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Trajectory optimization is a powerful tool for robot motion planning and control. State-of-the-art general-purpose nonlinear programming solvers are versatile, handle constraints effectively and provide a high numerical robustness, but they are slow because they do not fully exploit the optimal control problem structure at hand. Existing structure-exploiting solvers are fast, but they often lack techniques to deal with nonlinearity or rely on penalty methods to enforce (equality or inequality) path constraints. This work presents Fatrop: a trajectory optimization solver that is fast and benefits from the salient features of general-purpose nonlinear optimization solvers. The speed-up is mainly achieved through the integration of a specialized linear solver, based on a Riccati recursion that is generalized to also support stagewise equality constraints. To demonstrate the algorithm's potential, it is benchmarked on a set of robot problems that are challenging from a numerical perspective, including problems with a minimum-time objective and no-collision constraints. The solver is shown to solve problems for trajectory generation of a quadrotor, a robot manipulator and a truck-trailer problem in a few tens of milliseconds. The algorithm's C++-code implementation accompanies this work as open source software, released under the GNU Lesser General Public License (LGPL). This software framework may encourage and enable the robotics community to use trajectory optimization in more challenging applications.

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Exploiting pre-trained diffusion models for restoration has recently become a favored alternative to the traditional task-specific training approach. Previous works have achieved noteworthy success by limiting the solution space using explicit degradation models. However, these methods often fall short when faced with complex degradations as they generally cannot be precisely modeled. In this paper, we propose PGDiff by introducing partial guidance, a fresh perspective that is more adaptable to real-world degradations compared to existing works. Rather than specifically defining the degradation process, our approach models the desired properties, such as image structure and color statistics of high-quality images, and applies this guidance during the reverse diffusion process. These properties are readily available and make no assumptions about the degradation process. When combined with a diffusion prior, this partial guidance can deliver appealing results across a range of restoration tasks. Additionally, PGDiff can be extended to handle composite tasks by consolidating multiple high-quality image properties, achieved by integrating the guidance from respective tasks. Experimental results demonstrate that our method not only outperforms existing diffusion-prior-based approaches but also competes favorably with task-specific models.

Data-driven approaches hold promise for audio captioning. However, the development of audio captioning methods can be biased due to the limited availability and quality of text-audio data. This paper proposes a SynthAC framework, which leverages recent advances in audio generative models and commonly available text corpus to create synthetic text-audio pairs, thereby enhancing text-audio representation. Specifically, the text-to-audio generation model, i.e., AudioLDM, is used to generate synthetic audio signals with captions from an image captioning dataset. Our SynthAC expands the availability of well-annotated captions from the text-vision domain to audio captioning, thus enhancing text-audio representation by learning relations within synthetic text-audio pairs. Experiments demonstrate that our SynthAC framework can benefit audio captioning models by incorporating well-annotated text corpus from the text-vision domain, offering a promising solution to the challenge caused by data scarcity. Furthermore, SynthAC can be easily adapted to various state-of-the-art methods, leading to substantial performance improvements.

Directed fuzzing is a dynamic testing technique that focuses exploration on specific, pre targeted program locations. Like other types of fuzzers, directed fuzzers are most effective when maximizing testing speed and precision. To this end, recent directed fuzzers have begun leveraging path pruning: preventing the wasteful testing of program paths deemed irrelevant to reaching a desired target location. Yet, despite code pruning's substantial speedup, current approaches are imprecise failing to capture indirect control flow requiring additional dynamic analyses that diminish directed fuzzers' speeds. Thus, without code pruning that is both fast and precise, directed fuzzers' effectiveness will continue to remain limited. This paper aims to tackle the challenge of upholding both speed and precision in pruning-based directed fuzzing. We show that existing pruning approaches fail to recover common case indirect control flow; and identify opportunities to enhance them with lightweight heuristics namely, function signature matching enabling them to maximize precision without the burden of dynamic analysis. We implement our enhanced pruning as a prototype, TOPr (Target Oriented Pruning), and evaluate it against the leading pruning based and pruning agnostic directed fuzzers SieveFuzz and AFLGo. We show that TOPr's enhanced pruning outperforms these fuzzers in (1) speed (achieving 222% and 73% higher test case throughput, respectively); (2) reachability (achieving 149% and 9% more target relevant coverage, respectively); and (3) bug discovery time (triggering bugs faster 85% and 8%, respectively). Furthermore, TOPr's balance of speed and precision enables it to find 24 new bugs in 5 open source applications, with 18 confirmed by developers, 12 bugs labelled as "Priority - 1. High", and 12 bugs fixed, underscoring the effectiveness of our framework.

3D occupancy prediction holds significant promise in the fields of robot perception and autonomous driving, which quantifies 3D scenes into grid cells with semantic labels. Recent works mainly utilize complete occupancy labels in 3D voxel space for supervision. However, the expensive annotation process and sometimes ambiguous labels have severely constrained the usability and scalability of 3D occupancy models. To address this, we present RenderOcc, a novel paradigm for training 3D occupancy models only using 2D labels. Specifically, we extract a NeRF-style 3D volume representation from multi-view images, and employ volume rendering techniques to establish 2D renderings, thus enabling direct 3D supervision from 2D semantics and depth labels. Additionally, we introduce an Auxiliary Ray method to tackle the issue of sparse viewpoints in autonomous driving scenarios, which leverages sequential frames to construct comprehensive 2D rendering for each object. To our best knowledge, RenderOcc is the first attempt to train multi-view 3D occupancy models only using 2D labels, reducing the dependence on costly 3D occupancy annotations. Extensive experiments demonstrate that RenderOcc achieves comparable performance to models fully supervised with 3D labels, underscoring the significance of this approach in real-world applications.

Developing embodied agents in simulation has been a key research topic in recent years. Exciting new tasks, algorithms, and benchmarks have been developed in various simulators. However, most of them assume deaf agents in silent environments, while we humans perceive the world with multiple senses. We introduce Sonicverse, a multisensory simulation platform with integrated audio-visual simulation for training household agents that can both see and hear. Sonicverse models realistic continuous audio rendering in 3D environments in real-time. Together with a new audio-visual VR interface that allows humans to interact with agents with audio, Sonicverse enables a series of embodied AI tasks that need audio-visual perception. For semantic audio-visual navigation in particular, we also propose a new multi-task learning model that achieves state-of-the-art performance. In addition, we demonstrate Sonicverse's realism via sim-to-real transfer, which has not been achieved by other simulators: an agent trained in Sonicverse can successfully perform audio-visual navigation in real-world environments. Sonicverse is available at: //github.com/StanfordVL/Sonicverse.

Diffusion models (DM) can gradually learn to remove noise, which have been widely used in artificial intelligence generated content (AIGC) in recent years. The property of DM for eliminating noise leads us to wonder whether DM can be applied to wireless communications to help the receiver mitigate the channel noise. To address this, we propose channel denoising diffusion models (CDDM) for semantic communications over wireless channels in this paper. CDDM can be applied as a new physical layer module after the channel equalization to learn the distribution of the channel input signal, and then utilizes this learned knowledge to remove the channel noise. We derive corresponding training and sampling algorithms of CDDM according to the forward diffusion process specially designed to adapt the channel models and theoretically prove that the well-trained CDDM can effectively reduce the conditional entropy of the received signal under small sampling steps. Moreover, we apply CDDM to a semantic communications system based on joint source-channel coding (JSCC) for image transmission. Extensive experimental results demonstrate that CDDM can further reduce the mean square error (MSE) after minimum mean square error (MMSE) equalizer, and the joint CDDM and JSCC system achieves better performance than the JSCC system and the traditional JPEG2000 with low-density parity-check (LDPC) code approach.

The rise in popularity of ChatGPT and GPT-4 has significantly accelerated the development of large models, leading to the creation of numerous impressive large language models(LLMs) and multimodal large language models (MLLMs). These cutting-edge models owe their remarkable performance to high-quality data. However, the details of the training data used in leading paradigms are often kept confidential. This lack of transparency, coupled with the scarcity of open-source data, impedes further developments within the community. As a response, this paper presents "Wan Juan", a large-scale multimodal dataset composed of both Chinese and English data, collected from a wide range of web sources. The dataset incorporates text, image-text, and video modalities, with a total volume exceeding 2TB. It was utilized in the training of InternLM, a model that demonstrated significant advantages in multi-dimensional evaluations when compared to models of a similar scale. All data can be accessed at //opendatalab.org.cn/WanJuan1.0.

We introduce a multilingual speaker change detection model (USM-SCD) that can simultaneously detect speaker turns and perform ASR for 96 languages. This model is adapted from a speech foundation model trained on a large quantity of supervised and unsupervised data, demonstrating the utility of fine-tuning from a large generic foundation model for a downstream task. We analyze the performance of this multilingual speaker change detection model through a series of ablation studies. We show that the USM-SCD model can achieve more than 75% average speaker change detection F1 score across a test set that consists of data from 96 languages. On American English, the USM-SCD model can achieve an 85.8% speaker change detection F1 score across various public and internal test sets, beating the previous monolingual baseline model by 21% relative. We also show that we only need to fine-tune one-quarter of the trainable model parameters to achieve the best model performance. The USM-SCD model exhibits state-of-the-art ASR quality compared with a strong public ASR baseline, making it suitable to handle both tasks with negligible additional computational cost.

Multiple instance learning (MIL) is a powerful tool to solve the weakly supervised classification in whole slide image (WSI) based pathology diagnosis. However, the current MIL methods are usually based on independent and identical distribution hypothesis, thus neglect the correlation among different instances. To address this problem, we proposed a new framework, called correlated MIL, and provided a proof for convergence. Based on this framework, we devised a Transformer based MIL (TransMIL), which explored both morphological and spatial information. The proposed TransMIL can effectively deal with unbalanced/balanced and binary/multiple classification with great visualization and interpretability. We conducted various experiments for three different computational pathology problems and achieved better performance and faster convergence compared with state-of-the-art methods. The test AUC for the binary tumor classification can be up to 93.09% over CAMELYON16 dataset. And the AUC over the cancer subtypes classification can be up to 96.03% and 98.82% over TCGA-NSCLC dataset and TCGA-RCC dataset, respectively.

Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.

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