In this work we study the enhancement of Low Rank Adaptation (LoRA) fine-tuning procedure by introducing a Riemannian preconditioner in its optimization step. Specifically, we introduce an $r\times r$ preconditioner in each gradient step where $r$ is the LoRA rank. This preconditioner requires a small change to existing optimizer code and creates virtually minuscule storage and runtime overhead. Our experimental results with both large language models and text-to-image diffusion models show that with our preconditioner, the convergence and reliability of SGD and AdamW can be significantly enhanced. Moreover, the training process becomes much more robust to hyperparameter choices such as learning rate. Theoretically, we show that fine-tuning a two-layer ReLU network in the convex paramaterization with our preconditioner has convergence rate independent of condition number of the data matrix. This new Riemannian preconditioner, previously explored in classic low-rank matrix recovery, is introduced to deep learning tasks for the first time in our work. We release our code at //github.com/pilancilab/Riemannian_Preconditioned_LoRA.
The advent of 3D Gaussian Splatting (3DGS) has revolutionized 3D editing, offering efficient, high-fidelity rendering and enabling precise local manipulations. Currently, diffusion-based 2D editing models are harnessed to modify multi-view rendered images, which then guide the editing of 3DGS models. However, this approach faces a critical issue of multi-view inconsistency, where the guidance images exhibit significant discrepancies across views, leading to mode collapse and visual artifacts of 3DGS. To this end, we introduce View-consistent Editing (VcEdit), a novel framework that seamlessly incorporates 3DGS into image editing processes, ensuring multi-view consistency in edited guidance images and effectively mitigating mode collapse issues. VcEdit employs two innovative consistency modules: the Cross-attention Consistency Module and the Editing Consistency Module, both designed to reduce inconsistencies in edited images. By incorporating these consistency modules into an iterative pattern, VcEdit proficiently resolves the issue of multi-view inconsistency, facilitating high-quality 3DGS editing across a diverse range of scenes.
This paper presents in detail the originally developed Quadratic Point Estimate Method (QPEM), aimed at efficiently and accurately computing the first four output moments of probabilistic distributions, using 2n^2+1 sample (or sigma) points, with n, the number of input random variables. The proposed QPEM particularly offers an effective, superior, and practical alternative to existing sampling and quadrature methods for low- and moderately-high-dimensional problems. Detailed theoretical derivations are provided proving that the proposed method can achieve a fifth or higher-order accuracy for symmetric input distributions. Various numerical examples, from simple polynomial functions to nonlinear finite element analyses with random field representations, support the theoretical findings and further showcase the validity, efficiency, and applicability of the QPEM, from low- to high-dimensional problems.
In this study, we propose a methodology for the Emotional Mimicry Intensity (EMI) Estimation task within the context of the 6th Workshop and Competition on Affective Behavior Analysis in-the-wild. Our approach leverages the Wav2Vec 2.0 framework, pre-trained on a comprehensive podcast dataset, to extract a broad range of audio features encompassing both linguistic and paralinguistic elements. We enhance feature representation through a fusion technique that integrates individual features with a global mean vector, introducing global contextual insights into our analysis. Additionally, we incorporate a pre-trained valence- arousal-dominance (VAD) module from the Wav2Vec 2.0 model. Our fusion employs a Long Short-Term Memory (LSTM) architecture for efficient temporal analysis of audio data. Utilizing only the provided audio data, our approach demonstrates significant improvements over the established baseline.
In this work, we introduce the Virtual In-Hand Eye Transformer (VIHE), a novel method designed to enhance 3D manipulation capabilities through action-aware view rendering. VIHE autoregressively refines actions in multiple stages by conditioning on rendered views posed from action predictions in the earlier stages. These virtual in-hand views provide a strong inductive bias for effectively recognizing the correct pose for the hand, especially for challenging high-precision tasks such as peg insertion. On 18 manipulation tasks in RLBench simulated environments, VIHE achieves a new state-of-the-art, with a 12% absolute improvement, increasing from 65% to 77% over the existing state-of-the-art model using 100 demonstrations per task. In real-world scenarios, VIHE can learn manipulation tasks with just a handful of demonstrations, highlighting its practical utility. Videos and code implementation can be found at our project site: //vihe-3d.github.io.
We introduce Brain-Artificial Intelligence Interfaces (BAIs) as a new class of Brain-Computer Interfaces (BCIs). Unlike conventional BCIs, which rely on intact cognitive capabilities, BAIs leverage the power of artificial intelligence to replace parts of the neuro-cognitive processing pipeline. BAIs allow users to accomplish complex tasks by providing high-level intentions, while a pre-trained AI agent determines low-level details. This approach enlarges the target audience of BCIs to individuals with cognitive impairments, a population often excluded from the benefits of conventional BCIs. We present the general concept of BAIs and illustrate the potential of this new approach with a Conversational BAI based on EEG. In particular, we show in an experiment with simulated phone conversations that the Conversational BAI enables complex communication without the need to generate language. Our work thus demonstrates, for the first time, the ability of a speech neuroprosthesis to enable fluent communication in realistic scenarios with non-invasive technologies.
Conventional text-to-SQL parsers are not good at synthesizing complex SQL queries that involve multiple tables or columns, due to the challenges inherent in identifying the correct schema items and performing accurate alignment between question and schema items. To address the above issue, we present a schema-aware multi-task learning framework (named MTSQL) for complicated SQL queries. Specifically, we design a schema linking discriminator module to distinguish the valid question-schema linkings, which explicitly instructs the encoder by distinctive linking relations to enhance the alignment quality. On the decoder side, we define 6-type relationships to describe the connections between tables and columns (e.g., WHERE_TC), and introduce an operator-centric triple extractor to recognize those associated schema items with the predefined relationship. Also, we establish a rule set of grammar constraints via the predicted triples to filter the proper SQL operators and schema items during the SQL generation. On Spider, a cross-domain challenging text-to-SQL benchmark, experimental results indicate that MTSQL is more effective than baselines, especially in extremely hard scenarios. Moreover, further analyses verify that our approach leads to promising improvements for complicated SQL queries.
This work aims to provide an engagement decision support tool for Beyond Visual Range (BVR) air combat in the context of Defensive Counter Air (DCA) missions. In BVR air combat, engagement decision refers to the choice of the moment the pilot engages a target by assuming an offensive stance and executing corresponding maneuvers. To model this decision, we use the Brazilian Air Force's Aerospace Simulation Environment (\textit{Ambiente de Simula\c{c}\~ao Aeroespacial - ASA} in Portuguese), which generated 3,729 constructive simulations lasting 12 minutes each and a total of 10,316 engagements. We analyzed all samples by an operational metric called the DCA index, which represents, based on the experience of subject matter experts, the degree of success in this type of mission. This metric considers the distances of the aircraft of the same team and the opposite team, the point of Combat Air Patrol, and the number of missiles used. By defining the engagement status right before it starts and the average of the DCA index throughout the engagement, we create a supervised learning model to determine the quality of a new engagement. An algorithm based on decision trees, working with the XGBoost library, provides a regression model to predict the DCA index with a coefficient of determination close to 0.8 and a Root Mean Square Error of 0.05 that can furnish parameters to the BVR pilot to decide whether or not to engage. Thus, using data obtained through simulations, this work contributes by building a decision support system based on machine learning for BVR air combat.
Graph neural networks (GNNs) is widely used to learn a powerful representation of graph-structured data. Recent work demonstrates that transferring knowledge from self-supervised tasks to downstream tasks could further improve graph representation. However, there is an inherent gap between self-supervised tasks and downstream tasks in terms of optimization objective and training data. Conventional pre-training methods may be not effective enough on knowledge transfer since they do not make any adaptation for downstream tasks. To solve such problems, we propose a new transfer learning paradigm on GNNs which could effectively leverage self-supervised tasks as auxiliary tasks to help the target task. Our methods would adaptively select and combine different auxiliary tasks with the target task in the fine-tuning stage. We design an adaptive auxiliary loss weighting model to learn the weights of auxiliary tasks by quantifying the consistency between auxiliary tasks and the target task. In addition, we learn the weighting model through meta-learning. Our methods can be applied to various transfer learning approaches, it performs well not only in multi-task learning but also in pre-training and fine-tuning. Comprehensive experiments on multiple downstream tasks demonstrate that the proposed methods can effectively combine auxiliary tasks with the target task and significantly improve the performance compared to state-of-the-art methods.
Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.
In this paper, we introduce the Reinforced Mnemonic Reader for machine reading comprehension tasks, which enhances previous attentive readers in two aspects. First, a reattention mechanism is proposed to refine current attentions by directly accessing to past attentions that are temporally memorized in a multi-round alignment architecture, so as to avoid the problems of attention redundancy and attention deficiency. Second, a new optimization approach, called dynamic-critical reinforcement learning, is introduced to extend the standard supervised method. It always encourages to predict a more acceptable answer so as to address the convergence suppression problem occurred in traditional reinforcement learning algorithms. Extensive experiments on the Stanford Question Answering Dataset (SQuAD) show that our model achieves state-of-the-art results. Meanwhile, our model outperforms previous systems by over 6% in terms of both Exact Match and F1 metrics on two adversarial SQuAD datasets.