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This work presents experience with traditional use cases of checkpointing on a novel platform. A single codebase (MANA) transparently checkpoints production workloads for major available MPI implementations: "develop once, run everywhere". The new platform enables application developers to compile their application against any of the available standards-compliant MPI implementations, and test each MPI implementation according to performance or other features.

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CASES:International Conference on Compilers, Architectures, and Synthesis for Embedded Systems。 Explanation:嵌(qian)入式(shi)系統(tong)編譯器(qi)、體系結(jie)構和綜合國際(ji)會議。 Publisher:ACM。 SIT:

We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at large scale (>10000 square meters). Traditional graphics-based rasterization rendering is fast for large scenes but lacks realism and requires expensive manually created assets. Our approach combines the best of both worlds by taking a moderate-quality scaffold mesh as input and learning a neural texture field and shader to model view-dependant effects to enhance realism, while still using the standard graphics pipeline for real-time rendering. Our method outperforms existing neural rendering methods, providing at least 30x faster rendering with comparable or better realism for large self-driving and drone scenes. Our work is the first to enable real-time rendering of large real-world scenes.

Specialized compute blocks have been developed for efficient DNN execution. However, due to the vast amount of data and parameter movements, the interconnects and on-chip memories form another bottleneck, impairing power and performance. This work addresses this bottleneck by contributing a low-power technique for edge-AI inference engines that combines overhead-free coding with a statistical analysis of the data and parameters of neural networks. Our approach reduces the interconnect and memory power consumption by up to 80% for state-of-the-art benchmarks while providing additional power savings for the compute blocks by up to 39%. These power improvements are achieved with no loss of accuracy and negligible hardware cost.

Grammatical feedback is crucial for L2 learners, teachers, and testers. Spoken grammatical error correction (GEC) aims to supply feedback to L2 learners on their use of grammar when speaking. This process usually relies on a cascaded pipeline comprising an ASR system, disfluency removal, and GEC, with the associated concern of propagating errors between these individual modules. In this paper, we introduce an alternative "end-to-end" approach to spoken GEC, exploiting a speech recognition foundation model, Whisper. This foundation model can be used to replace the whole framework or part of it, e.g., ASR and disfluency removal. These end-to-end approaches are compared to more standard cascaded approaches on the data obtained from a free-speaking spoken language assessment test, Linguaskill. Results demonstrate that end-to-end spoken GEC is possible within this architecture, but the lack of available data limits current performance compared to a system using large quantities of text-based GEC data. Conversely, end-to-end disfluency detection and removal, which is easier for the attention-based Whisper to learn, does outperform cascaded approaches. Additionally, the paper discusses the challenges of providing feedback to candidates when using end-to-end systems for spoken GEC.

HDSDP is a numerical software solving the semidefinite programming problems. The main framework of HDSDP resembles the dual-scaling interior point solver DSDP [BY2008] and several new features, including a dual method based on the simplified homogeneous self-dual embedding, have been implemented. The embedding technique enhances stability of the dual method and several new heuristics and computational techniques are designed to accelerate its convergence. HDSDP aims to show how dual-scaling algorithm benefits from the self-dual embedding and it is developed in parallel to DSDP5.8. Numerical experiments over several classical benchmark datasets exhibit its robustness and efficiency, and particularly its advantages on SDP instances featuring low-rank structure and sparsity. HDSDP is open-sourced under MIT license and available at //github.com/COPT-Public/HDSDP.

Recent advances in reinforcement learning, for partially-observable Markov decision processes (POMDPs), rely on the biologically implausible backpropagation through time algorithm (BPTT) to perform gradient-descent optimisation. In this paper we propose a novel reinforcement learning algorithm that makes use of random feedback local online learning (RFLO), a biologically plausible approximation of realtime recurrent learning (RTRL) to compute the gradients of the parameters of a recurrent neural network in an online manner. By combining it with TD($\lambda$), a variant of temporaldifference reinforcement learning with eligibility traces, we create a biologically plausible, recurrent actor-critic algorithm, capable of solving discrete and continuous control tasks in POMDPs. We compare BPTT, RTRL and RFLO as well as different network architectures, and find that RFLO can perform just as well as RTRL while exceeding even BPTT in terms of complexity. The proposed method, called real-time recurrent reinforcement learning (RTRRL), serves as a model of learning in biological neural networks mimicking reward pathways in the mammalian brain.

In this paper we present a non-local numerical scheme based on the Local Discontinuous Galerkin method for a non-local diffusive partial differential equation with application to traffic flow. In this model, the velocity is determined by both the average of the traffic density as well as the changes in the traffic density at a neighborhood of each point. We discuss nonphysical behaviors that can arise when including diffusion, and our measures to prevent them in our model. The numerical results suggest that this is an accurate method for solving this type of equation and that the model can capture desired traffic flow behavior. We show that computation of the non-local convolution results in $\mathcal{O}(n^2)$ complexity, but the increased computation time can be mitigated with high-order schemes like the one proposed.

Convolutional neural networks (CNNs) have shown dramatic improvements in single image super-resolution (SISR) by using large-scale external samples. Despite their remarkable performance based on the external dataset, they cannot exploit internal information within a specific image. Another problem is that they are applicable only to the specific condition of data that they are supervised. For instance, the low-resolution (LR) image should be a "bicubic" downsampled noise-free image from a high-resolution (HR) one. To address both issues, zero-shot super-resolution (ZSSR) has been proposed for flexible internal learning. However, they require thousands of gradient updates, i.e., long inference time. In this paper, we present Meta-Transfer Learning for Zero-Shot Super-Resolution (MZSR), which leverages ZSSR. Precisely, it is based on finding a generic initial parameter that is suitable for internal learning. Thus, we can exploit both external and internal information, where one single gradient update can yield quite considerable results. (See Figure 1). With our method, the network can quickly adapt to a given image condition. In this respect, our method can be applied to a large spectrum of image conditions within a fast adaptation process.

Knowledge graphs (KGs) serve as useful resources for various natural language processing applications. Previous KG completion approaches require a large number of training instances (i.e., head-tail entity pairs) for every relation. The real case is that for most of the relations, very few entity pairs are available. Existing work of one-shot learning limits method generalizability for few-shot scenarios and does not fully use the supervisory information; however, few-shot KG completion has not been well studied yet. In this work, we propose a novel few-shot relation learning model (FSRL) that aims at discovering facts of new relations with few-shot references. FSRL can effectively capture knowledge from heterogeneous graph structure, aggregate representations of few-shot references, and match similar entity pairs of reference set for every relation. Extensive experiments on two public datasets demonstrate that FSRL outperforms the state-of-the-art.

Learning with limited data is a key challenge for visual recognition. Few-shot learning methods address this challenge by learning an instance embedding function from seen classes and apply the function to instances from unseen classes with limited labels. This style of transfer learning is task-agnostic: the embedding function is not learned optimally discriminative with respect to the unseen classes, where discerning among them is the target task. In this paper, we propose a novel approach to adapt the embedding model to the target classification task, yielding embeddings that are task-specific and are discriminative. To this end, we employ a type of self-attention mechanism called Transformer to transform the embeddings from task-agnostic to task-specific by focusing on relating instances from the test instances to the training instances in both seen and unseen classes. Our approach also extends to both transductive and generalized few-shot classification, two important settings that have essential use cases. We verify the effectiveness of our model on two standard benchmark few-shot classification datasets --- MiniImageNet and CUB, where our approach demonstrates state-of-the-art empirical performance.

We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.

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