亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

We consider a dynamic model of traffic that has received a lot of attention in the past few years. Infinitesimally small agents aim to travel from a source to a destination as quickly as possible. Flow patterns vary over time, and congestion effects are modeled via queues, which form based on the deterministic queueing model whenever the inflow into a link exceeds its capacity. Are equilibria in this model meaningful as a prediction of traffic behavior? For this to be the case, a certain notion of stability under ongoing perturbations is needed. Real traffic consists of discrete, atomic ''packets'', rather than being a continuous flow of non-atomic agents. Users may not choose an absolutely quickest route available, if there are multiple routes with very similar travel times. We would hope that in both these situations -- a discrete packet model, with packet size going to 0, and $\epsilon$-equilibria, with $\epsilon$ going to 0 -- equilibria converge to dynamic equilibria in the flow over time model. No such convergence results were known. We show that such a convergence result does hold in single-commodity instances for both of these settings, in a unified way. More precisely, we introduce a notion of ''strict'' $\epsilon$-equilibria, and show that these must converge to the exact dynamic equilibrium in the limit as $\epsilon \to 0$. We then show that results for the two settings mentioned can be deduced from this with only moderate further technical effort.

相關內容

ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · INTERACT · 會話智能體 · GROUP · 值域 ·
2024 年 3 月 20 日

Large language models (LLMs) have advanced the development of various AI conversational agents, including role-playing conversational agents that mimic diverse characters and human behaviors. While prior research has predominantly focused on enhancing the conversational capability, role-specific knowledge, and stylistic attributes of these agents, there has been a noticeable gap in assessing their social intelligence. In this paper, we introduce RoleInteract, the first benchmark designed to systematically evaluate the sociality of role-playing conversational agents at both individual and group levels of social interactions. The benchmark is constructed from a variety of sources and covers a wide range of 500 characters and over 6,000 question prompts and 30,800 multi-turn role-playing utterances. We conduct comprehensive evaluations on this benchmark using mainstream open-source and closed-source LLMs. We find that agents excelling in individual level does not imply their proficiency in group level. Moreover, the behavior of individuals may drift as a result of the influence exerted by other agents within the group. Experimental results on RoleInteract confirm its significance as a testbed for assessing the social interaction of role-playing conversational agents. The benchmark is publicly accessible at //github.com/X-PLUG/RoleInteract.

Autonomous agents powered by large language models (LLMs) have garnered significant research attention. However, fully harnessing the potential of LLMs for agent-based tasks presents inherent challenges due to the heterogeneous nature of diverse data sources featuring multi-turn trajectories. In this paper, we introduce \textbf{AgentOhana} as a comprehensive solution to address these challenges. \textit{AgentOhana} aggregates agent trajectories from distinct environments, spanning a wide array of scenarios. It meticulously standardizes and unifies these trajectories into a consistent format, streamlining the creation of a generic data loader optimized for agent training. Leveraging the data unification, our training pipeline maintains equilibrium across different data sources and preserves independent randomness across devices during dataset partitioning and model training. Additionally, we present \textbf{xLAM-v0.1}, a large action model tailored for AI agents, which demonstrates exceptional performance across various benchmarks. Begin the exploration at \url{//github.com/SalesforceAIResearch/xLAM}.

Game-theoretic interactions with AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to simulate an AI agent (for example because its source code is known), which allows others to accurately predict the agent's actions. This could lower the bar for trust and cooperation. In this paper, we formalize games in which one player can simulate another at a cost. We first derive some basic properties of such games and then prove a number of results for them, including: (1) introducing simulation into generic-payoff normal-form games makes them easier to solve; (2) if the only obstacle to cooperation is a lack of trust in the possibly-simulated agent, simulation enables equilibria that improve the outcome for both agents; and however (3) there are settings where introducing simulation results in strictly worse outcomes for both players.

Wiping behavior is a task of tracing the surface of an object while feeling the force with the palm of the hand. It is necessary to adjust the force and posture appropriately considering the various contact conditions felt by the hand. Several studies have been conducted on the wiping motion, however, these studies have only dealt with a single surface material, and have only considered the application of the amount of appropriate force, lacking intelligent movements to ensure that the force is applied either evenly to the entire surface or to a certain area. Depending on the surface material, the hand posture and pressing force should be varied appropriately, and this is highly dependent on the definition of the task. Also, most of the movements are executed by high-rigidity robots that are easy to model, and few movements are executed by robots that are low-rigidity but therefore have a small risk of damage due to excessive contact. So, in this study, we develop a method of motion generation based on the learned prediction of contact force during the wiping motion of a low-rigidity robot. We show that MyCobot, which is made of low-rigidity resin, can appropriately perform wiping behaviors on a plane with multiple surface materials based on various task definitions.

The problem of distributed optimization requires a group of networked agents to compute a parameter that minimizes the average of their local cost functions. While there are a variety of distributed optimization algorithms that can solve this problem, they are typically vulnerable to "Byzantine" agents that do not follow the algorithm. Recent attempts to address this issue focus on single dimensional functions, or assume certain statistical properties of the functions at the agents. In this paper, we provide two resilient, scalable, distributed optimization algorithms for multi-dimensional functions. Our schemes involve two filters, (1) a distance-based filter and (2) a min-max filter, which each remove neighborhood states that are extreme (defined precisely in our algorithms) at each iteration. We show that these algorithms can mitigate the impact of up to $F$ (unknown) Byzantine agents in the neighborhood of each regular agent. In particular, we show that if the network topology satisfies certain conditions, all of the regular agents' states are guaranteed to converge to a bounded region that contains the minimizer of the average of the regular agents' functions.

Foundation models, such as Large language Models (LLMs), have attracted significant amount of interest due to their large number of applications. Existing works show that appropriate prompt design, such as Chain-of-Thoughts, can unlock LLM's powerful capacity in diverse areas. However, when handling tasks involving repetitive sub-tasks and/or deceptive contents, such as arithmetic calculation and article-level fake news detection, existing prompting strategies either suffers from insufficient expressive power or intermediate errors triggered by hallucination. To make LLM more discerning to such intermediate errors, we propose to guide LLM with a Divide-and-Conquer program that simultaneously ensures superior expressive power and disentangles task decomposition, sub-task resolution, and resolution assembly process. Theoretic analysis reveals that our strategy can guide LLM to extend the expressive power of fixed-depth Transformer. Experiments indicate that our proposed method can achieve better performance than typical prompting strategies in tasks bothered by intermediate errors and deceptive contents, such as large integer multiplication, hallucination detection and misinformation detection.

For a long time, humanity has pursued artificial intelligence (AI) equivalent to or surpassing the human level, with AI agents considered a promising vehicle for this pursuit. AI agents are artificial entities that sense their environment, make decisions, and take actions. Many efforts have been made to develop intelligent AI agents since the mid-20th century. However, these efforts have mainly focused on advancement in algorithms or training strategies to enhance specific capabilities or performance on particular tasks. Actually, what the community lacks is a sufficiently general and powerful model to serve as a starting point for designing AI agents that can adapt to diverse scenarios. Due to the versatile and remarkable capabilities they demonstrate, large language models (LLMs) are regarded as potential sparks for Artificial General Intelligence (AGI), offering hope for building general AI agents. Many research efforts have leveraged LLMs as the foundation to build AI agents and have achieved significant progress. We start by tracing the concept of agents from its philosophical origins to its development in AI, and explain why LLMs are suitable foundations for AI agents. Building upon this, we present a conceptual framework for LLM-based agents, comprising three main components: brain, perception, and action, and the framework can be tailored to suit different applications. Subsequently, we explore the extensive applications of LLM-based agents in three aspects: single-agent scenarios, multi-agent scenarios, and human-agent cooperation. Following this, we delve into agent societies, exploring the behavior and personality of LLM-based agents, the social phenomena that emerge when they form societies, and the insights they offer for human society. Finally, we discuss a range of key topics and open problems within the field.

When is heterogeneity in the composition of an autonomous robotic team beneficial and when is it detrimental? We investigate and answer this question in the context of a minimally viable model that examines the role of heterogeneous speeds in perimeter defense problems, where defenders share a total allocated speed budget. We consider two distinct problem settings and develop strategies based on dynamic programming and on local interaction rules. We present a theoretical analysis of both approaches and our results are extensively validated using simulations. Interestingly, our results demonstrate that the viability of heterogeneous teams depends on the amount of information available to the defenders. Moreover, our results suggest a universality property: across a wide range of problem parameters the optimal ratio of the speeds of the defenders remains nearly constant.

Deep neural networks (DNNs) are successful in many computer vision tasks. However, the most accurate DNNs require millions of parameters and operations, making them energy, computation and memory intensive. This impedes the deployment of large DNNs in low-power devices with limited compute resources. Recent research improves DNN models by reducing the memory requirement, energy consumption, and number of operations without significantly decreasing the accuracy. This paper surveys the progress of low-power deep learning and computer vision, specifically in regards to inference, and discusses the methods for compacting and accelerating DNN models. The techniques can be divided into four major categories: (1) parameter quantization and pruning, (2) compressed convolutional filters and matrix factorization, (3) network architecture search, and (4) knowledge distillation. We analyze the accuracy, advantages, disadvantages, and potential solutions to the problems with the techniques in each category. We also discuss new evaluation metrics as a guideline for future research.

Visual Question Answering (VQA) models have struggled with counting objects in natural images so far. We identify a fundamental problem due to soft attention in these models as a cause. To circumvent this problem, we propose a neural network component that allows robust counting from object proposals. Experiments on a toy task show the effectiveness of this component and we obtain state-of-the-art accuracy on the number category of the VQA v2 dataset without negatively affecting other categories, even outperforming ensemble models with our single model. On a difficult balanced pair metric, the component gives a substantial improvement in counting over a strong baseline by 6.6%.

北京阿比特科技有限公司