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We present ANISE, a method that reconstructs a 3D~shape from partial observations (images or sparse point clouds) using a part-aware neural implicit shape representation. The shape is formulated as an assembly of neural implicit functions, each representing a different part instance. In contrast to previous approaches, the prediction of this representation proceeds in a coarse-to-fine manner. Our model first reconstructs a structural arrangement of the shape in the form of geometric transformations of its part instances. Conditioned on them, the model predicts part latent codes encoding their surface geometry. Reconstructions can be obtained in two ways: (i) by directly decoding the part latent codes to part implicit functions, then combining them into the final shape; or (ii) by using part latents to retrieve similar part instances in a part database and assembling them in a single shape. We demonstrate that, when performing reconstruction by decoding part representations into implicit functions, our method achieves state-of-the-art part-aware reconstruction results from both images and sparse point clouds.When reconstructing shapes by assembling parts retrieved from a dataset, our approach significantly outperforms traditional shape retrieval methods even when significantly restricting the database size. We present our results in well-known sparse point cloud reconstruction and single-view reconstruction benchmarks.

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Skeleton-based action segmentation requires recognizing composable actions in untrimmed videos. Current approaches decouple this problem by first extracting local visual features from skeleton sequences and then processing them by a temporal model to classify frame-wise actions. However, their performances remain limited as the visual features cannot sufficiently express composable actions. In this context, we propose Latent Action Composition (LAC), a novel self-supervised framework aiming at learning from synthesized composable motions for skeleton-based action segmentation. LAC is composed of a novel generation module towards synthesizing new sequences. Specifically, we design a linear latent space in the generator to represent primitive motion. New composed motions can be synthesized by simply performing arithmetic operations on latent representations of multiple input skeleton sequences. LAC leverages such synthesized sequences, which have large diversity and complexity, for learning visual representations of skeletons in both sequence and frame spaces via contrastive learning. The resulting visual encoder has a high expressive power and can be effectively transferred onto action segmentation tasks by end-to-end fine-tuning without the need for additional temporal models. We conduct a study focusing on transfer-learning and we show that representations learned from pre-trained LAC outperform the state-of-the-art by a large margin on TSU, Charades, PKU-MMD datasets.

A central challenge of video prediction lies where the system has to reason the objects' future motions from image frames while simultaneously maintaining the consistency of their appearances across frames. This work introduces an end-to-end trainable two-stream video prediction framework, Motion-Matrix-based Video Prediction (MMVP), to tackle this challenge. Unlike previous methods that usually handle motion prediction and appearance maintenance within the same set of modules, MMVP decouples motion and appearance information by constructing appearance-agnostic motion matrices. The motion matrices represent the temporal similarity of each and every pair of feature patches in the input frames, and are the sole input of the motion prediction module in MMVP. This design improves video prediction in both accuracy and efficiency, and reduces the model size. Results of extensive experiments demonstrate that MMVP outperforms state-of-the-art systems on public data sets by non-negligible large margins (about 1 db in PSNR, UCF Sports) in significantly smaller model sizes (84% the size or smaller).

Although deep neural network (DNN)-based speech enhancement (SE) methods outperform the previous non-DNN-based ones, they often degrade the perceptual quality of generated outputs. To tackle this problem, we introduce a DNN-based generative refiner, Diffiner, aiming to improve perceptual speech quality pre-processed by an SE method. We train a diffusion-based generative model by utilizing a dataset consisting of clean speech only. Then, our refiner effectively mixes clean parts newly generated via denoising diffusion restoration into the degraded and distorted parts caused by a preceding SE method, resulting in refined speech. Once our refiner is trained on a set of clean speech, it can be applied to various SE methods without additional training specialized for each SE module. Therefore, our refiner can be a versatile post-processing module w.r.t. SE methods and has high potential in terms of modularity. Experimental results show that our method improved perceptual speech quality regardless of the preceding SE methods used.

With the growth of 3D sensing technology, deep learning system for 3D point clouds has become increasingly important, especially in applications like autonomous vehicles where safety is a primary concern. However, there are also growing concerns about the reliability of these systems when they encounter noisy point clouds, whether occurring naturally or introduced with malicious intent. This paper highlights the challenges of point cloud classification posed by various forms of noise, from simple background noise to malicious backdoor attacks that can intentionally skew model predictions. While there's an urgent need for optimized point cloud denoising, current point outlier removal approaches, an essential step for denoising, rely heavily on handcrafted strategies and are not adapted for higher-level tasks, such as classification. To address this issue, we introduce an innovative point outlier cleansing method that harnesses the power of downstream classification models. By employing gradient-based attribution analysis, we define a novel concept: point risk. Drawing inspiration from tail risk minimization in finance, we recast the outlier removal process as an optimization problem, named PointCVaR. Extensive experiments show that our proposed technique not only robustly filters diverse point cloud outliers but also consistently and significantly enhances existing robust methods for point cloud classification.

Click-Through Rate (CTR) prediction holds a pivotal place in online advertising and recommender systems since CTR prediction performance directly influences the overall satisfaction of the users and the revenue generated by companies. Even so, CTR prediction is still an active area of research since it involves accurately modelling the preferences of users based on sparse and high-dimensional features where the higher-order interactions of multiple features can lead to different outcomes. Most CTR prediction models have relied on a single fusion and interaction learning strategy. The few CTR prediction models that have utilized multiple interaction modelling strategies have treated each interaction to be self-contained. In this paper, we propose a novel model named STEC that reaps the benefits of multiple interaction learning approaches in a single unified architecture. Additionally, our model introduces residual connections from different orders of interactions which boosts the performance by allowing lower level interactions to directly affect the predictions. Through extensive experiments on four real-world datasets, we demonstrate that STEC outperforms existing state-of-the-art approaches for CTR prediction thanks to its greater expressive capabilities.

Multi-Label Image Recognition (MLIR) is a challenging task that aims to predict multiple object labels in a single image while modeling the complex relationships between labels and image regions. Although convolutional neural networks and vision transformers have succeeded in processing images as regular grids of pixels or patches, these representations are sub-optimal for capturing irregular and discontinuous regions of interest. In this work, we present the first fully graph convolutional model, Group K-nearest neighbor based Graph convolutional Network (GKGNet), which models the connections between semantic label embeddings and image patches in a flexible and unified graph structure. To address the scale variance of different objects and to capture information from multiple perspectives, we propose the Group KGCN module for dynamic graph construction and message passing. Our experiments demonstrate that GKGNet achieves state-of-the-art performance with significantly lower computational costs on the challenging multi-label datasets, \ie MS-COCO and VOC2007 datasets. We will release the code and models to facilitate future research in this area.

Surface reconstruction from raw point clouds has been studied for decades in the computer graphics community, which is highly demanded by modeling and rendering applications nowadays. Classic solutions, such as Poisson surface reconstruction, require point normals as extra input to perform reasonable results. Modern transformer-based methods can work without normals, while the results are less fine-grained due to limited encoding performance in local fusion from discrete points. We introduce a novel normalized matrix attention transformer (Tensorformer) to perform high-quality reconstruction. The proposed matrix attention allows for simultaneous point-wise and channel-wise message passing, while the previous vector attention loses neighbor point information across different channels. It brings more degree of freedom in feature learning and thus facilitates better modeling of local geometries. Our method achieves state-of-the-art on two commonly used datasets, ShapeNetCore and ABC, and attains 4% improvements on IOU on ShapeNet. Code can be accessed //github.com/THHHomas/Tensorformer6.

Modern Visual-Based Tactile Sensors (VBTSs) use cost-effective cameras to track elastomer deformation, but struggle with ambient light interference. Solutions typically involve using internal LEDs and blocking external light, thus adding complexity. Creating a VBTS resistant to ambient light with just a camera and an elastomer remains a challenge. In this work, we introduce WStac, a self-illuminating VBTS comprising a mechanoluminescence (ML) whisker elastomer, camera, and 3D printed parts. The ML whisker elastomer, inspired by the touch sensitivity of vibrissae, offers both light isolation and high ML intensity under stress, thereby removing the necessity for additional LED modules. With the incorporation of machine learning, the sensor effectively utilizes the dynamic contact variations of 25 whiskers to successfully perform tasks like speed regression, directional identification, and texture classification. Videos are available at: //sites.google.com/view/wstac/.

We propose a simple three-stage approach to segment unseen objects in RGB images using their CAD models. Leveraging recent powerful foundation models, DINOv2 and Segment Anything, we create descriptors and generate proposals, including binary masks for a given input RGB image. By matching proposals with reference descriptors created from CAD models, we achieve precise object ID assignment along with modal masks. We experimentally demonstrate that our method achieves state-of-the-art results in CAD-based novel object segmentation, surpassing existing approaches on the seven core datasets of the BOP challenge by 19.8% AP using the same BOP evaluation protocol. Our source code is available at //github.com/nv-nguyen/cnos.

We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.

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