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Given rapid progress toward advanced AI and risks from frontier AI systems (advanced AI systems pushing the boundaries of the AI capabilities frontier), the creation and implementation of AI governance and regulatory schemes deserves prioritization and substantial investment. However, the status quo is untenable and, frankly, dangerous. A regulatory gap has permitted AI labs to conduct research, development, and deployment activities with minimal oversight. In response, frontier AI system evaluations have been proposed as a way of assessing risks from the development and deployment of frontier AI systems. Yet, the budding AI risk evaluation ecosystem faces significant coordination challenges, such as a limited diversity of evaluators, suboptimal allocation of effort, and perverse incentives. This paper proposes a solution in the form of an international consortium for AI risk evaluations, comprising both AI developers and third-party AI risk evaluators. Such a consortium could play a critical role in international efforts to mitigate societal-scale risks from advanced AI, including in managing responsible scaling policies and coordinated evaluation-based risk response. In this paper, we discuss the current evaluation ecosystem and its shortcomings, propose an international consortium for advanced AI risk evaluations, discuss issues regarding its implementation, discuss lessons that can be learnt from previous international institutions and existing proposals for international AI governance institutions, and, finally, we recommend concrete steps to advance the establishment of the proposed consortium: (i) solicit feedback from stakeholders, (ii) conduct additional research, (iii) conduct a workshop(s) for stakeholders, (iv) analyze feedback and create final proposal, (v) solicit funding, and (vi) create a consortium.

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人工智能雜志AI(Artificial Intelligence)是目前公認的發表該領域最新研究成果的主要國際論壇。該期刊歡迎有關AI廣泛方面的論文,這些論文構成了整個領域的進步,也歡迎介紹人工智能應用的論文,但重點應該放在新的和新穎的人工智能方法如何提高應用領域的性能,而不是介紹傳統人工智能方法的另一個應用。關于應用的論文應該描述一個原則性的解決方案,強調其新穎性,并對正在開發的人工智能技術進行深入的評估。 官網地址:

We propose a unified framework aimed at enhancing the diffusion priors for 3D generation tasks. Despite the critical importance of these tasks, existing methodologies often struggle to generate high-caliber results. We begin by examining the inherent limitations in previous diffusion priors. We identify a divergence between the diffusion priors and the training procedures of diffusion models that substantially impairs the quality of 3D generation. To address this issue, we propose a novel, unified framework that iteratively optimizes both the 3D model and the diffusion prior. Leveraging the different learnable parameters of the diffusion prior, our approach offers multiple configurations, affording various trade-offs between performance and implementation complexity. Notably, our experimental results demonstrate that our method markedly surpasses existing techniques, establishing new state-of-the-art in the realm of text-to-3D generation. Furthermore, our approach exhibits impressive performance on both NeRF and the newly introduced 3D Gaussian Splatting backbones. Additionally, our framework yields insightful contributions to the understanding of recent score distillation methods, such as the VSD and DDS loss.

We report on a novel application of computer vision techniques to extract beyond the Standard Model (BSM) parameters directly from high energy physics (HEP) flavor data. We develop a method of transforming angular and kinematic distributions into "quasi-images" that can be used to train a convolutional neural network to perform regression tasks, similar to fitting. This contrasts with the usual classification functions performed using ML/AI in HEP. As a proof-of-concept, we train a 34-layer Residual Neural Network to regress on these images and determine the Wilson Coefficient $C_{9}$ in MC (Monte Carlo) simulations of $B \rightarrow K^{*}\mu^{+}\mu^{-}$ decays. The technique described here can be generalized and may find applicability across various HEP experiments and elsewhere.

We address the problem of parameter estimation for degenerate diffusion processes defined via the solution of Stochastic Differential Equations (SDEs) with diffusion matrix that is not full-rank. For this class of hypo-elliptic diffusions recent works have proposed contrast estimators that are asymptotically normal, provided that the step-size in-between observations $\Delta=\Delta_n$ and their total number $n$ satisfy $n \to \infty$, $n \Delta_n \to \infty$, $\Delta_n \to 0$, and additionally $\Delta_n = o (n^{-1/2})$. This latter restriction places a requirement for a so-called `rapidly increasing experimental design'. In this paper, we overcome this limitation and develop a general contrast estimator satisfying asymptotic normality under the weaker design condition $\Delta_n = o(n^{-1/p})$ for general $p \ge 2$. Such a result has been obtained for elliptic SDEs in the literature, but its derivation in a hypo-elliptic setting is highly non-trivial. We provide numerical results to illustrate the advantages of the developed theory.

Recent work in activation steering has demonstrated the potential to better control the outputs of Large Language Models (LLMs), but it involves finding steering vectors. This is difficult because engineers do not typically know how features are represented in these models. We seek to address this issue by applying the idea of mean-centring to steering vectors. We find that taking the average of activations associated with a target dataset, and then subtracting the mean of all training activations, results in effective steering vectors. We test this method on a variety of models on natural language tasks by steering away from generating toxic text, and steering the completion of a story towards a target genre. We also apply mean-centring to extract function vectors, more effectively triggering the execution of a range of natural language tasks by a significant margin (compared to previous baselines). This suggests that mean-centring can be used to easily improve the effectiveness of activation steering in a wide range of contexts.

We present Egocentric Action Scene Graphs (EASGs), a new representation for long-form understanding of egocentric videos. EASGs extend standard manually-annotated representations of egocentric videos, such as verb-noun action labels, by providing a temporally evolving graph-based description of the actions performed by the camera wearer, including interacted objects, their relationships, and how actions unfold in time. Through a novel annotation procedure, we extend the Ego4D dataset by adding manually labeled Egocentric Action Scene Graphs offering a rich set of annotations designed for long-from egocentric video understanding. We hence define the EASG generation task and provide a baseline approach, establishing preliminary benchmarks. Experiments on two downstream tasks, egocentric action anticipation and egocentric activity summarization, highlight the effectiveness of EASGs for long-form egocentric video understanding. We will release the dataset and the code to replicate experiments and annotations.

The following is a technical report to test the validity of the proposed Subspace Pyramid Fusion Module (SPFM) to capture multi-scale feature representations, which is more useful for semantic segmentation. In this investigation, we have proposed the Efficient Shuffle Attention Module(ESAM) to reconstruct the skip-connections paths by fusing multi-level global context features. Experimental results on two well-known semantic segmentation datasets, including Camvid and Cityscapes, show the effectiveness of our proposed method.

Optimal decision-making presents a significant challenge for autonomous systems operating in uncertain, stochastic and time-varying environments. Environmental variability over time can significantly impact the system's optimal decision making strategy for mission completion. To model such environments, our work combines the previous notion of Time-Varying Markov Decision Processes (TVMDP) with partial observability and introduces Time-Varying Partially Observable Markov Decision Processes (TV-POMDP). We propose a two-pronged approach to accurately estimate and plan within the TV-POMDP: 1) Memory Prioritized State Estimation (MPSE), which leverages weighted memory to provide more accurate time-varying transition estimates; and 2) an MPSE-integrated planning strategy that optimizes long-term rewards while accounting for temporal constraint. We validate the proposed framework and algorithms using simulations and hardware, with robots exploring a partially observable, time-varying environments. Our results demonstrate superior performance over standard methods, highlighting the framework's effectiveness in stochastic, uncertain, time-varying domains.

Robotic interaction in fast-paced environments presents a substantial challenge, particularly in tasks requiring the prediction of dynamic, non-stationary objects for timely and accurate responses. An example of such a task is ping-pong, where the physical limitations of a robot may prevent it from reaching its goal in the time it takes the ball to cross the table. The scene of a ping-pong match contains rich visual information of a player's movement that can allow future game state prediction, with varying degrees of uncertainty. To this aim, we present a visual modeling, prediction, and control system to inform a ping-pong playing robot utilizing visual model uncertainty to allow earlier motion of the robot throughout the game. We present demonstrations and metrics in simulation to show the benefit of incorporating model uncertainty, the limitations of current standard model uncertainty estimators, and the need for more verifiable model uncertainty estimation. Our code is publicly available.

This work aims to provide an engagement decision support tool for Beyond Visual Range (BVR) air combat in the context of Defensive Counter Air (DCA) missions. In BVR air combat, engagement decision refers to the choice of the moment the pilot engages a target by assuming an offensive stance and executing corresponding maneuvers. To model this decision, we use the Brazilian Air Force's Aerospace Simulation Environment (\textit{Ambiente de Simula\c{c}\~ao Aeroespacial - ASA} in Portuguese), which generated 3,729 constructive simulations lasting 12 minutes each and a total of 10,316 engagements. We analyzed all samples by an operational metric called the DCA index, which represents, based on the experience of subject matter experts, the degree of success in this type of mission. This metric considers the distances of the aircraft of the same team and the opposite team, the point of Combat Air Patrol, and the number of missiles used. By defining the engagement status right before it starts and the average of the DCA index throughout the engagement, we create a supervised learning model to determine the quality of a new engagement. An algorithm based on decision trees, working with the XGBoost library, provides a regression model to predict the DCA index with a coefficient of determination close to 0.8 and a Root Mean Square Error of 0.05 that can furnish parameters to the BVR pilot to decide whether or not to engage. Thus, using data obtained through simulations, this work contributes by building a decision support system based on machine learning for BVR air combat.

Deep neural networks (DNNs) are successful in many computer vision tasks. However, the most accurate DNNs require millions of parameters and operations, making them energy, computation and memory intensive. This impedes the deployment of large DNNs in low-power devices with limited compute resources. Recent research improves DNN models by reducing the memory requirement, energy consumption, and number of operations without significantly decreasing the accuracy. This paper surveys the progress of low-power deep learning and computer vision, specifically in regards to inference, and discusses the methods for compacting and accelerating DNN models. The techniques can be divided into four major categories: (1) parameter quantization and pruning, (2) compressed convolutional filters and matrix factorization, (3) network architecture search, and (4) knowledge distillation. We analyze the accuracy, advantages, disadvantages, and potential solutions to the problems with the techniques in each category. We also discuss new evaluation metrics as a guideline for future research.

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