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Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These requirements pose challenges for current models, leading to a notable gap in automating the animation of characters from simple human inputs. This paper addresses this challenge by introducing a comprehensive framework for synthesizing multi-stage scene-aware interaction motions directly from a single text instruction and goal location. Our approach employs an auto-regressive diffusion model to synthesize the next motion segment, along with an autonomous scheduler predicting the transition for each action stage. To ensure that the synthesized motions are seamlessly integrated within the environment, we propose a scene representation that considers the local perception both at the start and the goal location. We further enhance the coherence of the generated motion by integrating frame embeddings with language input. Additionally, to support model training, we present a comprehensive motion-captured dataset comprising 16 hours of motion sequences in 120 indoor scenes covering 40 types of motions, each annotated with precise language descriptions. Experimental results demonstrate the efficacy of our method in generating high-quality, multi-stage motions closely aligned with environmental and textual conditions.

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IFIP TC13 Conference on Human-Computer Interaction是人機交互領域的研究者和實踐者展示其工作的重要平臺。多年來,這些會議吸引了來自幾個國家和文化的研究人員。官網鏈接: · contrastive · Better · 估計/估計量 · Networking ·
2024 年 11 月 13 日

Neural radiance fields (NeRFs) are a powerful tool for implicit scene representations, allowing for differentiable rendering and the ability to make predictions about unseen viewpoints. There has been growing interest in object and scene-based localisation using NeRFs, with a number of recent works relying on sampling-based or Monte-Carlo localisation schemes. Unfortunately, these can be extremely computationally expensive, requiring multiple network forward passes to infer camera or object pose. To alleviate this, a variety of sampling strategies have been applied, many relying on keypoint recognition techniques from classical computer vision. This work conducts a systematic empirical comparison of these approaches and shows that in contrast to conventional feature matching approaches for geometry-based localisation, sampling-based localisation using NeRFs benefits significantly from stable features. Results show that rendering stable features provides significantly better estimation with a tenfold reduction in the number of forward passes required.

Pre-trained Foundation Models (PFMs) have ushered in a paradigm-shift in Artificial Intelligence, due to their ability to learn general-purpose representations that can be readily employed in a wide range of downstream tasks. While PFMs have been successfully adopted in various fields such as Natural Language Processing and Computer Vision, their capacity in handling geospatial data and answering urban questions remains limited. This can be attributed to the intrinsic heterogeneity of geospatial data, which encompasses different data types, including points, segments and regions, as well as multiple information modalities, such as a spatial position, visual characteristics and textual annotations. The proliferation of Volunteered Geographic Information initiatives, and the ever-increasing availability of open geospatial data sources, like OpenStreetMap, which is freely accessible globally, unveil a promising opportunity to bridge this gap. In this paper, we present CityFM, a self-supervised framework to train a foundation model within a selected geographical area of interest, such as a city. CityFM relies solely on open data from OSM, and produces multimodal representations of entities of different types, incorporating spatial, visual, and textual information. We analyse the entity representations generated using our foundation models from a qualitative perspective, and conduct quantitative experiments on road, building, and region-level downstream tasks. We compare its results to algorithms tailored specifically for the respective applications. In all the experiments, CityFM achieves performance superior to, or on par with, the baselines.

In the quest for understanding human executive function, eye movements represent a unique insight into how we process and comprehend our environment. Eye movements reveal patterns in how we focus, navigate, and make decisions across various contexts. The proposed dataset includes electrooculography (EOG) signals from 27 healthy subjects, capturing both vertical and horizontal eye movements. The recorded signals were obtained during the video-watching stage of the Leiden Navigation Test, designed to assess spatial navigation abilities. In addition to other data, the dataset includes scores from the Mini- Mental State Examination and the Wayfinding Questionnaire. The dataset comprises carefully curated components, including relevant information, the Mini-Mental State Examination scores, and the Wayfinding Questionnaire scores, encompassing navigation, orientation, distance estimation, spatial anxiety, as well as raw and processed EOG signals. These assessments contribute more information about the participants' cognitive function and navigational abilities. This dataset can be valuable for researchers investigating spatial navigation abilities through EOG signal analysis.

How can we build AI systems that can learn any set of individual human values both quickly and safely, avoiding causing harm or violating societal standards for acceptable behavior during the learning process? We explore the effects of representational alignment between humans and AI agents on learning human values. Making AI systems learn human-like representations of the world has many known benefits, including improving generalization, robustness to domain shifts, and few-shot learning performance. We demonstrate that this kind of representational alignment can also support safely learning and exploring human values in the context of personalization. We begin with a theoretical prediction, show that it applies to learning human morality judgments, then show that our results generalize to ten different aspects of human values -- including ethics, honesty, and fairness -- training AI agents on each set of values in a multi-armed bandit setting, where rewards reflect human value judgments over the chosen action. Using a set of textual action descriptions, we collect value judgments from humans, as well as similarity judgments from both humans and multiple language models, and demonstrate that representational alignment enables both safe exploration and improved generalization when learning human values.

Reasoning is a fundamental aspect of human intelligence that plays a crucial role in activities such as problem solving, decision making, and critical thinking. In recent years, large language models (LLMs) have made significant progress in natural language processing, and there is observation that these models may exhibit reasoning abilities when they are sufficiently large. However, it is not yet clear to what extent LLMs are capable of reasoning. This paper provides a comprehensive overview of the current state of knowledge on reasoning in LLMs, including techniques for improving and eliciting reasoning in these models, methods and benchmarks for evaluating reasoning abilities, findings and implications of previous research in this field, and suggestions on future directions. Our aim is to provide a detailed and up-to-date review of this topic and stimulate meaningful discussion and future work.

In pace with developments in the research field of artificial intelligence, knowledge graphs (KGs) have attracted a surge of interest from both academia and industry. As a representation of semantic relations between entities, KGs have proven to be particularly relevant for natural language processing (NLP), experiencing a rapid spread and wide adoption within recent years. Given the increasing amount of research work in this area, several KG-related approaches have been surveyed in the NLP research community. However, a comprehensive study that categorizes established topics and reviews the maturity of individual research streams remains absent to this day. Contributing to closing this gap, we systematically analyzed 507 papers from the literature on KGs in NLP. Our survey encompasses a multifaceted review of tasks, research types, and contributions. As a result, we present a structured overview of the research landscape, provide a taxonomy of tasks, summarize our findings, and highlight directions for future work.

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.

Inspired by the human cognitive system, attention is a mechanism that imitates the human cognitive awareness about specific information, amplifying critical details to focus more on the essential aspects of data. Deep learning has employed attention to boost performance for many applications. Interestingly, the same attention design can suit processing different data modalities and can easily be incorporated into large networks. Furthermore, multiple complementary attention mechanisms can be incorporated in one network. Hence, attention techniques have become extremely attractive. However, the literature lacks a comprehensive survey specific to attention techniques to guide researchers in employing attention in their deep models. Note that, besides being demanding in terms of training data and computational resources, transformers only cover a single category in self-attention out of the many categories available. We fill this gap and provide an in-depth survey of 50 attention techniques categorizing them by their most prominent features. We initiate our discussion by introducing the fundamental concepts behind the success of attention mechanism. Next, we furnish some essentials such as the strengths and limitations of each attention category, describe their fundamental building blocks, basic formulations with primary usage, and applications specifically for computer vision. We also discuss the challenges and open questions related to attention mechanism in general. Finally, we recommend possible future research directions for deep attention.

Knowledge graph embedding, which aims to represent entities and relations as low dimensional vectors (or matrices, tensors, etc.), has been shown to be a powerful technique for predicting missing links in knowledge graphs. Existing knowledge graph embedding models mainly focus on modeling relation patterns such as symmetry/antisymmetry, inversion, and composition. However, many existing approaches fail to model semantic hierarchies, which are common in real-world applications. To address this challenge, we propose a novel knowledge graph embedding model---namely, Hierarchy-Aware Knowledge Graph Embedding (HAKE)---which maps entities into the polar coordinate system. HAKE is inspired by the fact that concentric circles in the polar coordinate system can naturally reflect the hierarchy. Specifically, the radial coordinate aims to model entities at different levels of the hierarchy, and entities with smaller radii are expected to be at higher levels; the angular coordinate aims to distinguish entities at the same level of the hierarchy, and these entities are expected to have roughly the same radii but different angles. Experiments demonstrate that HAKE can effectively model the semantic hierarchies in knowledge graphs, and significantly outperforms existing state-of-the-art methods on benchmark datasets for the link prediction task.

Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis.

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