Reinforcement learning has been widely successful in producing agents capable of playing games at a human level. However, this requires complex reward engineering, and the agent's resulting policy is often unpredictable. Going beyond reinforcement learning is necessary to model a wide range of human playstyles, which can be difficult to represent with a reward function. This paper presents a novel imitation learning approach to generate multiple persona policies for playtesting. Multimodal Generative Adversarial Imitation Learning (MultiGAIL) uses an auxiliary input parameter to learn distinct personas using a single-agent model. MultiGAIL is based on generative adversarial imitation learning and uses multiple discriminators as reward models, inferring the environment reward by comparing the agent and distinct expert policies. The reward from each discriminator is weighted according to the auxiliary input. Our experimental analysis demonstrates the effectiveness of our technique in two environments with continuous and discrete action spaces.
Recently, reinforcement learning has gained prominence in modern statistics, with policy evaluation being a key component. Unlike traditional machine learning literature on this topic, our work places emphasis on statistical inference for the parameter estimates computed using reinforcement learning algorithms. While most existing analyses assume random rewards to follow standard distributions, limiting their applicability, we embrace the concept of robust statistics in reinforcement learning by simultaneously addressing issues of outlier contamination and heavy-tailed rewards within a unified framework. In this paper, we develop an online robust policy evaluation procedure, and establish the limiting distribution of our estimator, based on its Bahadur representation. Furthermore, we develop a fully-online procedure to efficiently conduct statistical inference based on the asymptotic distribution. This paper bridges the gap between robust statistics and statistical inference in reinforcement learning, offering a more versatile and reliable approach to policy evaluation. Finally, we validate the efficacy of our algorithm through numerical experiments conducted in real-world reinforcement learning experiments.
The stochastic actor oriented model (SAOM) is a method for modelling social interactions and social behaviour over time. It can be used to model drivers of dynamic interactions using both exogenous covariates and endogenous network configurations, but also the co-evolution of behaviour and social interactions. In its standard implementations, it assumes that all individual have the same interaction evaluation function. This lack of heterogeneity is one of its limitations. The aim of this paper is to extend the inference framework for the SAOM to include random effects, so that the heterogeneity of individuals can be modeled more accurately. We decompose the linear evaluation function that models the probability of forming or removing a tie from the network, in a homogeneous fixed part and a random, individual-specific part. We extend the Robbins-Monro algorithm to the estimation of the variance of the random parameters. Our method is applicable for the general random effect formulations. We illustrate the method with a random out-degree model and show the parameter estimation of the random components, significance tests and model evaluation. We apply the method to the Kapferer's Tailor shop study. It is shown that a random out-degree constitutes a serious alternative to including transitivity and higher-order dependency effects.
Modern deep learning models are usually highly over-parameterized so that they can overfit the training data. Surprisingly, such overfitting neural networks can usually still achieve high prediction accuracy. To study this "benign overfitting" phenomenon, a line of recent works has theoretically studied the learning of linear models and two-layer neural networks. However, most of these analyses are still limited to the very simple learning problems where the Bayes-optimal classifier is linear. In this work, we investigate a class of XOR-type classification tasks with label-flipping noises. We show that, under a certain condition on the sample complexity and signal-to-noise ratio, an over-parameterized ReLU CNN trained by gradient descent can achieve near Bayes-optimal accuracy. Moreover, we also establish a matching lower bound result showing that when the previous condition is not satisfied, the prediction accuracy of the obtained CNN is an absolute constant away from the Bayes-optimal rate. Our result demonstrates that CNNs have a remarkable capacity to efficiently learn XOR problems, even in the presence of highly correlated features.
In continual learning, plasticity refers to the ability of an agent to quickly adapt to new information. Neural networks are known to lose plasticity when processing non-stationary data streams. In this paper, we propose L2 Init, a simple approach for maintaining plasticity by incorporating in the loss function L2 regularization toward initial parameters. This is very similar to standard L2 regularization (L2), the only difference being that L2 regularizes toward the origin. L2 Init is simple to implement and requires selecting only a single hyper-parameter. The motivation for this method is the same as that of methods that reset neurons or parameter values. Intuitively, when recent losses are insensitive to particular parameters, these parameters should drift toward their initial values. This prepares parameters to adapt quickly to new tasks. On problems representative of different types of nonstationarity in continual supervised learning, we demonstrate that L2 Init most consistently mitigates plasticity loss compared to previously proposed approaches.
Generalization properties are a central aspect of the design and analysis of learning algorithms. One notion that has been considered in many previous works as leading to good generalization is flat minima, which informally describes a loss surface that is insensitive to noise perturbations. However, the design of efficient algorithms (that are easy to analyze) to find them is relatively under-explored. In this paper, we propose a new algorithm to address this issue, which minimizes a stochastic optimization objective that averages noise perturbations injected into the weights of a function. This algorithm is shown to enjoy both theoretical and empirical advantages compared to existing algorithms involving worst-case perturbations. Theoretically, we show tight convergence rates of our algorithm to find first-order stationary points of the stochastic objective. Empirically, the algorithm induces a penalty on the trace of the Hessian, leading to iterates that are flatter than SGD and other alternatives, with tighter generalization gaps. Altogether, this work contributes a provable and practical algorithm to find flat minima by optimizing the noise stability properties of a function.
While federated learning (FL) has recently emerged as a promising approach to train machine learning models, it is limited to only preliminary explorations in the domain of automatic speech recognition (ASR). Moreover, FL does not inherently guarantee user privacy and requires the use of differential privacy (DP) for robust privacy guarantees. However, we are not aware of prior work on applying DP to FL for ASR. In this paper, we aim to bridge this research gap by formulating an ASR benchmark for FL with DP and establishing the first baselines. First, we extend the existing research on FL for ASR by exploring different aspects of recent $\textit{large end-to-end transformer models}$: architecture design, seed models, data heterogeneity, domain shift, and impact of cohort size. With a $\textit{practical}$ number of central aggregations we are able to train $\textbf{FL models}$ that are \textbf{nearly optimal} even with heterogeneous data, a seed model from another domain, or no pre-trained seed model. Second, we apply DP to FL for ASR, which is non-trivial since DP noise severely affects model training, especially for large transformer models, due to highly imbalanced gradients in the attention block. We counteract the adverse effect of DP noise by reviving per-layer clipping and explaining why its effect is more apparent in our case than in the prior work. Remarkably, we achieve user-level ($7.2$, $10^{-9}$)-$\textbf{DP}$ (resp. ($4.5$, $10^{-9}$)-$\textbf{DP}$) with a 1.3% (resp. 4.6%) absolute drop in the word error rate for extrapolation to high (resp. low) population scale for $\textbf{FL with DP in ASR}$.
Deep learning has been the mainstream technique in natural language processing (NLP) area. However, the techniques require many labeled data and are less generalizable across domains. Meta-learning is an arising field in machine learning studying approaches to learn better learning algorithms. Approaches aim at improving algorithms in various aspects, including data efficiency and generalizability. Efficacy of approaches has been shown in many NLP tasks, but there is no systematic survey of these approaches in NLP, which hinders more researchers from joining the field. Our goal with this survey paper is to offer researchers pointers to relevant meta-learning works in NLP and attract more attention from the NLP community to drive future innovation. This paper first introduces the general concepts of meta-learning and the common approaches. Then we summarize task construction settings and application of meta-learning for various NLP problems and review the development of meta-learning in NLP community.
Recommender systems have been widely applied in different real-life scenarios to help us find useful information. Recently, Reinforcement Learning (RL) based recommender systems have become an emerging research topic. It often surpasses traditional recommendation models even most deep learning-based methods, owing to its interactive nature and autonomous learning ability. Nevertheless, there are various challenges of RL when applying in recommender systems. Toward this end, we firstly provide a thorough overview, comparisons, and summarization of RL approaches for five typical recommendation scenarios, following three main categories of RL: value-function, policy search, and Actor-Critic. Then, we systematically analyze the challenges and relevant solutions on the basis of existing literature. Finally, under discussion for open issues of RL and its limitations of recommendation, we highlight some potential research directions in this field.
Spectral clustering (SC) is a popular clustering technique to find strongly connected communities on a graph. SC can be used in Graph Neural Networks (GNNs) to implement pooling operations that aggregate nodes belonging to the same cluster. However, the eigendecomposition of the Laplacian is expensive and, since clustering results are graph-specific, pooling methods based on SC must perform a new optimization for each new sample. In this paper, we propose a graph clustering approach that addresses these limitations of SC. We formulate a continuous relaxation of the normalized minCUT problem and train a GNN to compute cluster assignments that minimize this objective. Our GNN-based implementation is differentiable, does not require to compute the spectral decomposition, and learns a clustering function that can be quickly evaluated on out-of-sample graphs. From the proposed clustering method, we design a graph pooling operator that overcomes some important limitations of state-of-the-art graph pooling techniques and achieves the best performance in several supervised and unsupervised tasks.
Recently, deep learning has achieved very promising results in visual object tracking. Deep neural networks in existing tracking methods require a lot of training data to learn a large number of parameters. However, training data is not sufficient for visual object tracking as annotations of a target object are only available in the first frame of a test sequence. In this paper, we propose to learn hierarchical features for visual object tracking by using tree structure based Recursive Neural Networks (RNN), which have fewer parameters than other deep neural networks, e.g. Convolutional Neural Networks (CNN). First, we learn RNN parameters to discriminate between the target object and background in the first frame of a test sequence. Tree structure over local patches of an exemplar region is randomly generated by using a bottom-up greedy search strategy. Given the learned RNN parameters, we create two dictionaries regarding target regions and corresponding local patches based on the learned hierarchical features from both top and leaf nodes of multiple random trees. In each of the subsequent frames, we conduct sparse dictionary coding on all candidates to select the best candidate as the new target location. In addition, we online update two dictionaries to handle appearance changes of target objects. Experimental results demonstrate that our feature learning algorithm can significantly improve tracking performance on benchmark datasets.