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Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse objects and annotated interactions. This paper addresses this limitation and shows that robustness and generalisation to novel scene objects in 3D object-aware character synthesis can be achieved by training a motion model with as few as one reference object. We leverage an implicit feature representation trained on object-only datasets, which encodes an SE(3)-equivariant descriptor field around the object. Given an unseen object and a reference pose-object pair, we optimise for the object-aware pose that is closest in the feature space to the reference pose. Finally, we use l-NSM, i.e., our motion generation model that is trained to seamlessly transition from locomotion to object interaction with the proposed bidirectional pose blending scheme. Through comprehensive numerical comparisons to state-of-the-art methods and in a user study, we demonstrate substantial improvements in 3D virtual character motion and interaction quality and robustness to scenarios with unseen objects. Our project page is available at //vcai.mpi-inf.mpg.de/projects/ROAM/.

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IFIP TC13 Conference on Human-Computer Interaction是人機交互領域的研究者和實踐者展示其工作的重要平臺。多年來,這些會議吸引了來自幾個國家和文化的研究人員。官網鏈接: · Learning · 回合 · Analysis · INFORMS ·
2024 年 3 月 27 日

Foundation models (FMs) emerge as a promising solution to harness distributed and diverse environmental data by leveraging prior knowledge to understand the complicated temporal and spatial correlations within heterogeneous datasets. Unlike distributed learning frameworks such as federated learning, which often struggle with multimodal data, FMs can transform diverse inputs into embeddings. This process facilitates the integration of information from various modalities and the application of prior learning to new domains. However, deploying FMs in resource-constrained edge systems poses significant challenges. To this end, we introduce CoRAST, a novel learning framework that utilizes FMs for enhanced analysis of distributed, correlated heterogeneous data. Utilizing a server-based FM, CoRAST can exploit existing environment information to extract temporal, spatial, and cross-modal correlations among sensor data. This enables CoRAST to offer context-aware insights for localized client tasks through FM-powered global representation learning. Our evaluation on real-world weather dataset demonstrates CoRAST's ability to exploit correlated heterogeneous data through environmental representation learning to reduce the forecast errors by up to 50.3% compared to the baselines.

Diffusion models have demonstrated remarkable performance in text-to-image synthesis, producing realistic and high resolution images that faithfully adhere to the corresponding text-prompts. Despite their great success, they still fall behind in sketch-to-image synthesis tasks, where in addition to text-prompts, the spatial layout of the generated images has to closely follow the outlines of certain reference sketches. Employing an MLP latent edge predictor to guide the spatial layout of the synthesized image by predicting edge maps at each denoising step has been recently proposed. Despite yielding promising results, the pixel-wise operation of the MLP does not take into account the spatial layout as a whole, and demands numerous denoising iterations to produce satisfactory images, leading to time inefficiency. To this end, we introduce U-Sketch, a framework featuring a U-Net type latent edge predictor, which is capable of efficiently capturing both local and global features, as well as spatial correlations between pixels. Moreover, we propose the addition of a sketch simplification network that offers the user the choice of preprocessing and simplifying input sketches for enhanced outputs. The experimental results, corroborated by user feedback, demonstrate that our proposed U-Net latent edge predictor leads to more realistic results, that are better aligned with the spatial outlines of the reference sketches, while drastically reducing the number of required denoising steps and, consequently, the overall execution time.

Vision-Language (VL) models with the Two-Tower architecture have dominated visual-language representation learning in recent years. Current VL models either use lightweight uni-modal encoders and learn to extract, align and fuse both modalities simultaneously in a deep cross-modal encoder, or feed the last-layer uni-modal representations from the deep pre-trained uni-modal encoders into the top cross-modal encoder. Both approaches potentially restrict vision-language representation learning and limit model performance. In this paper, we propose BridgeTower, which introduces multiple bridge layers that build a connection between the top layers of uni-modal encoders and each layer of the cross-modal encoder. This enables effective bottom-up cross-modal alignment and fusion between visual and textual representations of different semantic levels of pre-trained uni-modal encoders in the cross-modal encoder. Pre-trained with only 4M images, BridgeTower achieves state-of-the-art performance on various downstream vision-language tasks. In particular, on the VQAv2 test-std set, BridgeTower achieves an accuracy of 78.73%, outperforming the previous state-of-the-art model METER by 1.09% with the same pre-training data and almost negligible additional parameters and computational costs. Notably, when further scaling the model, BridgeTower achieves an accuracy of 81.15%, surpassing models that are pre-trained on orders-of-magnitude larger datasets. Code and checkpoints are available at //github.com/microsoft/BridgeTower.

Creating autonomous virtual agents capable of using arbitrary software on any digital device remains a major challenge for artificial intelligence. Two key obstacles hinder progress: insufficient infrastructure for building virtual agents in real-world environments, and the need for in-the-wild evaluation of fundamental agent abilities. To address this, we introduce AgentStudio, an online, realistic, and multimodal toolkit that covers the entire lifecycle of agent development. This includes environment setups, data collection, agent evaluation, and visualization. The observation and action spaces are highly generic, supporting both function calling and human-computer interfaces. This versatility is further enhanced by AgentStudio's graphical user interfaces, which allow efficient development of datasets and benchmarks in real-world settings. To illustrate, we introduce a visual grounding dataset and a real-world benchmark suite, both created with our graphical interfaces. Furthermore, we present several actionable insights derived from AgentStudio, e.g., general visual grounding, open-ended tool creation, learning from videos, etc. We have open-sourced the environments, datasets, benchmarks, and interfaces to promote research towards developing general virtual agents for the future.

End-to-end automatic speech recognition (E2E ASR) systems often suffer from mistranscription of domain-specific phrases, such as named entities, sometimes leading to catastrophic failures in downstream tasks. A family of fast and lightweight named entity correction (NEC) models for ASR have recently been proposed, which normally build on phonetic-level edit distance algorithms and have shown impressive NEC performance. However, as the named entity (NE) list grows, the problems of phonetic confusion in the NE list are exacerbated; for example, homophone ambiguities increase substantially. In view of this, we proposed a novel Description Augmented Named entity CorrEctoR (dubbed DANCER), which leverages entity descriptions to provide additional information to facilitate mitigation of phonetic confusion for NEC on ASR transcription. To this end, an efficient entity description augmented masked language model (EDA-MLM) comprised of a dense retrieval model is introduced, enabling MLM to adapt swiftly to domain-specific entities for the NEC task. A series of experiments conducted on the AISHELL-1 and Homophone datasets confirm the effectiveness of our modeling approach. DANCER outperforms a strong baseline, the phonetic edit-distance-based NEC model (PED-NEC), by a character error rate (CER) reduction of about 7% relatively on AISHELL-1 for named entities. More notably, when tested on Homophone that contain named entities of high phonetic confusion, DANCER offers a more pronounced CER reduction of 46% relatively over PED-NEC for named entities.

Training machine learning models on data from multiple entities without direct data sharing can unlock applications otherwise hindered by business, legal, or ethical constraints. In this work, we design and implement new privacy-preserving machine learning protocols for logistic regression and neural network models. We adopt a two-server model where data owners secret-share their data between two servers that train and evaluate the model on the joint data. A significant source of inefficiency and inaccuracy in existing methods arises from using Yao's garbled circuits to compute non-linear activation functions. We propose new methods for computing non-linear functions based on secret-shared lookup tables, offering both computational efficiency and improved accuracy. Beyond introducing leakage-free techniques, we initiate the exploration of relaxed security measures for privacy-preserving machine learning. Instead of claiming that the servers gain no knowledge during the computation, we contend that while some information is revealed about access patterns to lookup tables, it maintains epsilon-dX-privacy. Leveraging this relaxation significantly reduces the computational resources needed for training. We present new cryptographic protocols tailored to this relaxed security paradigm and define and analyze the leakage. Our evaluations show that our logistic regression protocol is up to 9x faster, and the neural network training is up to 688x faster than SecureML. Notably, our neural network achieves an accuracy of 96.6% on MNIST in 15 epochs, outperforming prior benchmarks that capped at 93.4% using the same architecture.

We introduce Videoshop, a training-free video editing algorithm for localized semantic edits. Videoshop allows users to use any editing software, including Photoshop and generative inpainting, to modify the first frame; it automatically propagates those changes, with semantic, spatial, and temporally consistent motion, to the remaining frames. Unlike existing methods that enable edits only through imprecise textual instructions, Videoshop allows users to add or remove objects, semantically change objects, insert stock photos into videos, etc. with fine-grained control over locations and appearance. We achieve this through image-based video editing by inverting latents with noise extrapolation, from which we generate videos conditioned on the edited image. Videoshop produces higher quality edits against 6 baselines on 2 editing benchmarks using 10 evaluation metrics.

Recent advancements in personalized text-to-image (T2I) models have revolutionized content creation, empowering non-experts to generate stunning images with unique styles. While promising, adding realistic motions into these personalized images by text poses significant challenges in preserving distinct styles, high-fidelity details, and achieving motion controllability by text. In this paper, we present PIA, a Personalized Image Animator that excels in aligning with condition images, achieving motion controllability by text, and the compatibility with various personalized T2I models without specific tuning. To achieve these goals, PIA builds upon a base T2I model with well-trained temporal alignment layers, allowing for the seamless transformation of any personalized T2I model into an image animation model. A key component of PIA is the introduction of the condition module, which utilizes the condition frame and inter-frame affinity as input to transfer appearance information guided by the affinity hint for individual frame synthesis in the latent space. This design mitigates the challenges of appearance-related image alignment within and allows for a stronger focus on aligning with motion-related guidance.

Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.

Explainable recommendation attempts to develop models that generate not only high-quality recommendations but also intuitive explanations. The explanations may either be post-hoc or directly come from an explainable model (also called interpretable or transparent model in some context). Explainable recommendation tries to address the problem of why: by providing explanations to users or system designers, it helps humans to understand why certain items are recommended by the algorithm, where the human can either be users or system designers. Explainable recommendation helps to improve the transparency, persuasiveness, effectiveness, trustworthiness, and satisfaction of recommendation systems. In this survey, we review works on explainable recommendation in or before the year of 2019. We first highlight the position of explainable recommendation in recommender system research by categorizing recommendation problems into the 5W, i.e., what, when, who, where, and why. We then conduct a comprehensive survey of explainable recommendation on three perspectives: 1) We provide a chronological research timeline of explainable recommendation, including user study approaches in the early years and more recent model-based approaches. 2) We provide a two-dimensional taxonomy to classify existing explainable recommendation research: one dimension is the information source (or display style) of the explanations, and the other dimension is the algorithmic mechanism to generate explainable recommendations. 3) We summarize how explainable recommendation applies to different recommendation tasks, such as product recommendation, social recommendation, and POI recommendation. We also devote a section to discuss the explanation perspectives in broader IR and AI/ML research. We end the survey by discussing potential future directions to promote the explainable recommendation research area and beyond.

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