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We consider a multi-agent delegation mechanism without money. In our model, given a set of agents, each agent has a fixed number of solutions which is exogenous to the mechanism, and privately sends a signal, e.g., a subset of solutions, to the principal. Then, the principal selects a final solution based on the agents' signals. In stark contrast to single-agent setting by Kleinberg and Kleinberg (EC'18) with an approximate Bayesian mechanism, we show that there exists efficient approximate prior-independent mechanisms with both information and performance gain, thanks to the competitive tension between the agents. Interestingly, however, the amount of such a compelling power significantly varies with respect to the information available to the agents, and the degree of correlation between the principal's and the agent's utility. Technically, we conduct a comprehensive study on the multi-agent delegation problem and derive several results on the approximation factors of Bayesian/prior-independent mechanisms in complete/incomplete information settings. As a special case of independent interest, we obtain comparative statics regarding the number of agents which implies the dominance of the multi-agent setting ($n \ge 2$) over the single-agent setting ($n=1$) in terms of the principal's utility. We further extend our problem by considering an examination cost of the mechanism and derive some analogous results in the complete information setting.

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2023 年 7 月 7 日

In this paper, we consider a new approach for semi-discretization in time and spatial discretization of a class of semi-linear stochastic partial differential equations (SPDEs) with multiplicative noise. The drift term of the SPDEs is only assumed to satisfy a one-sided Lipschitz condition and the diffusion term is assumed to be globally Lipschitz continuous. Our new strategy for time discretization is based on the Milstein method from stochastic differential equations. We use the energy method for its error analysis and show a strong convergence order of nearly $1$ for the approximate solution. The proof is based on new H\"older continuity estimates of the SPDE solution and the nonlinear term. For the general polynomial-type drift term, there are difficulties in deriving even the stability of the numerical solutions. We propose an interpolation-based finite element method for spatial discretization to overcome the difficulties. Then we obtain $H^1$ stability, higher moment $H^1$ stability, $L^2$ stability, and higher moment $L^2$ stability results using numerical and stochastic techniques. The nearly optimal convergence orders in time and space are hence obtained by coupling all previous results. Numerical experiments are presented to implement the proposed numerical scheme and to validate the theoretical results.

Traditional centralized multi-agent reinforcement learning (MARL) algorithms are sometimes unpractical in complicated applications, due to non-interactivity between agents, curse of dimensionality and computation complexity. Hence, several decentralized MARL algorithms are motivated. However, existing decentralized methods only handle the fully cooperative setting where massive information needs to be transmitted in training. The block coordinate gradient descent scheme they used for successive independent actor and critic steps can simplify the calculation, but it causes serious bias. In this paper, we propose a flexible fully decentralized actor-critic MARL framework, which can combine most of actor-critic methods, and handle large-scale general cooperative multi-agent setting. A primal-dual hybrid gradient descent type algorithm framework is designed to learn individual agents separately for decentralization. From the perspective of each agent, policy improvement and value evaluation are jointly optimized, which can stabilize multi-agent policy learning. Furthermore, our framework can achieve scalability and stability for large-scale environment and reduce information transmission, by the parameter sharing mechanism and a novel modeling-other-agents methods based on theory-of-mind and online supervised learning. Sufficient experiments in cooperative Multi-agent Particle Environment and StarCraft II show that our decentralized MARL instantiation algorithms perform competitively against conventional centralized and decentralized methods.

Positive linear programs (LPs) model many graph and operations research problems. One can solve for a $(1+\epsilon)$-approximation for positive LPs, for any selected $\epsilon$, in polylogarithmic depth and near-linear work via variations of the multiplicative weight update (MWU) method. Despite extensive theoretical work on these algorithms through the decades, their empirical performance is not well understood. In this work, we implement and test an efficient parallel algorithm for solving positive LP relaxations, and apply it to graph problems such as densest subgraph, bipartite matching, vertex cover and dominating set. We accelerate the algorithm via a new step size search heuristic. Our implementation uses sparse linear algebra optimization techniques such as fusion of vector operations and use of sparse format. Furthermore, we devise an implicit representation for graph incidence constraints. We demonstrate the parallel scalability with the use of threading OpenMP and MPI on the Stampede2 supercomputer. We compare this implementation with exact libraries and specialized libraries for the above problems in order to evaluate MWU's practical standing for both accuracy and performance among other methods. Our results show this implementation is faster than general purpose LP solvers (IBM CPLEX, Gurobi) in all of our experiments, and in some instances, outperforms state-of-the-art specialized parallel graph algorithms.

This work is concerned with numerically recovering multiple parameters simultaneously in the subdiffusion model from one single lateral measurement on a part of the boundary, while in an incompletely known medium. We prove that the boundary measurement corresponding to a fairly general boundary excitation uniquely determines the order of the fractional derivative and the polygonal support of the diffusion coefficient, without knowing either the initial condition or the source. The uniqueness analysis further inspires the development of a robust numerical algorithm for recovering the fractional order and diffusion coefficient. The proposed algorithm combines small-time asymptotic expansion, analytic continuation of the solution and the level set method. We present extensive numerical experiments to illustrate the feasibility of the simultaneous recovery. In addition, we discuss the uniqueness of recovering general diffusion and potential coefficients from one single partial boundary measurement, when the boundary excitation is more specialized.

We study the measure of order-competitive ratio introduced by Ezra et al. [2023] for online algorithms in Bayesian combinatorial settings. In our setting, a decision-maker observes a sequence of elements that are associated with stochastic rewards that are drawn from known priors, but revealed one by one in an online fashion. The decision-maker needs to decide upon the arrival of each element whether to select it or discard it (according to some feasibility constraint), and receives the associated rewards of the selected elements. The order-competitive ratio is defined as the worst-case ratio (over all distribution sequences) between the performance of the best order-unaware and order-aware algorithms, and quantifies the loss incurred due to the lack of knowledge of the arrival order. Ezra et al. [2023] showed how to design algorithms that achieve better approximations with respect to the new benchmark (order-competitive ratio) in the single-choice setting, which raises the natural question of whether the same can be achieved in combinatorial settings. In particular, whether it is possible to achieve a constant approximation with respect to the best online algorithm for downward-closed feasibility constraints, whether $\omega(1/n)$-approximation is achievable for general (non-downward-closed) feasibility constraints, or whether a convergence rate to $1$ of $o(1/\sqrt{k})$ is achievable for the multi-unit setting. We show, by devising novel constructions that may be of independent interest, that for all three scenarios, the asymptotic lower bounds with respect to the old benchmark, also hold with respect to the new benchmark.

Random Walk is a basic algorithm to explore the structure of networks, which can be used in many tasks, such as local community detection and network embedding. Existing random walk methods are based on single networks that contain limited information. In contrast, real data often contain entities with different types or/and from different sources, which are comprehensive and can be better modeled by multiple networks. To take advantage of rich information in multiple networks and make better inferences on entities, in this study, we propose random walk on multiple networks, RWM. RWM is flexible and supports both multiplex networks and general multiple networks, which may form many-to-many node mappings between networks. RWM sends a random walker on each network to obtain the local proximity (i.e., node visiting probabilities) w.r.t. the starting nodes. Walkers with similar visiting probabilities reinforce each other. We theoretically analyze the convergence properties of RWM. Two approximation methods with theoretical performance guarantees are proposed for efficient computation. We apply RWM in link prediction, network embedding, and local community detection. Comprehensive experiments conducted on both synthetic and real-world datasets demonstrate the effectiveness and efficiency of RWM.

Matrix multiplication consumes a large fraction of the time taken in many machine-learning algorithms. Thus, accelerator chips that perform matrix multiplication faster than conventional processors or even GPU's are of increasing interest. In this paper, we demonstrate a method of performing matrix multiplication without a scalar multiplier circuit. In many cases of practical interest, only a single addition and a single on-chip copy operation are needed to replace a multiplication. It thus becomes possible to design a matrix-multiplier chip that, because it does not need time, space- and energy-consuming multiplier circuits, can hold many more processors, and thus provide a net speedup.

What matters for contrastive learning? We argue that contrastive learning heavily relies on informative features, or "hard" (positive or negative) features. Early works include more informative features by applying complex data augmentations and large batch size or memory bank, and recent works design elaborate sampling approaches to explore informative features. The key challenge toward exploring such features is that the source multi-view data is generated by applying random data augmentations, making it infeasible to always add useful information in the augmented data. Consequently, the informativeness of features learned from such augmented data is limited. In response, we propose to directly augment the features in latent space, thereby learning discriminative representations without a large amount of input data. We perform a meta learning technique to build the augmentation generator that updates its network parameters by considering the performance of the encoder. However, insufficient input data may lead the encoder to learn collapsed features and therefore malfunction the augmentation generator. A new margin-injected regularization is further added in the objective function to avoid the encoder learning a degenerate mapping. To contrast all features in one gradient back-propagation step, we adopt the proposed optimization-driven unified contrastive loss instead of the conventional contrastive loss. Empirically, our method achieves state-of-the-art results on several benchmark datasets.

In contrast to batch learning where all training data is available at once, continual learning represents a family of methods that accumulate knowledge and learn continuously with data available in sequential order. Similar to the human learning process with the ability of learning, fusing, and accumulating new knowledge coming at different time steps, continual learning is considered to have high practical significance. Hence, continual learning has been studied in various artificial intelligence tasks. In this paper, we present a comprehensive review of the recent progress of continual learning in computer vision. In particular, the works are grouped by their representative techniques, including regularization, knowledge distillation, memory, generative replay, parameter isolation, and a combination of the above techniques. For each category of these techniques, both its characteristics and applications in computer vision are presented. At the end of this overview, several subareas, where continuous knowledge accumulation is potentially helpful while continual learning has not been well studied, are discussed.

A core capability of intelligent systems is the ability to quickly learn new tasks by drawing on prior experience. Gradient (or optimization) based meta-learning has recently emerged as an effective approach for few-shot learning. In this formulation, meta-parameters are learned in the outer loop, while task-specific models are learned in the inner-loop, by using only a small amount of data from the current task. A key challenge in scaling these approaches is the need to differentiate through the inner loop learning process, which can impose considerable computational and memory burdens. By drawing upon implicit differentiation, we develop the implicit MAML algorithm, which depends only on the solution to the inner level optimization and not the path taken by the inner loop optimizer. This effectively decouples the meta-gradient computation from the choice of inner loop optimizer. As a result, our approach is agnostic to the choice of inner loop optimizer and can gracefully handle many gradient steps without vanishing gradients or memory constraints. Theoretically, we prove that implicit MAML can compute accurate meta-gradients with a memory footprint that is, up to small constant factors, no more than that which is required to compute a single inner loop gradient and at no overall increase in the total computational cost. Experimentally, we show that these benefits of implicit MAML translate into empirical gains on few-shot image recognition benchmarks.

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