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Efficient RGB-D semantic segmentation has received considerable attention in mobile robots, which plays a vital role in analyzing and recognizing environmental information. According to previous studies, depth information can provide corresponding geometric relationships for objects and scenes, but actual depth data usually exist as noise. To avoid unfavorable effects on segmentation accuracy and computation, it is necessary to design an efficient framework to leverage cross-modal correlations and complementary cues. In this paper, we propose an efficient lightweight encoder-decoder network that reduces the computational parameters and guarantees the robustness of the algorithm. Working with channel and spatial fusion attention modules, our network effectively captures multi-level RGB-D features. A globally guided local affinity context module is proposed to obtain sufficient high-level context information. The decoder utilizes a lightweight residual unit that combines short- and long-distance information with a few redundant computations. Experimental results on NYUv2, SUN RGB-D, and Cityscapes datasets show that our method achieves a better trade-off among segmentation accuracy, inference time, and parameters than the state-of-the-art methods. The source code will be at //github.com/MVME-HBUT/SGACNet

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Although Deep Reinforcement Learning (DRL) has achieved notable success in numerous robotic applications, designing a high-performing reward function remains a challenging task that often requires substantial manual input. Recently, Large Language Models (LLMs) have been extensively adopted to address tasks demanding in-depth common-sense knowledge, such as reasoning and planning. Recognizing that reward function design is also inherently linked to such knowledge, LLM offers a promising potential in this context. Motivated by this, we propose in this work a novel LLM framework with a self-refinement mechanism for automated reward function design. The framework commences with the LLM formulating an initial reward function based on natural language inputs. Then, the performance of the reward function is assessed, and the results are presented back to the LLM for guiding its self-refinement process. We examine the performance of our proposed framework through a variety of continuous robotic control tasks across three diverse robotic systems. The results indicate that our LLM-designed reward functions are able to rival or even surpass manually designed reward functions, highlighting the efficacy and applicability of our approach.

The new field of Explainable Planning (XAIP) has produced a variety of approaches to explain and describe the behavior of autonomous agents to human observers. Many summarize agent behavior in terms of the constraints, or ''rules,'' which the agent adheres to during its trajectories. In this work, we narrow the focus from summary to specific moments in individual trajectories, offering a ''pointwise-in-time'' view. Our novel framework, which we define on Linear Temporal Logic (LTL) rules, assigns an intuitive status to any rule in order to describe the trajectory progress at individual time steps; here, a rule is classified as active, satisfied, inactive, or violated. Given a trajectory, a user may query for status of specific LTL rules at individual trajectory time steps. In this paper, we present this novel framework, named Rule Status Assessment (RSA), and provide an example of its implementation. We find that pointwise-in-time status assessment is useful as a post-hoc diagnostic, enabling a user to systematically track the agent's behavior with respect to a set of rules.

Inflated-beam soft robots, such as tip-everting vine robots, can control curvature by contracting one beam side via pneumatic actuation. This work develops a general finite element modeling approach to characterize their bending. The model is validated across four pneumatic actuator types (series, compression, embedded, and fabric pneumatic artificial muscles), and can be extended to other designs. These actuators employ two bending mechanisms: geometry-based contraction and material-based contraction. The model accounts for intricate nonlinear effects of buckling and anisotropy. Experimental validation includes three working pressures (10, 20, and 30 kPa) for each actuator type. Geometry-based contraction yields significant deformation (92.1% accuracy) once the buckling pattern forms, reducing slightly to 80.7% accuracy at lower pressures due to stress singularities during buckling. Material-based contraction achieves smaller bending angles but remains at least 96.7% accurate. The open source models available at //www.vinerobots.org support designing inflated-beam robots like tip-everting vine robots, contributing to waste reduction by optimizing designs based on material properties and stress distribution for effective bending and stress management.

Large Language Models (LLMs) have recently been shown to be effective as automatic evaluators with simple prompting and in-context learning. In this work, we assemble 15 LLMs of four different size ranges and evaluate their output responses by preference ranking from the other LLMs as evaluators, such as System Star is better than System Square. We then evaluate the quality of ranking outputs introducing the Cognitive Bias Benchmark for LLMs as Evaluators (CoBBLEr), a benchmark to measure six different cognitive biases in LLM evaluation outputs, such as the Egocentric bias where a model prefers to rank its own outputs highly in evaluation. We find that LLMs are biased text quality evaluators, exhibiting strong indications on our bias benchmark (average of 40% of comparisons across all models) within each of their evaluations that question their robustness as evaluators. Furthermore, we examine the correlation between human and machine preferences and calculate the average Rank-Biased Overlap (RBO) score to be 49.6%, indicating that machine preferences are misaligned with humans. According to our findings, LLMs may still be unable to be utilized for automatic annotation aligned with human preferences. Our project page is at: //minnesotanlp.github.io/cobbler.

Recently, Locate-Then-Edit paradigm has emerged as one of the main approaches in changing factual knowledge stored in the Language models. However, there is a lack of research on whether present locating methods can pinpoint the exact parameters embedding the desired knowledge. Moreover, although many researchers have questioned the validity of locality hypothesis of factual knowledge, no method is provided to test the a hypothesis for more in-depth discussion and research. Therefore, we introduce KLoB, a benchmark examining three essential properties that a reliable knowledge locating method should satisfy. KLoB can serve as a benchmark for evaluating existing locating methods in language models, and can contributes a method to reassessing the validity of locality hypothesis of factual knowledge. Our is publicly available at \url{//github.com/juyiming/KLoB}.

Grasping is a fundamental skill for robots to interact with their environment. While grasp execution requires coordinated movement of the hand and arm to achieve a collision-free and secure grip, many grasp synthesis studies address arm and hand motion planning independently, leading to potentially unreachable grasps in practical settings. The challenge of determining integrated arm-hand configurations arises from its computational complexity and high-dimensional nature. We address this challenge by presenting a novel differentiable robot neural distance function. Our approach excels in capturing intricate geometry across various joint configurations while preserving differentiability. This innovative representation proves instrumental in efficiently addressing downstream tasks with stringent contact constraints. Leveraging this, we introduce an adaptive grasp synthesis framework that exploits the full potential of the unified arm-hand system for diverse grasping tasks. Our neural joint space distance function achieves an 84.7% error reduction compared to baseline methods. We validated our approaches on a unified robotic arm-hand system that consists of a 7-DoF robot arm and a 16-DoF multi-fingered robotic hand. Results demonstrate that our approach empowers this high-DoF system to generate and execute various arm-hand grasp configurations that adapt to the size of the target objects while ensuring whole-body movements to be collision-free.

Graph Convolution Networks (GCNs) manifest great potential in recommendation. This is attributed to their capability on learning good user and item embeddings by exploiting the collaborative signals from the high-order neighbors. Like other GCN models, the GCN based recommendation models also suffer from the notorious over-smoothing problem - when stacking more layers, node embeddings become more similar and eventually indistinguishable, resulted in performance degradation. The recently proposed LightGCN and LR-GCN alleviate this problem to some extent, however, we argue that they overlook an important factor for the over-smoothing problem in recommendation, that is, high-order neighboring users with no common interests of a user can be also involved in the user's embedding learning in the graph convolution operation. As a result, the multi-layer graph convolution will make users with dissimilar interests have similar embeddings. In this paper, we propose a novel Interest-aware Message-Passing GCN (IMP-GCN) recommendation model, which performs high-order graph convolution inside subgraphs. The subgraph consists of users with similar interests and their interacted items. To form the subgraphs, we design an unsupervised subgraph generation module, which can effectively identify users with common interests by exploiting both user feature and graph structure. To this end, our model can avoid propagating negative information from high-order neighbors into embedding learning. Experimental results on three large-scale benchmark datasets show that our model can gain performance improvement by stacking more layers and outperform the state-of-the-art GCN-based recommendation models significantly.

Graph Neural Networks (GNN) has demonstrated the superior performance in many challenging applications, including the few-shot learning tasks. Despite its powerful capacity to learn and generalize from few samples, GNN usually suffers from severe over-fitting and over-smoothing as the model becomes deep, which limit the model scalability. In this work, we propose a novel Attentive GNN to tackle these challenges, by incorporating a triple-attention mechanism, \ie node self-attention, neighborhood attention, and layer memory attention. We explain why the proposed attentive modules can improve GNN for few-shot learning with theoretical analysis and illustrations. Extensive experiments show that the proposed Attentive GNN outperforms the state-of-the-art GNN-based methods for few-shot learning over the mini-ImageNet and Tiered-ImageNet datasets, with both inductive and transductive settings.

Most deep learning-based models for speech enhancement have mainly focused on estimating the magnitude of spectrogram while reusing the phase from noisy speech for reconstruction. This is due to the difficulty of estimating the phase of clean speech. To improve speech enhancement performance, we tackle the phase estimation problem in three ways. First, we propose Deep Complex U-Net, an advanced U-Net structured model incorporating well-defined complex-valued building blocks to deal with complex-valued spectrograms. Second, we propose a polar coordinate-wise complex-valued masking method to reflect the distribution of complex ideal ratio masks. Third, we define a novel loss function, weighted source-to-distortion ratio (wSDR) loss, which is designed to directly correlate with a quantitative evaluation measure. Our model was evaluated on a mixture of the Voice Bank corpus and DEMAND database, which has been widely used by many deep learning models for speech enhancement. Ablation experiments were conducted on the mixed dataset showing that all three proposed approaches are empirically valid. Experimental results show that the proposed method achieves state-of-the-art performance in all metrics, outperforming previous approaches by a large margin.

We study the problem of named entity recognition (NER) from electronic medical records, which is one of the most fundamental and critical problems for medical text mining. Medical records which are written by clinicians from different specialties usually contain quite different terminologies and writing styles. The difference of specialties and the cost of human annotation makes it particularly difficult to train a universal medical NER system. In this paper, we propose a label-aware double transfer learning framework (La-DTL) for cross-specialty NER, so that a medical NER system designed for one specialty could be conveniently applied to another one with minimal annotation efforts. The transferability is guaranteed by two components: (i) we propose label-aware MMD for feature representation transfer, and (ii) we perform parameter transfer with a theoretical upper bound which is also label aware. We conduct extensive experiments on 12 cross-specialty NER tasks. The experimental results demonstrate that La-DTL provides consistent accuracy improvement over strong baselines. Besides, the promising experimental results on non-medical NER scenarios indicate that La-DTL is potential to be seamlessly adapted to a wide range of NER tasks.

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