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Effectively and efficiently retrieving images from remote sensing databases is a critical challenge in the realm of remote sensing big data. Utilizing hand-drawn sketches as retrieval inputs offers intuitive and user-friendly advantages, yet the potential of multi-level feature integration from sketches remains underexplored, leading to suboptimal retrieval performance. To address this gap, our study introduces a novel zero-shot, sketch-based retrieval method for remote sensing images, leveraging multi-level feature extraction, self-attention-guided tokenization and filtering, and cross-modality attention update. This approach employs only vision information and does not require semantic knowledge concerning the sketch and image. It starts by employing multi-level self-attention guided feature extraction to tokenize the query sketches, as well as self-attention feature extraction to tokenize the candidate images. It then employs cross-attention mechanisms to establish token correspondence between these two modalities, facilitating the computation of sketch-to-image similarity. Our method significantly outperforms existing sketch-based remote sensing image retrieval techniques, as evidenced by tests on multiple datasets. Notably, it also exhibits robust zero-shot learning capabilities and strong generalizability in handling unseen categories and novel remote sensing data. The method's scalability can be further enhanced by the pre-calculation of retrieval tokens for all candidate images in a database. This research underscores the significant potential of multi-level, attention-guided tokenization in cross-modal remote sensing image retrieval. For broader accessibility and research facilitation, we have made the code and dataset used in this study publicly available online. Code and dataset are available at //github.com/Snowstormfly/Cross-modal-retrieval-MLAGT.

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從20世紀(ji)70年代開(kai)始(shi),有關圖像(xiang)檢(jian)(jian)索(suo)的(de)(de)(de)研究就已開(kai)始(shi),當時主(zhu)要是基于文本的(de)(de)(de)圖像(xiang)檢(jian)(jian)索(suo)技(ji)術(shu)(Text-based Image Retrieval,簡稱TBIR),利用文本描(miao)述(shu)的(de)(de)(de)方式描(miao)述(shu)圖像(xiang)的(de)(de)(de)特征,如繪畫作品的(de)(de)(de)作者、年代、流派(pai)、尺寸等(deng)。到90年代以后,出現(xian)了對圖像(xiang)的(de)(de)(de)內(nei)(nei)容(rong)(rong)語義,如圖像(xiang)的(de)(de)(de)顏色(se)、紋理、布局等(deng)進行分析和檢(jian)(jian)索(suo)的(de)(de)(de)圖像(xiang)檢(jian)(jian)索(suo)技(ji)術(shu),即基于內(nei)(nei)容(rong)(rong)的(de)(de)(de)圖像(xiang)檢(jian)(jian)索(suo)(Content-based Image Retrieval,簡稱CBIR)技(ji)術(shu)。CBIR屬于基于內(nei)(nei)容(rong)(rong)檢(jian)(jian)索(suo)(Content-based Retrieval,簡稱CBR)的(de)(de)(de)一種,CBR中還包括(kuo)對動(dong)態視頻、音頻等(deng)其它形式多媒體信息的(de)(de)(de)檢(jian)(jian)索(suo)技(ji)術(shu)。

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In large-scale systems there are fundamental challenges when centralised techniques are used for task allocation. The number of interactions is limited by resource constraints such as on computation, storage, and network communication. We can increase scalability by implementing the system as a distributed task-allocation system, sharing tasks across many agents. However, this also increases the resource cost of communications and synchronisation, and is difficult to scale. In this paper we present four algorithms to solve these problems. The combination of these algorithms enable each agent to improve their task allocation strategy through reinforcement learning, while changing how much they explore the system in response to how optimal they believe their current strategy is, given their past experience. We focus on distributed agent systems where the agents' behaviours are constrained by resource usage limits, limiting agents to local rather than system-wide knowledge. We evaluate these algorithms in a simulated environment where agents are given a task composed of multiple subtasks that must be allocated to other agents with differing capabilities, to then carry out those tasks. We also simulate real-life system effects such as networking instability. Our solution is shown to solve the task allocation problem to 6.7% of the theoretical optimal within the system configurations considered. It provides 5x better performance recovery over no-knowledge retention approaches when system connectivity is impacted, and is tested against systems up to 100 agents with less than a 9% impact on the algorithms' performance.

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of artificial intelligence algorithms in real-time strategy games such as StarCraft II have also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and simulators, together with the artificial intelligence algorithms, have been adapted to simulate certain aspects of military missions and how they might impact the future battlefield. This paper also investigates how advances in virtual reality and visual augmentation systems open new possibilities in human interfaces with gaming platforms and their military parallels.

We present ResMLP, an architecture built entirely upon multi-layer perceptrons for image classification. It is a simple residual network that alternates (i) a linear layer in which image patches interact, independently and identically across channels, and (ii) a two-layer feed-forward network in which channels interact independently per patch. When trained with a modern training strategy using heavy data-augmentation and optionally distillation, it attains surprisingly good accuracy/complexity trade-offs on ImageNet. We will share our code based on the Timm library and pre-trained models.

Knowledge graphs (KGs) of real-world facts about entities and their relationships are useful resources for a variety of natural language processing tasks. However, because knowledge graphs are typically incomplete, it is useful to perform knowledge graph completion or link prediction, i.e. predict whether a relationship not in the knowledge graph is likely to be true. This paper serves as a comprehensive survey of embedding models of entities and relationships for knowledge graph completion, summarizing up-to-date experimental results on standard benchmark datasets and pointing out potential future research directions.

Hashing has been widely used in approximate nearest search for large-scale database retrieval for its computation and storage efficiency. Deep hashing, which devises convolutional neural network architecture to exploit and extract the semantic information or feature of images, has received increasing attention recently. In this survey, several deep supervised hashing methods for image retrieval are evaluated and I conclude three main different directions for deep supervised hashing methods. Several comments are made at the end. Moreover, to break through the bottleneck of the existing hashing methods, I propose a Shadow Recurrent Hashing(SRH) method as a try. Specifically, I devise a CNN architecture to extract the semantic features of images and design a loss function to encourage similar images projected close. To this end, I propose a concept: shadow of the CNN output. During optimization process, the CNN output and its shadow are guiding each other so as to achieve the optimal solution as much as possible. Several experiments on dataset CIFAR-10 show the satisfying performance of SRH.

Graph representation learning for hypergraphs can be used to extract patterns among higher-order interactions that are critically important in many real world problems. Current approaches designed for hypergraphs, however, are unable to handle different types of hypergraphs and are typically not generic for various learning tasks. Indeed, models that can predict variable-sized heterogeneous hyperedges have not been available. Here we develop a new self-attention based graph neural network called Hyper-SAGNN applicable to homogeneous and heterogeneous hypergraphs with variable hyperedge sizes. We perform extensive evaluations on multiple datasets, including four benchmark network datasets and two single-cell Hi-C datasets in genomics. We demonstrate that Hyper-SAGNN significantly outperforms the state-of-the-art methods on traditional tasks while also achieving great performance on a new task called outsider identification. Hyper-SAGNN will be useful for graph representation learning to uncover complex higher-order interactions in different applications.

In recent years, object detection has experienced impressive progress. Despite these improvements, there is still a significant gap in the performance between the detection of small and large objects. We analyze the current state-of-the-art model, Mask-RCNN, on a challenging dataset, MS COCO. We show that the overlap between small ground-truth objects and the predicted anchors is much lower than the expected IoU threshold. We conjecture this is due to two factors; (1) only a few images are containing small objects, and (2) small objects do not appear enough even within each image containing them. We thus propose to oversample those images with small objects and augment each of those images by copy-pasting small objects many times. It allows us to trade off the quality of the detector on large objects with that on small objects. We evaluate different pasting augmentation strategies, and ultimately, we achieve 9.7\% relative improvement on the instance segmentation and 7.1\% on the object detection of small objects, compared to the current state of the art method on MS COCO.

Radiologist is "doctor's doctor", biomedical image segmentation plays a central role in quantitative analysis, clinical diagnosis, and medical intervention. In the light of the fully convolutional networks (FCN) and U-Net, deep convolutional networks (DNNs) have made significant contributions in biomedical image segmentation applications. In this paper, based on U-Net, we propose MDUnet, a multi-scale densely connected U-net for biomedical image segmentation. we propose three different multi-scale dense connections for U shaped architectures encoder, decoder and across them. The highlights of our architecture is directly fuses the neighboring different scale feature maps from both higher layers and lower layers to strengthen feature propagation in current layer. Which can largely improves the information flow encoder, decoder and across them. Multi-scale dense connections, which means containing shorter connections between layers close to the input and output, also makes much deeper U-net possible. We adopt the optimal model based on the experiment and propose a novel Multi-scale Dense U-Net (MDU-Net) architecture with quantization. Which reduce overfitting in MDU-Net for better accuracy. We evaluate our purpose model on the MICCAI 2015 Gland Segmentation dataset (GlaS). The three multi-scale dense connections improve U-net performance by up to 1.8% on test A and 3.5% on test B in the MICCAI Gland dataset. Meanwhile the MDU-net with quantization achieves the superiority over U-Net performance by up to 3% on test A and 4.1% on test B.

Recent advances in 3D fully convolutional networks (FCN) have made it feasible to produce dense voxel-wise predictions of volumetric images. In this work, we show that a multi-class 3D FCN trained on manually labeled CT scans of several anatomical structures (ranging from the large organs to thin vessels) can achieve competitive segmentation results, while avoiding the need for handcrafting features or training class-specific models. To this end, we propose a two-stage, coarse-to-fine approach that will first use a 3D FCN to roughly define a candidate region, which will then be used as input to a second 3D FCN. This reduces the number of voxels the second FCN has to classify to ~10% and allows it to focus on more detailed segmentation of the organs and vessels. We utilize training and validation sets consisting of 331 clinical CT images and test our models on a completely unseen data collection acquired at a different hospital that includes 150 CT scans, targeting three anatomical organs (liver, spleen, and pancreas). In challenging organs such as the pancreas, our cascaded approach improves the mean Dice score from 68.5 to 82.2%, achieving the highest reported average score on this dataset. We compare with a 2D FCN method on a separate dataset of 240 CT scans with 18 classes and achieve a significantly higher performance in small organs and vessels. Furthermore, we explore fine-tuning our models to different datasets. Our experiments illustrate the promise and robustness of current 3D FCN based semantic segmentation of medical images, achieving state-of-the-art results. Our code and trained models are available for download: //github.com/holgerroth/3Dunet_abdomen_cascade.

Degradation of image quality due to the presence of haze is a very common phenomenon. Existing DehazeNet [3], MSCNN [11] tackled the drawbacks of hand crafted haze relevant features. However, these methods have the problem of color distortion in gloomy (poor illumination) environment. In this paper, a cardinal (red, green and blue) color fusion network for single image haze removal is proposed. In first stage, network fusses color information present in hazy images and generates multi-channel depth maps. The second stage estimates the scene transmission map from generated dark channels using multi channel multi scale convolutional neural network (McMs-CNN) to recover the original scene. To train the proposed network, we have used two standard datasets namely: ImageNet [5] and D-HAZY [1]. Performance evaluation of the proposed approach has been carried out using structural similarity index (SSIM), mean square error (MSE) and peak signal to noise ratio (PSNR). Performance analysis shows that the proposed approach outperforms the existing state-of-the-art methods for single image dehazing.

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