Cloud deep learning platforms provide cost-effective deep neural network (DNN) training for customers who lack computation resources. However, cloud systems are often untrustworthy and vulnerable to attackers, leading to growing concerns about model privacy. Recently, researchers have sought to protect data privacy in deep learning by leveraging CPU trusted execution environments (TEEs), which minimize the use of cryptography, but existing works failed to simultaneously utilize the computational resources of GPUs to assist in training and prevent model leakage. This paper presents Tempo, the first cloud-based deep learning system that cooperates with TEE and distributed GPUs for efficient DNN training with model confidentiality preserved. To tackle the challenge of preserving privacy while offloading linear algebraic operations from TEE to GPUs for efficient batch computation, we introduce a customized permutation-based obfuscation algorithm to blind both inputs and model parameters. An optimization mechanism that reduces encryption operations is proposed for faster weight updates during backpropagation to speed up training. We implement Tempo and evaluate it with both training and inference for two prevalent DNNs. Empirical results indicate that Tempo outperforms baselines and offers sufficient privacy protection.
We introduce CyberDemo, a novel approach to robotic imitation learning that leverages simulated human demonstrations for real-world tasks. By incorporating extensive data augmentation in a simulated environment, CyberDemo outperforms traditional in-domain real-world demonstrations when transferred to the real world, handling diverse physical and visual conditions. Regardless of its affordability and convenience in data collection, CyberDemo outperforms baseline methods in terms of success rates across various tasks and exhibits generalizability with previously unseen objects. For example, it can rotate novel tetra-valve and penta-valve, despite human demonstrations only involving tri-valves. Our research demonstrates the significant potential of simulated human demonstrations for real-world dexterous manipulation tasks. More details can be found at //cyber-demo.github.io
Field-Programmable Gate Array (FPGA) accelerators have proven successful in handling latency- and resource-critical deep neural network (DNN) inference tasks. Among the most computationally intensive operations in a neural network (NN) is the dot product between the feature and weight vectors. Thus, some previous FPGA acceleration works have proposed mapping neurons with quantized inputs and outputs directly to lookup tables (LUTs) for hardware implementation. In these works, the boundaries of the neurons coincide with the boundaries of the LUTs. We propose relaxing these boundaries and mapping entire sub-networks to a single LUT. As the sub-networks are absorbed within the LUT, the NN topology and precision within a partition do not affect the size of the lookup tables generated. Therefore, we utilize fully connected layers with floating-point precision inside each partition, which benefit from being universal function approximators, with rigid sparsity and quantization enforced only between partitions, where the NN topology becomes exposed to the circuit topology. Although cheap to implement, this approach can lead to very deep NNs, and so to tackle challenges like vanishing gradients, we also introduce skip connections inside the partitions. The resulting methodology can be seen as training DNNs with a specific sparsity pattern that allows them to be mapped to much shallower circuit-level networks, thereby significantly improving latency. We validate our proposed method on a known latency-critical task, jet substructure tagging, and on the classical computer vision task, the digit classification using MNIST. Our approach allows for greater function expressivity within the LUTs compared to existing work, leading to lower latency NNs for the same accuracy.
Pre-training representations acquired via self-supervised learning could achieve high accuracy on even tasks with small training data. Unlike in vision and natural language processing domains, pre-training for IMU-based applications is challenging, as there are few public datasets with sufficient size and diversity to learn generalizable representations. To overcome this problem, we propose IMG2IMU that adapts pre-trained representation from large-scale images to diverse IMU sensing tasks. We convert the sensor data into visually interpretable spectrograms for the model to utilize the knowledge gained from vision. We further present a sensor-aware pre-training method for images that enables models to acquire particularly impactful knowledge for IMU sensing applications. This involves using contrastive learning on our augmentation set customized for the properties of sensor data. Our evaluation with four different IMU sensing tasks shows that IMG2IMU outperforms the baselines pre-trained on sensor data by an average of 9.6%p F1-score, illustrating that vision knowledge can be usefully incorporated into IMU sensing applications where only limited training data is available.
The past few years have seen rapid progress in combining reinforcement learning (RL) with deep learning. Various breakthroughs ranging from games to robotics have spurred the interest in designing sophisticated RL algorithms and systems. However, the prevailing workflow in RL is to learn tabula rasa, which may incur computational inefficiency. This precludes continuous deployment of RL algorithms and potentially excludes researchers without large-scale computing resources. In many other areas of machine learning, the pretraining paradigm has shown to be effective in acquiring transferable knowledge, which can be utilized for a variety of downstream tasks. Recently, we saw a surge of interest in Pretraining for Deep RL with promising results. However, much of the research has been based on different experimental settings. Due to the nature of RL, pretraining in this field is faced with unique challenges and hence requires new design principles. In this survey, we seek to systematically review existing works in pretraining for deep reinforcement learning, provide a taxonomy of these methods, discuss each sub-field, and bring attention to open problems and future directions.
Graph neural networks (GNNs) have emerged as a series of competent graph learning methods for diverse real-world scenarios, ranging from daily applications like recommendation systems and question answering to cutting-edge technologies such as drug discovery in life sciences and n-body simulation in astrophysics. However, task performance is not the only requirement for GNNs. Performance-oriented GNNs have exhibited potential adverse effects like vulnerability to adversarial attacks, unexplainable discrimination against disadvantaged groups, or excessive resource consumption in edge computing environments. To avoid these unintentional harms, it is necessary to build competent GNNs characterised by trustworthiness. To this end, we propose a comprehensive roadmap to build trustworthy GNNs from the view of the various computing technologies involved. In this survey, we introduce basic concepts and comprehensively summarise existing efforts for trustworthy GNNs from six aspects, including robustness, explainability, privacy, fairness, accountability, and environmental well-being. Additionally, we highlight the intricate cross-aspect relations between the above six aspects of trustworthy GNNs. Finally, we present a thorough overview of trending directions for facilitating the research and industrialisation of trustworthy GNNs.
Normalization is known to help the optimization of deep neural networks. Curiously, different architectures require specialized normalization methods. In this paper, we study what normalization is effective for Graph Neural Networks (GNNs). First, we adapt and evaluate the existing methods from other domains to GNNs. Faster convergence is achieved with InstanceNorm compared to BatchNorm and LayerNorm. We provide an explanation by showing that InstanceNorm serves as a preconditioner for GNNs, but such preconditioning effect is weaker with BatchNorm due to the heavy batch noise in graph datasets. Second, we show that the shift operation in InstanceNorm results in an expressiveness degradation of GNNs for highly regular graphs. We address this issue by proposing GraphNorm with a learnable shift. Empirically, GNNs with GraphNorm converge faster compared to GNNs using other normalization. GraphNorm also improves the generalization of GNNs, achieving better performance on graph classification benchmarks.
Deep learning methods are achieving ever-increasing performance on many artificial intelligence tasks. A major limitation of deep models is that they are not amenable to interpretability. This limitation can be circumvented by developing post hoc techniques to explain the predictions, giving rise to the area of explainability. Recently, explainability of deep models on images and texts has achieved significant progress. In the area of graph data, graph neural networks (GNNs) and their explainability are experiencing rapid developments. However, there is neither a unified treatment of GNN explainability methods, nor a standard benchmark and testbed for evaluations. In this survey, we provide a unified and taxonomic view of current GNN explainability methods. Our unified and taxonomic treatments of this subject shed lights on the commonalities and differences of existing methods and set the stage for further methodological developments. To facilitate evaluations, we generate a set of benchmark graph datasets specifically for GNN explainability. We summarize current datasets and metrics for evaluating GNN explainability. Altogether, this work provides a unified methodological treatment of GNN explainability and a standardized testbed for evaluations.
Existing few-shot learning (FSL) methods assume that there exist sufficient training samples from source classes for knowledge transfer to target classes with few training samples. However, this assumption is often invalid, especially when it comes to fine-grained recognition. In this work, we define a new FSL setting termed few-shot fewshot learning (FSFSL), under which both the source and target classes have limited training samples. To overcome the source class data scarcity problem, a natural option is to crawl images from the web with class names as search keywords. However, the crawled images are inevitably corrupted by large amount of noise (irrelevant images) and thus may harm the performance. To address this problem, we propose a graph convolutional network (GCN)-based label denoising (LDN) method to remove the irrelevant images. Further, with the cleaned web images as well as the original clean training images, we propose a GCN-based FSL method. For both the LDN and FSL tasks, a novel adaptive aggregation GCN (AdarGCN) model is proposed, which differs from existing GCN models in that adaptive aggregation is performed based on a multi-head multi-level aggregation module. With AdarGCN, how much and how far information carried by each graph node is propagated in the graph structure can be determined automatically, therefore alleviating the effects of both noisy and outlying training samples. Extensive experiments show the superior performance of our AdarGCN under both the new FSFSL and the conventional FSL settings.
With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose occupancy networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks.
We study the problem of learning to reason in large scale knowledge graphs (KGs). More specifically, we describe a novel reinforcement learning framework for learning multi-hop relational paths: we use a policy-based agent with continuous states based on knowledge graph embeddings, which reasons in a KG vector space by sampling the most promising relation to extend its path. In contrast to prior work, our approach includes a reward function that takes the accuracy, diversity, and efficiency into consideration. Experimentally, we show that our proposed method outperforms a path-ranking based algorithm and knowledge graph embedding methods on Freebase and Never-Ending Language Learning datasets.