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Adversarial training methods are state-of-the-art (SOTA) empirical defense methods against adversarial examples. Many regularization methods have been proven to be effective with the combination of adversarial training. Nevertheless, such regularization methods are implemented in the time domain. Since adversarial vulnerability can be regarded as a high-frequency phenomenon, it is essential to regulate the adversarially-trained neural network models in the frequency domain. Faced with these challenges, we make a theoretical analysis on the regularization property of wavelets which can enhance adversarial training. We propose a wavelet regularization method based on the Haar wavelet decomposition which is named Wavelet Average Pooling. This wavelet regularization module is integrated into the wide residual neural network so that a new WideWaveletResNet model is formed. On the datasets of CIFAR-10 and CIFAR-100, our proposed Adversarial Wavelet Training method realizes considerable robustness under different types of attacks. It verifies the assumption that our wavelet regularization method can enhance adversarial robustness especially in the deep wide neural networks. The visualization experiments of the Frequency Principle (F-Principle) and interpretability are implemented to show the effectiveness of our method. A detailed comparison based on different wavelet base functions is presented. The code is available at the repository: \url{//github.com/momo1986/AdversarialWaveletTraining}.

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Deep neural network-based image classifications are vulnerable to adversarial perturbations. The image classifications can be easily fooled by adding artificial small and imperceptible perturbations to input images. As one of the most effective defense strategies, adversarial training was proposed to address the vulnerability of classification models, where the adversarial examples are created and injected into training data during training. The attack and defense of classification models have been intensively studied in past years. Semantic segmentation, as an extension of classifications, has also received great attention recently. Recent work shows a large number of attack iterations are required to create effective adversarial examples to fool segmentation models. The observation makes both robustness evaluation and adversarial training on segmentation models challenging. In this work, we propose an effective and efficient segmentation attack method, dubbed SegPGD. Besides, we provide a convergence analysis to show the proposed SegPGD can create more effective adversarial examples than PGD under the same number of attack iterations. Furthermore, we propose to apply our SegPGD as the underlying attack method for segmentation adversarial training. Since SegPGD can create more effective adversarial examples, the adversarial training with our SegPGD can boost the robustness of segmentation models. Our proposals are also verified with experiments on popular Segmentation model architectures and standard segmentation datasets.

Although many methods have been proposed to enhance the transferability of adversarial perturbations, these methods are designed in a heuristic manner, and the essential mechanism for improving adversarial transferability is still unclear. This paper summarizes the common mechanism shared by twelve previous transferability-boosting methods in a unified view, i.e., these methods all reduce game-theoretic interactions between regional adversarial perturbations. To this end, we focus on the attacking utility of all interactions between regional adversarial perturbations, and we first discover and prove the negative correlation between the adversarial transferability and the attacking utility of interactions. Based on this discovery, we theoretically prove and empirically verify that twelve previous transferability-boosting methods all reduce interactions between regional adversarial perturbations. More crucially, we consider the reduction of interactions as the essential reason for the enhancement of adversarial transferability. Furthermore, we design the interaction loss to directly penalize interactions between regional adversarial perturbations during attacking. Experimental results show that the interaction loss significantly improves the transferability of adversarial perturbations.

While neural networks have been remarkably successful in a wide array of applications, implementing them in resource-constrained hardware remains an area of intense research. By replacing the weights of a neural network with quantized (e.g., 4-bit, or binary) counterparts, massive savings in computation cost, memory, and power consumption are attained. To that end, we generalize a post-training neural-network quantization method, GPFQ, that is based on a greedy path-following mechanism. Among other things, we propose modifications to promote sparsity of the weights, and rigorously analyze the associated error. Additionally, our error analysis expands the results of previous work on GPFQ to handle general quantization alphabets, showing that for quantizing a single-layer network, the relative square error essentially decays linearly in the number of weights -- i.e., level of over-parametrization. Our result holds across a range of input distributions and for both fully-connected and convolutional architectures thereby also extending previous results. To empirically evaluate the method, we quantize several common architectures with few bits per weight, and test them on ImageNet, showing only minor loss of accuracy compared to unquantized models. We also demonstrate that standard modifications, such as bias correction and mixed precision quantization, further improve accuracy.

Transfer-based adversarial attacks can evaluate model robustness in the black-box setting. Several methods have demonstrated impressive untargeted transferability, however, it is still challenging to efficiently produce targeted transferability. To this end, we develop a simple yet effective framework to craft targeted transfer-based adversarial examples, applying a hierarchical generative network. In particular, we contribute to amortized designs that well adapt to multi-class targeted attacks. Extensive experiments on ImageNet show that our method improves the success rates of targeted black-box attacks by a significant margin over the existing methods -- it reaches an average success rate of 29.1\% against six diverse models based only on one substitute white-box model, which significantly outperforms the state-of-the-art gradient-based attack methods. Moreover, the proposed method is also more efficient beyond an order of magnitude than gradient-based methods.

Vision Transformer (ViT), as a powerful alternative to Convolutional Neural Network (CNN), has received much attention. Recent work showed that ViTs are also vulnerable to adversarial examples like CNNs. To build robust ViTs, an intuitive way is to apply adversarial training since it has been shown as one of the most effective ways to accomplish robust CNNs. However, one major limitation of adversarial training is its heavy computational cost. The self-attention mechanism adopted by ViTs is a computationally intense operation whose expense increases quadratically with the number of input patches, making adversarial training on ViTs even more time-consuming. In this work, we first comprehensively study fast adversarial training on a variety of vision transformers and illustrate the relationship between the efficiency and robustness. Then, to expediate adversarial training on ViTs, we propose an efficient Attention Guided Adversarial Training mechanism. Specifically, relying on the specialty of self-attention, we actively remove certain patch embeddings of each layer with an attention-guided dropping strategy during adversarial training. The slimmed self-attention modules accelerate the adversarial training on ViTs significantly. With only 65\% of the fast adversarial training time, we match the state-of-the-art results on the challenging ImageNet benchmark.

Generative adversarial networks (GANs) have been extensively studied in the past few years. Arguably their most significant impact has been in the area of computer vision where great advances have been made in challenges such as plausible image generation, image-to-image translation, facial attribute manipulation and similar domains. Despite the significant successes achieved to date, applying GANs to real-world problems still poses significant challenges, three of which we focus on here. These are: (1) the generation of high quality images, (2) diversity of image generation, and (3) stable training. Focusing on the degree to which popular GAN technologies have made progress against these challenges, we provide a detailed review of the state of the art in GAN-related research in the published scientific literature. We further structure this review through a convenient taxonomy we have adopted based on variations in GAN architectures and loss functions. While several reviews for GANs have been presented to date, none have considered the status of this field based on their progress towards addressing practical challenges relevant to computer vision. Accordingly, we review and critically discuss the most popular architecture-variant, and loss-variant GANs, for tackling these challenges. Our objective is to provide an overview as well as a critical analysis of the status of GAN research in terms of relevant progress towards important computer vision application requirements. As we do this we also discuss the most compelling applications in computer vision in which GANs have demonstrated considerable success along with some suggestions for future research directions. Code related to GAN-variants studied in this work is summarized on //github.com/sheqi/GAN_Review.

Adversarial attack is a technique for deceiving Machine Learning (ML) models, which provides a way to evaluate the adversarial robustness. In practice, attack algorithms are artificially selected and tuned by human experts to break a ML system. However, manual selection of attackers tends to be sub-optimal, leading to a mistakenly assessment of model security. In this paper, a new procedure called Composite Adversarial Attack (CAA) is proposed for automatically searching the best combination of attack algorithms and their hyper-parameters from a candidate pool of \textbf{32 base attackers}. We design a search space where attack policy is represented as an attacking sequence, i.e., the output of the previous attacker is used as the initialization input for successors. Multi-objective NSGA-II genetic algorithm is adopted for finding the strongest attack policy with minimum complexity. The experimental result shows CAA beats 10 top attackers on 11 diverse defenses with less elapsed time (\textbf{6 $\times$ faster than AutoAttack}), and achieves the new state-of-the-art on $l_{\infty}$, $l_{2}$ and unrestricted adversarial attacks.

Deep learning models on graphs have achieved remarkable performance in various graph analysis tasks, e.g., node classification, link prediction and graph clustering. However, they expose uncertainty and unreliability against the well-designed inputs, i.e., adversarial examples. Accordingly, various studies have emerged for both attack and defense addressed in different graph analysis tasks, leading to the arms race in graph adversarial learning. For instance, the attacker has poisoning and evasion attack, and the defense group correspondingly has preprocessing- and adversarial- based methods. Despite the booming works, there still lacks a unified problem definition and a comprehensive review. To bridge this gap, we investigate and summarize the existing works on graph adversarial learning tasks systemically. Specifically, we survey and unify the existing works w.r.t. attack and defense in graph analysis tasks, and give proper definitions and taxonomies at the same time. Besides, we emphasize the importance of related evaluation metrics, and investigate and summarize them comprehensively. Hopefully, our works can serve as a reference for the relevant researchers, thus providing assistance for their studies. More details of our works are available at //github.com/gitgiter/Graph-Adversarial-Learning.

Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.

We introduce an effective model to overcome the problem of mode collapse when training Generative Adversarial Networks (GAN). Firstly, we propose a new generator objective that finds it better to tackle mode collapse. And, we apply an independent Autoencoders (AE) to constrain the generator and consider its reconstructed samples as "real" samples to slow down the convergence of discriminator that enables to reduce the gradient vanishing problem and stabilize the model. Secondly, from mappings between latent and data spaces provided by AE, we further regularize AE by the relative distance between the latent and data samples to explicitly prevent the generator falling into mode collapse setting. This idea comes when we find a new way to visualize the mode collapse on MNIST dataset. To the best of our knowledge, our method is the first to propose and apply successfully the relative distance of latent and data samples for stabilizing GAN. Thirdly, our proposed model, namely Generative Adversarial Autoencoder Networks (GAAN), is stable and has suffered from neither gradient vanishing nor mode collapse issues, as empirically demonstrated on synthetic, MNIST, MNIST-1K, CelebA and CIFAR-10 datasets. Experimental results show that our method can approximate well multi-modal distribution and achieve better results than state-of-the-art methods on these benchmark datasets. Our model implementation is published here: //github.com/tntrung/gaan

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