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Closing the gap between high data rates and low delay in real-time streaming applications is a major challenge in advanced communication systems. While adaptive network coding schemes have the potential of balancing rate and delay in real-time, they often rely on prediction of the channel behavior. In practice, such prediction is based on delayed feedback, making it difficult to acquire causally, particularly when the underlying channel model is unknown. In this work, we propose a deep learning-based noise prediction (DeepNP) algorithm, which augments the recently proposed adaptive and causal random linear network coding scheme with a dedicated deep neural network, that learns to carry out noise prediction from data. This neural augmentation is utilized to maximize the throughput while minimizing in-order delivery delay of the network coding scheme, and operate in a channel-model-agnostic manner. We numerically show that performance can dramatically increase by the learned prediction of the channel noise rate. In particular, we demonstrate that DeepNP gains up to a factor of four in mean and maximum delay and a factor two in throughput compared with statistic-based network coding approaches.

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Channel decoding, channel detection, channel assessment, and resource management for wireless multiple-input multiple-output (MIMO) systems are all examples of problems where machine learning (ML) can be successfully applied. In this paper, we study several ML approaches to solve the problem of estimating the spectral efficiency (SE) value for a certain precoding scheme, preferably in the shortest possible time. The best results in terms of mean average percentage error (MAPE) are obtained with gradient boosting over sorted features, while linear models demonstrate worse prediction quality. Neural networks perform similarly to gradient boosting, but they are more resource- and time-consuming because of hyperparameter tuning and frequent retraining. We investigate the practical applicability of the proposed algorithms in a wide range of scenarios generated by the Quadriga simulator. In almost all scenarios, the MAPE achieved using gradient boosting and neural networks is less than 10\%.

The paper describes an online deep learning algorithm (ODL) for adaptive modulation and coding in massive MIMO. The algorithm is based on a fully connected neural network, which is initially trained on the output of the traditional algorithm and then incrementally retrained by the service feedback of its output. We show the advantage of our solution over the state-of-the-art Q-learning approach. We provide system-level simulation results to support this conclusion in various scenarios with different channel characteristics and different user speeds. Compared with traditional OLLA, the algorithm shows a 10\% to 20\% improvement in user throughput in the full-buffer case.

Deep neural networks (DNNs) are successful in many computer vision tasks. However, the most accurate DNNs require millions of parameters and operations, making them energy, computation and memory intensive. This impedes the deployment of large DNNs in low-power devices with limited compute resources. Recent research improves DNN models by reducing the memory requirement, energy consumption, and number of operations without significantly decreasing the accuracy. This paper surveys the progress of low-power deep learning and computer vision, specifically in regards to inference, and discusses the methods for compacting and accelerating DNN models. The techniques can be divided into four major categories: (1) parameter quantization and pruning, (2) compressed convolutional filters and matrix factorization, (3) network architecture search, and (4) knowledge distillation. We analyze the accuracy, advantages, disadvantages, and potential solutions to the problems with the techniques in each category. We also discuss new evaluation metrics as a guideline for future research.

Auto-regressive sequence-to-sequence models with attention mechanism have achieved state-of-the-art performance in many tasks such as machine translation and speech synthesis. These models can be difficult to train. The standard approach, teacher forcing, guides a model with reference output history during training. The problem is that the model is unlikely to recover from its mistakes during inference, where the reference output is replaced by generated output. Several approaches deal with this problem, largely by guiding the model with generated output history. To make training stable, these approaches often require a heuristic schedule or an auxiliary classifier. This paper introduces attention forcing, which guides the model with generated output history and reference attention. This approach can train the model to recover from its mistakes, in a stable fashion, without the need for a schedule or a classifier. In addition, it allows the model to generate output sequences aligned with the references, which can be important for cascaded systems like many speech synthesis systems. Experiments on speech synthesis show that attention forcing yields significant performance gain. Experiments on machine translation show that for tasks where various re-orderings of the output are valid, guiding the model with generated output history is challenging, while guiding the model with reference attention is beneficial.

Deep reinforcement learning (RL) has achieved many recent successes, yet experiment turn-around time remains a key bottleneck in research and in practice. We investigate how to optimize existing deep RL algorithms for modern computers, specifically for a combination of CPUs and GPUs. We confirm that both policy gradient and Q-value learning algorithms can be adapted to learn using many parallel simulator instances. We further find it possible to train using batch sizes considerably larger than are standard, without negatively affecting sample complexity or final performance. We leverage these facts to build a unified framework for parallelization that dramatically hastens experiments in both classes of algorithm. All neural network computations use GPUs, accelerating both data collection and training. Our results include using an entire DGX-1 to learn successful strategies in Atari games in mere minutes, using both synchronous and asynchronous algorithms.

Neural speech synthesis models have recently demonstrated the ability to synthesize high quality speech for text-to-speech and compression applications. These new models often require powerful GPUs to achieve real-time operation, so being able to reduce their complexity would open the way for many new applications. We propose LPCNet, a WaveRNN variant that combines linear prediction with recurrent neural networks to significantly improve the efficiency of speech synthesis. We demonstrate that LPCNet can achieve significantly higher quality than WaveRNN for the same network size and that high quality LPCNet speech synthesis is achievable with a complexity under 3 GFLOPS. This makes it easier to deploy neural synthesis applications on lower-power devices, such as embedded systems and mobile phones.

Autonomous urban driving navigation with complex multi-agent dynamics is under-explored due to the difficulty of learning an optimal driving policy. The traditional modular pipeline heavily relies on hand-designed rules and the pre-processing perception system while the supervised learning-based models are limited by the accessibility of extensive human experience. We present a general and principled Controllable Imitative Reinforcement Learning (CIRL) approach which successfully makes the driving agent achieve higher success rates based on only vision inputs in a high-fidelity car simulator. To alleviate the low exploration efficiency for large continuous action space that often prohibits the use of classical RL on challenging real tasks, our CIRL explores over a reasonably constrained action space guided by encoded experiences that imitate human demonstrations, building upon Deep Deterministic Policy Gradient (DDPG). Moreover, we propose to specialize adaptive policies and steering-angle reward designs for different control signals (i.e. follow, straight, turn right, turn left) based on the shared representations to improve the model capability in tackling with diverse cases. Extensive experiments on CARLA driving benchmark demonstrate that CIRL substantially outperforms all previous methods in terms of the percentage of successfully completed episodes on a variety of goal-directed driving tasks. We also show its superior generalization capability in unseen environments. To our knowledge, this is the first successful case of the learned driving policy through reinforcement learning in the high-fidelity simulator, which performs better-than supervised imitation learning.

Although reinforcement learning methods can achieve impressive results in simulation, the real world presents two major challenges: generating samples is exceedingly expensive, and unexpected perturbations can cause proficient but narrowly-learned policies to fail at test time. In this work, we propose to learn how to quickly and effectively adapt online to new situations as well as to perturbations. To enable sample-efficient meta-learning, we consider learning online adaptation in the context of model-based reinforcement learning. Our approach trains a global model such that, when combined with recent data, the model can be be rapidly adapted to the local context. Our experiments demonstrate that our approach can enable simulated agents to adapt their behavior online to novel terrains, to a crippled leg, and in highly-dynamic environments.

Recently popularized graph neural networks achieve the state-of-the-art accuracy on a number of standard benchmark datasets for graph-based semi-supervised learning, improving significantly over existing approaches. These architectures alternate between a propagation layer that aggregates the hidden states of the local neighborhood and a fully-connected layer. Perhaps surprisingly, we show that a linear model, that removes all the intermediate fully-connected layers, is still able to achieve a performance comparable to the state-of-the-art models. This significantly reduces the number of parameters, which is critical for semi-supervised learning where number of labeled examples are small. This in turn allows a room for designing more innovative propagation layers. Based on this insight, we propose a novel graph neural network that removes all the intermediate fully-connected layers, and replaces the propagation layers with attention mechanisms that respect the structure of the graph. The attention mechanism allows us to learn a dynamic and adaptive local summary of the neighborhood to achieve more accurate predictions. In a number of experiments on benchmark citation networks datasets, we demonstrate that our approach outperforms competing methods. By examining the attention weights among neighbors, we show that our model provides some interesting insights on how neighbors influence each other.

Inspired by predictive coding in neuroscience, we designed a bi-directional and recurrent neural net, namely deep predictive coding networks (PCN). It uses convolutional layers in both feedforward and feedback networks, and recurrent connections within each layer. Feedback connections from a higher layer carry the prediction of its lower-layer representation; feedforward connections carry the prediction errors to its higher-layer. Given image input, PCN runs recursive cycles of bottom-up and top-down computation to update its internal representations to reduce the difference between bottom-up input and top-down prediction at every layer. After multiple cycles of recursive updating, the representation is used for image classification. In training, the classification error backpropagates across layers and in time. With benchmark data (CIFAR-10/100, SVHN, and MNIST), PCN was found to always outperform its feedforward-only counterpart: a model without any mechanism for recurrent dynamics, and its performance tended to improve given more cycles of computation over time. In short, PCN reuses a single architecture to recursively run bottom-up and top-down process, enabling an increasingly longer cascade of non-linear transformation. For image classification, PCN refines its representation over time towards more accurate and definitive recognition.

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