Deep Reinforcement Learning (DRL) has proven effective in learning control policies using robotic grippers, but much less practical for solving the problem of grasping with dexterous hands -- especially on real robotic platforms -- due to the high dimensionality of the problem. In this work, we focus on the multi-fingered grasping task with the anthropomorphic hand of the iCub humanoid. We propose the RESidual learning with PREtrained CriTics (RESPRECT) method that, starting from a policy pre-trained on a large set of objects, can learn a residual policy to grasp a novel object in a fraction ($\sim 5 \times$ faster) of the timesteps required to train a policy from scratch, without requiring any task demonstration. To our knowledge, this is the first Residual Reinforcement Learning (RRL) approach that learns a residual policy on top of another policy pre-trained with DRL. We exploit some components of the pre-trained policy during residual learning that further speed-up the training. We benchmark our results in the iCub simulated environment, and we show that RESPRECT can be effectively used to learn a multi-fingered grasping policy on the real iCub robot. The code to reproduce the experiments is released together with the paper with an open source license.
Recently, the contrastive learning paradigm has achieved remarkable success in high-level tasks such as classification, detection, and segmentation. However, contrastive learning applied in low-level tasks, like image restoration, is limited, and its effectiveness is uncertain. This raises a question: Why does the contrastive learning paradigm not yield satisfactory results in image restoration? In this paper, we conduct in-depth analyses and propose three guidelines to address the above question. In addition, inspired by style transfer and based on contrastive learning, we propose a novel module for image restoration called \textbf{ConStyle}, which can be efficiently integrated into any U-Net structure network. By leveraging the flexibility of ConStyle, we develop a \textbf{general restoration network} for image restoration. ConStyle and the general restoration network together form an image restoration framework, namely \textbf{IRConStyle}. To demonstrate the capability and compatibility of ConStyle, we replace the general restoration network with transformer-based, CNN-based, and MLP-based networks, respectively. We perform extensive experiments on various image restoration tasks, including denoising, deblurring, deraining, and dehazing. The results on 19 benchmarks demonstrate that ConStyle can be integrated with any U-Net-based network and significantly enhance performance. For instance, ConStyle NAFNet significantly outperforms the original NAFNet on SOTS outdoor (dehazing) and Rain100H (deraining) datasets, with PSNR improvements of 4.16 dB and 3.58 dB with 85% fewer parameters.
Federated Learning (FL) is a practical approach to train deep learning models collaboratively across user-end devices, protecting user privacy by retaining raw data on-device. In FL, participating user-end devices are highly fragmented in terms of hardware and software configurations. Such fragmentation introduces a new type of data heterogeneity in FL, namely \textit{system-induced data heterogeneity}, as each device generates distinct data depending on its hardware and software configurations. In this paper, we first characterize the impact of system-induced data heterogeneity on FL model performance. We collect a dataset using heterogeneous devices with variations across vendors and performance tiers. By using this dataset, we demonstrate that \textit{system-induced data heterogeneity} negatively impacts accuracy, and deteriorates fairness and domain generalization problems in FL. To address these challenges, we propose HeteroSwitch, which adaptively adopts generalization techniques (i.e., ISP transformation and SWAD) depending on the level of bias caused by varying HW and SW configurations. In our evaluation with a realistic FL dataset (FLAIR), HeteroSwitch reduces the variance of averaged precision by 6.3\% across device types.
Deep learning has achieved remarkable progress in various applications, heightening the importance of safeguarding the intellectual property (IP) of well-trained models. It entails not only authorizing usage but also ensuring the deployment of models in authorized data domains, i.e., making models exclusive to certain target domains. Previous methods necessitate concurrent access to source training data and target unauthorized data when performing IP protection, making them risky and inefficient for decentralized private data. In this paper, we target a practical setting where only a well-trained source model is available and investigate how we can realize IP protection. To achieve this, we propose a novel MAsk Pruning (MAP) framework. MAP stems from an intuitive hypothesis, i.e., there are target-related parameters in a well-trained model, locating and pruning them is the key to IP protection. Technically, MAP freezes the source model and learns a target-specific binary mask to prevent unauthorized data usage while minimizing performance degradation on authorized data. Moreover, we introduce a new metric aimed at achieving a better balance between source and target performance degradation. To verify the effectiveness and versatility, we have evaluated MAP in a variety of scenarios, including vanilla source-available, practical source-free, and challenging data-free. Extensive experiments indicate that MAP yields new state-of-the-art performance.
We introduce GUIDE, a novel continual learning approach that directs diffusion models to rehearse samples at risk of being forgotten. Existing generative strategies combat catastrophic forgetting by randomly sampling rehearsal examples from a generative model. Such an approach contradicts buffer-based approaches where sampling strategy plays an important role. We propose to bridge this gap by integrating diffusion models with classifier guidance techniques to produce rehearsal examples specifically targeting information forgotten by a continuously trained model. This approach enables the generation of samples from preceding task distributions, which are more likely to be misclassified in the context of recently encountered classes. Our experimental results show that GUIDE significantly reduces catastrophic forgetting, outperforming conventional random sampling approaches and surpassing recent state-of-the-art methods in continual learning with generative replay.
The Vehicle Routing Problem (VRP) is a widely studied combinatorial optimization problem and has been applied to various practical problems. While the explainability for VRP is significant for improving the reliability and interactivity in practical VRP applications, it remains unexplored. In this paper, we propose RouteExplainer, a post-hoc explanation framework that explains the influence of each edge in a generated route. Our framework realizes this by rethinking a route as the sequence of actions and extending counterfactual explanations based on the action influence model to VRP. To enhance the explanation, we additionally propose an edge classifier that infers the intentions of each edge, a loss function to train the edge classifier, and explanation-text generation by Large Language Models (LLMs). We quantitatively evaluate our edge classifier on four different VRPs. The results demonstrate its rapid computation while maintaining reasonable accuracy, thereby highlighting its potential for deployment in practical applications. Moreover, on the subject of a tourist route, we qualitatively evaluate explanations generated by our framework. This evaluation not only validates our framework but also shows the synergy between explanation frameworks and LLMs. See //ntt-dkiku.github.io/xai-vrp for our code, datasets, models, and demo.
Deep learning has shown great potential for modeling the physical dynamics of complex particle systems such as fluids (in Lagrangian descriptions). Existing approaches, however, require the supervision of consecutive particle properties, including positions and velocities. In this paper, we consider a partially observable scenario known as fluid dynamics grounding, that is, inferring the state transitions and interactions within the fluid particle systems from sequential visual observations of the fluid surface. We propose a differentiable two-stage network named NeuroFluid. Our approach consists of (i) a particle-driven neural renderer, which involves fluid physical properties into the volume rendering function, and (ii) a particle transition model optimized to reduce the differences between the rendered and the observed images. NeuroFluid provides the first solution to unsupervised learning of particle-based fluid dynamics by training these two models jointly. It is shown to reasonably estimate the underlying physics of fluids with different initial shapes, viscosity, and densities. It is a potential alternative approach to understanding complex fluid mechanics, such as turbulence, that are difficult to model using traditional methods of mathematical physics.
Causality knowledge is vital to building robust AI systems. Deep learning models often perform poorly on tasks that require causal reasoning, which is often derived using some form of commonsense knowledge not immediately available in the input but implicitly inferred by humans. Prior work has unraveled spurious observational biases that models fall prey to in the absence of causality. While language representation models preserve contextual knowledge within learned embeddings, they do not factor in causal relationships during training. By blending causal relationships with the input features to an existing model that performs visual cognition tasks (such as scene understanding, video captioning, video question-answering, etc.), better performance can be achieved owing to the insight causal relationships bring about. Recently, several models have been proposed that have tackled the task of mining causal data from either the visual or textual modality. However, there does not exist widespread research that mines causal relationships by juxtaposing the visual and language modalities. While images offer a rich and easy-to-process resource for us to mine causality knowledge from, videos are denser and consist of naturally time-ordered events. Also, textual information offers details that could be implicit in videos. We propose iReason, a framework that infers visual-semantic commonsense knowledge using both videos and natural language captions. Furthermore, iReason's architecture integrates a causal rationalization module to aid the process of interpretability, error analysis and bias detection. We demonstrate the effectiveness of iReason using a two-pronged comparative analysis with language representation learning models (BERT, GPT-2) as well as current state-of-the-art multimodal causality models.
Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an optimal model for studying exploration-exploitation. Specifically, we prove that smooth Q-learning has bounded regret in arbitrary games for a cost model that explicitly captures the balance between game and exploration costs and that it always converges to the set of quantal-response equilibria (QRE), the standard solution concept for games under bounded rationality, in weighted potential games with heterogeneous learning agents. In our main task, we then turn to measure the effect of exploration in collective system performance. We characterize the geometry of the QRE surface in low-dimensional MAL systems and link our findings with catastrophe (bifurcation) theory. In particular, as the exploration hyperparameter evolves over-time, the system undergoes phase transitions where the number and stability of equilibria can change radically given an infinitesimal change to the exploration parameter. Based on this, we provide a formal theoretical treatment of how tuning the exploration parameter can provably lead to equilibrium selection with both positive as well as negative (and potentially unbounded) effects to system performance.
Most object recognition approaches predominantly focus on learning discriminative visual patterns while overlooking the holistic object structure. Though important, structure modeling usually requires significant manual annotations and therefore is labor-intensive. In this paper, we propose to "look into object" (explicitly yet intrinsically model the object structure) through incorporating self-supervisions into the traditional framework. We show the recognition backbone can be substantially enhanced for more robust representation learning, without any cost of extra annotation and inference speed. Specifically, we first propose an object-extent learning module for localizing the object according to the visual patterns shared among the instances in the same category. We then design a spatial context learning module for modeling the internal structures of the object, through predicting the relative positions within the extent. These two modules can be easily plugged into any backbone networks during training and detached at inference time. Extensive experiments show that our look-into-object approach (LIO) achieves large performance gain on a number of benchmarks, including generic object recognition (ImageNet) and fine-grained object recognition tasks (CUB, Cars, Aircraft). We also show that this learning paradigm is highly generalizable to other tasks such as object detection and segmentation (MS COCO). Project page: //github.com/JDAI-CV/LIO.
While existing machine learning models have achieved great success for sentiment classification, they typically do not explicitly capture sentiment-oriented word interaction, which can lead to poor results for fine-grained analysis at the snippet level (a phrase or sentence). Factorization Machine provides a possible approach to learning element-wise interaction for recommender systems, but they are not directly applicable to our task due to the inability to model contexts and word sequences. In this work, we develop two Position-aware Factorization Machines which consider word interaction, context and position information. Such information is jointly encoded in a set of sentiment-oriented word interaction vectors. Compared to traditional word embeddings, SWI vectors explicitly capture sentiment-oriented word interaction and simplify the parameter learning. Experimental results show that while they have comparable performance with state-of-the-art methods for document-level classification, they benefit the snippet/sentence-level sentiment analysis.