At present, a major challenge for the application of automatic driving technology is the accurate prediction of vehicle trajectory. With the vigorous development of computer technology and the emergence of convolution depth neural network, the accuracy of prediction results has been improved. But, the depth, width of the network and image resolution are still important reasons that restrict the accuracy of the model and the prediction results. The main innovation of this paper is the combination of RESNET network and efficient net network, which not only greatly increases the network depth, but also comprehensively changes the choice of network width and image resolution, so as to make the model performance better, but also save computing resources as much as possible. The experimental results also show that our proposed model obtains the optimal prediction results. Specifically, the loss value of our method is separately 4 less and 2.1 less than that of resnet and efficientnet method.
The development of autonomous vehicles provides an opportunity to have a complete set of camera sensors capturing the environment around the car. Thus, it is important for object detection and tracking to address new challenges, such as achieving consistent results across views of cameras. To address these challenges, this work presents a new Global Association Graph Model with Link Prediction approach to predict existing tracklets location and link detections with tracklets via cross-attention motion modeling and appearance re-identification. This approach aims at solving issues caused by inconsistent 3D object detection. Moreover, our model exploits to improve the detection accuracy of a standard 3D object detector in the nuScenes detection challenge. The experimental results on the nuScenes dataset demonstrate the benefits of the proposed method to produce SOTA performance on the existing vision-based tracking dataset.
We present a method to simulate movement in interaction with computers, using Model Predictive Control (MPC). The method starts from understanding interaction from an Optimal Feedback Control (OFC) perspective. We assume that users aim to minimize an internalized cost function, subject to the constraints imposed by the human body and the interactive system. In contrast to previous linear approaches used in HCI, MPC can compute optimal controls for nonlinear systems. This allows us to use state-of-the-art biomechanical models and handle nonlinearities that occur in almost any interactive system. Instead of torque actuation, our model employs second-order muscles acting directly at the joints. We compare three different cost functions and evaluate the simulated trajectories against user movements in a Fitts' Law type pointing study with four different interaction techniques. Our results show that the combination of distance, control, and joint acceleration cost matches individual users' movements best, and predicts movements with an accuracy that is within the between-user variance. To aid HCI researchers and designers, we introduce CFAT, a novel method to identify maximum voluntary torques in joint-actuated models based on experimental data, and give practical advice on how to simulate human movement for different users, interaction techniques, and tasks.
For autonomous quadruped robot navigation in various complex environments, a typical SOTA system is composed of four main modules -- mapper, global planner, local planner, and command-tracking controller -- in a hierarchical manner. In this paper, we build a robust and safe local planner which is designed to generate a velocity plan to track a coarsely planned path from the global planner. Previous works used waypoint-based methods (e.g. Proportional-Differential control and pure pursuit) which simplify the path tracking problem to local point-goal navigation. However, they suffer from frequent collisions in geometrically complex and narrow environments because of two reasons; the global planner uses a coarse and inaccurate model and the local planner is unable to track the global plan sufficiently well. Currently, deep learning methods are an appealing alternative because they can learn safety and path feasibility from experience more accurately. However, existing deep learning methods are not capable of planning for a long horizon. In this work, we propose a learning-based fully autonomous navigation framework composed of three innovative elements: a learned forward dynamics model (FDM), an online sampling-based model-predictive controller, and an informed trajectory sampler (ITS). Using our framework, a quadruped robot can autonomously navigate in various complex environments without a collision and generate a smoother command plan compared to the baseline method. Furthermore, our method can reactively handle unexpected obstacles on the planned path and avoid them. Project page //awesomericky.github.io/projects/FDM_ITS_navigation/.
Fingerprint is an important biological feature of human body, which contains abundant gender information. At present, the academic research of fingerprint gender characteristics is generally at the level of understanding, while the standardization research is quite limited. In this work, we propose a more robust method, Dense Dilated Convolution ResNet (DDC-ResNet) to extract valid gender information from fingerprints. By replacing the normal convolution operations with the atrous convolution in the backbone, prior knowledge is provided to keep the edge details and the global reception field can be extended. We explored the results in 3 ways: 1) The efficiency of the DDC-ResNet. 6 typical methods of automatic feature extraction coupling with 9 mainstream classifiers are evaluated in our dataset with fair implementation details. Experimental results demonstrate that the combination of our approach outperforms other combinations in terms of average accuracy and separate-gender accuracy. It reaches 96.5% for average and 0.9752 (males)/0.9548 (females) for separate-gender accuracy. 2) The effect of fingers. It is found that the best performance of classifying gender with separate fingers is achieved by the right ring finger. 3) The effect of specific features. Based on the observations of the concentrations of fingerprints visualized by our approach, it can be inferred that loops and whorls (level 1), bifurcations (level 2), as well as line shapes (level 3) are connected with gender. Finally, we will open source the dataset that contains 6000 fingerprint images
Precisely modeling interactions and accurately predicting trajectories of surrounding vehicles are essential to the decision-making and path-planning of intelligent vehicles. This paper proposes a novel framework based on ensemble learning to improve the performance of trajectory predictions in interactive scenarios. The framework is termed Interactive Ensemble Trajectory Predictor (IETP). IETP assembles interaction-aware trajectory predictors as base learners to build an ensemble learner. Firstly, each base learner in IETP observes historical trajectories of vehicles in the scene. Then each base learner handles interactions between vehicles to predict trajectories. Finally, an ensemble learner is built to predict trajectories by applying two ensemble strategies on the predictions from all base learners. Predictions generated by the ensemble learner are final outputs of IETP. In this study, three experiments using different data are conducted based on the NGSIM dataset. Experimental results show that IETP improves the predicting accuracy and decreases the variance of errors compared to base learners. In addition, IETP exceeds baseline models with 50% of the training data, indicating that IETP is data-efficient. Moreover, the implementation of IETP is publicly available at //github.com/BIT-Jack/IETP.
Introducing sparsity in a neural network has been an efficient way to reduce its complexity while keeping its performance almost intact. Most of the time, sparsity is introduced using a three-stage pipeline: 1) train the model to convergence, 2) prune the model according to some criterion, 3) fine-tune the pruned model to recover performance. The last two steps are often performed iteratively, leading to reasonable results but also to a time-consuming and complex process. In our work, we propose to get rid of the first step of the pipeline and to combine the two other steps in a single pruning-training cycle, allowing the model to jointly learn for the optimal weights while being pruned. We do this by introducing a novel pruning schedule, named One-Cycle Pruning, which starts pruning from the beginning of the training, and until its very end. Adopting such a schedule not only leads to better performing pruned models but also drastically reduces the training budget required to prune a model. Experiments are conducted on a variety of architectures (VGG-16 and ResNet-18) and datasets (CIFAR-10, CIFAR-100 and Caltech-101), and for relatively high sparsity values (80%, 90%, 95% of weights removed). Our results show that One-Cycle Pruning consistently outperforms commonly used pruning schedules such as One-Shot Pruning, Iterative Pruning and Automated Gradual Pruning, on a fixed training budget.
Multi-object tracking (MOT) is a crucial component of situational awareness in military defense applications. With the growing use of unmanned aerial systems (UASs), MOT methods for aerial surveillance is in high demand. Application of MOT in UAS presents specific challenges such as moving sensor, changing zoom levels, dynamic background, illumination changes, obscurations and small objects. In this work, we present a robust object tracking architecture aimed to accommodate for the noise in real-time situations. We propose a kinematic prediction model, called Deep Extended Kalman Filter (DeepEKF), in which a sequence-to-sequence architecture is used to predict entity trajectories in latent space. DeepEKF utilizes a learned image embedding along with an attention mechanism trained to weight the importance of areas in an image to predict future states. For the visual scoring, we experiment with different similarity measures to calculate distance based on entity appearances, including a convolutional neural network (CNN) encoder, pre-trained using Siamese networks. In initial evaluation experiments, we show that our method, combining scoring structure of the kinematic and visual models within a MHT framework, has improved performance especially in edge cases where entity motion is unpredictable, or the data presents frames with significant gaps.
Recent advances in sensor and mobile devices have enabled an unprecedented increase in the availability and collection of urban trajectory data, thus increasing the demand for more efficient ways to manage and analyze the data being produced. In this survey, we comprehensively review recent research trends in trajectory data management, ranging from trajectory pre-processing, storage, common trajectory analytic tools, such as querying spatial-only and spatial-textual trajectory data, and trajectory clustering. We also explore four closely related analytical tasks commonly used with trajectory data in interactive or real-time processing. Deep trajectory learning is also reviewed for the first time. Finally, we outline the essential qualities that a trajectory management system should possess in order to maximize flexibility.
In structure learning, the output is generally a structure that is used as supervision information to achieve good performance. Considering the interpretation of deep learning models has raised extended attention these years, it will be beneficial if we can learn an interpretable structure from deep learning models. In this paper, we focus on Recurrent Neural Networks (RNNs) whose inner mechanism is still not clearly understood. We find that Finite State Automaton (FSA) that processes sequential data has more interpretable inner mechanism and can be learned from RNNs as the interpretable structure. We propose two methods to learn FSA from RNN based on two different clustering methods. We first give the graphical illustration of FSA for human beings to follow, which shows the interpretability. From the FSA's point of view, we then analyze how the performance of RNNs are affected by the number of gates, as well as the semantic meaning behind the transition of numerical hidden states. Our results suggest that RNNs with simple gated structure such as Minimal Gated Unit (MGU) is more desirable and the transitions in FSA leading to specific classification result are associated with corresponding words which are understandable by human beings.
Recently, ensemble has been applied to deep metric learning to yield state-of-the-art results. Deep metric learning aims to learn deep neural networks for feature embeddings, distances of which satisfy given constraint. In deep metric learning, ensemble takes average of distances learned by multiple learners. As one important aspect of ensemble, the learners should be diverse in their feature embeddings. To this end, we propose an attention-based ensemble, which uses multiple attention masks, so that each learner can attend to different parts of the object. We also propose a divergence loss, which encourages diversity among the learners. The proposed method is applied to the standard benchmarks of deep metric learning and experimental results show that it outperforms the state-of-the-art methods by a significant margin on image retrieval tasks.