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This paper proposes a Time-Frequency Space Transformation (TFST) to derive non-orthogonal bases for modulation techniques over the delay-doppler plane. A family of Overloaded Delay-Doppler Modulation (ODDM) techniques is proposed based on the TFST, which enhances flexibility and efficiency by expressing modulated signals as a linear combination of basis signals. A Non-Orthogonal Time-Frequency Space (NOTFS) digital modulation is derived for the proposed ODDM techniques, and simulations show that they offer high-mobility communication systems with improved spectral efficiency and low latency, particularly in challenging scenarios such as high overloading factors and Additive White Gaussian Noise (AWGN) channels. A modified sphere decoding algorithm is also presented to efficiently decode the received signal. The proposed modulation and decoding techniques contribute to the advancement of non-orthogonal approaches in the next-generation of mobile communication systems, delivering superior spectral efficiency and low latency, and offering a promising solution towards the development of efficient high-mobility communication systems.

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In the context of the long-tail scenario, models exhibit a strong demand for high-quality data. Data-centric approaches aim to enhance both the quantity and quality of data to improve model performance. Among these approaches, information augmentation has been progressively introduced as a crucial category. It achieves a balance in model performance by augmenting the richness and quantity of samples in the tail classes. However, there is currently a lack of research into the underlying mechanisms explaining the effectiveness of information augmentation methods. Consequently, the utilization of information augmentation in long-tail recognition tasks relies heavily on empirical and intricate fine-tuning. This work makes two primary contributions. Firstly, we approach the problem from the perspectives of feature diversity and distribution shift, introducing the concept of Feature Diversity Gain (FDG) to elucidate why information augmentation is effective. We find that the performance of information augmentation can be explained by FDG, and its performance peaks when FDG achieves an appropriate balance. Experimental results demonstrate that by using FDG to select augmented data, we can further enhance model performance without the need for any modifications to the model's architecture. Thus, data-centric approaches hold significant potential in the field of long-tail recognition, beyond the development of new model structures. Furthermore, we systematically introduce the core components and fundamental tasks of a data-centric long-tail learning framework for the first time. These core components guide the implementation and deployment of the system, while the corresponding fundamental tasks refine and expand the research area.

Automated reverse engineering of HTML/CSS code from UI screenshots is an important yet challenging problem with broad applications in website development and design. In this paper, we propose a novel vision-code transformer (ViCT) composed of a vision encoder processing the screenshots and a language decoder to generate the code. They are initialized by pre-trained models such as ViT/DiT and GPT-2/LLaMA but aligning the two modalities requires end-to-end finetuning, which aims to minimize the visual discrepancy between the code-rendered webpage and the original screenshot. However, the rendering is non-differentiable and causes costly overhead. We address this problem by actor-critic fine-tuning where a visual critic without rendering (ViCR) is developed to predict visual discrepancy given the original and generated code. To train and evaluate our models, we created two synthetic datasets of varying complexity, with over 75,000 unique (code, screenshot) pairs. We evaluate the UI-to-Code performance using a combination of automated metrics such as MSE, BLEU, IoU, and a novel htmlBLEU score. ViCT outperforms a strong baseline model DiT-GPT2, improving IoU from 0.64 to 0.79 and lowering MSE from 12.25 to 9.02. With much lower computational cost, it can achieve comparable performance as when using a larger decoder such as LLaMA.

Offline Imitation Learning (IL) is a powerful paradigm to learn visuomotor skills, especially for high-precision manipulation tasks. However, IL methods are prone to spurious correlation - expressive models may focus on distractors that are irrelevant to action prediction - and are thus fragile in real-world deployment. Prior methods have addressed this challenge by exploring different model architectures and action representations. However, none were able to balance between sample efficiency, robustness against distractors, and solving high-precision manipulation tasks with complex action space. To this end, we present $\textbf{C}$onstrained-$\textbf{C}$ontext $\textbf{C}$onditional $\textbf{D}$iffusion $\textbf{M}$odel (C3DM), a diffusion model policy for solving 6-DoF robotic manipulation tasks with high precision and ability to ignore distractions. A key component of C3DM is a fixation step that helps the action denoiser to focus on task-relevant regions around the predicted action while ignoring distractors in the context. We empirically show that C3DM is able to consistently achieve high success rate on a wide array of tasks, ranging from table top manipulation to industrial kitting, that require varying levels of precision and robustness to distractors. For details, please visit this //sites.google.com/view/c3dm-imitation-learning

We provide novel information-theoretic generalization bounds for stochastic gradient Langevin dynamics (SGLD) under the assumptions of smoothness and dissipativity, which are widely used in sampling and non-convex optimization studies. Our bounds are time-independent and decay to zero as the sample size increases, regardless of the number of iterations and whether the step size is fixed. Unlike previous studies, we derive the generalization error bounds by focusing on the time evolution of the Kullback--Leibler divergence, which is related to the stability of datasets and is the upper bound of the mutual information between output parameters and an input dataset. Additionally, we establish the first information-theoretic generalization bound when the training and test loss are the same by showing that a loss function of SGLD is sub-exponential. This bound is also time-independent and removes the problematic step size dependence in existing work, leading to an improved excess risk bound by combining our analysis with the existing non-convex optimization error bounds.

This paper introduces the XOR-OR-AND normal form (XNF) for logical formulas. It is a generalization of the well-known Conjunctive Normal Form (CNF) where literals are replaced by XORs of literals. As a first theoretic result, we show that every formula is equisatisfiable to a formula in 2-XNF, i.e., a formula in XNF where each disjunction involves at most two XORs of literals. Subsequently, we present an algorithm which converts Boolean polynomials efficiently from their Algebraic Normal Form (ANF) to formulas in 2-XNF. Experiments with the cipher ASCON-128 show that cryptographic problems, which by design are based strongly on XOR-operations, can be represented using far fewer variables and clauses in 2-XNF than in CNF. In order to take advantage of this compact representation, new SAT solvers based on input formulas in 2-XNF need to be designed. By taking inspiration from graph-based 2-CNF SAT solving, we devise a new DPLL-based SAT solver for formulas in 2-XNF. Among others, we present advanced pre- and in-processing techniques. Finally, we give timings for random 2-XNF instances and instances related to key recovery attacks on round reduced ASCON-128, where our solver outperforms state-of-the-art alternative solving approaches.

Knowledge graph (KG) embeddings learn low-dimensional representations of entities and relations to predict missing facts. KGs often exhibit hierarchical and logical patterns which must be preserved in the embedding space. For hierarchical data, hyperbolic embedding methods have shown promise for high-fidelity and parsimonious representations. However, existing hyperbolic embedding methods do not account for the rich logical patterns in KGs. In this work, we introduce a class of hyperbolic KG embedding models that simultaneously capture hierarchical and logical patterns. Our approach combines hyperbolic reflections and rotations with attention to model complex relational patterns. Experimental results on standard KG benchmarks show that our method improves over previous Euclidean- and hyperbolic-based efforts by up to 6.1% in mean reciprocal rank (MRR) in low dimensions. Furthermore, we observe that different geometric transformations capture different types of relations while attention-based transformations generalize to multiple relations. In high dimensions, our approach yields new state-of-the-art MRRs of 49.6% on WN18RR and 57.7% on YAGO3-10.

This paper presents a new multi-objective deep reinforcement learning (MODRL) framework based on deep Q-networks. We propose the use of linear and non-linear methods to develop the MODRL framework that includes both single-policy and multi-policy strategies. The experimental results on two benchmark problems including the two-objective deep sea treasure environment and the three-objective mountain car problem indicate that the proposed framework is able to converge to the optimal Pareto solutions effectively. The proposed framework is generic, which allows implementation of different deep reinforcement learning algorithms in different complex environments. This therefore overcomes many difficulties involved with standard multi-objective reinforcement learning (MORL) methods existing in the current literature. The framework creates a platform as a testbed environment to develop methods for solving various problems associated with the current MORL. Details of the framework implementation can be referred to //www.deakin.edu.au/~thanhthi/drl.htm.

Policy gradient methods are often applied to reinforcement learning in continuous multiagent games. These methods perform local search in the joint-action space, and as we show, they are susceptable to a game-theoretic pathology known as relative overgeneralization. To resolve this issue, we propose Multiagent Soft Q-learning, which can be seen as the analogue of applying Q-learning to continuous controls. We compare our method to MADDPG, a state-of-the-art approach, and show that our method achieves better coordination in multiagent cooperative tasks, converging to better local optima in the joint action space.

We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.

Many recent state-of-the-art recommender systems such as D-ATT, TransNet and DeepCoNN exploit reviews for representation learning. This paper proposes a new neural architecture for recommendation with reviews. Our model operates on a multi-hierarchical paradigm and is based on the intuition that not all reviews are created equal, i.e., only a select few are important. The importance, however, should be dynamically inferred depending on the current target. To this end, we propose a review-by-review pointer-based learning scheme that extracts important reviews, subsequently matching them in a word-by-word fashion. This enables not only the most informative reviews to be utilized for prediction but also a deeper word-level interaction. Our pointer-based method operates with a novel gumbel-softmax based pointer mechanism that enables the incorporation of discrete vectors within differentiable neural architectures. Our pointer mechanism is co-attentive in nature, learning pointers which are co-dependent on user-item relationships. Finally, we propose a multi-pointer learning scheme that learns to combine multiple views of interactions between user and item. Overall, we demonstrate the effectiveness of our proposed model via extensive experiments on \textbf{24} benchmark datasets from Amazon and Yelp. Empirical results show that our approach significantly outperforms existing state-of-the-art, with up to 19% and 71% relative improvement when compared to TransNet and DeepCoNN respectively. We study the behavior of our multi-pointer learning mechanism, shedding light on evidence aggregation patterns in review-based recommender systems.

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