In recent years, the research community has shown a lot of interest to panoramic images that offer a 360-degree directional perspective. Multiple data modalities can be fed, and complimentary characteristics can be utilized for more robust and rich scene interpretation based on semantic segmentation, to fully realize the potential. Existing research, however, mostly concentrated on pinhole RGB-X semantic segmentation. In this study, we propose a transformer-based cross-modal fusion architecture to bridge the gap between multi-modal fusion and omnidirectional scene perception. We employ distortion-aware modules to address extreme object deformations and panorama distortions that result from equirectangular representation. Additionally, we conduct cross-modal interactions for feature rectification and information exchange before merging the features in order to communicate long-range contexts for bi-modal and tri-modal feature streams. In thorough tests using combinations of four different modality types in three indoor panoramic-view datasets, our technique achieved state-of-the-art mIoU performance: 60.60% on Stanford2D3DS (RGB-HHA), 71.97% Structured3D (RGB-D-N), and 35.92% Matterport3D (RGB-D). We plan to release all codes and trained models soon.
An electorate with fully-ranked innate preferences casts approval votes over a finite set of alternatives. As a result, only partial information about the true preferences is revealed to the voting authorities. In an effort to understand the nature of the true preferences given only partial information, one might ask whether the unknown innate preferences could possibly be single-crossing. The existence of a polynomial time algorithm to determine this has been asked as an outstanding problem in the works of Elkind and Lackner. We hereby give a polynomial time algorithm determining a single-crossing collection of fully-ranked preferences that could have induced the elicited approval ballots, or reporting the nonexistence thereof. Moreover, we consider the problem of identifying negative instances with a set of forbidden sub-ballots, showing that any such characterization requires infinitely many forbidden configurations.
3D holographic communication has the potential to revolutionize the way people interact with each other in virtual spaces, offering immersive and realistic experiences. However, demands for high data rates, extremely low latency, and high computations to enable this technology pose a significant challenge. To address this challenge, we propose a novel job scheduling algorithm that leverages Mobile Edge Computing (MEC) servers in order to minimize the total latency in 3D holographic communication. One of the motivations for this work is to prevent the uncanny valley effect, which can occur when the latency hinders the seamless and real-time rendering of holographic content, leading to a less convincing and less engaging user experience. Our proposed algorithm dynamically allocates computation tasks to MEC servers, considering the network conditions, computational capabilities of the servers, and the requirements of the 3D holographic communication application. We conduct extensive experiments to evaluate the performance of our algorithm in terms of latency reduction, and the results demonstrate that our approach significantly outperforms other baseline methods. Furthermore, we present a practical scenario involving Augmented Reality (AR), which not only illustrates the applicability of our algorithm but also highlights the importance of minimizing latency in achieving high-quality holographic views. By efficiently distributing the computation workload among MEC servers and reducing the overall latency, our proposed algorithm enhances the user experience in 3D holographic communications and paves the way for the widespread adoption of this technology in various applications, such as telemedicine, remote collaboration, and entertainment.
The application of self-supervision to speech representation learning has garnered significant interest in recent years, due to its scalability to large amounts of unlabeled data. However, much progress, both in terms of pre-training and downstream evaluation, has remained concentrated in monolingual models that only consider English. Few models consider other languages, and even fewer consider indigenous ones. In our submission to the New Language Track of the ASRU 2023 ML-SUPERB Challenge, we present an ASR corpus for Quechua, an indigenous South American Language. We benchmark the efficacy of large SSL models on Quechua, along with 6 other indigenous languages such as Guarani and Bribri, on low-resource ASR. Our results show surprisingly strong performance by state-of-the-art SSL models, showing the potential generalizability of large-scale models to real-world data.
In this work, we consider the general problem of constructing a neural network surrogate model using multi-fidelity information. Given an inexpensive low-fidelity and an expensive high-fidelity computational model, we present a residual multi-fidelity computational framework that formulates the correlation between models as a residual function, a possibly non-linear mapping between 1) the shared input space of the models together with the low-fidelity model output and 2) the discrepancy between the two model outputs. To accomplish this, we train two neural networks to work in concert. The first network learns the residual function on a small set of high-fidelity and low-fidelity data. Once trained, this network is used to generate additional synthetic high-fidelity data, which is used in the training of a second network. This second network, once trained, acts as our surrogate for the high-fidelity quantity of interest. We present three numerical examples to demonstrate the power of the proposed framework. In particular, we show that dramatic savings in computational cost may be achieved when the output predictions are desired to be accurate within small tolerances.
Machine learning approaches relying on such criteria as adversarial robustness or multi-agent settings have raised the need for solving game-theoretic equilibrium problems. Of particular relevance to these applications are methods targeting finite-sum structure, which generically arises in empirical variants of learning problems in these contexts. Further, methods with computable approximation errors are highly desirable, as they provide verifiable exit criteria. Motivated by these applications, we study finite-sum monotone inclusion problems, which model broad classes of equilibrium problems. Our main contributions are variants of the classical Halpern iteration that employ variance reduction to obtain improved complexity guarantees in which $n$ component operators in the finite sum are ``on average'' either cocoercive or Lipschitz continuous and monotone, with parameter $L$. The resulting oracle complexity of our methods, which provide guarantees for the last iterate and for a (computable) operator norm residual, is $\widetilde{\mathcal{O}}( n + \sqrt{n}L\varepsilon^{-1})$, which improves upon existing methods by a factor up to $\sqrt{n}$. This constitutes the first variance reduction-type result for general finite-sum monotone inclusions and for more specific problems such as convex-concave optimization when operator norm residual is the optimality measure. We further argue that, up to poly-logarithmic factors, this complexity is unimprovable in the monotone Lipschitz setting; i.e., the provided result is near-optimal.
In the past few years, there has been an explosive surge in the use of machine learning (ML) techniques to address combinatorial optimization (CO) problems, especially mixed-integer linear programs (MILPs). Despite the achievements, the limited availability of real-world instances often leads to sub-optimal decisions and biased solver assessments, which motivates a suite of synthetic MILP instance generation techniques. However, existing methods either rely heavily on expert-designed formulations or struggle to capture the rich features of real-world instances. To tackle this problem, we propose G2MILP, which to the best of our knowledge is the first deep generative framework for MILP instances. Specifically, G2MILP represents MILP instances as bipartite graphs, and applies a masked variational autoencoder to iteratively corrupt and replace parts of the original graphs to generate new ones. The appealing feature of G2MILP is that it can learn to generate novel and realistic MILP instances without prior expert-designed formulations, while preserving the structures and computational hardness of real-world datasets, simultaneously. Thus the generated instances can facilitate downstream tasks for enhancing MILP solvers under limited data availability. We design a suite of benchmarks to evaluate the quality of the generated MILP instances. Experiments demonstrate that our method can produce instances that closely resemble real-world datasets in terms of both structures and computational hardness.
With the rise of powerful pre-trained vision-language models like CLIP, it becomes essential to investigate ways to adapt these models to downstream datasets. A recently proposed method named Context Optimization (CoOp) introduces the concept of prompt learning -- a recent trend in NLP -- to the vision domain for adapting pre-trained vision-language models. Specifically, CoOp turns context words in a prompt into a set of learnable vectors and, with only a few labeled images for learning, can achieve huge improvements over intensively-tuned manual prompts. In our study we identify a critical problem of CoOp: the learned context is not generalizable to wider unseen classes within the same dataset, suggesting that CoOp overfits base classes observed during training. To address the problem, we propose Conditional Context Optimization (CoCoOp), which extends CoOp by further learning a lightweight neural network to generate for each image an input-conditional token (vector). Compared to CoOp's static prompts, our dynamic prompts adapt to each instance and are thus less sensitive to class shift. Extensive experiments show that CoCoOp generalizes much better than CoOp to unseen classes, even showing promising transferability beyond a single dataset; and yields stronger domain generalization performance as well. Code is available at //github.com/KaiyangZhou/CoOp.
It has been shown that deep neural networks are prone to overfitting on biased training data. Towards addressing this issue, meta-learning employs a meta model for correcting the training bias. Despite the promising performances, super slow training is currently the bottleneck in the meta learning approaches. In this paper, we introduce a novel Faster Meta Update Strategy (FaMUS) to replace the most expensive step in the meta gradient computation with a faster layer-wise approximation. We empirically find that FaMUS yields not only a reasonably accurate but also a low-variance approximation of the meta gradient. We conduct extensive experiments to verify the proposed method on two tasks. We show our method is able to save two-thirds of the training time while still maintaining the comparable or achieving even better generalization performance. In particular, our method achieves the state-of-the-art performance on both synthetic and realistic noisy labels, and obtains promising performance on long-tailed recognition on standard benchmarks.
Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.
Recent advancements in deep neural networks for graph-structured data have led to state-of-the-art performance on recommender system benchmarks. However, making these methods practical and scalable to web-scale recommendation tasks with billions of items and hundreds of millions of users remains a challenge. Here we describe a large-scale deep recommendation engine that we developed and deployed at Pinterest. We develop a data-efficient Graph Convolutional Network (GCN) algorithm PinSage, which combines efficient random walks and graph convolutions to generate embeddings of nodes (i.e., items) that incorporate both graph structure as well as node feature information. Compared to prior GCN approaches, we develop a novel method based on highly efficient random walks to structure the convolutions and design a novel training strategy that relies on harder-and-harder training examples to improve robustness and convergence of the model. We also develop an efficient MapReduce model inference algorithm to generate embeddings using a trained model. We deploy PinSage at Pinterest and train it on 7.5 billion examples on a graph with 3 billion nodes representing pins and boards, and 18 billion edges. According to offline metrics, user studies and A/B tests, PinSage generates higher-quality recommendations than comparable deep learning and graph-based alternatives. To our knowledge, this is the largest application of deep graph embeddings to date and paves the way for a new generation of web-scale recommender systems based on graph convolutional architectures.