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We present Open-MAGVIT2, a family of auto-regressive image generation models ranging from 300M to 1.5B. The Open-MAGVIT2 project produces an open-source replication of Google's MAGVIT-v2 tokenizer, a tokenizer with a super-large codebook (i.e., $2^{18}$ codes), and achieves the state-of-the-art reconstruction performance (1.17 rFID) on ImageNet $256 \times 256$. Furthermore, we explore its application in plain auto-regressive models and validate scalability properties. To assist auto-regressive models in predicting with a super-large vocabulary, we factorize it into two sub-vocabulary of different sizes by asymmetric token factorization, and further introduce "next sub-token prediction" to enhance sub-token interaction for better generation quality. We release all models and codes to foster innovation and creativity in the field of auto-regressive visual generation.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · Performer · 相似度 · · 模型評估 ·
4 月 1 日

Retrieval-Augmented Generation (RAG) is one of the leading and most widely used techniques for enhancing LLM retrieval capabilities, but it still faces significant limitations in commercial use cases. RAG primarily relies on the query-chunk text-to-text similarity in the embedding space for retrieval and can fail to capture deeper semantic relationships across chunks, is highly sensitive to chunking strategies, and is prone to hallucinations. To address these challenges, we propose TOBUGraph, a graph-based retrieval framework that first constructs the knowledge graph from unstructured data dynamically and automatically. Using LLMs, TOBUGraph extracts structured knowledge and diverse relationships among data, going beyond RAG's text-to-text similarity. Retrieval is achieved through graph traversal, leveraging the extracted relationships and structures to enhance retrieval accuracy, eliminating the need for chunking configurations while reducing hallucination. We demonstrate TOBUGraph's effectiveness in TOBU, a real-world application in production for personal memory organization and retrieval. Our evaluation using real user data demonstrates that TOBUGraph outperforms multiple RAG implementations in both precision and recall, significantly improving user experience through improved retrieval accuracy.

Text-to-Image (T2I) Diffusion Models have achieved remarkable performance in generating high quality images. However, enabling precise control of continuous attributes, especially multiple attributes simultaneously, in a new domain (e.g., numeric values like eye openness or car width) with text-only guidance remains a significant challenge. To address this, we introduce the Attribute (Att) Adapter, a novel plug-and-play module designed to enable fine-grained, multi-attributes control in pretrained diffusion models. Our approach learns a single control adapter from a set of sample images that can be unpaired and contain multiple visual attributes. The Att-Adapter leverages the decoupled cross attention module to naturally harmonize the multiple domain attributes with text conditioning. We further introduce Conditional Variational Autoencoder (CVAE) to the Att-Adapter to mitigate overfitting, matching the diverse nature of the visual world. Evaluations on two public datasets show that Att-Adapter outperforms all LoRA-based baselines in controlling continuous attributes. Additionally, our method enables a broader control range and also improves disentanglement across multiple attributes, surpassing StyleGAN-based techniques. Notably, Att-Adapter is flexible, requiring no paired synthetic data for training, and is easily scalable to multiple attributes within a single model.

We present ControlSR, a new method that can tame Diffusion Models for consistent real-world image super-resolution (Real-ISR). Previous Real-ISR models mostly focus on how to activate more generative priors of text-to-image diffusion models to make the output high-resolution (HR) images look better. However, since these methods rely too much on the generative priors, the content of the output images is often inconsistent with the input LR ones. To mitigate the above issue, in this work, we tame Diffusion Models by effectively utilizing LR information to impose stronger constraints on the control signals from ControlNet in the latent space. We show that our method can produce higher-quality control signals, which enables the super-resolution results to be more consistent with the LR image and leads to clearer visual results. In addition, we also propose an inference strategy that imposes constraints in the latent space using LR information, allowing for the simultaneous improvement of fidelity and generative ability. Experiments demonstrate that our model can achieve better performance across multiple metrics on several test sets and generate more consistent SR results with LR images than existing methods. Our code is available at //github.com/HVision-NKU/ControlSR.

From image to video understanding, the capabilities of Multi-modal LLMs (MLLMs) are increasingly powerful. However, most existing video understanding benchmarks are relatively short, which makes them inadequate for effectively evaluating the long-sequence modeling capabilities of MLLMs. This highlights the urgent need for a comprehensive and integrated long video understanding benchmark to assess the ability of MLLMs thoroughly. To this end, we propose ALLVB (ALL-in-One Long Video Understanding Benchmark). ALLVB's main contributions include: 1) It integrates 9 major video understanding tasks. These tasks are converted into video QA formats, allowing a single benchmark to evaluate 9 different video understanding capabilities of MLLMs, highlighting the versatility, comprehensiveness, and challenging nature of ALLVB. 2) A fully automated annotation pipeline using GPT-4o is designed, requiring only human quality control, which facilitates the maintenance and expansion of the benchmark. 3) It contains 1,376 videos across 16 categories, averaging nearly 2 hours each, with a total of 252k QAs. To the best of our knowledge, it is the largest long video understanding benchmark in terms of the number of videos, average duration, and number of QAs. We have tested various mainstream MLLMs on ALLVB, and the results indicate that even the most advanced commercial models have significant room for improvement. This reflects the benchmark's challenging nature and demonstrates the substantial potential for development in long video understanding.

The Open Radio Access Network (O-RAN) architecture empowers intelligent and automated optimization of the RAN through applications deployed on the RAN Intelligent Controller (RIC) platform, enabling capabilities beyond what is achievable with traditional RAN solutions. Within this paradigm, Traffic Steering (TS) emerges as a pivotal RIC application that focuses on optimizing cell-level mobility settings in near-real-time, aiming to significantly improve network spectral efficiency. In this paper, we design a novel TS algorithm based on a Cascade Reinforcement Learning (CaRL) framework. We propose state space factorization and policy decomposition to reduce the need for large models and well-labeled datasets. For each sub-state space, an RL sub-policy will be trained to learn an optimized mapping onto the action space. To apply CaRL on new network regions, we propose a knowledge transfer approach to initialize a new sub-policy based on knowledge learned by the trained policies. To evaluate CaRL, we build a data-driven and scalable RIC digital twin (DT) that is modeled using important real-world data, including network configuration, user geo-distribution, and traffic demand, among others, from a tier-1 mobile operator in the US. We evaluate CaRL on two DT scenarios representing two network clusters in two different cities and compare its performance with the business-as-usual (BAU) policy and other competing optimization approaches using heuristic and Q-table algorithms. Benchmarking results show that CaRL performs the best and improves the average cluster-aggregated downlink throughput over the BAU policy by 24% and 18% in these two scenarios, respectively.

The rapidly advancing field of Augmented and Virtual Reality (AR/VR) demands real-time, photorealistic rendering on resource-constrained platforms. 3D Gaussian Splatting, delivering state-of-the-art (SOTA) performance in rendering efficiency and quality, has emerged as a promising solution across a broad spectrum of AR/VR applications. However, despite its effectiveness on high-end GPUs, it struggles on edge systems like the Jetson Orin NX Edge GPU, achieving only 7-17 FPS -- well below the over 60 FPS standard required for truly immersive AR/VR experiences. Addressing this challenge, we perform a comprehensive analysis of Gaussian-based AR/VR applications and identify the Gaussian Blending Stage, which intensively calculates each Gaussian's contribution at every pixel, as the primary bottleneck. In response, we propose a Gaussian Blending Unit (GBU), an edge GPU plug-in module for real-time rendering in AR/VR applications. Notably, our GBU can be seamlessly integrated into conventional edge GPUs and collaboratively supports a wide range of AR/VR applications. Specifically, GBU incorporates an intra-row sequential shading (IRSS) dataflow that shades each row of pixels sequentially from left to right, utilizing a two-step coordinate transformation. When directly deployed on a GPU, the proposed dataflow achieved a non-trivial 1.72x speedup on real-world static scenes, though still falls short of real-time rendering performance. Recognizing the limited compute utilization in the GPU-based implementation, GBU enhances rendering speed with a dedicated rendering engine that balances the workload across rows by aggregating computations from multiple Gaussians. Experiments across representative AR/VR applications demonstrate that our GBU provides a unified solution for on-device real-time rendering while maintaining SOTA rendering quality.

The 3D Gaussian Splatting (3D-GS) is a novel method for scene representation and view synthesis. Although Scaffold-GS achieves higher quality real-time rendering compared to the original 3D-GS, its fine-grained rendering of the scene is extremely dependent on adequate viewing angles. The spectral bias of neural network learning results in Scaffold-GS's poor ability to perceive and learn high-frequency information in the scene. In this work, we propose enhancing the manifold complexity of input features and using network-based feature map loss to improve the image reconstruction quality of 3D-GS models. We introduce AH-GS, which enables 3D Gaussians in structurally complex regions to obtain higher-frequency encodings, allowing the model to more effectively learn the high-frequency information of the scene. Additionally, we incorporate high-frequency reinforce loss to further enhance the model's ability to capture detailed frequency information. Our result demonstrates that our model significantly improves rendering fidelity, and in specific scenarios (e.g., MipNeRf360-garden), our method exceeds the rendering quality of Scaffold-GS in just 15K iterations.

3D scene stylization approaches based on Neural Radiance Fields (NeRF) achieve promising results by optimizing with Nearest Neighbor Feature Matching (NNFM) loss. However, NNFM loss does not consider global style information. In addition, the implicit representation of NeRF limits their fine-grained control over the resulting scenes. In this paper, we introduce ABC-GS, a novel framework based on 3D Gaussian Splatting to achieve high-quality 3D style transfer. To this end, a controllable matching stage is designed to achieve precise alignment between scene content and style features through segmentation masks. Moreover, a style transfer loss function based on feature alignment is proposed to ensure that the outcomes of style transfer accurately reflect the global style of the reference image. Furthermore, the original geometric information of the scene is preserved with the depth loss and Gaussian regularization terms. Extensive experiments show that our ABC-GS provides controllability of style transfer and achieves stylization results that are more faithfully aligned with the global style of the chosen artistic reference. Our homepage is available at //vpx-ecnu.github.io/ABC-GS-website.

This research presents a hybrid emotion recognition system integrating advanced Deep Learning, Natural Language Processing (NLP), and Large Language Models (LLMs) to analyze audio and textual data for enhancing customer interactions in contact centers. By combining acoustic features with textual sentiment analysis, the system achieves nuanced emotion detection, addressing the limitations of traditional approaches in understanding complex emotional states. Leveraging LSTM and CNN models for audio analysis and DistilBERT for textual evaluation, the methodology accommodates linguistic and cultural variations while ensuring real-time processing. Rigorous testing on diverse datasets demonstrates the system's robustness and accuracy, highlighting its potential to transform customer service by enabling personalized, empathetic interactions and improving operational efficiency. This research establishes a foundation for more intelligent and human-centric digital communication, redefining customer service standards.

We introduce JEEM, a benchmark designed to evaluate Vision-Language Models (VLMs) on visual understanding across four Arabic-speaking countries: Jordan, The Emirates, Egypt, and Morocco. JEEM includes the tasks of image captioning and visual question answering, and features culturally rich and regionally diverse content. This dataset aims to assess the ability of VLMs to generalize across dialects and accurately interpret cultural elements in visual contexts. In an evaluation of five prominent open-source Arabic VLMs and GPT-4V, we find that the Arabic VLMs consistently underperform, struggling with both visual understanding and dialect-specific generation. While GPT-4V ranks best in this comparison, the model's linguistic competence varies across dialects, and its visual understanding capabilities lag behind. This underscores the need for more inclusive models and the value of culturally-diverse evaluation paradigms.

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