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ODTLearn is an open-source Python package that provides methods for learning optimal decision trees for high-stakes predictive and prescriptive tasks based on the mixed-integer optimization (MIO) framework proposed in Aghaei et al. (2019) and several of its extensions. The current version of the package provides implementations for learning optimal classification trees, optimal fair classification trees, optimal classification trees robust to distribution shifts, and optimal prescriptive trees from observational data. We have designed the package to be easy to maintain and extend as new optimal decision tree problem classes, reformulation strategies, and solution algorithms are introduced. To this end, the package follows object-oriented design principles and supports both commercial (Gurobi) and open source (COIN-OR branch and cut) solvers. The package documentation and an extensive user guide can be found at //d3m-research-group.github.io/odtlearn/. Additionally, users can view the package source code and submit feature requests and bug reports by visiting //github.com/D3M-Research-Group/odtlearn.

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Deep learning has been widely used in source code classification tasks, such as code classification according to their functionalities, code authorship attribution, and vulnerability detection. Unfortunately, the black-box nature of deep learning makes it hard to interpret and understand why a classifier (i.e., classification model) makes a particular prediction on a given example. This lack of interpretability (or explainability) might have hindered their adoption by practitioners because it is not clear when they should or should not trust a classifier's prediction. The lack of interpretability has motivated a number of studies in recent years. However, existing methods are neither robust nor able to cope with out-of-distribution examples. In this paper, we propose a novel method to produce \underline{Rob}ust \underline{in}terpreters for a given deep learning-based code classifier; the method is dubbed Robin. The key idea behind Robin is a novel hybrid structure combining an interpreter and two approximators, while leveraging the ideas of adversarial training and data augmentation. Experimental results show that on average the interpreter produced by Robin achieves a 6.11\% higher fidelity (evaluated on the classifier), 67.22\% higher fidelity (evaluated on the approximator), and 15.87x higher robustness than that of the three existing interpreters we evaluated. Moreover, the interpreter is 47.31\% less affected by out-of-distribution examples than that of LEMNA.

We introduce FedDCT, a novel distributed learning paradigm that enables the usage of large, high-performance CNNs on resource-limited edge devices. As opposed to traditional FL approaches, which require each client to train the full-size neural network independently during each training round, the proposed FedDCT allows a cluster of several clients to collaboratively train a large deep learning model by dividing it into an ensemble of several small sub-models and train them on multiple devices in parallel while maintaining privacy. In this collaborative training process, clients from the same cluster can also learn from each other, further improving their ensemble performance. In the aggregation stage, the server takes a weighted average of all the ensemble models trained by all the clusters. FedDCT reduces the memory requirements and allows low-end devices to participate in FL. We empirically conduct extensive experiments on standardized datasets, including CIFAR-10, CIFAR-100, and two real-world medical datasets HAM10000 and VAIPE. Experimental results show that FedDCT outperforms a set of current SOTA FL methods with interesting convergence behaviors. Furthermore, compared to other existing approaches, FedDCT achieves higher accuracy and substantially reduces the number of communication rounds (with $4-8$ times fewer memory requirements) to achieve the desired accuracy on the testing dataset without incurring any extra training cost on the server side.

Deep learning-based methods have been extensively explored for automatic building mapping from high-resolution remote sensing images over recent years. While most building mapping models produce vector polygons of buildings for geographic and mapping systems, dominant methods typically decompose polygonal building extraction in some sub-problems, including segmentation, polygonization, and regularization, leading to complex inference procedures, low accuracy, and poor generalization. In this paper, we propose a simple and novel building mapping method with Hierarchical Transformers, called HiT, improving polygonal building mapping quality from high-resolution remote sensing images. HiT builds on a two-stage detection architecture by adding a polygon head parallel to classification and bounding box regression heads. HiT simultaneously outputs building bounding boxes and vector polygons, which is fully end-to-end trainable. The polygon head formulates a building polygon as serialized vertices with the bidirectional characteristic, a simple and elegant polygon representation avoiding the start or end vertex hypothesis. Under this new perspective, the polygon head adopts a transformer encoder-decoder architecture to predict serialized vertices supervised by the designed bidirectional polygon loss. Furthermore, a hierarchical attention mechanism combined with convolution operation is introduced in the encoder of the polygon head, providing more geometric structures of building polygons at vertex and edge levels. Comprehensive experiments on two benchmarks (the CrowdAI and Inria datasets) demonstrate that our method achieves a new state-of-the-art in terms of instance segmentation and polygonal metrics compared with state-of-the-art methods. Moreover, qualitative results verify the superiority and effectiveness of our model under complex scenes.

We present MBAPPE, a novel approach to motion planning for autonomous driving combining tree search with a partially-learned model of the environment. Leveraging the inherent explainable exploration and optimization capabilities of the Monte-Carlo Search Tree (MCTS), our method addresses complex decision-making in a dynamic environment. We propose a framework that combines MCTS with supervised learning, enabling the autonomous vehicle to effectively navigate through diverse scenarios. Experimental results demonstrate the effectiveness and adaptability of our approach, showcasing improved real-time decision-making and collision avoidance. This paper contributes to the field by providing a robust solution for motion planning in autonomous driving systems, enhancing their explainability and reliability.

Video saliency prediction and detection are thriving research domains that enable computers to simulate the distribution of visual attention akin to how humans perceiving dynamic scenes. While many approaches have crafted task-specific training paradigms for either video saliency prediction or video salient object detection tasks, few attention has been devoted to devising a generalized saliency modeling framework that seamlessly bridges both these distinct tasks. In this study, we introduce the Unified Saliency Transformer (UniST) framework, which comprehensively utilizes the essential attributes of video saliency prediction and video salient object detection. In addition to extracting representations of frame sequences, a saliency-aware transformer is designed to learn the spatio-temporal representations at progressively increased resolutions, while incorporating effective cross-scale saliency information to produce a robust representation. Furthermore, a task-specific decoder is proposed to perform the final prediction for each task. To the best of our knowledge, this is the first work that explores designing a transformer structure for both saliency modeling tasks. Convincible experiments demonstrate that the proposed UniST achieves superior performance across seven challenging benchmarks for two tasks, and significantly outperforms the other state-of-the-art methods.

Causal Machine Learning (CausalML) is an umbrella term for machine learning methods that formalize the data-generation process as a structural causal model (SCM). This allows one to reason about the effects of changes to this process (i.e., interventions) and what would have happened in hindsight (i.e., counterfactuals). We categorize work in \causalml into five groups according to the problems they tackle: (1) causal supervised learning, (2) causal generative modeling, (3) causal explanations, (4) causal fairness, (5) causal reinforcement learning. For each category, we systematically compare its methods and point out open problems. Further, we review modality-specific applications in computer vision, natural language processing, and graph representation learning. Finally, we provide an overview of causal benchmarks and a critical discussion of the state of this nascent field, including recommendations for future work.

The incredible development of federated learning (FL) has benefited various tasks in the domains of computer vision and natural language processing, and the existing frameworks such as TFF and FATE has made the deployment easy in real-world applications. However, federated graph learning (FGL), even though graph data are prevalent, has not been well supported due to its unique characteristics and requirements. The lack of FGL-related framework increases the efforts for accomplishing reproducible research and deploying in real-world applications. Motivated by such strong demand, in this paper, we first discuss the challenges in creating an easy-to-use FGL package and accordingly present our implemented package FederatedScope-GNN (FS-G), which provides (1) a unified view for modularizing and expressing FGL algorithms; (2) comprehensive DataZoo and ModelZoo for out-of-the-box FGL capability; (3) an efficient model auto-tuning component; and (4) off-the-shelf privacy attack and defense abilities. We validate the effectiveness of FS-G by conducting extensive experiments, which simultaneously gains many valuable insights about FGL for the community. Moreover, we employ FS-G to serve the FGL application in real-world E-commerce scenarios, where the attained improvements indicate great potential business benefits. We publicly release FS-G, as submodules of FederatedScope, at //github.com/alibaba/FederatedScope to promote FGL's research and enable broad applications that would otherwise be infeasible due to the lack of a dedicated package.

The notion of uncertainty is of major importance in machine learning and constitutes a key element of machine learning methodology. In line with the statistical tradition, uncertainty has long been perceived as almost synonymous with standard probability and probabilistic predictions. Yet, due to the steadily increasing relevance of machine learning for practical applications and related issues such as safety requirements, new problems and challenges have recently been identified by machine learning scholars, and these problems may call for new methodological developments. In particular, this includes the importance of distinguishing between (at least) two different types of uncertainty, often refereed to as aleatoric and epistemic. In this paper, we provide an introduction to the topic of uncertainty in machine learning as well as an overview of hitherto attempts at handling uncertainty in general and formalizing this distinction in particular.

Existing few-shot learning (FSL) methods assume that there exist sufficient training samples from source classes for knowledge transfer to target classes with few training samples. However, this assumption is often invalid, especially when it comes to fine-grained recognition. In this work, we define a new FSL setting termed few-shot fewshot learning (FSFSL), under which both the source and target classes have limited training samples. To overcome the source class data scarcity problem, a natural option is to crawl images from the web with class names as search keywords. However, the crawled images are inevitably corrupted by large amount of noise (irrelevant images) and thus may harm the performance. To address this problem, we propose a graph convolutional network (GCN)-based label denoising (LDN) method to remove the irrelevant images. Further, with the cleaned web images as well as the original clean training images, we propose a GCN-based FSL method. For both the LDN and FSL tasks, a novel adaptive aggregation GCN (AdarGCN) model is proposed, which differs from existing GCN models in that adaptive aggregation is performed based on a multi-head multi-level aggregation module. With AdarGCN, how much and how far information carried by each graph node is propagated in the graph structure can be determined automatically, therefore alleviating the effects of both noisy and outlying training samples. Extensive experiments show the superior performance of our AdarGCN under both the new FSFSL and the conventional FSL settings.

In order to answer natural language questions over knowledge graphs, most processing pipelines involve entity and relation linking. Traditionally, entity linking and relation linking has been performed either as dependent sequential tasks or independent parallel tasks. In this paper, we propose a framework called "EARL", which performs entity linking and relation linking as a joint single task. EARL uses a graph connection based solution to the problem. We model the linking task as an instance of the Generalised Travelling Salesman Problem (GTSP) and use GTSP approximate algorithm solutions. We later develop EARL which uses a pair-wise graph-distance based solution to the problem.The system determines the best semantic connection between all keywords of the question by referring to a knowledge graph. This is achieved by exploiting the "connection density" between entity candidates and relation candidates. The "connection density" based solution performs at par with the approximate GTSP solution.We have empirically evaluated the framework on a dataset with 5000 questions. Our system surpasses state-of-the-art scores for entity linking task by reporting an accuracy of 0.65 to 0.40 from the next best entity linker.

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