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This paper presents a novel system designed for 3D mapping and visual relocalization using 3D Gaussian Splatting. Our proposed method uses LiDAR and camera data to create accurate and visually plausible representations of the environment. By leveraging LiDAR data to initiate the training of the 3D Gaussian Splatting map, our system constructs maps that are both detailed and geometrically accurate. To mitigate excessive GPU memory usage and facilitate rapid spatial queries, we employ a combination of a 2D voxel map and a KD-tree. This preparation makes our method well-suited for visual localization tasks, enabling efficient identification of correspondences between the query image and the rendered image from the Gaussian Splatting map via normalized cross-correlation (NCC). Additionally, we refine the camera pose of the query image using feature-based matching and the Perspective-n-Point (PnP) technique. The effectiveness, adaptability, and precision of our system are demonstrated through extensive evaluation on the KITTI360 dataset.

相關內容

 3D是英文“Three Dimensions”的簡稱,中文是指三維、三個維度、三個坐標,即有長、有寬、有高,換句話說,就是立體的,是相對于只有長和寬的平面(2D)而言。

We propose GS-LRM, a scalable large reconstruction model that can predict high-quality 3D Gaussian primitives from 2-4 posed sparse images in 0.23 seconds on single A100 GPU. Our model features a very simple transformer-based architecture; we patchify input posed images, pass the concatenated multi-view image tokens through a sequence of transformer blocks, and decode final per-pixel Gaussian parameters directly from these tokens for differentiable rendering. In contrast to previous LRMs that can only reconstruct objects, by predicting per-pixel Gaussians, GS-LRM naturally handles scenes with large variations in scale and complexity. We show that our model can work on both object and scene captures by training it on Objaverse and RealEstate10K respectively. In both scenarios, the models outperform state-of-the-art baselines by a wide margin. We also demonstrate applications of our model in downstream 3D generation tasks. Our project webpage is available at: //sai-bi.github.io/project/gs-lrm/ .

This paper tackles the challenges of implementing few-shot learning on embedded systems, specifically FPGA SoCs, a vital approach for adapting to diverse classification tasks, especially when the costs of data acquisition or labeling prove to be prohibitively high. Our contributions encompass the development of an end-to-end open-source pipeline for a few-shot learning platform for object classification on a FPGA SoCs. The pipeline is built on top of the Tensil open-source framework, facilitating the design, training, evaluation, and deployment of DNN backbones tailored for few-shot learning. Additionally, we showcase our work's potential by building and deploying a low-power, low-latency demonstrator trained on the MiniImageNet dataset with a dataflow architecture. The proposed system has a latency of 30 ms while consuming 6.2 W on the PYNQ-Z1 board.

AsaPy is a custom-made Python library designed to simplify and optimize the analysis of aerospace simulation data. Instead of introducing new methodologies, it excels in combining various established techniques, creating a unified, specialized platform. It offers a range of features, including the design of experiment methods, statistical analysis techniques, machine learning algorithms, and data visualization tools. AsaPy's flexibility and customizability make it a viable solution for engineers and researchers who need to quickly gain insights into aerospace simulations. AsaPy is built on top of popular scientific computing libraries, ensuring high performance and scalability. In this work, we provide an overview of the key features and capabilities of AsaPy, followed by an exposition of its architecture and demonstrations of its effectiveness through some use cases applied in military operational simulations. We also evaluate how other simulation tools deal with data science, highlighting AsaPy's strengths and advantages. Finally, we discuss potential use cases and applications of AsaPy and outline future directions for the development and improvement of the library.

This paper introduces InverseMatrixVT3D, an efficient method for transforming multi-view image features into 3D feature volumes for 3D semantic occupancy prediction. Existing methods for constructing 3D volumes often rely on depth estimation, device-specific operators, or transformer queries, which hinders the widespread adoption of 3D occupancy models. In contrast, our approach leverages two projection matrices to store the static mapping relationships and matrix multiplications to efficiently generate global Bird's Eye View (BEV) features and local 3D feature volumes. Specifically, we achieve this by performing matrix multiplications between multi-view image feature maps and two sparse projection matrices. We introduce a sparse matrix handling technique for the projection matrices to optimize GPU memory usage. Moreover, a global-local attention fusion module is proposed to integrate the global BEV features with the local 3D feature volumes to obtain the final 3D volume. We also employ a multi-scale supervision mechanism to enhance performance further. Extensive experiments performed on the nuScenes and SemanticKITTI datasets reveal that our approach not only stands out for its simplicity and effectiveness but also achieves the top performance in detecting vulnerable road users (VRU), crucial for autonomous driving and road safety. The code has been made available at: //github.com/DanielMing123/InverseMatrixVT3D

This paper introduces SAGHOG, a self-supervised pretraining strategy for writer retrieval using HOG features of the binarized input image. Our preprocessing involves the application of the Segment Anything technique to extract handwriting from various datasets, ending up with about 24k documents, followed by training a vision transformer on reconstructing masked patches of the handwriting. SAGHOG is then finetuned by appending NetRVLAD as an encoding layer to the pretrained encoder. Evaluation of our approach on three historical datasets, Historical-WI, HisFrag20, and GRK-Papyri, demonstrates the effectiveness of SAGHOG for writer retrieval. Additionally, we provide ablation studies on our architecture and evaluate un- and supervised finetuning. Notably, on HisFrag20, SAGHOG outperforms related work with a mAP of 57.2 % - a margin of 11.6 % to the current state of the art, showcasing its robustness on challenging data, and is competitive on even small datasets, e.g. GRK-Papyri, where we achieve a Top-1 accuracy of 58.0%.

In this paper, we present Misaka, a visualized swarm testbed for smart grid algorithm evaluation, also an extendable open-source open-hardware platform for developing tabletop tangible swarm interfaces. The platform consists of a collection of custom-designed 3 omni-directional wheels robots each 10 cm in diameter, high accuracy localization through a microdot pattern overlaid on top of the activity sheets, and a software framework for application development and control, while remaining affordable (per unit cost about 30 USD at the prototype stage). We illustrate the potential of tabletop swarm user interfaces through a set of smart grid algorithm application scenarios developed with Misaka.

We present a novel multimodal dataset for Cognitive Load Assessment in REaltime (CLARE). The dataset contains physiological and gaze data from 24 participants with self-reported cognitive load scores as ground-truth labels. The dataset consists of four modalities, namely, Electrocardiography (ECG), Electrodermal Activity (EDA), Electroencephalogram (EEG), and Gaze tracking. To map diverse levels of mental load on participants during experiments, each participant completed four nine-minutes sessions on a computer-based operator performance and mental workload task (the MATB-II software) with varying levels of complexity in one minute segments. During the experiment, participants reported their cognitive load every 10 seconds. For the dataset, we also provide benchmark binary classification results with machine learning and deep learning models on two different evaluation schemes, namely, 10-fold and leave-one-subject-out (LOSO) cross-validation. Benchmark results show that for 10-fold evaluation, the convolutional neural network (CNN) based deep learning model achieves the best classification performance with ECG, EDA, and Gaze. In contrast, for LOSO, the best performance is achieved by the deep learning model with ECG, EDA, and EEG.

Deep Learning (DL) models excel in computer vision tasks but can be susceptible to adversarial examples. This paper introduces Triple-Metric EvoAttack (TM-EVO), an efficient algorithm for evaluating the robustness of object-detection DL models against adversarial attacks. TM-EVO utilizes a multi-metric fitness function to guide an evolutionary search efficiently in creating effective adversarial test inputs with minimal perturbations. We evaluate TM-EVO on widely-used object-detection DL models, DETR and Faster R-CNN, and open-source datasets, COCO and KITTI. Our findings reveal that TM-EVO outperforms the state-of-the-art EvoAttack baseline, leading to adversarial tests with less noise while maintaining efficiency.

State-of-the-art models on contemporary 3D segmentation benchmarks like ScanNet consume and label dataset-provided 3D point clouds, obtained through post processing of sensed multiview RGB-D images. They are typically trained in-domain, forego large-scale 2D pre-training and outperform alternatives that featurize the posed RGB-D multiview images instead. The gap in performance between methods that consume posed images versus post-processed 3D point clouds has fueled the belief that 2D and 3D perception require distinct model architectures. In this paper, we challenge this view and propose ODIN (Omni-Dimensional INstance segmentation), a model that can segment and label both 2D RGB images and 3D point clouds, using a transformer architecture that alternates between 2D within-view and 3D cross-view information fusion. Our model differentiates 2D and 3D feature operations through the positional encodings of the tokens involved, which capture pixel coordinates for 2D patch tokens and 3D coordinates for 3D feature tokens. ODIN achieves state-of-the-art performance on ScanNet200, Matterport3D and AI2THOR 3D instance segmentation benchmarks, and competitive performance on ScanNet, S3DIS and COCO. It outperforms all previous works by a wide margin when the sensed 3D point cloud is used in place of the point cloud sampled from 3D mesh. When used as the 3D perception engine in an instructable embodied agent architecture, it sets a new state-of-the-art on the TEACh action-from-dialogue benchmark. Our code and checkpoints can be found at the project website (//odin-seg.github.io).

We study the problem of learning to reason in large scale knowledge graphs (KGs). More specifically, we describe a novel reinforcement learning framework for learning multi-hop relational paths: we use a policy-based agent with continuous states based on knowledge graph embeddings, which reasons in a KG vector space by sampling the most promising relation to extend its path. In contrast to prior work, our approach includes a reward function that takes the accuracy, diversity, and efficiency into consideration. Experimentally, we show that our proposed method outperforms a path-ranking based algorithm and knowledge graph embedding methods on Freebase and Never-Ending Language Learning datasets.

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