Insights are often considered the ideal outcome of visual analysis sessions. However, there is no single definition of what an insight is. Some scholars define insights as correlations, while others define them as hypotheses or aha moments. This lack of a clear definition can make it difficult to build visualization tools that effectively support insight discovery. In this paper, we contribute a comprehensive literature review that maps the landscape of existing insight definitions. We summarize key themes regarding how insight is defined, with the goal of helping readers identify which definitions of insight align closely with their research and tool development goals. Based on our review, we also suggest interesting research directions, such as synthesizing a unified formalism for insight and connecting theories of insight to other critical concepts in visualization research.
Longest Increasing Subsequence (LIS) is a fundamental problem in combinatorics and computer science. Previously, there have been numerous works on both upper bounds and lower bounds of the time complexity of computing and approximating LIS, yet only a few on the equally important space complexity. In this paper, we further study the space complexity of computing and approximating LIS in various models. Specifically, we prove non-trivial space lower bounds in the following two models: (1) the adaptive query-once model or read-once branching programs, and (2) the streaming model where the order of streaming is different from the natural order. As far as we know, there are no previous works on the space complexity of LIS in these models. Besides the bounds, our work also leaves many intriguing open problems.
Nowadays, research into personalization has been focusing on explainability and fairness. Several approaches proposed in recent works are able to explain individual recommendations in a post-hoc manner or by explanation paths. However, explainability techniques applied to unfairness in recommendation have been limited to finding user/item features mostly related to biased recommendations. In this paper, we devised a novel algorithm that leverages counterfactuality methods to discover user unfairness explanations in the form of user-item interactions. In our counterfactual framework, interactions are represented as edges in a bipartite graph, with users and items as nodes. Our Bipartite Graph Explainer perturbs the topological structure to find an altered version (counterfactual explanation) that minimizes the disparity in utility between the protected and unprotected demographic groups. Experiments on four real-world graphs coming from various domains showed that our method can systematically explain user unfairness on three state-of-the-art GNN-based recommendation models. Moreover, an empirical evaluation of the perturbed network uncovered relevant patterns that justify the nature of the unfairness discovered by the generated explanations. The source code and the preprocessed data sets are available at //github.com/jackmedda/RS-BGExplainer.
Knot diagrams are among the most common visual tools in topology. Computer programs now make it possible to draw, manipulate and render them digitally, which proves to be useful in knot theory teaching and research. Still, an openly available tool to manipulate knot diagrams in a real-time, interactive way is yet to be developed. We introduce a method of operating on the geometry of knot diagram itself without any underlying three-dimensional structure, that can underpin such an application. This allows us to directly interact with vector graphics knot diagrams while at the same time computing knot invariants in ways proposed by previous work. An implementation of this method is provided.
Honeypots are essential tools in cybersecurity. However, most of them (even the high-interaction ones) lack the required realism to engage and fool human attackers. This limitation makes them easily discernible, hindering their effectiveness. This work introduces a novel method to create dynamic and realistic software honeypots based on Large Language Models. Preliminary results indicate that LLMs can create credible and dynamic honeypots capable of addressing important limitations of previous honeypots, such as deterministic responses, lack of adaptability, etc. We evaluated the realism of each command by conducting an experiment with human attackers who needed to say if the answer from the honeypot was fake or not. Our proposed honeypot, called shelLM, reached an accuracy rate of 0.92.
Large Language Models (LLM) have become sophisticated enough that complex computer programs can be created through interpretation of plain English sentences and implemented in a variety of modern languages such as Python, Java Script, C++ and Spreadsheets. These tools are powerful and relatively accurate and therefore provide broad access to computer programming regardless of the background or knowledge of the individual using them. This paper presents a series of experiments with ChatGPT to explore the tool's ability to produce valid spreadsheet formulae and related computational outputs in situations where ChatGPT has to deduce, infer and problem solve the answer. The results show that in certain circumstances, ChatGPT can produce correct spreadsheet formulae with correct reasoning, deduction and inference. However, when information is limited, uncertain or the problem is too complex, the accuracy of ChatGPT breaks down as does its ability to reason, infer and deduce. This can also result in false statements and "hallucinations" that all subvert the process of creating spreadsheet formulae.
As artificial intelligence (AI) models continue to scale up, they are becoming more capable and integrated into various forms of decision-making systems. For models involved in moral decision-making, also known as artificial moral agents (AMA), interpretability provides a way to trust and understand the agent's internal reasoning mechanisms for effective use and error correction. In this paper, we provide an overview of this rapidly-evolving sub-field of AI interpretability, introduce the concept of the Minimum Level of Interpretability (MLI) and recommend an MLI for various types of agents, to aid their safe deployment in real-world settings.
Reasoning is a fundamental aspect of human intelligence that plays a crucial role in activities such as problem solving, decision making, and critical thinking. In recent years, large language models (LLMs) have made significant progress in natural language processing, and there is observation that these models may exhibit reasoning abilities when they are sufficiently large. However, it is not yet clear to what extent LLMs are capable of reasoning. This paper provides a comprehensive overview of the current state of knowledge on reasoning in LLMs, including techniques for improving and eliciting reasoning in these models, methods and benchmarks for evaluating reasoning abilities, findings and implications of previous research in this field, and suggestions on future directions. Our aim is to provide a detailed and up-to-date review of this topic and stimulate meaningful discussion and future work.
When is heterogeneity in the composition of an autonomous robotic team beneficial and when is it detrimental? We investigate and answer this question in the context of a minimally viable model that examines the role of heterogeneous speeds in perimeter defense problems, where defenders share a total allocated speed budget. We consider two distinct problem settings and develop strategies based on dynamic programming and on local interaction rules. We present a theoretical analysis of both approaches and our results are extensively validated using simulations. Interestingly, our results demonstrate that the viability of heterogeneous teams depends on the amount of information available to the defenders. Moreover, our results suggest a universality property: across a wide range of problem parameters the optimal ratio of the speeds of the defenders remains nearly constant.
We propose a novel method for automatic reasoning on knowledge graphs based on debate dynamics. The main idea is to frame the task of triple classification as a debate game between two reinforcement learning agents which extract arguments -- paths in the knowledge graph -- with the goal to promote the fact being true (thesis) or the fact being false (antithesis), respectively. Based on these arguments, a binary classifier, called the judge, decides whether the fact is true or false. The two agents can be considered as sparse, adversarial feature generators that present interpretable evidence for either the thesis or the antithesis. In contrast to other black-box methods, the arguments allow users to get an understanding of the decision of the judge. Since the focus of this work is to create an explainable method that maintains a competitive predictive accuracy, we benchmark our method on the triple classification and link prediction task. Thereby, we find that our method outperforms several baselines on the benchmark datasets FB15k-237, WN18RR, and Hetionet. We also conduct a survey and find that the extracted arguments are informative for users.
Machine learning techniques have deeply rooted in our everyday life. However, since it is knowledge- and labor-intensive to pursue good learning performance, human experts are heavily involved in every aspect of machine learning. In order to make machine learning techniques easier to apply and reduce the demand for experienced human experts, automated machine learning (AutoML) has emerged as a hot topic with both industrial and academic interest. In this paper, we provide an up to date survey on AutoML. First, we introduce and define the AutoML problem, with inspiration from both realms of automation and machine learning. Then, we propose a general AutoML framework that not only covers most existing approaches to date but also can guide the design for new methods. Subsequently, we categorize and review the existing works from two aspects, i.e., the problem setup and the employed techniques. Finally, we provide a detailed analysis of AutoML approaches and explain the reasons underneath their successful applications. We hope this survey can serve as not only an insightful guideline for AutoML beginners but also an inspiration for future research.