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We propose an adaptive and provably accurate tensor completion approach based on combining matrix completion techniques (see, e.g., arXiv:0805.4471, arXiv:1407.3619, arXiv:1306.2979) for a small number of slices with a modified noise robust version of Jennrich's algorithm. In the simplest case, this leads to a sampling strategy that more densely samples two outer slices (the bread), and then more sparsely samples additional inner slices (the bbq-braised tofu) for the final completion. Under mild assumptions on the factor matrices, the proposed algorithm completes an $n \times n \times n$ tensor with CP-rank $r$ with high probability while using at most $\mathcal{O}(nr\log^2 r)$ adaptively chosen samples. Empirical experiments further verify that the proposed approach works well in practice, including as a low-rank approximation method in the presence of additive noise.

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This paper underscores the vital role of the chi-square test within political science research utilizing structural equation modeling (SEM). The ongoing debate regarding the inclusion of chi-square test statistics alongside fit indices in result presentations has sparked controversy. Despite the recognized limitations of relying solely on the chi-square test, its judicious application can enhance its effectiveness in evaluating model fit and specification. To exemplify this, we present three common scenarios pertinent to political science research where fit indices may inadequately address goodness-of-fit concerns, while the chi-square statistic can be effectively harnessed. Through Monte Carlo simulations, we examine strategies for enhancing chi-square tests within these scenarios, showcasing the potential of appropriately employed chi-square tests to provide a comprehensive model fit assessment. Our recommendation is to report both the chi-square test and fit indices, with a priority on precise model specification to ensure the trustworthiness of model fit indicators.

Whole slide image (WSI) analysis has become increasingly important in the medical imaging community, enabling automated and objective diagnosis, prognosis, and therapeutic-response prediction. However, in clinical practice, the ever-evolving environment hamper the utility of WSI analysis models. In this paper, we propose the FIRST continual learning framework for WSI analysis, named ConSlide, to tackle the challenges of enormous image size, utilization of hierarchical structure, and catastrophic forgetting by progressive model updating on multiple sequential datasets. Our framework contains three key components. The Hierarchical Interaction Transformer (HIT) is proposed to model and utilize the hierarchical structural knowledge of WSI. The Breakup-Reorganize (BuRo) rehearsal method is developed for WSI data replay with efficient region storing buffer and WSI reorganizing operation. The asynchronous updating mechanism is devised to encourage the network to learn generic and specific knowledge respectively during the replay stage, based on a nested cross-scale similarity learning (CSSL) module. We evaluated the proposed ConSlide on four public WSI datasets from TCGA projects. It performs best over other state-of-the-art methods with a fair WSI-based continual learning setting and achieves a better trade-off of the overall performance and forgetting on previous task

While most research into speech synthesis has focused on synthesizing high-quality speech for in-dataset speakers, an equally essential yet unsolved problem is synthesizing speech for unseen speakers who are out-of-dataset with limited reference data, i.e., speaker adaptive speech synthesis. Many studies have proposed zero-shot speaker adaptive text-to-speech and voice conversion approaches aimed at this task. However, most current approaches suffer from the degradation of naturalness and speaker similarity when synthesizing speech for unseen speakers (i.e., speakers not in the training dataset) due to the poor generalizability of the model in out-of-distribution data. To address this problem, we propose GZS-TV, a generalizable zero-shot speaker adaptive text-to-speech and voice conversion model. GZS-TV introduces disentangled representation learning for both speaker embedding extraction and timbre transformation to improve model generalization and leverages the representation learning capability of the variational autoencoder to enhance the speaker encoder. Our experiments demonstrate that GZS-TV reduces performance degradation on unseen speakers and outperforms all baseline models in multiple datasets.

We present an exact Bayesian inference method for discrete statistical models, which can find exact solutions to many discrete inference problems, even with infinite support and continuous priors. To express such models, we introduce a probabilistic programming language that supports discrete and continuous sampling, discrete observations, affine functions, (stochastic) branching, and conditioning on events. Our key tool is probability generating functions: they provide a compact closed-form representation of distributions that are definable by programs, thus enabling the exact computation of posterior probabilities, expectation, variance, and higher moments. Our inference method is provably correct, fully automated and uses automatic differentiation (specifically, Taylor polynomials), but does not require computer algebra. Our experiments show that its performance on a range of real-world examples is competitive with approximate Monte Carlo methods, while avoiding approximation errors.

Digital twins for intelligent transportation systems are currently attracting great interests, in which generating realistic, diverse, and human-like traffic flow in simulations is a formidable challenge. Current approaches often hinge on predefined driver models, objective optimization, or reliance on pre-recorded driving datasets, imposing limitations on their scalability, versatility, and adaptability. In this paper, we introduce TrafficMCTS, an innovative framework that harnesses the synergy of groupbased Monte Carlo tree search (MCTS) and Social Value Orientation (SVO) to engender a multifaceted traffic flow replete with varying driving styles and cooperative tendencies. Anchored by a closed-loop architecture, our framework enables vehicles to dynamically adapt to their environment in real time, and ensure feasible collision-free trajectories. Through comprehensive comparisons with state-of-the-art methods, we illuminate the advantages of our approach in terms of computational efficiency, planning success rate, intent completion time, and diversity metrics. Besides, we simulate highway and roundabout scenarios to illustrate the effectiveness of the proposed framework and highlight its ability to induce diverse social behaviors within the traffic flow. Finally, we validate the scalability of TrafficMCTS by showcasing its prowess in simultaneously mass vehicles within a sprawling road network, cultivating a landscape of traffic flow that mirrors the intricacies of human behavior.

Transformer architectures have facilitated the development of large-scale and general-purpose sequence models for prediction tasks in natural language processing and computer vision, e.g., GPT-3 and Swin Transformer. Although originally designed for prediction problems, it is natural to inquire about their suitability for sequential decision-making and reinforcement learning problems, which are typically beset by long-standing issues involving sample efficiency, credit assignment, and partial observability. In recent years, sequence models, especially the Transformer, have attracted increasing interest in the RL communities, spawning numerous approaches with notable effectiveness and generalizability. This survey presents a comprehensive overview of recent works aimed at solving sequential decision-making tasks with sequence models such as the Transformer, by discussing the connection between sequential decision-making and sequence modeling, and categorizing them based on the way they utilize the Transformer. Moreover, this paper puts forth various potential avenues for future research intending to improve the effectiveness of large sequence models for sequential decision-making, encompassing theoretical foundations, network architectures, algorithms, and efficient training systems. As this article has been accepted by the Frontiers of Computer Science, here is an early version, and the most up-to-date version can be found at //journal.hep.com.cn/fcs/EN/10.1007/s11704-023-2689-5

With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.

The existence of representative datasets is a prerequisite of many successful artificial intelligence and machine learning models. However, the subsequent application of these models often involves scenarios that are inadequately represented in the data used for training. The reasons for this are manifold and range from time and cost constraints to ethical considerations. As a consequence, the reliable use of these models, especially in safety-critical applications, is a huge challenge. Leveraging additional, already existing sources of knowledge is key to overcome the limitations of purely data-driven approaches, and eventually to increase the generalization capability of these models. Furthermore, predictions that conform with knowledge are crucial for making trustworthy and safe decisions even in underrepresented scenarios. This work provides an overview of existing techniques and methods in the literature that combine data-based models with existing knowledge. The identified approaches are structured according to the categories integration, extraction and conformity. Special attention is given to applications in the field of autonomous driving.

Deep learning has shown great potential for modeling the physical dynamics of complex particle systems such as fluids (in Lagrangian descriptions). Existing approaches, however, require the supervision of consecutive particle properties, including positions and velocities. In this paper, we consider a partially observable scenario known as fluid dynamics grounding, that is, inferring the state transitions and interactions within the fluid particle systems from sequential visual observations of the fluid surface. We propose a differentiable two-stage network named NeuroFluid. Our approach consists of (i) a particle-driven neural renderer, which involves fluid physical properties into the volume rendering function, and (ii) a particle transition model optimized to reduce the differences between the rendered and the observed images. NeuroFluid provides the first solution to unsupervised learning of particle-based fluid dynamics by training these two models jointly. It is shown to reasonably estimate the underlying physics of fluids with different initial shapes, viscosity, and densities. It is a potential alternative approach to understanding complex fluid mechanics, such as turbulence, that are difficult to model using traditional methods of mathematical physics.

Knowledge graph embedding, which aims to represent entities and relations as low dimensional vectors (or matrices, tensors, etc.), has been shown to be a powerful technique for predicting missing links in knowledge graphs. Existing knowledge graph embedding models mainly focus on modeling relation patterns such as symmetry/antisymmetry, inversion, and composition. However, many existing approaches fail to model semantic hierarchies, which are common in real-world applications. To address this challenge, we propose a novel knowledge graph embedding model---namely, Hierarchy-Aware Knowledge Graph Embedding (HAKE)---which maps entities into the polar coordinate system. HAKE is inspired by the fact that concentric circles in the polar coordinate system can naturally reflect the hierarchy. Specifically, the radial coordinate aims to model entities at different levels of the hierarchy, and entities with smaller radii are expected to be at higher levels; the angular coordinate aims to distinguish entities at the same level of the hierarchy, and these entities are expected to have roughly the same radii but different angles. Experiments demonstrate that HAKE can effectively model the semantic hierarchies in knowledge graphs, and significantly outperforms existing state-of-the-art methods on benchmark datasets for the link prediction task.

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