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Go-Explore is a powerful family of algorithms designed to solve hard-exploration problems, built on the principle of archiving discovered states, and iteratively returning to and exploring from the most promising states. This approach has led to superhuman performance across a wide variety of challenging problems including Atari games and robotic control, but requires manually designing heuristics to guide exploration, which is time-consuming and infeasible in general. To resolve this, we propose Intelligent Go-Explore (IGE) which greatly extends the scope of the original Go-Explore by replacing these heuristics with the intelligence and internalized human notions of interestingness captured by giant foundation models (FMs). This provides IGE with a human-like ability to instinctively identify how interesting or promising any new state is (e.g. discovering new objects, locations, or behaviors), even in complex environments where heuristics are hard to define. Moreover, IGE offers the exciting and previously impossible opportunity to recognize and capitalize on serendipitous discoveries that cannot be predicted ahead of time. We evaluate IGE on a range of language-based tasks that require search and exploration. In Game of 24, a multistep mathematical reasoning problem, IGE reaches 100% success rate 70.8% faster than the best classic graph search baseline. Next, in BabyAI-Text, a challenging partially observable gridworld, IGE exceeds the previous SOTA with orders of magnitude fewer online samples. Finally, in TextWorld, we show the unique ability of IGE to succeed in settings requiring long-horizon exploration where prior SOTA FM agents like Reflexion completely fail. Overall, IGE combines the tremendous strengths of FMs and the powerful Go-Explore algorithm, opening up a new frontier of research into creating more generally capable agents with impressive exploration capabilities.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · 連結 · 泛函 · 混合 · 可辨認的 ·
2024 年 7 月 11 日

The Gene-pool Optimal Mixing Evolutionary Algorithm (GOMEA) is a state of the art evolutionary algorithm that leverages linkage learning to efficiently exploit problem structure. By identifying and preserving important building blocks during variation, GOMEA has shown promising performance on various optimization problems. In this paper, we provide the first runtime analysis of GOMEA on the concatenated trap function, a challenging benchmark problem that consists of multiple deceptive subfunctions. We derived an upper bound on the expected runtime of GOMEA with a truthful linkage model, showing that it can solve the problem in $O(m^{3}2^k)$ with high probability, where $m$ is the number of subfunctions and $k$ is the subfunction length. This is a significant speedup compared to the (1+1) EA, which requires $O(ln{(m)}(mk)^{k})$ expected evaluations.

Since the work of Polyanskiy, Poor and Verd\'u on the finite blocklength performance of capacity-achieving codes for discrete memoryless channels, many papers have attempted to find further results for more practically relevant channels. However, it seems that the complexity of computing capacity-achieving codes has not been investigated until now. We study this question for the simplest non-trivial Gaussian channels, i.e., the additive colored Gaussian noise channel. To assess the computational complexity, we consider the classes $\mathrm{FP}_1$ and $\#\mathrm{P}_1$. $\mathrm{FP}_1$ includes functions computable by a deterministic Turing machine in polynomial time, whereas $\#\mathrm{P}_1$ encompasses functions that count the number of solutions verifiable in polynomial time. It is widely assumed that $\mathrm{FP}_1\neq\#\mathrm{P}_1$. It is of interest to determine the conditions under which, for a given $M \in \mathbb{N}$, where $M$ describes the precision of the deviation of $C(P,N)$, for a certain blocklength $n_M$ and a decoding error $\epsilon > 0$ with $\epsilon\in\mathbb{Q}$, the following holds: $R_{n_M}(\epsilon)>C(P,N)-\frac{1}{2^M}$. It is shown that there is a polynomial-time computable $N_*$ such that for sufficiently large $P_*\in\mathbb{Q}$, the sequences $\{R_{n_M}(\epsilon)\}_{{n_M}\in\mathbb{N}}$, where each $R_{n_M}(\epsilon)$ satisfies the previous condition, cannot be computed in polynomial time if $\mathrm{FP}_1\neq\#\mathrm{P}_1$. Hence, the complexity of computing the sequence $\{R_{n_M}(\epsilon)\}_{n_M\in\mathbb{N}}$ grows faster than any polynomial as $M$ increases. Consequently, it is shown that either the sequence of achievable rates $\{R_{n_M}(\epsilon)\}_{n_M\in\mathbb{N}}$ as a function of the blocklength, or the sequence of blocklengths $\{n_M\}_{M\in\mathbb{N}}$ corresponding to the achievable rates, is not a polynomial-time computable sequence.

In light of prominent discourse around the negative implications of generative AI, an emerging area of research is investigating the current and estimated impacts of AI-generated propaganda on African citizens participating in elections. Throughout Africa, there have already been suspected cases of AI-generated propaganda influencing electoral outcomes or precipitating coups in countries like Nigeria, Burkina Faso, and Gabon, underscoring the need for comprehensive research in this domain. This paper aims to highlight the risks associated with the spread of generative AI-driven disinformation within Africa while concurrently examining the roles of government, civil society, academia, and the general public in the responsible development, practical use, and robust governance of AI. To understand how African governments might effectively counteract the impact of AI-generated propaganda, this paper presents case studies illustrating the current usage of generative AI for election-related propaganda in Africa. Subsequently, this paper discusses efforts by fact-checking organisations to mitigate the negative impacts of disinformation, explores the potential for new initiatives to actively engage citizens in literacy efforts to combat disinformation spread, and advocates for increased governmental regulatory measures. Overall, this research seeks to increase comprehension of the potential ramifications of AI-generated propaganda on democratic processes within Africa and propose actionable strategies for stakeholders to address these multifaceted challenges.

Shared dynamics models are important for capturing the complexity and variability inherent in Human-Robot Interaction (HRI). Therefore, learning such shared dynamics models can enhance coordination and adaptability to enable successful reactive interactions with a human partner. In this work, we propose a novel approach for learning a shared latent space representation for HRIs from demonstrations in a Mixture of Experts fashion for reactively generating robot actions from human observations. We train a Variational Autoencoder (VAE) to learn robot motions regularized using an informative latent space prior that captures the multimodality of the human observations via a Mixture Density Network (MDN). We show how our formulation derives from a Gaussian Mixture Regression formulation that is typically used approaches for learning HRI from demonstrations such as using an HMM/GMM for learning a joint distribution over the actions of the human and the robot. We further incorporate an additional regularization to prevent "mode collapse", a common phenomenon when using latent space mixture models with VAEs. We find that our approach of using an informative MDN prior from human observations for a VAE generates more accurate robot motions compared to previous HMM-based or recurrent approaches of learning shared latent representations, which we validate on various HRI datasets involving interactions such as handshakes, fistbumps, waving, and handovers. Further experiments in a real-world human-to-robot handover scenario show the efficacy of our approach for generating successful interactions with four different human interaction partners.

Understanding the geometric properties of gradient descent dynamics is a key ingredient in deciphering the recent success of very large machine learning models. A striking observation is that trained over-parameterized models retain some properties of the optimization initialization. This "implicit bias" is believed to be responsible for some favorable properties of the trained models and could explain their good generalization properties. The purpose of this article is threefold. First, we rigorously expose the definition and basic properties of "conservation laws", that define quantities conserved during gradient flows of a given model (e.g. of a ReLU network with a given architecture) with any training data and any loss. Then we explain how to find the maximal number of independent conservation laws by performing finite-dimensional algebraic manipulations on the Lie algebra generated by the Jacobian of the model. Finally, we provide algorithms to: a) compute a family of polynomial laws; b) compute the maximal number of (not necessarily polynomial) independent conservation laws. We provide showcase examples that we fully work out theoretically. Besides, applying the two algorithms confirms for a number of ReLU network architectures that all known laws are recovered by the algorithm, and that there are no other independent laws. Such computational tools pave the way to understanding desirable properties of optimization initialization in large machine learning models.

Emotion mining has become a crucial tool for understanding human emotions during disasters, leveraging the extensive data generated on social media platforms. This paper aims to summarize existing research on emotion mining within disaster contexts, highlighting both significant discoveries and persistent issues. On the one hand, emotion mining techniques have achieved acceptable accuracy enabling applications such as rapid damage assessment and mental health surveillance. On the other hand, with many studies adopting data-driven approaches, several methodological issues remain. These include arbitrary emotion classification, ignoring biases inherent in data collection from social media, such as the overrepresentation of individuals from higher socioeconomic status on Twitter, and the lack of application of theoretical frameworks like cross-cultural comparisons. These problems can be summarized as a notable lack of theory-driven research and ignoring insights from social and behavioral sciences. This paper underscores the need for interdisciplinary collaboration between computer scientists and social scientists to develop more robust and theoretically grounded approaches in emotion mining. By addressing these gaps, we aim to enhance the effectiveness and reliability of emotion mining methodologies, ultimately contributing to improved disaster preparedness, response, and recovery. Keywords: emotion mining, sentiment analysis, natural disasters, psychology, technological disasters

We describe a family of architectures to support transductive inference by allowing memory to grow to a finite but a-priori unknown bound while making efficient use of finite resources for inference. Current architectures use such resources to represent data either eidetically over a finite span ("context" in Transformers), or fading over an infinite span (in State Space Models, or SSMs). Recent hybrid architectures have combined eidetic and fading memory, but with limitations that do not allow the designer or the learning process to seamlessly modulate the two, nor to extend the eidetic memory span. We leverage ideas from Stochastic Realization Theory to develop a class of models called B'MOJO to seamlessly combine eidetic and fading memory within an elementary composable module. The overall architecture can be used to implement models that can access short-term eidetic memory "in-context," permanent structural memory "in-weights," fading memory "in-state," and long-term eidetic memory "in-storage" by natively incorporating retrieval from an asynchronously updated memory. We show that Transformers, existing SSMs such as Mamba, and hybrid architectures such as Jamba are special cases of B'MOJO and describe a basic implementation, to be open sourced, that can be stacked and scaled efficiently in hardware. We test B'MOJO on transductive inference tasks, such as associative recall, where it outperforms existing SSMs and Hybrid models; as a baseline, we test ordinary language modeling where B'MOJO achieves perplexity comparable to similarly-sized Transformers and SSMs up to 1.4B parameters, while being up to 10% faster to train. Finally, we show that B'MOJO's ability to modulate eidetic and fading memory results in better inference on longer sequences tested up to 32K tokens, four-fold the length of the longest sequences seen during training.

Knowledge graph reasoning (KGR), aiming to deduce new facts from existing facts based on mined logic rules underlying knowledge graphs (KGs), has become a fast-growing research direction. It has been proven to significantly benefit the usage of KGs in many AI applications, such as question answering and recommendation systems, etc. According to the graph types, the existing KGR models can be roughly divided into three categories, \textit{i.e.,} static models, temporal models, and multi-modal models. The early works in this domain mainly focus on static KGR and tend to directly apply general knowledge graph embedding models to the reasoning task. However, these models are not suitable for more complex but practical tasks, such as inductive static KGR, temporal KGR, and multi-modal KGR. To this end, multiple works have been developed recently, but no survey papers and open-source repositories comprehensively summarize and discuss models in this important direction. To fill the gap, we conduct a survey for knowledge graph reasoning tracing from static to temporal and then to multi-modal KGs. Concretely, the preliminaries, summaries of KGR models, and typical datasets are introduced and discussed consequently. Moreover, we discuss the challenges and potential opportunities. The corresponding open-source repository is shared on GitHub: //github.com/LIANGKE23/Awesome-Knowledge-Graph-Reasoning.

Knowledge graph embedding (KGE) is a increasingly popular technique that aims to represent entities and relations of knowledge graphs into low-dimensional semantic spaces for a wide spectrum of applications such as link prediction, knowledge reasoning and knowledge completion. In this paper, we provide a systematic review of existing KGE techniques based on representation spaces. Particularly, we build a fine-grained classification to categorise the models based on three mathematical perspectives of the representation spaces: (1) Algebraic perspective, (2) Geometric perspective, and (3) Analytical perspective. We introduce the rigorous definitions of fundamental mathematical spaces before diving into KGE models and their mathematical properties. We further discuss different KGE methods over the three categories, as well as summarise how spatial advantages work over different embedding needs. By collating the experimental results from downstream tasks, we also explore the advantages of mathematical space in different scenarios and the reasons behind them. We further state some promising research directions from a representation space perspective, with which we hope to inspire researchers to design their KGE models as well as their related applications with more consideration of their mathematical space properties.

Causal Machine Learning (CausalML) is an umbrella term for machine learning methods that formalize the data-generation process as a structural causal model (SCM). This allows one to reason about the effects of changes to this process (i.e., interventions) and what would have happened in hindsight (i.e., counterfactuals). We categorize work in \causalml into five groups according to the problems they tackle: (1) causal supervised learning, (2) causal generative modeling, (3) causal explanations, (4) causal fairness, (5) causal reinforcement learning. For each category, we systematically compare its methods and point out open problems. Further, we review modality-specific applications in computer vision, natural language processing, and graph representation learning. Finally, we provide an overview of causal benchmarks and a critical discussion of the state of this nascent field, including recommendations for future work.

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