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We present NeRFVS, a novel neural radiance fields (NeRF) based method to enable free navigation in a room. NeRF achieves impressive performance in rendering images for novel views similar to the input views while suffering for novel views that are significantly different from the training views. To address this issue, we utilize the holistic priors, including pseudo depth maps and view coverage information, from neural reconstruction to guide the learning of implicit neural representations of 3D indoor scenes. Concretely, an off-the-shelf neural reconstruction method is leveraged to generate a geometry scaffold. Then, two loss functions based on the holistic priors are proposed to improve the learning of NeRF: 1) A robust depth loss that can tolerate the error of the pseudo depth map to guide the geometry learning of NeRF; 2) A variance loss to regularize the variance of implicit neural representations to reduce the geometry and color ambiguity in the learning procedure. These two loss functions are modulated during NeRF optimization according to the view coverage information to reduce the negative influence brought by the view coverage imbalance. Extensive results demonstrate that our NeRFVS outperforms state-of-the-art view synthesis methods quantitatively and qualitatively on indoor scenes, achieving high-fidelity free navigation results.

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Given a set of calibrated images of a scene, we present an approach that produces a simple, compact, and actionable 3D world representation by means of 3D primitives. While many approaches focus on recovering high-fidelity 3D scenes, we focus on parsing a scene into mid-level 3D representations made of a small set of textured primitives. Such representations are interpretable, easy to manipulate and suited for physics-based simulations. Moreover, unlike existing primitive decomposition methods that rely on 3D input data, our approach operates directly on images through differentiable rendering. Specifically, we model primitives as textured superquadric meshes and optimize their parameters from scratch with an image rendering loss. We highlight the importance of modeling transparency for each primitive, which is critical for optimization and also enables handling varying numbers of primitives. We show that the resulting textured primitives faithfully reconstruct the input images and accurately model the visible 3D points, while providing amodal shape completions of unseen object regions. We compare our approach to the state of the art on diverse scenes from DTU, and demonstrate its robustness on real-life captures from BlendedMVS and Nerfstudio. We also showcase how our results can be used to effortlessly edit a scene or perform physical simulations. Code and video results are available at //www.tmonnier.com/DBW .

We represent the ResNeRF, a novel geometry-guided two-stage framework for indoor scene novel view synthesis. Be aware of that a good geometry would greatly boost the performance of novel view synthesis, and to avoid the geometry ambiguity issue, we propose to characterize the density distribution of the scene based on a base density estimated from scene geometry and a residual density parameterized by the geometry. In the first stage, we focus on geometry reconstruction based on SDF representation, which would lead to a good geometry surface of the scene and also a sharp density. In the second stage, the residual density is learned based on the SDF learned in the first stage for encoding more details about the appearance. In this way, our method can better learn the density distribution with the geometry prior for high-fidelity novel view synthesis while preserving the 3D structures. Experiments on large-scale indoor scenes with many less-observed and textureless areas show that with the good 3D surface, our method achieves state-of-the-art performance for novel view synthesis.

SAR images are highly sensitive to observation configurations, and they exhibit significant variations across different viewing angles, making it challenging to represent and learn their anisotropic features. As a result, deep learning methods often generalize poorly across different view angles. Inspired by the concept of neural radiance fields (NeRF), this study combines SAR imaging mechanisms with neural networks to propose a novel NeRF model for SAR image generation. Following the mapping and projection pinciples, a set of SAR images is modeled implicitly as a function of attenuation coefficients and scattering intensities in the 3D imaging space through a differentiable rendering equation. SAR-NeRF is then constructed to learn the distribution of attenuation coefficients and scattering intensities of voxels, where the vectorized form of 3D voxel SAR rendering equation and the sampling relationship between the 3D space voxels and the 2D view ray grids are analytically derived. Through quantitative experiments on various datasets, we thoroughly assess the multi-view representation and generalization capabilities of SAR-NeRF. Additionally, it is found that SAR-NeRF augumented dataset can significantly improve SAR target classification performance under few-shot learning setup, where a 10-type classification accuracy of 91.6\% can be achieved by using only 12 images per class.

With the rise of Extended Reality (XR) technology, there is a growing need for real-time light field generation from sparse view inputs. Existing methods can be classified into offline techniques, which can generate high-quality novel views but at the cost of long inference/training time, and online methods, which either lack generalizability or produce unsatisfactory results. However, we have observed that the intrinsic sparse manifold of Multi-plane Images (MPI) enables a significant acceleration of light field generation while maintaining rendering quality. Based on this insight, we introduce EffLiFe, a novel light field optimization method, which leverages the proposed Hierarchical Sparse Gradient Descent (HSGD) to produce high-quality light fields from sparse view images in real time. Technically, the coarse MPI of a scene is first generated using a 3D CNN, and it is further sparsely optimized by focusing only on important MPI gradients in a few iterations. Nevertheless, relying solely on optimization can lead to artifacts at occlusion boundaries. Therefore, we propose an occlusion-aware iterative refinement module that removes visual artifacts in occluded regions by iteratively filtering the input. Extensive experiments demonstrate that our method achieves comparable visual quality while being 100x faster on average than state-of-the-art offline methods and delivering better performance (about 2 dB higher in PSNR) compared to other online approaches.

The Global Precedence Effect (GPE) suggests that the processing of global properties of a visual stimulus precedes the processing of local properties. The generality of this theory was argued for four decades during different known Perceptual Field Variables. The effect size of various PFVs, regarding the findings during these four decades, were pooled in our recent meta-analysis study. Pursuing the study, in the present paper, we explore the effects of Congruency, Size, and Sparsity and their interaction on global advantage in two different experiments with different task paradigms; Matching judgment and Similarity judgment. Upon results of these experiments, Congruency and Size have significant effects and Sparsity has small effects. Also, the task paradigm and its interaction with other PFVs are shown significant effects in this study, which shows the prominence of the role of task paradigms in evaluating PFVs' effects on GPE. Also, we found that the effects of these parameters were not specific to the special condition that individuals were instructed to retinal stabilize. So, the experiments were more extendible to daily human behavior.

Rendering novel view images is highly desirable for many applications. Despite recent progress, it remains challenging to render high-fidelity and view-consistent novel views of large-scale scenes from in-the-wild images with inevitable artifacts (e.g., motion blur). To this end, we develop a hybrid neural rendering model that makes image-based representation and neural 3D representation join forces to render high-quality, view-consistent images. Besides, images captured in the wild inevitably contain artifacts, such as motion blur, which deteriorates the quality of rendered images. Accordingly, we propose strategies to simulate blur effects on the rendered images to mitigate the negative influence of blurriness images and reduce their importance during training based on precomputed quality-aware weights. Extensive experiments on real and synthetic data demonstrate our model surpasses state-of-the-art point-based methods for novel view synthesis. The code is available at //daipengwa.github.io/Hybrid-Rendering-ProjectPage.

This paper presents a novel visual-LiDAR odometry and mapping method with low-drift characteristics. The proposed method is based on two popular approaches, ORB-SLAM and A-LOAM, with monocular scale correction and visual-bootstrapped LiDAR poses initialization modifications. The scale corrector calculates the proportion between the depth of image keypoints recovered by triangulation and that provided by LiDAR, using an outlier rejection process for accuracy improvement. Concerning LiDAR poses initialization, the visual odometry approach gives the initial guesses of LiDAR motions for better performance. This methodology is not only applicable to high-resolution LiDAR but can also adapt to low-resolution LiDAR. To evaluate the proposed SLAM system's robustness and accuracy, we conducted experiments on the KITTI Odometry and S3E datasets. Experimental results illustrate that our method significantly outperforms standalone ORB-SLAM2 and A-LOAM. Furthermore, regarding the accuracy of visual odometry with scale correction, our method performs similarly to the stereo-mode ORB-SLAM2.

Building on the success of Neural Radiance Fields (NeRFs), recent years have seen significant advances in the domain of novel view synthesis. These models capture the scene's volumetric radiance field, creating highly convincing dense photorealistic models through the use of simple, differentiable rendering equations. Despite their popularity, these algorithms suffer from severe ambiguities in visual data inherent to the RGB sensor, which means that although images generated with view synthesis can visually appear very believable, the underlying 3D model will often be wrong. This considerably limits the usefulness of these models in practical applications like Robotics and Extended Reality (XR), where an accurate dense 3D reconstruction otherwise would be of significant value. In this technical report, we present the vital differences between view synthesis models and 3D reconstruction models. We also comment on why a depth sensor is essential for modeling accurate geometry in general outward-facing scenes using the current paradigm of novel view synthesis methods. Focusing on the structure-from-motion task, we practically demonstrate this need by extending the Plenoxel radiance field model: Presenting an analytical differential approach for dense mapping and tracking with radiance fields based on RGB-D data without a neural network. Our method achieves state-of-the-art results in both the mapping and tracking tasks while also being faster than competing neural network-based approaches.

What matters for contrastive learning? We argue that contrastive learning heavily relies on informative features, or "hard" (positive or negative) features. Early works include more informative features by applying complex data augmentations and large batch size or memory bank, and recent works design elaborate sampling approaches to explore informative features. The key challenge toward exploring such features is that the source multi-view data is generated by applying random data augmentations, making it infeasible to always add useful information in the augmented data. Consequently, the informativeness of features learned from such augmented data is limited. In response, we propose to directly augment the features in latent space, thereby learning discriminative representations without a large amount of input data. We perform a meta learning technique to build the augmentation generator that updates its network parameters by considering the performance of the encoder. However, insufficient input data may lead the encoder to learn collapsed features and therefore malfunction the augmentation generator. A new margin-injected regularization is further added in the objective function to avoid the encoder learning a degenerate mapping. To contrast all features in one gradient back-propagation step, we adopt the proposed optimization-driven unified contrastive loss instead of the conventional contrastive loss. Empirically, our method achieves state-of-the-art results on several benchmark datasets.

Answering questions that require reading texts in an image is challenging for current models. One key difficulty of this task is that rare, polysemous, and ambiguous words frequently appear in images, e.g., names of places, products, and sports teams. To overcome this difficulty, only resorting to pre-trained word embedding models is far from enough. A desired model should utilize the rich information in multiple modalities of the image to help understand the meaning of scene texts, e.g., the prominent text on a bottle is most likely to be the brand. Following this idea, we propose a novel VQA approach, Multi-Modal Graph Neural Network (MM-GNN). It first represents an image as a graph consisting of three sub-graphs, depicting visual, semantic, and numeric modalities respectively. Then, we introduce three aggregators which guide the message passing from one graph to another to utilize the contexts in various modalities, so as to refine the features of nodes. The updated nodes have better features for the downstream question answering module. Experimental evaluations show that our MM-GNN represents the scene texts better and obviously facilitates the performances on two VQA tasks that require reading scene texts.

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