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Being able to reproduce physical phenomena ranging from light interaction to contact mechanics, simulators are becoming increasingly useful in more and more application domains where real-world interaction or labeled data are difficult to obtain. Despite recent progress, significant human effort is needed to configure simulators to accurately reproduce real-world behavior. We introduce a pipeline that combines inverse rendering with differentiable simulation to create digital twins of real-world articulated mechanisms from depth or RGB videos. Our approach automatically discovers joint types and estimates their kinematic parameters, while the dynamic properties of the overall mechanism are tuned to attain physically accurate simulations. Control policies optimized in our derived simulation transfer successfully back to the original system, as we demonstrate on a simulated system. Further, our approach accurately reconstructs the kinematic tree of an articulated mechanism being manipulated by a robot, and highly nonlinear dynamics of a real-world coupled pendulum mechanism. Website: //eric-heiden.github.io/video2sim

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IFIP TC13 Conference on Human-Computer Interaction是人機交互領域的研究者和實踐者展示其工作的重要平臺。多年來,這些會議吸引了來自幾個國家和文化的研究人員。官網鏈接: · 知識 (knowledge) · 任務對話系統 · 潛在 · 未標記 ·
2022 年 10 月 21 日

Discovering new intents is of great significance to establishing Bootstrapped Task-Oriented Dialogue System. Most existing methods either lack the ability to transfer prior knowledge in the known intent data or fall into the dilemma of forgetting prior knowledge in the follow-up. More importantly, these methods do not deeply explore the intrinsic structure of unlabeled data, so they can not seek out the characteristics that make an intent in general. In this paper, starting from the intuition that discovering intents could be beneficial to the identification of the known intents, we propose a probabilistic framework for discovering intents where intent assignments are treated as latent variables. We adopt Expectation Maximization framework for optimization. Specifically, In E-step, we conduct discovering intents and explore the intrinsic structure of unlabeled data by the posterior of intent assignments. In M-step, we alleviate the forgetting of prior knowledge transferred from known intents by optimizing the discrimination of labeled data. Extensive experiments conducted in three challenging real-world datasets demonstrate our method can achieve substantial improvements.

Learning world models from their sensory inputs enables agents to plan for actions by imagining their future outcomes. World models have previously been shown to improve sample-efficiency in simulated environments with few objects, but have not yet been applied successfully to environments with many objects. In environments with many objects, often only a small number of them are moving or interacting at the same time. In this paper, we investigate integrating this inductive bias of sparse interactions into the latent dynamics of world models trained from pixels. First, we introduce Variational Sparse Gating (VSG), a latent dynamics model that updates its feature dimensions sparsely through stochastic binary gates. Moreover, we propose a simplified architecture Simple Variational Sparse Gating (SVSG) that removes the deterministic pathway of previous models, resulting in a fully stochastic transition function that leverages the VSG mechanism. We evaluate the two model architectures in the BringBackShapes (BBS) environment that features a large number of moving objects and partial observability, demonstrating clear improvements over prior models.

In real-world crowdsourcing annotation systems, due to differences in user knowledge and cultural backgrounds, as well as the high cost of acquiring annotation information, the supervision information we obtain might be insufficient and ambiguous. To mitigate the negative impacts, in this paper, we investigate a more general and broadly applicable learning problem, i.e. \emph{semi-supervised partial label learning}, and propose a novel method based on pseudo-labeling and contrastive learning. Following the key inventing principle, our method facilitate the partial label disambiguation process with unlabeled data and at the same time assign reliable pseudo-labels to weakly supervised examples. Specifically, our method learns from the ambiguous labeling information via partial cross-entropy loss. Meanwhile, high-accuracy pseudo-labels are generated for both partial and unlabeled examples through confidence-based thresholding and contrastive learning is performed in a hybrid unsupervised and supervised manner for more discriminative representations, while its supervision increases curriculumly. The two main components systematically work as a whole and reciprocate each other. In experiments, our method consistently outperforms all comparing methods by a significant margin and set up the first state-of-the-art performance for semi-supervised partial label learning on image benchmarks.

Several recent works have addressed the ability of deep learning to disclose rich, hierarchical and discriminative models for the most diverse purposes. Specifically in the super-resolution field, Convolutional Neural Networks (CNNs) using different deep learning approaches attempt to recover realistic texture and fine grained details from low resolution images. In this work we explore the viability of these approaches for iris Super-Resolution (SR) in an iris recognition environment. For this, we test different architectures with and without a so called image re-projection to reduce artifacts applying it to different iris databases to verify the viability of the different CNNs for iris super-resolution. Results show that CNNs and image re-projection can improve the results specially for the accuracy of recognition systems using a complete different training database performing the transfer learning successfully.

Neural networks have recently been used to analyze diverse physical systems and to identify the underlying dynamics. While existing methods achieve impressive results, they are limited by their strong demand for training data and their weak generalization abilities to out-of-distribution data. To overcome these limitations, in this work we propose to combine neural implicit representations for appearance modeling with neural ordinary differential equations (ODEs) for modelling physical phenomena to obtain a dynamic scene representation that can be identified directly from visual observations. Our proposed model combines several unique advantages: (i) Contrary to existing approaches that require large training datasets, we are able to identify physical parameters from only a single video. (ii) The use of neural implicit representations enables the processing of high-resolution videos and the synthesis of photo-realistic images. (iii) The embedded neural ODE has a known parametric form that allows for the identification of interpretable physical parameters, and (iv) long-term prediction in state space. (v) Furthermore, the photo-realistic rendering of novel scenes with modified physical parameters becomes possible.

The primary aim of this study intends the perception of students towards online learning in the covid-19 pandemic period. The pandemic has changed the traditional concepts of the education system and broken the functions of the educational institutions. But, they give it an opportunity to change pedagogy. The research paper discussed the students opinions on online learning and virtual classroom learning. This study applied a qualitative approach and prepared a systematic questionnaire for data collection. The researcher collected the data from 258 students from different places in India and also, the disproportionate sampling used for data collection. The research mainly focused on the students perception, the comfort and discomfort of e-learning, using electronic devices for communication, the virtual learning is a pleasure or pressure to the students, the digital skills of the students and their active performance. The study revealed that over 50 percent of the students are having excellent knowledge of digital skills. The students are attending online classes through their personal computers or laptops and phones. The teachers are allowing the students to ask questions and clear the doubt of the students. The study found that the students are losing social interaction with teachers, friends and cannot access the library because of online classes. Finally, the students felt that online learning is a pressure instead of pleasure.

Reinforcement Learning (RL) algorithms are often known for sample inefficiency and difficult generalization. Recently, Unsupervised Environment Design (UED) emerged as a new paradigm for zero-shot generalization by simultaneously learning a task distribution and agent policies on the sampled tasks. This is a non-stationary process where the task distribution evolves along with agent policies, creating an instability over time. While past works demonstrated the potential of such approaches, sampling effectively from the task space remains an open challenge, bottlenecking these approaches. To this end, we introduce CLUTR: a novel curriculum learning algorithm that decouples task representation and curriculum learning into a two-stage optimization. It first trains a recurrent variational autoencoder on randomly generated tasks to learn a latent task manifold. Next, a teacher agent creates a curriculum by maximizing a minimax REGRET-based objective on a set of latent tasks sampled from this manifold. By keeping the task manifold fixed, we show that CLUTR successfully overcomes the non-stationarity problem and improves stability. Our experimental results show CLUTR outperforms PAIRED, a principled and popular UED method, in terms of generalization and sample efficiency in the challenging CarRacing and navigation environments: showing an 18x improvement on the F1 CarRacing benchmark. CLUTR also performs comparably to the non-UED state-of-the-art for CarRacing, outperforming it in nine of the 20 tracks. CLUTR also achieves a 33% higher solved rate than PAIRED on a set of 18 out-of-distribution navigation tasks.

Collaborative robots (cobots) are machines designed to work safely alongside people in human-centric environments. Providing cobots with the ability to quickly infer the inertial parameters of manipulated objects will improve their flexibility and enable greater usage in manufacturing and other areas. To ensure safety, cobots are subject to kinematic limits that result in low signal-to-noise ratios (SNR) for velocity, acceleration, and force-torque data. This renders existing inertial parameter identification algorithms prohibitively slow and inaccurate. Motivated by the desire for faster model acquisition, we investigate the use of an approximation of rigid body dynamics to improve the SNR. Additionally, we introduce a mass discretization method that can make use of shape information to quickly identify plausible inertial parameters for a manipulated object. We present extensive simulation studies and real-world experiments demonstrating that our approach complements existing inertial parameter identification methods by specifically targeting the typical cobot operating regime.

The time and effort involved in hand-designing deep neural networks is immense. This has prompted the development of Neural Architecture Search (NAS) techniques to automate this design. However, NAS algorithms tend to be slow and expensive; they need to train vast numbers of candidate networks to inform the search process. This could be alleviated if we could partially predict a network's trained accuracy from its initial state. In this work, we examine the overlap of activations between datapoints in untrained networks and motivate how this can give a measure which is usefully indicative of a network's trained performance. We incorporate this measure into a simple algorithm that allows us to search for powerful networks without any training in a matter of seconds on a single GPU, and verify its effectiveness on NAS-Bench-101, NAS-Bench-201, NATS-Bench, and Network Design Spaces. Our approach can be readily combined with more expensive search methods; we examine a simple adaptation of regularised evolutionary search. Code for reproducing our experiments is available at //github.com/BayesWatch/nas-without-training.

Recommender systems play a fundamental role in web applications in filtering massive information and matching user interests. While many efforts have been devoted to developing more effective models in various scenarios, the exploration on the explainability of recommender systems is running behind. Explanations could help improve user experience and discover system defects. In this paper, after formally introducing the elements that are related to model explainability, we propose a novel explainable recommendation model through improving the transparency of the representation learning process. Specifically, to overcome the representation entangling problem in traditional models, we revise traditional graph convolution to discriminate information from different layers. Also, each representation vector is factorized into several segments, where each segment relates to one semantic aspect in data. Different from previous work, in our model, factor discovery and representation learning are simultaneously conducted, and we are able to handle extra attribute information and knowledge. In this way, the proposed model can learn interpretable and meaningful representations for users and items. Unlike traditional methods that need to make a trade-off between explainability and effectiveness, the performance of our proposed explainable model is not negatively affected after considering explainability. Finally, comprehensive experiments are conducted to validate the performance of our model as well as explanation faithfulness.

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