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Object affordance is an important concept in hand-object interaction, providing information on action possibilities based on human motor capacity and objects' physical property thus benefiting tasks such as action anticipation and robot imitation learning. However, the definition of affordance in existing datasets often: 1) mix up affordance with object functionality; 2) confuse affordance with goal-related action; and 3) ignore human motor capacity. This paper proposes an efficient annotation scheme to address these issues by combining goal-irrelevant motor actions and grasp types as affordance labels and introducing the concept of mechanical action to represent the action possibilities between two objects. We provide new annotations by applying this scheme to the EPIC-KITCHENS dataset and test our annotation with tasks such as affordance recognition, hand-object interaction hotspots prediction, and cross-domain evaluation of affordance. The results show that models trained with our annotation can distinguish affordance from other concepts, predict fine-grained interaction possibilities on objects, and generalize through different domains.

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IFIP TC13 Conference on Human-Computer Interaction是人機交互領域的研究者和實踐者展示其工作的重要平臺。多年來,這些會議吸引了來自幾個國家和文化的研究人員。官網鏈接: · 機器人 · 算法 · Er · 信息增益 ·
2023 年 3 月 30 日

Multi-robot exploration is a field which tackles the challenge of exploring a previously unknown environment with a number of robots. This is especially relevant for search and rescue operations where time is essential. Current state of the art approaches are able to explore a given environment with a large number of robots by assigning them to frontiers. However, this assignment generally favors large frontiers and hence omits potentially valuable medium-sized frontiers. In this paper we showcase a novel multi-robot exploration algorithm, which improves and adapts the existing approaches. Through the addition of information gain based ranking we improve the exploration time for closed urban environments while maintaining similar exploration performance compared to the state-of-the-art for open environments. Accompanying this paper, we further publish our research code in order to lower the barrier to entry for further multi-robot exploration research. We evaluate the performance in three simulated scenarios, two urban and one open scenario, where our algorithm outperforms the state of the art by 5\% overall.

Humans naturally change their environment through interactions, e.g., by opening doors or moving furniture. To reproduce such interactions in virtual spaces (e.g., metaverse), we need to capture and model them, including changes in the scene geometry, ideally from egocentric input alone (head camera and body-worn inertial sensors). While the head camera can be used to localize the person in the scene, estimating dynamic object pose is much more challenging. As the object is often not visible from the head camera (e.g., a human not looking at a chair while sitting down), we can not rely on visual object pose estimation. Instead, our key observation is that human motion tells us a lot about scene changes. Motivated by this, we present iReplica, the first human-object interaction reasoning method which can track objects and scene changes based solely on human motion. iReplica is an essential first step towards advanced AR/VR applications in immersive virtual universes and can provide human-centric training data to teach machines to interact with their surroundings. Our code, data and model will be available on our project page at //virtualhumans.mpi-inf.mpg.de/ireplica/

Recent years have shown an increased development of methods for justifying the predictions of neural networks through visual explanations. These explanations usually take the form of heatmaps which assign a saliency (or relevance) value to each pixel of the input image that expresses how relevant the pixel is for the prediction of a label. Complementing this development, evaluation methods have been proposed to assess the "goodness" of such explanations. On the one hand, some of these methods rely on synthetic datasets. However, this introduces the weakness of having limited guarantees regarding their applicability on more realistic settings. On the other hand, some methods rely on metrics for objective evaluation. However the level to which some of these evaluation methods perform with respect to each other is uncertain. Taking this into account, we conduct a comprehensive study on a subset of the ImageNet-1k validation set where we evaluate a number of different commonly-used explanation methods following a set of evaluation methods. We complement our study with sanity checks on the studied evaluation methods as a means to investigate their reliability and the impact of characteristics of the explanations on the evaluation methods. Results of our study suggest that there is a lack of coherency on the grading provided by some of the considered evaluation methods. Moreover, we have identified some characteristics of the explanations, e.g. sparsity, which can have a significant effect on the performance.

Obtaining large-scale labeled object detection dataset can be costly and time-consuming, as it involves annotating images with bounding boxes and class labels. Thus, some specialized active learning methods have been proposed to reduce the cost by selecting either coarse-grained samples or fine-grained instances from unlabeled data for labeling. However, the former approaches suffer from redundant labeling, while the latter methods generally lead to training instability and sampling bias. To address these challenges, we propose a novel approach called Multi-scale Region-based Active Learning (MuRAL) for object detection. MuRAL identifies informative regions of various scales to reduce annotation costs for well-learned objects and improve training performance. The informative region score is designed to consider both the predicted confidence of instances and the distribution of each object category, enabling our method to focus more on difficult-to-detect classes. Moreover, MuRAL employs a scale-aware selection strategy that ensures diverse regions are selected from different scales for labeling and downstream finetuning, which enhances training stability. Our proposed method surpasses all existing coarse-grained and fine-grained baselines on Cityscapes and MS COCO datasets, and demonstrates significant improvement in difficult category performance.

The work discusses the use of machine learning algorithms for anomaly detection in medical image analysis and how the performance of these algorithms depends on the number of annotators and the quality of labels. To address the issue of subjectivity in labeling with a single annotator, we introduce a simple and effective approach that aggregates annotations from multiple annotators with varying levels of expertise. We then aim to improve the efficiency of predictive models in abnormal detection tasks by estimating hidden labels from multiple annotations and using a re-weighted loss function to improve detection performance. Our method is evaluated on a real-world medical imaging dataset and outperforms relevant baselines that do not consider disagreements among annotators.

This paper introduces Amazon Robotic Manipulation Benchmark (ARMBench), a large-scale, object-centric benchmark dataset for robotic manipulation in the context of a warehouse. Automation of operations in modern warehouses requires a robotic manipulator to deal with a wide variety of objects, unstructured storage, and dynamically changing inventory. Such settings pose challenges in perceiving the identity, physical characteristics, and state of objects during manipulation. Existing datasets for robotic manipulation consider a limited set of objects or utilize 3D models to generate synthetic scenes with limitation in capturing the variety of object properties, clutter, and interactions. We present a large-scale dataset collected in an Amazon warehouse using a robotic manipulator performing object singulation from containers with heterogeneous contents. ARMBench contains images, videos, and metadata that corresponds to 235K+ pick-and-place activities on 190K+ unique objects. The data is captured at different stages of manipulation, i.e., pre-pick, during transfer, and after placement. Benchmark tasks are proposed by virtue of high-quality annotations and baseline performance evaluation are presented on three visual perception challenges, namely 1) object segmentation in clutter, 2) object identification, and 3) defect detection. ARMBench can be accessed at //armbench.com

Recent successes in image synthesis are powered by large-scale diffusion models. However, most methods are currently limited to either text- or image-conditioned generation for synthesizing an entire image, texture transfer or inserting objects into a user-specified region. In contrast, in this work we focus on synthesizing complex interactions (ie, an articulated hand) with a given object. Given an RGB image of an object, we aim to hallucinate plausible images of a human hand interacting with it. We propose a two-step generative approach: a LayoutNet that samples an articulation-agnostic hand-object-interaction layout, and a ContentNet that synthesizes images of a hand grasping the object given the predicted layout. Both are built on top of a large-scale pretrained diffusion model to make use of its latent representation. Compared to baselines, the proposed method is shown to generalize better to novel objects and perform surprisingly well on out-of-distribution in-the-wild scenes of portable-sized objects. The resulting system allows us to predict descriptive affordance information, such as hand articulation and approaching orientation. Project page: //judyye.github.io/affordiffusion-www

Many tasks in natural language processing can be viewed as multi-label classification problems. However, most of the existing models are trained with the standard cross-entropy loss function and use a fixed prediction policy (e.g., a threshold of 0.5) for all the labels, which completely ignores the complexity and dependencies among different labels. In this paper, we propose a meta-learning method to capture these complex label dependencies. More specifically, our method utilizes a meta-learner to jointly learn the training policies and prediction policies for different labels. The training policies are then used to train the classifier with the cross-entropy loss function, and the prediction policies are further implemented for prediction. Experimental results on fine-grained entity typing and text classification demonstrate that our proposed method can obtain more accurate multi-label classification results.

The U-Net was presented in 2015. With its straight-forward and successful architecture it quickly evolved to a commonly used benchmark in medical image segmentation. The adaptation of the U-Net to novel problems, however, comprises several degrees of freedom regarding the exact architecture, preprocessing, training and inference. These choices are not independent of each other and substantially impact the overall performance. The present paper introduces the nnU-Net ('no-new-Net'), which refers to a robust and self-adapting framework on the basis of 2D and 3D vanilla U-Nets. We argue the strong case for taking away superfluous bells and whistles of many proposed network designs and instead focus on the remaining aspects that make out the performance and generalizability of a method. We evaluate the nnU-Net in the context of the Medical Segmentation Decathlon challenge, which measures segmentation performance in ten disciplines comprising distinct entities, image modalities, image geometries and dataset sizes, with no manual adjustments between datasets allowed. At the time of manuscript submission, nnU-Net achieves the highest mean dice scores across all classes and seven phase 1 tasks (except class 1 in BrainTumour) in the online leaderboard of the challenge.

In this paper, we adopt 3D Convolutional Neural Networks to segment volumetric medical images. Although deep neural networks have been proven to be very effective on many 2D vision tasks, it is still challenging to apply them to 3D tasks due to the limited amount of annotated 3D data and limited computational resources. We propose a novel 3D-based coarse-to-fine framework to effectively and efficiently tackle these challenges. The proposed 3D-based framework outperforms the 2D counterpart to a large margin since it can leverage the rich spatial infor- mation along all three axes. We conduct experiments on two datasets which include healthy and pathological pancreases respectively, and achieve the current state-of-the-art in terms of Dice-S{\o}rensen Coefficient (DSC). On the NIH pancreas segmentation dataset, we outperform the previous best by an average of over 2%, and the worst case is improved by 7% to reach almost 70%, which indicates the reliability of our framework in clinical applications.

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