We propose MeshLRM, a novel LRM-based approach that can reconstruct a high-quality mesh from merely four input images in less than one second. Different from previous large reconstruction models (LRMs) that focus on NeRF-based reconstruction, MeshLRM incorporates differentiable mesh extraction and rendering within the LRM framework. This allows for end-to-end mesh reconstruction by fine-tuning a pre-trained NeRF LRM with mesh rendering. Moreover, we improve the LRM architecture by simplifying several complex designs in previous LRMs. MeshLRM's NeRF initialization is sequentially trained with low- and high-resolution images; this new LRM training strategy enables significantly faster convergence and thereby leads to better quality with less compute. Our approach achieves state-of-the-art mesh reconstruction from sparse-view inputs and also allows for many downstream applications, including text-to-3D and single-image-to-3D generation. Project page: //sarahweiii.github.io/meshlrm/
Human Mesh Recovery (HMR) from a single RGB image is a highly ambiguous problem, as similar 2D projections can correspond to multiple 3D interpretations. Nevertheless, most HMR methods overlook this ambiguity and make a single prediction without accounting for the associated uncertainty. A few approaches generate a distribution of human meshes, enabling the sampling of multiple predictions; however, none of them is competitive with the latest single-output model when making a single prediction. This work proposes a new approach based on masked generative modeling. By tokenizing the human pose and shape, we formulate the HMR task as generating a sequence of discrete tokens conditioned on an input image. We introduce MEGA, a MaskEd Generative Autoencoder trained to recover human meshes from images and partial human mesh token sequences. Given an image, our flexible generation scheme allows us to predict a single human mesh in deterministic mode or to generate multiple human meshes in stochastic mode. MEGA enables us to propose multiple outputs and to evaluate the uncertainty of the predictions. Experiments on in-the-wild benchmarks show that MEGA achieves state-of-the-art performance in deterministic and stochastic modes, outperforming single-output and multi-output approaches.
Decoupling the illumination in 3D scenes is crucial for novel view synthesis and relighting. In this paper, we propose a novel method for representing a scene illuminated by a point light using a set of relightable 3D Gaussian points. Inspired by the Blinn-Phong model, our approach decomposes the scene into ambient, diffuse, and specular components, enabling the synthesis of realistic lighting effects. To facilitate the decomposition of geometric information independent of lighting conditions, we introduce a novel bilevel optimization-based meta-learning framework. The fundamental idea is to view the rendering tasks under various lighting positions as a multi-task learning problem, which our meta-learning approach effectively addresses by generalizing the learned Gaussian geometries not only across different viewpoints but also across diverse light positions. Experimental results demonstrate the effectiveness of our approach in terms of training efficiency and rendering quality compared to existing methods for free-viewpoint relighting.
In this paper, we propose a novel data augmentation technique called GenMix, which combines generative and mixture approaches to leverage the strengths of both methods. While generative models excel at creating new data patterns, they face challenges such as mode collapse in GANs and difficulties in training diffusion models, especially with limited medical imaging data. On the other hand, mixture models enhance class boundary regions but tend to favor the major class in scenarios with class imbalance. To address these limitations, GenMix integrates both approaches to complement each other. GenMix operates in two stages: (1) training a generative model to produce synthetic images, and (2) performing mixup between synthetic and real data. This process improves the quality and diversity of synthetic data while simultaneously benefiting from the new pattern learning of generative models and the boundary enhancement of mixture models. We validate the effectiveness of our method on the task of classifying focal liver lesions (FLLs) in CT images. Our results demonstrate that GenMix enhances the performance of various generative models, including DCGAN, StyleGAN, Textual Inversion, and Diffusion Models. Notably, the proposed method with Textual Inversion outperforms other methods without fine-tuning diffusion model on the FLL dataset.
Advances in NERFs have allowed for 3D scene reconstructions and novel view synthesis. Yet, efficiently editing these representations while retaining photorealism is an emerging challenge. Recent methods face three primary limitations: they're slow for interactive use, lack precision at object boundaries, and struggle to ensure multi-view consistency. We introduce IReNe to address these limitations, enabling swift, near real-time color editing in NeRF. Leveraging a pre-trained NeRF model and a single training image with user-applied color edits, IReNe swiftly adjusts network parameters in seconds. This adjustment allows the model to generate new scene views, accurately representing the color changes from the training image while also controlling object boundaries and view-specific effects. Object boundary control is achieved by integrating a trainable segmentation module into the model. The process gains efficiency by retraining only the weights of the last network layer. We observed that neurons in this layer can be classified into those responsible for view-dependent appearance and those contributing to diffuse appearance. We introduce an automated classification approach to identify these neuron types and exclusively fine-tune the weights of the diffuse neurons. This further accelerates training and ensures consistent color edits across different views. A thorough validation on a new dataset, with edited object colors, shows significant quantitative and qualitative advancements over competitors, accelerating speeds by 5x to 500x.
In this paper, we introduce Era3D, a novel multiview diffusion method that generates high-resolution multiview images from a single-view image. Despite significant advancements in multiview generation, existing methods still suffer from camera prior mismatch, inefficacy, and low resolution, resulting in poor-quality multiview images. Specifically, these methods assume that the input images should comply with a predefined camera type, e.g. a perspective camera with a fixed focal length, leading to distorted shapes when the assumption fails. Moreover, the full-image or dense multiview attention they employ leads to an exponential explosion of computational complexity as image resolution increases, resulting in prohibitively expensive training costs. To bridge the gap between assumption and reality, Era3D first proposes a diffusion-based camera prediction module to estimate the focal length and elevation of the input image, which allows our method to generate images without shape distortions. Furthermore, a simple but efficient attention layer, named row-wise attention, is used to enforce epipolar priors in the multiview diffusion, facilitating efficient cross-view information fusion. Consequently, compared with state-of-the-art methods, Era3D generates high-quality multiview images with up to a 512*512 resolution while reducing computation complexity by 12x times. Comprehensive experiments demonstrate that Era3D can reconstruct high-quality and detailed 3D meshes from diverse single-view input images, significantly outperforming baseline multiview diffusion methods. Project page: //penghtyx.github.io/Era3D/.
This article presents a novel approach to multimodal recommendation systems, focusing on integrating and purifying multimodal data. Our methodology starts by developing a filter to remove noise from various types of data, making the recommendations more reliable. We studied the impact of top-K sparsification on different datasets, finding optimal values that strike a balance between underfitting and overfitting concerns. The study emphasizes the significant role of textual information compared to visual data in providing a deep understanding of items. We conducted sensitivity analyses to understand how different modalities and the use of purifier circle loss affect the efficiency of the model. The findings indicate that systems that incorporate multiple modalities perform better than those relying on just one modality. Our approach highlights the importance of modality purifiers in filtering out irrelevant data, ensuring that user preferences remain relevant. Models without modality purifiers showed reduced performance, emphasizing the need for effective integration of pre-extracted features. The proposed model, which includes an novel self supervised auxiliary task, shows promise in accurately capturing user preferences. The main goal of the fusion technique is to enhance the modeling of user preferences by combining knowledge with item information, utilizing sophisticated language models. Extensive experiments show that our model produces better results than the existing state-of-the-art multimodal recommendation systems.
Recently, Vision Transformers (ViTs) have shown competitive performance on image recognition while requiring less vision-specific inductive biases. In this paper, we investigate if such performance can be extended to image generation. To this end, we integrate the ViT architecture into generative adversarial networks (GANs). For ViT discriminators, we observe that existing regularization methods for GANs interact poorly with self-attention, causing serious instability during training. To resolve this issue, we introduce several novel regularization techniques for training GANs with ViTs. For ViT generators, we examine architectural choices for latent and pixel mapping layers to facilitate convergence. Empirically, our approach, named ViTGAN, achieves comparable performance to the leading CNN-based GAN models on three datasets: CIFAR-10, CelebA, and LSUN bedroom.
Event data captured by Dynamic Vision Sensors (DVS) offers a unique approach to visual processing that differs from traditional video capture, showcasing its efficiency in dynamic and real-time scenarios. Despite advantages such as high temporal resolution and low energy consumption, the application of event data faces challenges due to limited dataset size and diversity. To address this, we developed EventZoom -- a data augmentation strategy specifically designed for event data. EventZoom employs a progressive temporal strategy that intelligently blends time and space to enhance the diversity and complexity of the data while maintaining its authenticity. This method aims to improve the quality of data for model training and enhance the adaptability and robustness of algorithms in handling complex dynamic scenes. We have experimentally validated EventZoom across various supervised learning frameworks, including supervised, semi-supervised, and unsupervised learning. Our results demonstrate that EventZoom consistently outperforms other data augmentation methods, confirming its effectiveness and applicability as a powerful event-based data augmentation tool in diverse learning settings.
Answering complex questions about images is an ambitious goal for machine intelligence, which requires a joint understanding of images, text, and commonsense knowledge, as well as a strong reasoning ability. Recently, multimodal Transformers have made great progress in the task of Visual Commonsense Reasoning (VCR), by jointly understanding visual objects and text tokens through layers of cross-modality attention. However, these approaches do not utilize the rich structure of the scene and the interactions between objects which are essential in answering complex commonsense questions. We propose a Scene Graph Enhanced Image-Text Learning (SGEITL) framework to incorporate visual scene graphs in commonsense reasoning. To exploit the scene graph structure, at the model structure level, we propose a multihop graph transformer for regularizing attention interaction among hops. As for pre-training, a scene-graph-aware pre-training method is proposed to leverage structure knowledge extracted in the visual scene graph. Moreover, we introduce a method to train and generate domain-relevant visual scene graphs using textual annotations in a weakly-supervised manner. Extensive experiments on VCR and other tasks show a significant performance boost compared with the state-of-the-art methods and prove the efficacy of each proposed component.
We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.