Apple and Google introduced their versions of privacy nutrition labels to the mobile app stores to better inform users of the apps' data practices. However, these labels are self-reported by developers and have been found to contain many inaccuracies due to misunderstandings of the label taxonomy. In this work, we present Matcha, an IDE plugin that uses automated code analysis to help developers create accurate Google Play data safety labels. Developers can benefit from Matcha's ability to detect user data accesses and transmissions while staying in control of the generated label by adding custom Java annotations and modifying an auto-generated XML specification. Our evaluation with 12 developers showed that Matcha helped our participants improved the accuracy of a label they created with Google's official tool for a real-world app they developed. We found that participants preferred Matcha for its accuracy benefits. Drawing on Matcha, we discuss general design recommendations for developer tools used to create accurate standardized privacy notices.
A Magnetic field Aided Inertial Navigation System (MAINS) for indoor navigation is proposed in this paper. MAINS leverages an array of magnetometers to measure spatial variations in the magnetic field, which are then used to estimate the displacement and orientation changes of the system, thereby aiding the inertial navigation system (INS). Experiments show that MAINS significantly outperforms the stand-alone INS, demonstrating a remarkable two orders of magnitude reduction in position error. Furthermore, when compared to the state-of-the-art magnetic-field-aided navigation approach, the proposed method exhibits slightly improved horizontal position accuracy. On the other hand, it has noticeably larger vertical error on datasets with large magnetic field variations. However, one of the main advantages of MAINS compared to the state-of-the-art is that it enables flexible sensor configurations. The experimental results show that the position error after 2 minutes of navigation in most cases is less than 3 meters when using an array of 30 magnetometers. Thus, the proposed navigation solution has the potential to solve one of the key challenges faced with current magnetic-field simultaneous localization and mapping (SLAM) solutions: the very limited allowable length of the exploration phase during which unvisited areas are mapped.
With the proliferation of VR and a metaverse on the horizon, many multi-user activities are migrating to the VR world, calling for effective collaboration support. As one key feature, traditional collaborative systems provide users with undo mechanics to reverse errors and other unwanted changes. While undo has been extensively researched in this domain and is now considered industry standard, it is strikingly absent for VR systems in research and industry. This work addresses this research gap by exploring different undo techniques for basic object manipulation in different collaboration modes in VR. We conducted a study involving 32 participants organized in teams of two. Here, we studied users' performance and preferences in a tower stacking task, varying the available undo techniques and their mode of collaboration. The results suggest that users desire and use undo in VR and that the choice of the undo technique impacts users' performance and social connection.
Through legislation and technical advances users gain more control over how their data is processed, and they expect online services to respect their privacy choices and preferences. However, data may be processed for many different purposes by several layers of algorithms that create complex data workflows. To date, there is no existing approach to automatically satisfy fine-grained privacy constraints of a user in a way which optimises the service provider's gains from processing. In this article, we propose a solution to this problem by modelling a data flow as a graph. User constraints and processing purposes are pairs of vertices which need to be disconnected in this graph. In general, this problem is NP-hard, thus, we propose several heuristics and algorithms. We discuss the optimality versus efficiency of our algorithms and evaluate them using synthetically generated data. On the practical side, our algorithms can provide nearly optimal solutions for tens of constraints and graphs of thousands of nodes, in a few seconds.
Transformer-based Large Language Models (LLMs) are pioneering advances in many natural language processing tasks, however, their exceptional capabilities are restricted within the preset context window of Transformer. Position Embedding (PE) scaling methods, while effective in extending the context window to a specific length, demonstrate either notable limitations in their extrapolation abilities or sacrificing partial performance within the context window. Length extrapolation methods, although theoretically capable of extending the context window beyond the training sequence length, often underperform in practical long-context applications. To address these challenges, we propose Continuous Length EXtrapolation (CLEX) for LLMs. We generalise the PE scaling approaches to model the continuous dynamics by ordinary differential equations over the length scaling factor, thereby overcoming the constraints of current PE scaling methods designed for specific lengths. Moreover, by extending the dynamics to desired context lengths beyond the training sequence length, CLEX facilitates the length extrapolation with impressive performance in practical tasks. We demonstrate that CLEX can be seamlessly incorporated into LLMs equipped with Rotary Position Embedding, such as LLaMA and GPT-NeoX, with negligible impact on training and inference latency. Experimental results reveal that CLEX can effectively extend the context window to over 4x or almost 8x training length, with no deterioration in performance. Furthermore, when evaluated on the practical LongBench benchmark, our model trained on a 4k length exhibits competitive performance against state-of-the-art open-source models trained on context lengths up to 32k. Our code is available at //github.com/DAMO-NLP-SG/CLEX.
We present VIXEN - a technique that succinctly summarizes in text the visual differences between a pair of images in order to highlight any content manipulation present. Our proposed network linearly maps image features in a pairwise manner, constructing a soft prompt for a pretrained large language model. We address the challenge of low volume of training data and lack of manipulation variety in existing image difference captioning (IDC) datasets by training on synthetically manipulated images from the recent InstructPix2Pix dataset generated via prompt-to-prompt editing framework. We augment this dataset with change summaries produced via GPT-3. We show that VIXEN produces state-of-the-art, comprehensible difference captions for diverse image contents and edit types, offering a potential mitigation against misinformation disseminated via manipulated image content. Code and data are available at //github.com/alexblck/vixen
More than one hundred benchmarks have been developed to test the commonsense knowledge and commonsense reasoning abilities of artificial intelligence (AI) systems. However, these benchmarks are often flawed and many aspects of common sense remain untested. Consequently, we do not currently have any reliable way of measuring to what extent existing AI systems have achieved these abilities. This paper surveys the development and uses of AI commonsense benchmarks. We discuss the nature of common sense; the role of common sense in AI; the goals served by constructing commonsense benchmarks; and desirable features of commonsense benchmarks. We analyze the common flaws in benchmarks, and we argue that it is worthwhile to invest the work needed ensure that benchmark examples are consistently high quality. We survey the various methods of constructing commonsense benchmarks. We enumerate 139 commonsense benchmarks that have been developed: 102 text-based, 18 image-based, 12 video based, and 7 simulated physical environments. We discuss the gaps in the existing benchmarks and aspects of commonsense reasoning that are not addressed in any existing benchmark. We conclude with a number of recommendations for future development of commonsense AI benchmarks.
Vast amount of data generated from networks of sensors, wearables, and the Internet of Things (IoT) devices underscores the need for advanced modeling techniques that leverage the spatio-temporal structure of decentralized data due to the need for edge computation and licensing (data access) issues. While federated learning (FL) has emerged as a framework for model training without requiring direct data sharing and exchange, effectively modeling the complex spatio-temporal dependencies to improve forecasting capabilities still remains an open problem. On the other hand, state-of-the-art spatio-temporal forecasting models assume unfettered access to the data, neglecting constraints on data sharing. To bridge this gap, we propose a federated spatio-temporal model -- Cross-Node Federated Graph Neural Network (CNFGNN) -- which explicitly encodes the underlying graph structure using graph neural network (GNN)-based architecture under the constraint of cross-node federated learning, which requires that data in a network of nodes is generated locally on each node and remains decentralized. CNFGNN operates by disentangling the temporal dynamics modeling on devices and spatial dynamics on the server, utilizing alternating optimization to reduce the communication cost, facilitating computations on the edge devices. Experiments on the traffic flow forecasting task show that CNFGNN achieves the best forecasting performance in both transductive and inductive learning settings with no extra computation cost on edge devices, while incurring modest communication cost.
Search engine has become a fundamental component in various web and mobile applications. Retrieving relevant documents from the massive datasets is challenging for a search engine system, especially when faced with verbose or tail queries. In this paper, we explore a vector space search framework for document retrieval. Specifically, we trained a deep semantic matching model so that each query and document can be encoded as a low dimensional embedding. Our model was trained based on BERT architecture. We deployed a fast k-nearest-neighbor index service for online serving. Both offline and online metrics demonstrate that our method improved retrieval performance and search quality considerably, particularly for tail
This paper proposes a recommender system to alleviate the cold-start problem that can estimate user preferences based on only a small number of items. To identify a user's preference in the cold state, existing recommender systems, such as Netflix, initially provide items to a user; we call those items evidence candidates. Recommendations are then made based on the items selected by the user. Previous recommendation studies have two limitations: (1) the users who consumed a few items have poor recommendations and (2) inadequate evidence candidates are used to identify user preferences. We propose a meta-learning-based recommender system called MeLU to overcome these two limitations. From meta-learning, which can rapidly adopt new task with a few examples, MeLU can estimate new user's preferences with a few consumed items. In addition, we provide an evidence candidate selection strategy that determines distinguishing items for customized preference estimation. We validate MeLU with two benchmark datasets, and the proposed model reduces at least 5.92% mean absolute error than two comparative models on the datasets. We also conduct a user study experiment to verify the evidence selection strategy.
Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.