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This paper provides an insight into the possibility of scene recognition from a video sequence with a small set of repeated shooting locations (such as in television series) using artificial neural networks. The basic idea of the presented approach is to select a set of frames from each scene, transform them by a pre-trained singleimage pre-processing convolutional network, and classify the scene location with subsequent layers of the neural network. The considered networks have been tested and compared on a dataset obtained from The Big Bang Theory television series. We have investigated different neural network layers to combine individual frames, particularly AveragePooling, MaxPooling, Product, Flatten, LSTM, and Bidirectional LSTM layers. We have observed that only some of the approaches are suitable for the task at hand.

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Networking:IFIP International Conferences on Networking。 Explanation:國際網絡會議。 Publisher:IFIP。 SIT:

The primary contribution of this paper is new methods for reducing communication in the sampling step for distributed GNN training. Here, we propose a matrix-based bulk sampling approach that expresses sampling as a sparse matrix multiplication (SpGEMM) and samples multiple minibatches at once. When the input graph topology does not fit on a single device, our method distributes the graph and use communication-avoiding SpGEMM algorithms to scale GNN minibatch sampling, enabling GNN training on much larger graphs than those that can fit into a single device memory. When the input graph topology (but not the embeddings) fits in the memory of one GPU, our approach (1) performs sampling without communication, (2) amortizes the overheads of sampling a minibatch, and (3) can represent multiple sampling algorithms by simply using different matrix constructions. In addition to new methods for sampling, we show that judiciously replicating feature data with a simple all-to-all exchange can outperform current methods for the feature extraction step in distributed GNN training. We provide experimental results on the largest Open Graph Benchmark (OGB) datasets on $128$ GPUs, and show that our pipeline is $2.5\times$ faster Quiver (a distributed extension to PyTorch-Geometric) on a $3$-layer GraphSAGE network. On datasets outside of OGB, we show a $8.46\times$ speedup on $128$ GPUs in-per epoch time. Finally, we show scaling when the graph is distributed across GPUs and scaling for both node-wise and layer-wise sampling algorithms

Many Contrastive Learning (CL) methods train their models to be invariant to different "views" of an image input for which a good data augmentation pipeline is crucial. While considerable efforts were directed towards improving pre-text tasks, architectures, or robustness (e.g., Siamese networks or teacher-softmax centering), the majority of these methods remain strongly reliant on the random sampling of operations within the image augmentation pipeline, such as the random resized crop or color distortion operation. In this paper, we argue that the role of the view generation and its effect on performance has so far received insufficient attention. To address this, we propose an easy, learning-free, yet powerful Hard View Selection (HVS) strategy designed to extend the random view generation to expose the pretrained model to harder samples during CL training. It encompasses the following iterative steps: 1) randomly sample multiple views and create pairs of two views, 2) run forward passes for each view pair on the currently trained model, 3) adversarially select the pair yielding the worst loss, and 4) run the backward pass with the selected pair. In our empirical analysis we show that under the hood, HVS increases task difficulty by controlling the Intersection over Union of views during pretraining. With only 300-epoch pretraining, HVS is able to closely rival the 800-epoch DINO baseline which remains very favorable even when factoring in the slowdown induced by the additional forwards of HVS. Additionally, HVS consistently achieves accuracy improvements on ImageNet between 0.4% and 1.9% on linear evaluation and similar improvements on transfer tasks across multiple CL methods, such as DINO, SimSiam, and SimCLR.

Video anomaly detection deals with the recognition of abnormal events in videos. Apart from the visual signal, video anomaly detection has also been addressed with the use of skeleton sequences. We propose a holistic representation of skeleton trajectories to learn expected motions across segments at different times. Our approach uses multitask learning to reconstruct any continuous unobserved temporal segment of the trajectory allowing the extrapolation of past or future segments and the interpolation of in-between segments. We use an end-to-end attention-based encoder-decoder. We encode temporally occluded trajectories, jointly learn latent representations of the occluded segments, and reconstruct trajectories based on expected motions across different temporal segments. Extensive experiments on three trajectory-based video anomaly detection datasets show the advantages and effectiveness of our approach with state-of-the-art results on anomaly detection in skeleton trajectories.

This paper discusses the formalization of proofs "by diagram chasing", a standard technique for proving properties in abelian categories. We discuss how the essence of diagram chases can be captured by a simple many-sorted first-order theory, and we study the models and decidability of this theory. The longer-term motivation of this work is the design of a computer-aided instrument for writing reliable proofs in homological algebra, based on interactive theorem provers.

This paper focuses on the problem of detecting and reacting to changes in the distribution of a sensorimotor controller's observables. The key idea is the design of switching policies that can take conformal quantiles as input, which we define as conformal policy learning, that allows robots to detect distribution shifts with formal statistical guarantees. We show how to design such policies by using conformal quantiles to switch between base policies with different characteristics, e.g. safety or speed, or directly augmenting a policy observation with a quantile and training it with reinforcement learning. Theoretically, we show that such policies achieve the formal convergence guarantees in finite time. In addition, we thoroughly evaluate their advantages and limitations on two compelling use cases: simulated autonomous driving and active perception with a physical quadruped. Empirical results demonstrate that our approach outperforms five baselines. It is also the simplest of the baseline strategies besides one ablation. Being easy to use, flexible, and with formal guarantees, our work demonstrates how conformal prediction can be an effective tool for sensorimotor learning under uncertainty.

In this paper, we propose an approach to address the problem of 3D reconstruction of scenes from a single image captured by a light-field camera equipped with a rolling shutter sensor. Our method leverages the 3D information cues present in the light-field and the motion information provided by the rolling shutter effect. We present a generic model for the imaging process of this sensor and a two-stage algorithm that minimizes the re-projection error while considering the position and motion of the camera in a motion-shape bundle adjustment estimation strategy. Thereby, we provide an instantaneous 3D shape-and-pose-and-velocity sensing paradigm. To the best of our knowledge, this is the first study to leverage this type of sensor for this purpose. We also present a new benchmark dataset composed of different light-fields showing rolling shutter effects, which can be used as a common base to improve the evaluation and tracking the progress in the field. We demonstrate the effectiveness and advantages of our approach through several experiments conducted for different scenes and types of motions. The source code and dataset are publicly available at: //github.com/ICB-Vision-AI/RSLF

This paper outlines an end-to-end optimized lossy image compression framework using diffusion generative models. The approach relies on the transform coding paradigm, where an image is mapped into a latent space for entropy coding and, from there, mapped back to the data space for reconstruction. In contrast to VAE-based neural compression, where the (mean) decoder is a deterministic neural network, our decoder is a conditional diffusion model. Our approach thus introduces an additional "content" latent variable on which the reverse diffusion process is conditioned and uses this variable to store information about the image. The remaining "texture" variables characterizing the diffusion process are synthesized at decoding time. We show that the model's performance can be tuned toward perceptual metrics of interest. Our extensive experiments involving multiple datasets and image quality assessment metrics show that our approach yields stronger reported FID scores than the GAN-based model, while also yielding competitive performance with VAE-based models in several distortion metrics. Furthermore, training the diffusion with X-parameterization enables high-quality reconstructions in only a handful of decoding steps, greatly affecting the model's practicality.

Graph Neural Networks (GNNs) have shown promising results on a broad spectrum of applications. Most empirical studies of GNNs directly take the observed graph as input, assuming the observed structure perfectly depicts the accurate and complete relations between nodes. However, graphs in the real world are inevitably noisy or incomplete, which could even exacerbate the quality of graph representations. In this work, we propose a novel Variational Information Bottleneck guided Graph Structure Learning framework, namely VIB-GSL, in the perspective of information theory. VIB-GSL advances the Information Bottleneck (IB) principle for graph structure learning, providing a more elegant and universal framework for mining underlying task-relevant relations. VIB-GSL learns an informative and compressive graph structure to distill the actionable information for specific downstream tasks. VIB-GSL deduces a variational approximation for irregular graph data to form a tractable IB objective function, which facilitates training stability. Extensive experimental results demonstrate that the superior effectiveness and robustness of VIB-GSL.

This paper presents a new approach for assembling graph neural networks based on framelet transforms. The latter provides a multi-scale representation for graph-structured data. With the framelet system, we can decompose the graph feature into low-pass and high-pass frequencies as extracted features for network training, which then defines a framelet-based graph convolution. The framelet decomposition naturally induces a graph pooling strategy by aggregating the graph feature into low-pass and high-pass spectra, which considers both the feature values and geometry of the graph data and conserves the total information. The graph neural networks with the proposed framelet convolution and pooling achieve state-of-the-art performance in many types of node and graph prediction tasks. Moreover, we propose shrinkage as a new activation for the framelet convolution, which thresholds the high-frequency information at different scales. Compared to ReLU, shrinkage in framelet convolution improves the graph neural network model in terms of denoising and signal compression: noises in both node and structure can be significantly reduced by accurately cutting off the high-pass coefficients from framelet decomposition, and the signal can be compressed to less than half its original size with the prediction performance well preserved.

Automatically creating the description of an image using any natural languages sentence like English is a very challenging task. It requires expertise of both image processing as well as natural language processing. This paper discuss about different available models for image captioning task. We have also discussed about how the advancement in the task of object recognition and machine translation has greatly improved the performance of image captioning model in recent years. In addition to that we have discussed how this model can be implemented. In the end, we have also evaluated the performance of model using standard evaluation matrices.

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