In this paper, we present our solution to the MuSe-Personalisation sub-challenge in the MuSe 2023 Multimodal Sentiment Analysis Challenge. The task of MuSe-Personalisation aims to predict the continuous arousal and valence values of a participant based on their audio-visual, language, and physiological signal modalities data. Considering different people have personal characteristics, the main challenge of this task is how to build robustness feature presentation for sentiment prediction. To address this issue, we propose exploiting diverse features. Specifically, we proposed a series of feature extraction methods to build a robust representation and model ensemble. We empirically evaluate the performance of the utilized method on the officially provided dataset. \textbf{As a result, we achieved 3rd place in the MuSe-Personalisation sub-challenge.} Specifically, we achieve the results of 0.8492 and 0.8439 for MuSe-Personalisation in terms of arousal and valence CCC.
This paper introduces a novel method called Distance-Based Independence Screening for Canonical Analysis (DISCA) that performs simultaneous dimension reduction for a pair of random variables by optimizing the distance covariance (dCov). dCov is a statistic first proposed by Sz\'ekely et al. [2009] for independence testing. Compared with sufficient dimension reduction (SDR) and canonical correlation analysis (CCA)-based approaches, DISCA is a model-free approach that does not impose dimensional or distributional restrictions on variables and is more sensitive to nonlinear relationships. Theoretically, we establish a non-asymptotic error bound to provide a guarantee of our method's performance. Numerically, DISCA performs comparable to or better than other state-of-the-art algorithms and is computationally faster. All codes of our DISCA method can be found on GitHub https : //github.com/Yijin911/DISCA.git, including an R package named DISCA.
British Antarctic Survey (BAS) researchers launch annual expeditions to the Antarctic in order to estimate Antarctic Krill biomass and assess the change from previous years. These comparisons provide insight into the effects of the current environment on this key component of the marine food chain. In this work we have developed tools for automating the data collection and analysis process, using web-based image annotation tools and deep learning image classification and regression models. We achieve highly accurate krill instance segmentation results with an average 77.28% AP score, as well as separate maturity stage and length estimation of krill specimens with 62.99% accuracy and a 1.98mm length error respectively.
This paper studies two fundamental problems in regularized Graphon Mean-Field Games (GMFGs). First, we establish the existence of a Nash Equilibrium (NE) of any $\lambda$-regularized GMFG (for $\lambda\geq 0$). This result relies on weaker conditions than those in previous works for analyzing both unregularized GMFGs ($\lambda=0$) and $\lambda$-regularized MFGs, which are special cases of GMFGs. Second, we propose provably efficient algorithms to learn the NE in weakly monotone GMFGs, motivated by Lasry and Lions [2007]. Previous literature either only analyzed continuous-time algorithms or required extra conditions to analyze discrete-time algorithms. In contrast, we design a discrete-time algorithm and derive its convergence rate solely under weakly monotone conditions. Furthermore, we develop and analyze the action-value function estimation procedure during the online learning process, which is absent from algorithms for monotone GMFGs. This serves as a sub-module in our optimization algorithm. The efficiency of the designed algorithm is corroborated by empirical evaluations.
Score-based Generative Models (SGMs) have demonstrated exceptional synthesis outcomes across various tasks. However, the current design landscape of the forward diffusion process remains largely untapped and often relies on physical heuristics or simplifying assumptions. Utilizing insights from the development of scalable Bayesian posterior samplers, we present a complete recipe for formulating forward processes in SGMs, ensuring convergence to the desired target distribution. Our approach reveals that several existing SGMs can be seen as specific manifestations of our framework. Building upon this method, we introduce Phase Space Langevin Diffusion (PSLD), which relies on score-based modeling within an augmented space enriched by auxiliary variables akin to physical phase space. Empirical results exhibit the superior sample quality and improved speed-quality trade-off of PSLD compared to various competing approaches on established image synthesis benchmarks. Remarkably, PSLD achieves sample quality akin to state-of-the-art SGMs (FID: 2.10 for unconditional CIFAR-10 generation). Lastly, we demonstrate the applicability of PSLD in conditional synthesis using pre-trained score networks, offering an appealing alternative as an SGM backbone for future advancements. Code and model checkpoints can be accessed at \url{//github.com/mandt-lab/PSLD}.
The Implicit Factorization Problem was first introduced by May and Ritzenhofen at PKC'09. This problem aims to factorize two RSA moduli $N_1=p_1q_1$ and $N_2=p_2q_2$ when their prime factors share a certain number of least significant bits (LSBs). They proposed a lattice-based algorithm to tackle this problem and extended it to cover $k>2$ RSA moduli. Since then, several variations of the Implicit Factorization Problem have been studied, including the cases where $p_1$ and $p_2$ share some most significant bits (MSBs), middle bits, or both MSBs and LSBs at the same position. In this paper, we explore a more general case of the Implicit Factorization Problem, where the shared bits are located at different and unknown positions for different primes. We propose a lattice-based algorithm and analyze its efficiency under certain conditions. We also present experimental results to support our analysis.
In this paper, we propose a solution that won the 10th prize in the KDD Cup 2023 Challenge Task 2 (Next Product Recommendation for Underrepresented Languages/Locales). Our approach involves two steps: (i) Identify candidate item sets based on co-visitation, and (ii) Re-ranking the items using LightGBM with locale-independent features, including session-based features and product similarity. The experiment demonstrated that the locale-independent model performed consistently well across different test locales, and performed even better when incorporating data from other locales into the training.
The real-world data tends to be heavily imbalanced and severely skew the data-driven deep neural networks, which makes Long-Tailed Recognition (LTR) a massive challenging task. Existing LTR methods seldom train Vision Transformers (ViTs) with Long-Tailed (LT) data, while the off-the-shelf pretrain weight of ViTs always leads to unfair comparisons. In this paper, we systematically investigate the ViTs' performance in LTR and propose LiVT to train ViTs from scratch only with LT data. With the observation that ViTs suffer more severe LTR problems, we conduct Masked Generative Pretraining (MGP) to learn generalized features. With ample and solid evidence, we show that MGP is more robust than supervised manners. In addition, Binary Cross Entropy (BCE) loss, which shows conspicuous performance with ViTs, encounters predicaments in LTR. We further propose the balanced BCE to ameliorate it with strong theoretical groundings. Specially, we derive the unbiased extension of Sigmoid and compensate extra logit margins to deploy it. Our Bal-BCE contributes to the quick convergence of ViTs in just a few epochs. Extensive experiments demonstrate that with MGP and Bal-BCE, LiVT successfully trains ViTs well without any additional data and outperforms comparable state-of-the-art methods significantly, e.g., our ViT-B achieves 81.0% Top-1 accuracy in iNaturalist 2018 without bells and whistles. Code is available at //github.com/XuZhengzhuo/LiVT.
This work aims to provide an engagement decision support tool for Beyond Visual Range (BVR) air combat in the context of Defensive Counter Air (DCA) missions. In BVR air combat, engagement decision refers to the choice of the moment the pilot engages a target by assuming an offensive stance and executing corresponding maneuvers. To model this decision, we use the Brazilian Air Force's Aerospace Simulation Environment (\textit{Ambiente de Simula\c{c}\~ao Aeroespacial - ASA} in Portuguese), which generated 3,729 constructive simulations lasting 12 minutes each and a total of 10,316 engagements. We analyzed all samples by an operational metric called the DCA index, which represents, based on the experience of subject matter experts, the degree of success in this type of mission. This metric considers the distances of the aircraft of the same team and the opposite team, the point of Combat Air Patrol, and the number of missiles used. By defining the engagement status right before it starts and the average of the DCA index throughout the engagement, we create a supervised learning model to determine the quality of a new engagement. An algorithm based on decision trees, working with the XGBoost library, provides a regression model to predict the DCA index with a coefficient of determination close to 0.8 and a Root Mean Square Error of 0.05 that can furnish parameters to the BVR pilot to decide whether or not to engage. Thus, using data obtained through simulations, this work contributes by building a decision support system based on machine learning for BVR air combat.
Data in Knowledge Graphs often represents part of the current state of the real world. Thus, to stay up-to-date the graph data needs to be updated frequently. To utilize information from Knowledge Graphs, many state-of-the-art machine learning approaches use embedding techniques. These techniques typically compute an embedding, i.e., vector representations of the nodes as input for the main machine learning algorithm. If a graph update occurs later on -- specifically when nodes are added or removed -- the training has to be done all over again. This is undesirable, because of the time it takes and also because downstream models which were trained with these embeddings have to be retrained if they change significantly. In this paper, we investigate embedding updates that do not require full retraining and evaluate them in combination with various embedding models on real dynamic Knowledge Graphs covering multiple use cases. We study approaches that place newly appearing nodes optimally according to local information, but notice that this does not work well. However, we find that if we continue the training of the old embedding, interleaved with epochs during which we only optimize for the added and removed parts, we obtain good results in terms of typical metrics used in link prediction. This performance is obtained much faster than with a complete retraining and hence makes it possible to maintain embeddings for dynamic Knowledge Graphs.
In this paper, we introduce the Reinforced Mnemonic Reader for machine reading comprehension tasks, which enhances previous attentive readers in two aspects. First, a reattention mechanism is proposed to refine current attentions by directly accessing to past attentions that are temporally memorized in a multi-round alignment architecture, so as to avoid the problems of attention redundancy and attention deficiency. Second, a new optimization approach, called dynamic-critical reinforcement learning, is introduced to extend the standard supervised method. It always encourages to predict a more acceptable answer so as to address the convergence suppression problem occurred in traditional reinforcement learning algorithms. Extensive experiments on the Stanford Question Answering Dataset (SQuAD) show that our model achieves state-of-the-art results. Meanwhile, our model outperforms previous systems by over 6% in terms of both Exact Match and F1 metrics on two adversarial SQuAD datasets.