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The problem of enumerating connected subgraphs of a given size in a graph has been extensively studied in recent years. In this short communication, we propose an algorithm with a delay of $\mathcal{O}(k\Delta)$ for enumerating all connected induced subgraphs of size $k$ in an undirected graph $G=(V, E)$, where $k$ and $\Delta$ are respectively the size of subgraphs and the maximum degree of $G$. The proposed algorithm improves upon the current best delay bound $\mathcal{O}(k^2\Delta)$ for the connected induced subgraph enumeration problem in the literature.

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Maximum bipartite matching (MBM) is a fundamental problem in combinatorial optimization with a long and rich history. A classic result of Hopcroft and Karp (1973) provides an $O(m \sqrt{n})$-time algorithm for the problem, where $n$ and $m$ are the number of vertices and edges in the input graph, respectively. For dense graphs, an approach based on fast matrix multiplication achieves a running time of $O(n^{2.371})$. For several decades, these results represented state-of-the-art algorithms, until, in 2013, Madry introduced a powerful new approach for solving MBM using continuous optimization techniques. This line of research led to several spectacular results, culminating in a breakthrough $m^{1+o(1)}$-time algorithm for min-cost flow, that implies an $m^{1+o(1)}$-time algorithm for MBM as well. These striking advances naturally raise the question of whether combinatorial algorithms can match the performance of the algorithms that are based on continuous techniques for MBM. A recent work of the authors (2024) made progress on this question by giving a combinatorial $\tilde{O}(m^{1/3}n^{5/3})$-time algorithm for MBM, thus outperforming both the Hopcroft-Karp algorithm and matrix multiplication based approaches, on sufficiently dense graphs. Still, a large gap remains between the running time of their algorithm and the almost linear-time achievable by algorithms based on continuous techniques. In this work, we take another step towards narrowing this gap, and present a randomized $n^{2+o(1)}$-time combinatorial algorithm for MBM. Thus in dense graphs, our algorithm essentially matches the performance of algorithms that are based on continuous methods. We also obtain a randomized $n^{2+o(1)}$-time combinatorial algorithm for maximum vertex-capacitated $s$-$t$ flow in directed graphs when all vertex capacities are identical, using a standard reduction from this problem to MBM.

The importance of symmetries has recently been recognized in quantum machine learning from the simple motto: if a task exhibits a symmetry (given by a group $\mathfrak{G}$), the learning model should respect said symmetry. This can be instantiated via $\mathfrak{G}$-equivariant Quantum Neural Networks (QNNs), i.e., parametrized quantum circuits whose gates are generated by operators commuting with a given representation of $\mathfrak{G}$. In practice, however, there might be additional restrictions to the types of gates one can use, such as being able to act on at most $k$ qubits. In this work we study how the interplay between symmetry and $k$-bodyness in the QNN generators affect its expressiveness for the special case of $\mathfrak{G}=S_n$, the symmetric group. Our results show that if the QNN is generated by one- and two-body $S_n$-equivariant gates, the QNN is semi-universal but not universal. That is, the QNN can generate any arbitrary special unitary matrix in the invariant subspaces, but has no control over the relative phases between them. Then, we show that in order to reach universality one needs to include $n$-body generators (if $n$ is even) or $(n-1)$-body generators (if $n$ is odd). As such, our results brings us a step closer to better understanding the capabilities and limitations of equivariant QNNs.

Photorealistic 3D reconstruction of street scenes is a critical technique for developing real-world simulators for autonomous driving. Despite the efficacy of Neural Radiance Fields (NeRF) for driving scenes, 3D Gaussian Splatting (3DGS) emerges as a promising direction due to its faster speed and more explicit representation. However, most existing street 3DGS methods require tracked 3D vehicle bounding boxes to decompose the static and dynamic elements for effective reconstruction, limiting their applications for in-the-wild scenarios. To facilitate efficient 3D scene reconstruction without costly annotations, we propose a self-supervised street Gaussian ($\textit{S}^3$Gaussian) method to decompose dynamic and static elements from 4D consistency. We represent each scene with 3D Gaussians to preserve the explicitness and further accompany them with a spatial-temporal field network to compactly model the 4D dynamics. We conduct extensive experiments on the challenging Waymo-Open dataset to evaluate the effectiveness of our method. Our $\textit{S}^3$Gaussian demonstrates the ability to decompose static and dynamic scenes and achieves the best performance without using 3D annotations. Code is available at: //github.com/nnanhuang/S3Gaussian/.

Follow-the-Regularized-Leader (FTRL) is a powerful framework for various online learning problems. By designing its regularizer and learning rate to be adaptive to past observations, FTRL is known to work adaptively to various properties of an underlying environment. However, most existing adaptive learning rates are for online learning problems with a minimax regret of $\Theta(\sqrt{T})$ for the number of rounds $T$, and there are only a few studies on adaptive learning rates for problems with a minimax regret of $\Theta(T^{2/3})$, which include several important problems dealing with indirect feedback. To address this limitation, we establish a new adaptive learning rate framework for problems with a minimax regret of $\Theta(T^{2/3})$. Our learning rate is designed by matching the stability, penalty, and bias terms that naturally appear in regret upper bounds for problems with a minimax regret of $\Theta(T^{2/3})$. As applications of this framework, we consider two major problems dealing with indirect feedback: partial monitoring and graph bandits. We show that FTRL with our learning rate and the Tsallis entropy regularizer improves existing Best-of-Both-Worlds (BOBW) regret upper bounds, which achieve simultaneous optimality in the stochastic and adversarial regimes. The resulting learning rate is surprisingly simple compared to the existing learning rates for BOBW algorithms for problems with a minimax regret of $\Theta(T^{2/3})$.

BCH codes are an important class of cyclic codes, and have wide applications in communication and storage systems. In this paper, we study the negacyclic BCH code and cyclic BCH code of length $n=\frac{q^m-1}{2}$.For negacyclic BCH code, we give the dimensions of $\mathcal C_{(n,-1,\delta,0)}$ for $\widetilde{\delta} =a\frac{q^m-1}{q-1},aq^{m-1}-1$($1\leq a <\frac{q-1}{2}$) and $\widetilde{\delta} =a\frac{q^m-1}{q-1}+b\frac{q^m-1}{q^2-1},aq^{m-1}+(a+b)q^{m-2}-1$ $(2\mid m,1\leq a+b \leq q-1$,$\left\lceil \frac{q-a-2}{2}\right\rceil\geq 1)$. The dimensions of negacyclic BCH codes $\mathcal C_{(n,-1,\delta,0)}$ with few nonzeros and $\mathcal C_{(n,-1,\delta,b)}$ with $b\neq 1$ are settled.For cyclic BCH code, we give the weight distributions of extended codes $\overline{\mathcal C}_{(n,1,\delta,1)}$ for $\delta=\delta_1,\delta_2$ and the parameters of dual code $\mathcal C^{\perp}_{(n,1,\delta,1)}$ for $\delta_2\leq \delta \leq \delta_1$.

This paper aims to introduce 3D Gaussian for efficient, expressive, and editable digital avatar generation. This task faces two major challenges: (1) The unstructured nature of 3D Gaussian makes it incompatible with current generation pipelines; (2) the expressive animation of 3D Gaussian in a generative setting that involves training with multiple subjects remains unexplored. In this paper, we propose a novel avatar generation method named $E^3$Gen, to effectively address these challenges. First, we propose a novel generative UV features plane representation that encodes unstructured 3D Gaussian onto a structured 2D UV space defined by the SMPL-X parametric model. This novel representation not only preserves the representation ability of the original 3D Gaussian but also introduces a shared structure among subjects to enable generative learning of the diffusion model. To tackle the second challenge, we propose a part-aware deformation module to achieve robust and accurate full-body expressive pose control. Extensive experiments demonstrate that our method achieves superior performance in avatar generation and enables expressive full-body pose control and editing. Our project page is //olivia23333.github.io/E3Gen.

Numerically solving multi-marginal optimal transport (MMOT) problems is computationally prohibitive, even for moderate-scale instances involving $l\ge4$ marginals with support sizes of $N\ge1000$. The cost in MMOT is represented as a tensor with $N^l$ elements. Even accessing each element once incurs a significant computational burden. In fact, many algorithms require direct computation of tensor-vector products, leading to a computational complexity of $O(N^l)$ or beyond. In this paper, inspired by our previous work [$Comm. \ Math. \ Sci.$, 20 (2022), pp. 2053 - 2057], we observe that the costly tensor-vector products in the Sinkhorn Algorithm can be computed with a recursive process by separating summations and dynamic programming. Based on this idea, we propose a fast tensor-vector product algorithm to solve the MMOT problem with $L^1$ cost, achieving a miraculous reduction in the computational cost of the entropy regularized solution to $O(N)$. Numerical experiment results confirm such high performance of this novel method which can be several orders of magnitude faster than the original Sinkhorn algorithm.

Concrete domains have been introduced in the context of Description Logics to allow references to qualitative and quantitative values. In particular, the class of $\omega$-admissible concrete domains, which includes Allen's interval algebra, the region connection calculus (RCC8), and the rational numbers with ordering and equality, has been shown to yield extensions of $\mathcal{ALC}$ for which concept satisfiability w.r.t. a general TBox is decidable. In this paper, we present an algorithm based on type elimination and use it to show that deciding the consistency of an $\mathcal{ALC}(\mathfrak{D})$ ontology is ExpTime-complete if the concrete domain $\mathfrak{D}$ is $\omega$-admissible and its constraint satisfaction problem is decidable in exponential time. While this allows us to reason with concept and role assertions, we also investigate feature assertions $f(a,c)$ that can specify a constant $c$ as the value of a feature $f$ for an individual $a$. We show that, under conditions satisfied by all known $\omega$-admissible domains, we can add feature assertions without affecting the complexity.

We propose an approximate Thompson sampling algorithm that learns linear quadratic regulators (LQR) with an improved Bayesian regret bound of $O(\sqrt{T})$. Our method leverages Langevin dynamics with a meticulously designed preconditioner as well as a simple excitation mechanism. We show that the excitation signal induces the minimum eigenvalue of the preconditioner to grow over time, thereby accelerating the approximate posterior sampling process. Moreover, we identify nontrivial concentration properties of the approximate posteriors generated by our algorithm. These properties enable us to bound the moments of the system state and attain an $O(\sqrt{T})$ regret bound without the unrealistic restrictive assumptions on parameter sets that are often used in the literature.

Due to their rich algebraic structure, cyclic codes have a great deal of significance amongst linear codes. Duadic codes are the generalization of the quadratic residue codes, a special case of cyclic codes. The $m$-adic residue codes are the generalization of the duadic codes. The aim of this paper is to study the structure of the $m$-adic residue codes over the quotient ring $\frac{{{\mathbb{F}_q}\left[ v \right]}}{{\left\langle {{v^s} - v} \right\rangle }}$. We determine the idempotent generators of the $m$-adic residue codes over $\frac{{{\mathbb{F}_q}\left[ v \right]}}{{\left\langle {{v^s} - v} \right\rangle }}$. We obtain some parameters of optimal $m$-adic residue codes over $\frac{{{\mathbb{F}_q}\left[ v \right]}}{{\left\langle {{v^s} - v} \right\rangle }}$ with respect to Griesmer bound for rings. Furthermore, we derive a condition for $m$-adic residue codes over $\frac{{{\mathbb{F}_q}\left[ v \right]}}{{\left\langle {{v^s} - v} \right\rangle }}$ to contain their dual. By making use of a preserving-orthogonality Gray map, we construct a family of quantum error correcting codes from the Gray images of dual-containing $m$-adic residue codes over $\frac{{{\mathbb{F}_q}\left[ v \right]}}{{\left\langle {{v^s} - v} \right\rangle }}$ and give some examples to illustrate our findings.

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