPs can be reduced to surjective CSPs.

The generalized Gauss-Newton (GGN) optimization method incorporates curvature estimates into its solution steps, and provides a good approximation to the Newton method for large-scale optimization problems. GGN has been found particularly interesting for practical training of deep neural networks, not only for its impressive convergence speed, but also for its close relation with neural tangent kernel regression, which is central to recent studies that aim to understand the optimization and generalization properties of neural networks. This work studies a GGN method for optimizing a two-layer neural network with explicit regularization. In particular, we consider a class of generalized self-concordant (GSC) functions that provide smooth approximations to commonly-used penalty terms in the objective function of the optimization problem. This approach provides an adaptive learning rate selection technique that requires little to no tuning for optimal performance. We study the convergence of the two-layer neural network, considered to be overparameterized, in the optimization loop of the resulting GGN method for a given scaling of the network parameters. Our numerical experiments highlight specific aspects of GSC regularization that help to improve generalization of the optimized neural network. The code to reproduce the experimental results is available at //github.com/adeyemiadeoye/ggn-score-nn.

The measurements performed by particle physics experiments must account for the imperfect response of the detectors used to observe the interactions. One approach, unfolding, statistically adjusts the experimental data for detector effects. Recently, generative machine learning models have shown promise for performing unbinned unfolding in a high number of dimensions. However, all current generative approaches are limited to unfolding a fixed set of observables, making them unable to perform full-event unfolding in the variable dimensional environment of collider data. A novel modification to the variational latent diffusion model (VLD) approach to generative unfolding is presented, which allows for unfolding of high- and variable-dimensional feature spaces. The performance of this method is evaluated in the context of semi-leptonic top quark pair production at the Large Hadron Collider.

The Capacitated Vehicle Routing Problem (CVRP) is an NP-optimization problem (NPO) that arises in various fields including transportation and logistics. The CVRP extends from the Vehicle Routing Problem (VRP), aiming to determine the most efficient plan for a fleet of vehicles to deliver goods to a set of customers, subject to the limited carrying capacity of each vehicle. As the number of possible solutions skyrockets when the number of customers increases, finding the optimal solution remains a significant challenge. Recently, the Quantum Approximate Optimization Algorithm (QAOA), a quantum-classical hybrid algorithm, has exhibited enhanced performance in certain combinatorial optimization problems compared to classical heuristics. However, its ability diminishes notably in solving constrained optimization problems including the CVRP. This limitation primarily arises from the typical approach of encoding the given problems as penalty-inclusive binary optimization problems. In this case, the QAOA faces challenges in sampling solutions satisfying all constraints. Addressing this, our work presents a new binary encoding for the CVRP, with an alternative objective function of minimizing the shortest path that bypasses the vehicle capacity constraint of the CVRP. The search space is further restricted by the constraint-preserving mixing operation. We examine and discuss the effectiveness of the proposed encoding under the framework of the variant of the QAOA, Quantum Alternating Operator Ansatz (AOA), through its application to several illustrative examples. Compared to the typical QAOA approach, the proposed method not only preserves the feasibility but also achieves a significant enhancement in the probability of measuring optimal solutions.

As assembly tasks grow in complexity, collaboration among multiple robots becomes essential for task completion. However, centralized task planning has become inadequate for adapting to the increasing intelligence and versatility of robots, along with rising customized orders. There is a need for efficient and automated planning mechanisms capable of coordinating diverse robots for collaborative assembly. To this end, we propose a Stackelberg game-theoretic learning approach. By leveraging Stackelberg games, we characterize robot collaboration through leader-follower interaction to enhance strategy seeking and ensure task completion. To enhance applicability across tasks, we introduce a novel multi-agent learning algorithm: Stackelberg double deep Q-learning, which facilitates automated assembly strategy seeking and multi-robot coordination. Our approach is validated through simulated assembly tasks. Comparison with three alternative multi-agent learning methods shows that our approach achieves the shortest task completion time for tasks. Furthermore, our approach exhibits robustness against both accidental and deliberate environmental perturbations.

Bayesian optimization (BO) algorithm is very popular for solving low-dimensional expensive optimization problems. Extending Bayesian optimization to high dimension is a meaningful but challenging task. One of the major challenges is that it is difficult to find good infill solutions as the acquisition functions are also high-dimensional. In this work, we propose the expected coordinate improvement (ECI) criterion for high-dimensional Bayesian optimization. The proposed ECI criterion measures the potential improvement we can get by moving the current best solution along one coordinate. The proposed approach selects the coordinate with the highest ECI value to refine in each iteration and covers all the coordinates gradually by iterating over the coordinates. The greatest advantage of the proposed ECI-BO (expected coordinate improvement based Bayesian optimization) algorithm over the standard BO algorithm is that the infill selection problem of the proposed algorithm is always a one-dimensional problem thus can be easily solved. Numerical experiments show that the proposed algorithm can achieve significantly better results than the standard BO algorithm and competitive results when compared with five state-of-the-art high-dimensional BOs. This work provides a simple but efficient approach for high-dimensional Bayesian optimization.

Graph Neural Networks (GNNs) have recently become increasingly popular due to their ability to learn complex systems of relations or interactions arising in a broad spectrum of problems ranging from biology and particle physics to social networks and recommendation systems. Despite the plethora of different models for deep learning on graphs, few approaches have been proposed thus far for dealing with graphs that present some sort of dynamic nature (e.g. evolving features or connectivity over time). In this paper, we present Temporal Graph Networks (TGNs), a generic, efficient framework for deep learning on dynamic graphs represented as sequences of timed events. Thanks to a novel combination of memory modules and graph-based operators, TGNs are able to significantly outperform previous approaches being at the same time more computationally efficient. We furthermore show that several previous models for learning on dynamic graphs can be cast as specific instances of our framework. We perform a detailed ablation study of different components of our framework and devise the best configuration that achieves state-of-the-art performance on several transductive and inductive prediction tasks for dynamic graphs.

Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis.

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