In numerical linear algebra, considerable effort has been devoted to obtaining faster algorithms for linear systems whose underlying matrices exhibit structural properties. A prominent success story is the method of generalized nested dissection~[Lipton-Rose-Tarjan'79] for separable matrices. On the other hand, the majority of recent developments in the design of efficient linear program (LP) solves do not leverage the ideas underlying these faster linear system solvers nor consider the separable structure of the constraint matrix. We give a faster algorithm for separable linear programs. Specifically, we consider LPs of the form $\min_{\mathbf{A}\mathbf{x}=\mathbf{b}, \mathbf{l}\leq\mathbf{x}\leq\mathbf{u}} \mathbf{c}^\top\mathbf{x}$, where the graphical support of the constraint matrix $\mathbf{A} \in \mathbb{R}^{n\times m}$ is $O(n^\alpha)$-separable. These include flow problems on planar graphs and low treewidth matrices among others. We present an $\tilde{O}((m+m^{1/2 + 2\alpha}) \log(1/\epsilon))$ time algorithm for these LPs, where $\epsilon$ is the relative accuracy of the solution. Our new solver has two important implications: for the $k$-multicommodity flow problem on planar graphs, we obtain an algorithm running in $\tilde{O}(k^{5/2} m^{3/2})$ time in the high accuracy regime; and when the support of $\mathbf{A}$ is $O(n^\alpha)$-separable with $\alpha \leq 1/4$, our algorithm runs in $\tilde{O}(m)$ time, which is nearly optimal. The latter significantly improves upon the natural approach of combining interior point methods and nested dissection, whose time complexity is lower bounded by $\Omega(\sqrt{m}(m+m^{\alpha\omega}))=\Omega(m^{3/2})$, where $\omega$ is the matrix multiplication constant. Lastly, in the setting of low-treewidth LPs, we recover the results of [DLY,STOC21] and [GS,22] with significantly simpler data structure machinery.
Solving the inverse kinematics problem is a fundamental challenge in motion planning, control, and calibration for articulated robots. Kinematic models for these robots are typically parametrized by joint angles, generating a complicated mapping between the robot configuration and the end-effector pose. Alternatively, the kinematic model and task constraints can be represented using invariant distances between points attached to the robot. In this paper, we formalize the equivalence of distance-based inverse kinematics and the distance geometry problem for a large class of articulated robots and task constraints. Unlike previous approaches, we use the connection between distance geometry and low-rank matrix completion to find inverse kinematics solutions by completing a partial Euclidean distance matrix through local optimization. Furthermore, we parametrize the space of Euclidean distance matrices with the Riemannian manifold of fixed-rank Gram matrices, allowing us to leverage a variety of mature Riemannian optimization methods. Finally, we show that bound smoothing can be used to generate informed initializations without significant computational overhead, improving convergence. We demonstrate that our inverse kinematics solver achieves higher success rates than traditional techniques, and substantially outperforms them on problems that involve many workspace constraints.
We propose a novel algorithmic framework for distributional reinforcement learning, based on learning finite-dimensional mean embeddings of return distributions. We derive several new algorithms for dynamic programming and temporal-difference learning based on this framework, provide asymptotic convergence theory, and examine the empirical performance of the algorithms on a suite of tabular tasks. Further, we show that this approach can be straightforwardly combined with deep reinforcement learning, and obtain a new deep RL agent that improves over baseline distributional approaches on the Arcade Learning Environment.
We derive optimality conditions for the optimum sample allocation problem in stratified sampling, formulated as the determination of the fixed strata sample sizes that minimize the total cost of the survey, under the assumed level of variance of the stratified $\pi$ estimator of the population total (or mean) and one-sided upper bounds imposed on sample sizes in strata. In this context, we presume that the variance function is of some generic form that, in particular, covers the case of the simple random sampling without replacement design in strata. The optimality conditions mentioned above will be derived from the Karush-Kuhn-Tucker conditions. Based on the established optimality conditions, we provide a formal proof of the optimality of the existing procedure, termed here as LRNA, which solves the allocation problem considered. We formulate the LRNA in such a way that it also provides the solution to the classical optimum allocation problem (i.e. minimization of the estimator's variance under a fixed total cost) under one-sided lower bounds imposed on sample sizes in strata. In this context, the LRNA can be considered as a counterparty to the popular recursive Neyman allocation procedure that is used to solve the classical problem of an optimum sample allocation with added one-sided upper bounds. Ready-to-use R-implementation of the LRNA is available through our stratallo package, which is published on the Comprehensive R Archive Network (CRAN) package repository.
The multiobjective evolutionary optimization algorithm (MOEA) is a powerful approach for tackling multiobjective optimization problems (MOPs), which can find a finite set of approximate Pareto solutions in a single run. However, under mild regularity conditions, the Pareto optimal set of a continuous MOP could be a low dimensional continuous manifold that contains infinite solutions. In addition, structure constraints on the whole optimal solution set, which characterize the patterns shared among all solutions, could be required in many real-life applications. It is very challenging for existing finite population based MOEAs to handle these structure constraints properly. In this work, we propose the first model-based algorithmic framework to learn the whole solution set with structure constraints for multiobjective optimization. In our approach, the Pareto optimality can be traded off with a preferred structure among the whole solution set, which could be crucial for many real-world problems. We also develop an efficient evolutionary learning method to train the set model with structure constraints. Experimental studies on benchmark test suites and real-world application problems demonstrate the promising performance of our proposed framework.
Multicalibration is a notion of fairness for predictors that requires them to provide calibrated predictions across a large set of protected groups. Multicalibration is known to be a distinct goal than loss minimization, even for simple predictors such as linear functions. In this work, we consider the setting where the protected groups can be represented by neural networks of size $k$, and the predictors are neural networks of size $n > k$. We show that minimizing the squared loss over all neural nets of size $n$ implies multicalibration for all but a bounded number of unlucky values of $n$. We also give evidence that our bound on the number of unlucky values is tight, given our proof technique. Previously, results of the flavor that loss minimization yields multicalibration were known only for predictors that were near the ground truth, hence were rather limited in applicability. Unlike these, our results rely on the expressivity of neural nets and utilize the representation of the predictor.
Humans perceive the world by concurrently processing and fusing high-dimensional inputs from multiple modalities such as vision and audio. Machine perception models, in stark contrast, are typically modality-specific and optimised for unimodal benchmarks, and hence late-stage fusion of final representations or predictions from each modality (`late-fusion') is still a dominant paradigm for multimodal video classification. Instead, we introduce a novel transformer based architecture that uses `fusion bottlenecks' for modality fusion at multiple layers. Compared to traditional pairwise self-attention, our model forces information between different modalities to pass through a small number of bottleneck latents, requiring the model to collate and condense the most relevant information in each modality and only share what is necessary. We find that such a strategy improves fusion performance, at the same time reducing computational cost. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple audio-visual classification benchmarks including Audioset, Epic-Kitchens and VGGSound. All code and models will be released.
Behaviors of the synthetic characters in current military simulations are limited since they are generally generated by rule-based and reactive computational models with minimal intelligence. Such computational models cannot adapt to reflect the experience of the characters, resulting in brittle intelligence for even the most effective behavior models devised via costly and labor-intensive processes. Observation-based behavior model adaptation that leverages machine learning and the experience of synthetic entities in combination with appropriate prior knowledge can address the issues in the existing computational behavior models to create a better training experience in military training simulations. In this paper, we introduce a framework that aims to create autonomous synthetic characters that can perform coherent sequences of believable behavior while being aware of human trainees and their needs within a training simulation. This framework brings together three mutually complementary components. The first component is a Unity-based simulation environment - Rapid Integration and Development Environment (RIDE) - supporting One World Terrain (OWT) models and capable of running and supporting machine learning experiments. The second is Shiva, a novel multi-agent reinforcement and imitation learning framework that can interface with a variety of simulation environments, and that can additionally utilize a variety of learning algorithms. The final component is the Sigma Cognitive Architecture that will augment the behavior models with symbolic and probabilistic reasoning capabilities. We have successfully created proof-of-concept behavior models leveraging this framework on realistic terrain as an essential step towards bringing machine learning into military simulations.
Data augmentation has been widely used to improve generalizability of machine learning models. However, comparatively little work studies data augmentation for graphs. This is largely due to the complex, non-Euclidean structure of graphs, which limits possible manipulation operations. Augmentation operations commonly used in vision and language have no analogs for graphs. Our work studies graph data augmentation for graph neural networks (GNNs) in the context of improving semi-supervised node-classification. We discuss practical and theoretical motivations, considerations and strategies for graph data augmentation. Our work shows that neural edge predictors can effectively encode class-homophilic structure to promote intra-class edges and demote inter-class edges in given graph structure, and our main contribution introduces the GAug graph data augmentation framework, which leverages these insights to improve performance in GNN-based node classification via edge prediction. Extensive experiments on multiple benchmarks show that augmentation via GAug improves performance across GNN architectures and datasets.
Embedding entities and relations into a continuous multi-dimensional vector space have become the dominant method for knowledge graph embedding in representation learning. However, most existing models ignore to represent hierarchical knowledge, such as the similarities and dissimilarities of entities in one domain. We proposed to learn a Domain Representations over existing knowledge graph embedding models, such that entities that have similar attributes are organized into the same domain. Such hierarchical knowledge of domains can give further evidence in link prediction. Experimental results show that domain embeddings give a significant improvement over the most recent state-of-art baseline knowledge graph embedding models.
Benefit from the quick development of deep learning techniques, salient object detection has achieved remarkable progresses recently. However, there still exists following two major challenges that hinder its application in embedded devices, low resolution output and heavy model weight. To this end, this paper presents an accurate yet compact deep network for efficient salient object detection. More specifically, given a coarse saliency prediction in the deepest layer, we first employ residual learning to learn side-output residual features for saliency refinement, which can be achieved with very limited convolutional parameters while keep accuracy. Secondly, we further propose reverse attention to guide such side-output residual learning in a top-down manner. By erasing the current predicted salient regions from side-output features, the network can eventually explore the missing object parts and details which results in high resolution and accuracy. Experiments on six benchmark datasets demonstrate that the proposed approach compares favorably against state-of-the-art methods, and with advantages in terms of simplicity, efficiency (45 FPS) and model size (81 MB).