亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

Agent-Based Models are very useful for simulation of physical or social processes, such as the spreading of a pandemic in a city. Such models proceed by specifying the behavior of individuals (agents) and their interactions, and parameterizing the process of infection based on such interactions based on the geography and demography of the city. However, such models are computationally very expensive, and the complexity is often linear in the total number of agents. This seriously limits the usage of such models for simulations, which often have to be run hundreds of times for policy planning and even model parameter estimation. An alternative is to develop an emulator, a surrogate model that can predict the Agent-Based Simulator's output based on its initial conditions and parameters. In this paper, we discuss a Deep Learning model based on Dilated Convolutional Neural Network that can emulate such an agent based model with high accuracy. We show that use of this model instead of the original Agent-Based Model provides us major gains in the speed of simulations, allowing much quicker calibration to observations, and more extensive scenario analysis. The models we consider are spatially explicit, as the locations of the infected individuals are simulated instead of the gross counts. Another aspect of our emulation framework is its divide-and-conquer approach that divides the city into several small overlapping blocks and carries out the emulation in them parallelly, after which these results are merged together. This ensures that the same emulator can work for a city of any size, and also provides significant improvement of time complexity of the emulator, compared to the original simulator.

相關內容

ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · INTERACT · Better · 邊緣化 · 通道 ·
2023 年 3 月 20 日

Online mental health communities (OMHCs) are an effective and accessible channel to give and receive social support for individuals with mental and emotional issues. However, a key challenge on these platforms is finding suitable partners to interact with given that mechanisms to match users are currently underdeveloped. In this paper, we collaborate with one of the world's largest OMHC to develop an agent-based simulation framework and explore the trade-offs in different matching algorithms. The simulation framework allows us to compare current mechanisms and new algorithmic matching policies on the platform, and observe their differing effects on a variety of outcome metrics. Our findings include that usage of the deferred-acceptance algorithm can significantly better the experiences of support-seekers in one-on-one chats while maintaining low waiting time. We note key design considerations that agent-based modeling reveals in the OMHC context, including the potential benefits of algorithmic matching on marginalized communities.

Value iteration can find the optimal replenishment policy for a perishable inventory problem, but is computationally demanding due to the large state spaces that are required to represent the age profile of stock. The parallel processing capabilities of modern GPUs can reduce the wall time required to run value iteration by updating many states simultaneously. The adoption of GPU-accelerated approaches has been limited in operational research relative to other fields like machine learning, in which new software frameworks have made GPU programming widely accessible. We used the Python library JAX to implement value iteration and simulators of the underlying Markov decision processes in a high-level API, and relied on this library's function transformations and compiler to efficiently utilize GPU hardware. Our method can extend use of value iteration to settings that were previously considered infeasible or impractical. We demonstrate this on example scenarios from three recent studies which include problems with over 16 million states and additional problem features, such as substitution between products, that increase computational complexity. We compare the performance of the optimal replenishment policies to heuristic policies, fitted using simulation optimization in JAX which allowed the parallel evaluation of multiple candidate policy parameters on thousands of simulated years. The heuristic policies gave a maximum optimality gap of 2.49%. Our general approach may be applicable to a wide range of problems in operational research that would benefit from large-scale parallel computation on consumer-grade GPU hardware.

This paper proposes a criterion for detecting change structures in tensor data. To accommodate tensor structure with structural mode that is not suitable to be equally treated and summarized in a distance to measure the difference between any two adjacent tensors, we define a mode-based signal-screening Frobenius distance for the moving sums of slices of tensor data to handle both dense and sparse model structures of the tensors. As a general distance, it can also deal with the case without structural mode. Based on the distance, we then construct signal statistics using the ratios with adaptive-to-change ridge functions. The number of changes and their locations can then be consistently estimated in certain senses, and the confidence intervals of the locations of change points are constructed. The results hold when the size of the tensor and the number of change points diverge at certain rates, respectively. Numerical studies are conducted to examine the finite sample performances of the proposed method. We also analyze two real data examples for illustration.

The methods of extracting image features are the key to many image processing tasks. At present, the most popular method is the deep neural network which can automatically extract robust features through end-to-end training instead of hand-crafted feature extraction. However, the deep neural network currently faces many challenges: 1) its effectiveness is heavily dependent on large datasets, so the computational complexity is very high; 2) it is usually regarded as a black box model with poor interpretability. To meet the above challenges, a more interpretable and scalable feature learning method, i.e., deep image feature learning with fuzzy rules (DIFL-FR), is proposed in the paper, which combines the rule-based fuzzy modeling technique and the deep stacked learning strategy. The method progressively learns image features through a layer-by-layer manner based on fuzzy rules, so the feature learning process can be better explained by the generated rules. More importantly, the learning process of the method is only based on forward propagation without back propagation and iterative learning, which results in the high learning efficiency. In addition, the method is under the settings of unsupervised learning and can be easily extended to scenes of supervised and semi-supervised learning. Extensive experiments are conducted on image datasets of different scales. The results obviously show the effectiveness of the proposed method.

Real-world robotic manipulation tasks remain an elusive challenge, since they involve both fine-grained environment interaction, as well as the ability to plan for long-horizon goals. Although deep reinforcement learning (RL) methods have shown encouraging results when planning end-to-end in high-dimensional environments, they remain fundamentally limited by poor sample efficiency due to inefficient exploration, and by the complexity of credit assignment over long horizons. In this work, we present Efficient Learning of High-Level Plans from Play (ELF-P), a framework for robotic learning that bridges motion planning and deep RL to achieve long-horizon complex manipulation tasks. We leverage task-agnostic play data to learn a discrete behavioral prior over object-centric primitives, modeling their feasibility given the current context. We then design a high-level goal-conditioned policy which (1) uses primitives as building blocks to scaffold complex long-horizon tasks and (2) leverages the behavioral prior to accelerate learning. We demonstrate that ELF-P has significantly better sample efficiency than relevant baselines over multiple realistic manipulation tasks and learns policies that can be easily transferred to physical hardware.

With the ever growing number of space debris in orbit, the need to prevent further space population is becoming more and more apparent. Refueling, servicing, inspection and deorbiting of spacecraft are some example missions that require precise navigation and docking in space. Having multiple, collaborating robots handling these tasks can greatly increase the efficiency of the mission in terms of time and cost. This article will introduce a modern and efficient control architecture for satellites on collaborative docking missions. The proposed architecture uses a centralized scheme that combines state-of-the-art, ad-hoc implementations of algorithms and techniques to maximize robustness and flexibility. It is based on a Model Predictive Controller (MPC) for which efficient cost function and constraint sets are designed to ensure a safe and accurate docking. A simulation environment is also presented to validate and test the proposed control scheme.

The light and soft characteristics of Buoyancy Assisted Lightweight Legged Unit (BALLU) robots have a great potential to provide intrinsically safe interactions in environments involving humans, unlike many heavy and rigid robots. However, their unique and sensitive dynamics impose challenges to obtaining robust control policies in the real world. In this work, we demonstrate robust sim-to-real transfer of control policies on the BALLU robots via system identification and our novel residual physics learning method, Environment Mimic (EnvMimic). First, we model the nonlinear dynamics of the actuators by collecting hardware data and optimizing the simulation parameters. Rather than relying on standard supervised learning formulations, we utilize deep reinforcement learning to train an external force policy to match real-world trajectories, which enables us to model residual physics with greater fidelity. We analyze the improved simulation fidelity by comparing the simulation trajectories against the real-world ones. We finally demonstrate that the improved simulator allows us to learn better walking and turning policies that can be successfully deployed on the hardware of BALLU.

As autonomous vehicles (AVs) become more prevalent on public roads, they will inevitably interact with human-driven vehicles (HVs) in mixed traffic scenarios. To ensure safe interactions between AVs and HVs, it is crucial to account for the uncertain behaviors of HVs when developing control strategies for AVs. In this paper, we propose an efficient learning-based modeling approach for HVs that combines a first-principles model with a Gaussian process (GP) learning-based component. The GP model corrects the velocity prediction of the first-principles model and estimates its uncertainty. Utilizing this model, a model predictive control (MPC) strategy, referred to as GP-MPC, was designed to enhance the safe control of a mixed vehicle platoon by integrating the uncertainty assessment into the distance constraint. We compare our GP-MPC strategy with a baseline MPC that uses only the first-principles model in simulation studies. We show that our GP-MPC strategy provides more robust safe distance guarantees and enables more efficient travel behaviors (higher travel speeds) for all vehicles in the mixed platoon. Moreover, by incorporating a sparse GP technique in HV modeling and a dynamic GP prediction in MPC, we achieve an average computation time for GP-MPC at each time step that is only 5% longer than the baseline MPC, which is approximately 100 times faster than our previous work that did not use these approximations. This work demonstrates how learning-based modeling of HVs can enhance safety and efficiency in mixed traffic involving AV-HV interaction.

We present a novel real-time capable learning method that jointly perceives a 3D scene's geometry structure and semantic labels. Recent approaches to real-time 3D scene reconstruction mostly adopt a volumetric scheme, where a truncated signed distance function (TSDF) is directly regressed. However, these volumetric approaches tend to focus on the global coherence of their reconstructions, which leads to a lack of local geometrical detail. To overcome this issue, we propose to leverage the latent geometrical prior knowledge in 2D image features by explicit depth prediction and anchored feature generation, to refine the occupancy learning in TSDF volume. Besides, we find that this cross-dimensional feature refinement methodology can also be adopted for the semantic segmentation task. Hence, we proposed an end-to-end cross-dimensional refinement neural network (CDRNet) to extract both 3D mesh and 3D semantic labeling in real time. The experiment results show that the proposed method achieves state-of-the-art 3D perception efficiency on multiple datasets, which indicates the great potential of our method for industrial applications.

Recently, deep multiagent reinforcement learning (MARL) has become a highly active research area as many real-world problems can be inherently viewed as multiagent systems. A particularly interesting and widely applicable class of problems is the partially observable cooperative multiagent setting, in which a team of agents learns to coordinate their behaviors conditioning on their private observations and commonly shared global reward signals. One natural solution is to resort to the centralized training and decentralized execution paradigm. During centralized training, one key challenge is the multiagent credit assignment: how to allocate the global rewards for individual agent policies for better coordination towards maximizing system-level's benefits. In this paper, we propose a new method called Q-value Path Decomposition (QPD) to decompose the system's global Q-values into individual agents' Q-values. Unlike previous works which restrict the representation relation of the individual Q-values and the global one, we leverage the integrated gradient attribution technique into deep MARL to directly decompose global Q-values along trajectory paths to assign credits for agents. We evaluate QPD on the challenging StarCraft II micromanagement tasks and show that QPD achieves the state-of-the-art performance in both homogeneous and heterogeneous multiagent scenarios compared with existing cooperative MARL algorithms.

北京阿比特科技有限公司