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The GM-MDS theorem, conjectured by Dau-Song-Dong-Yuen and proved by Lovett and Yildiz-Hassibi, shows that the generator matrices of Reed-Solomon codes can attain every possible configuration of zeros for an MDS code. The recently emerging theory of higher order MDS codes has connected the GM-MDS theorem to other important properties of Reed-Solomon codes, including showing that Reed-Solomon codes can achieve list decoding capacity, even over fields of size linear in the message length. A few works have extended the GM-MDS theorem to other families of codes, including Gabidulin and skew polynomial codes. In this paper, we generalize all these previous results by showing that the GM-MDS theorem applies to any \emph{polynomial code}, i.e., a code where the columns of the generator matrix are obtained by evaluating linearly independent polynomials at different points. We also show that the GM-MDS theorem applies to dual codes of such polynomial codes, which is non-trivial since the dual of a polynomial code may not be a polynomial code. More generally, we show that GM-MDS theorem also holds for algebraic codes (and their duals) where columns of the generator matrix are chosen to be points on some irreducible variety which is not contained in a hyperplane through the origin. Our generalization has applications to constructing capacity-achieving list-decodable codes as shown in a follow-up work by Brakensiek-Dhar-Gopi-Zhang, where it is proved that randomly punctured algebraic-geometric (AG) codes achieve list-decoding capacity over constant-sized fields.

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We present an online algorithm for time-varying semidefinite programs (TV-SDPs), based on the tracking of the solution trajectory of a low-rank matrix factorization, also known as the Burer-Monteiro factorization, in a path-following procedure. There, a predictor-corrector algorithm solves a sequence of linearized systems. This requires the introduction of a horizontal space constraint to ensure the local injectivity of the low-rank factorization. The method produces a sequence of approximate solutions for the original TV-SDP problem, for which we show that they stay close to the optimal solution path if properly initialized. Numerical experiments for a time-varying max-cut SDP relaxation demonstrate the computational advantages of the proposed method for tracking TV-SDPs in terms of runtime compared to off-the-shelf interior point methods.

We present FIMO, an innovative dataset comprising formal mathematical problem statements sourced from the International Mathematical Olympiad (IMO) Shortlisted Problems. Designed to facilitate advanced automated theorem proving at the IMO level, FIMO is currently tailored for the Lean formal language. It comprises 149 formal problem statements, accompanied by both informal problem descriptions and their corresponding LaTeX-based informal proofs. Through initial experiments involving GPT-4, our findings underscore the existing limitations in current methodologies, indicating a substantial journey ahead before achieving satisfactory IMO-level automated theorem proving outcomes.

While Large Language Models (LLMs) display versatile functionality, they continue to generate harmful, biased, and toxic content, as demonstrated by the prevalence of human-designed jailbreaks. In this work, we present Tree of Attacks with Pruning (TAP), an automated method for generating jailbreaks that only requires black-box access to the target LLM. TAP utilizes an LLM to iteratively refine candidate (attack) prompts using tree-of-thoughts reasoning until one of the generated prompts jailbreaks the target. Crucially, before sending prompts to the target, TAP assesses them and prunes the ones unlikely to result in jailbreaks. Using tree-of-thought reasoning allows TAP to navigate a large search space of prompts and pruning reduces the total number of queries sent to the target. In empirical evaluations, we observe that TAP generates prompts that jailbreak state-of-the-art LLMs (including GPT4 and GPT4-Turbo) for more than 80% of the prompts using only a small number of queries. This significantly improves upon the previous state-of-the-art black-box method for generating jailbreaks.

Conformal Inference (CI) is a popular approach for generating finite sample prediction intervals based on the output of any point prediction method when data are exchangeable. Adaptive Conformal Inference (ACI) algorithms extend CI to the case of sequentially observed data, such as time series, and exhibit strong theoretical guarantees without having to assume exchangeability of the observed data. The common thread that unites algorithms in the ACI family is that they adaptively adjust the width of the generated prediction intervals in response to the observed data. We provide a detailed description of five ACI algorithms and their theoretical guarantees, and test their performance in simulation studies. We then present a case study of producing prediction intervals for influenza incidence in the United States based on black-box point forecasts. Implementations of all the algorithms are released as an open-source R package, AdaptiveConformal, which also includes tools for visualizing and summarizing conformal prediction intervals.

We present Llemma, a large language model for mathematics. We continue pretraining Code Llama on the Proof-Pile-2, a mixture of scientific papers, web data containing mathematics, and mathematical code, yielding Llemma. On the MATH benchmark Llemma outperforms all known open base models, as well as the unreleased Minerva model suite on an equi-parameter basis. Moreover, Llemma is capable of tool use and formal theorem proving without any further finetuning. We openly release all artifacts, including 7 billion and 34 billion parameter models, the Proof-Pile-2, and code to replicate our experiments.

With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.

Causal Machine Learning (CausalML) is an umbrella term for machine learning methods that formalize the data-generation process as a structural causal model (SCM). This allows one to reason about the effects of changes to this process (i.e., interventions) and what would have happened in hindsight (i.e., counterfactuals). We categorize work in \causalml into five groups according to the problems they tackle: (1) causal supervised learning, (2) causal generative modeling, (3) causal explanations, (4) causal fairness, (5) causal reinforcement learning. For each category, we systematically compare its methods and point out open problems. Further, we review modality-specific applications in computer vision, natural language processing, and graph representation learning. Finally, we provide an overview of causal benchmarks and a critical discussion of the state of this nascent field, including recommendations for future work.

We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.

We propose a knowledge-enhanced approach, ERNIE-ViL, to learn joint representations of vision and language. ERNIE-ViL tries to construct the detailed semantic connections (objects, attributes of objects and relationships between objects in visual scenes) across vision and language, which are essential to vision-language cross-modal tasks. Incorporating knowledge from scene graphs, ERNIE-ViL constructs Scene Graph Prediction tasks, i.e., Object Prediction, Attribute Prediction and Relationship Prediction in the pre-training phase. More specifically, these prediction tasks are implemented by predicting nodes of different types in the scene graph parsed from the sentence. Thus, ERNIE-ViL can model the joint representation characterizing the alignments of the detailed semantics across vision and language. Pre-trained on two large image-text alignment datasets (Conceptual Captions and SBU), ERNIE-ViL learns better and more robust joint representations. It achieves state-of-the-art performance on 5 vision-language downstream tasks after fine-tuning ERNIE-ViL. Furthermore, it ranked the 1st place on the VCR leader-board with an absolute improvement of 3.7%.

The problem of Multiple Object Tracking (MOT) consists in following the trajectory of different objects in a sequence, usually a video. In recent years, with the rise of Deep Learning, the algorithms that provide a solution to this problem have benefited from the representational power of deep models. This paper provides a comprehensive survey on works that employ Deep Learning models to solve the task of MOT on single-camera videos. Four main steps in MOT algorithms are identified, and an in-depth review of how Deep Learning was employed in each one of these stages is presented. A complete experimental comparison of the presented works on the three MOTChallenge datasets is also provided, identifying a number of similarities among the top-performing methods and presenting some possible future research directions.

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