Inferring the structure of 3D scenes from 2D observations is a fundamental challenge in computer vision. Recently popularized approaches based on neural scene representations have achieved tremendous impact and have been applied across a variety of applications. One of the major remaining challenges in this space is training a single model which can provide latent representations which effectively generalize beyond a single scene. Scene Representation Transformer (SRT) has shown promise in this direction, but scaling it to a larger set of diverse scenes is challenging and necessitates accurately posed ground truth data. To address this problem, we propose RUST (Really Unposed Scene representation Transformer), a pose-free approach to novel view synthesis trained on RGB images alone. Our main insight is that one can train a Pose Encoder that peeks at the target image and learns a latent pose embedding which is used by the decoder for view synthesis. We perform an empirical investigation into the learned latent pose structure and show that it allows meaningful test-time camera transformations and accurate explicit pose readouts. Perhaps surprisingly, RUST achieves similar quality as methods which have access to perfect camera pose, thereby unlocking the potential for large-scale training of amortized neural scene representations.
Multi-modal visual understanding of images with prompts involves using various visual and textual cues to enhance the semantic understanding of images. This approach combines both vision and language processing to generate more accurate predictions and recognition of images. By utilizing prompt-based techniques, models can learn to focus on certain features of an image to extract useful information for downstream tasks. Additionally, multi-modal understanding can improve upon single modality models by providing more robust representations of images. Overall, the combination of visual and textual information is a promising area of research for advancing image recognition and understanding. In this paper we will try an amount of prompt design methods and propose a new method for better extraction of semantic information
Knowledge graphs can represent information about the real-world using entities and their relations in a structured and semantically rich manner and they enable a variety of downstream applications such as question-answering, recommendation systems, semantic search, and advanced analytics. However, at the moment, building a knowledge graph involves a lot of manual effort and thus hinders their application in some situations and the automation of this process might benefit especially for small organizations. Automatically generating structured knowledge graphs from a large volume of natural language is still a challenging task and the research on sub-tasks such as named entity extraction, relation extraction, entity and relation linking, and knowledge graph construction aims to improve the state of the art of automatic construction and completion of knowledge graphs from text. The recent advancement of foundation models with billions of parameters trained in a self-supervised manner with large volumes of training data that can be adapted to a variety of downstream tasks has helped to demonstrate high performance on a large range of Natural Language Processing (NLP) tasks. In this context, one emerging paradigm is in-context learning where a language model is used as it is with a prompt that provides instructions and some examples to perform a task without changing the parameters of the model using traditional approaches such as fine-tuning. This way, no computing resources are needed for re-training/fine-tuning the models and the engineering effort is minimal. Thus, it would be beneficial to utilize such capabilities for generating knowledge graphs from text.
Estimating the pose of an uncooperative spacecraft is an important computer vision problem for enabling the deployment of automatic vision-based systems in orbit, with applications ranging from on-orbit servicing to space debris removal. Following the general trend in computer vision, more and more works have been focusing on leveraging Deep Learning (DL) methods to address this problem. However and despite promising research-stage results, major challenges preventing the use of such methods in real-life missions still stand in the way. In particular, the deployment of such computation-intensive algorithms is still under-investigated, while the performance drop when training on synthetic and testing on real images remains to mitigate. The primary goal of this survey is to describe the current DL-based methods for spacecraft pose estimation in a comprehensive manner. The secondary goal is to help define the limitations towards the effective deployment of DL-based spacecraft pose estimation solutions for reliable autonomous vision-based applications. To this end, the survey first summarises the existing algorithms according to two approaches: hybrid modular pipelines and direct end-to-end regression methods. A comparison of algorithms is presented not only in terms of pose accuracy but also with a focus on network architectures and models' sizes keeping potential deployment in mind. Then, current monocular spacecraft pose estimation datasets used to train and test these methods are discussed. The data generation methods: simulators and testbeds, the domain gap and the performance drop between synthetically generated and lab/space collected images and the potential solutions are also discussed. Finally, the paper presents open research questions and future directions in the field, drawing parallels with other computer vision applications.
This paper introduces and explores a new programming paradigm, Model-based Programming, designed to address the challenges inherent in applying deep learning models to real-world applications. Despite recent significant successes of deep learning models across a range of tasks, their deployment in real business scenarios remains fraught with difficulties, such as complex model training, large computational resource requirements, and integration issues with existing programming languages. To ameliorate these challenges, we propose the concept of 'Model-based Programming' and present a novel programming language - M Language, tailored to a prospective model-centered programming paradigm. M Language treats models as basic computational units, enabling developers to concentrate more on crucial tasks such as model loading, fine-tuning, evaluation, and deployment, thereby enhancing the efficiency of creating deep learning applications. We posit that this innovative programming paradigm will stimulate the extensive application and advancement of deep learning technology and provide a robust foundation for a model-driven future.
Automatically generating high-quality real world 3D scenes is of enormous interest for applications such as virtual reality and robotics simulation. Towards this goal, we introduce NeuralField-LDM, a generative model capable of synthesizing complex 3D environments. We leverage Latent Diffusion Models that have been successfully utilized for efficient high-quality 2D content creation. We first train a scene auto-encoder to express a set of image and pose pairs as a neural field, represented as density and feature voxel grids that can be projected to produce novel views of the scene. To further compress this representation, we train a latent-autoencoder that maps the voxel grids to a set of latent representations. A hierarchical diffusion model is then fit to the latents to complete the scene generation pipeline. We achieve a substantial improvement over existing state-of-the-art scene generation models. Additionally, we show how NeuralField-LDM can be used for a variety of 3D content creation applications, including conditional scene generation, scene inpainting and scene style manipulation.
Generative models, as an important family of statistical modeling, target learning the observed data distribution via generating new instances. Along with the rise of neural networks, deep generative models, such as variational autoencoders (VAEs) and generative adversarial network (GANs), have made tremendous progress in 2D image synthesis. Recently, researchers switch their attentions from the 2D space to the 3D space considering that 3D data better aligns with our physical world and hence enjoys great potential in practice. However, unlike a 2D image, which owns an efficient representation (i.e., pixel grid) by nature, representing 3D data could face far more challenges. Concretely, we would expect an ideal 3D representation to be capable enough to model shapes and appearances in details, and to be highly efficient so as to model high-resolution data with fast speed and low memory cost. However, existing 3D representations, such as point clouds, meshes, and recent neural fields, usually fail to meet the above requirements simultaneously. In this survey, we make a thorough review of the development of 3D generation, including 3D shape generation and 3D-aware image synthesis, from the perspectives of both algorithms and more importantly representations. We hope that our discussion could help the community track the evolution of this field and further spark some innovative ideas to advance this challenging task.
Deep learning techniques have led to remarkable breakthroughs in the field of generic object detection and have spawned a lot of scene-understanding tasks in recent years. Scene graph has been the focus of research because of its powerful semantic representation and applications to scene understanding. Scene Graph Generation (SGG) refers to the task of automatically mapping an image into a semantic structural scene graph, which requires the correct labeling of detected objects and their relationships. Although this is a challenging task, the community has proposed a lot of SGG approaches and achieved good results. In this paper, we provide a comprehensive survey of recent achievements in this field brought about by deep learning techniques. We review 138 representative works that cover different input modalities, and systematically summarize existing methods of image-based SGG from the perspective of feature extraction and fusion. We attempt to connect and systematize the existing visual relationship detection methods, to summarize, and interpret the mechanisms and the strategies of SGG in a comprehensive way. Finally, we finish this survey with deep discussions about current existing problems and future research directions. This survey will help readers to develop a better understanding of the current research status and ideas.
In many visual systems, visual tracking often bases on RGB image sequences, in which some targets are invalid in low-light conditions, and tracking performance is thus affected significantly. Introducing other modalities such as depth and infrared data is an effective way to handle imaging limitations of individual sources, but multi-modal imaging platforms usually require elaborate designs and cannot be applied in many real-world applications at present. Near-infrared (NIR) imaging becomes an essential part of many surveillance cameras, whose imaging is switchable between RGB and NIR based on the light intensity. These two modalities are heterogeneous with very different visual properties and thus bring big challenges for visual tracking. However, existing works have not studied this challenging problem. In this work, we address the cross-modal object tracking problem and contribute a new video dataset, including 654 cross-modal image sequences with over 481K frames in total, and the average video length is more than 735 frames. To promote the research and development of cross-modal object tracking, we propose a new algorithm, which learns the modality-aware target representation to mitigate the appearance gap between RGB and NIR modalities in the tracking process. It is plug-and-play and could thus be flexibly embedded into different tracking frameworks. Extensive experiments on the dataset are conducted, and we demonstrate the effectiveness of the proposed algorithm in two representative tracking frameworks against 17 state-of-the-art tracking methods. We will release the dataset for free academic usage, dataset download link and code will be released soon.
The considerable significance of Anomaly Detection (AD) problem has recently drawn the attention of many researchers. Consequently, the number of proposed methods in this research field has been increased steadily. AD strongly correlates with the important computer vision and image processing tasks such as image/video anomaly, irregularity and sudden event detection. More recently, Deep Neural Networks (DNNs) offer a high performance set of solutions, but at the expense of a heavy computational cost. However, there is a noticeable gap between the previously proposed methods and an applicable real-word approach. Regarding the raised concerns about AD as an ongoing challenging problem, notably in images and videos, the time has come to argue over the pitfalls and prospects of methods have attempted to deal with visual AD tasks. Hereupon, in this survey we intend to conduct an in-depth investigation into the images/videos deep learning based AD methods. We also discuss current challenges and future research directions thoroughly.
Image-to-image translation aims to learn the mapping between two visual domains. There are two main challenges for many applications: 1) the lack of aligned training pairs and 2) multiple possible outputs from a single input image. In this work, we present an approach based on disentangled representation for producing diverse outputs without paired training images. To achieve diversity, we propose to embed images onto two spaces: a domain-invariant content space capturing shared information across domains and a domain-specific attribute space. Our model takes the encoded content features extracted from a given input and the attribute vectors sampled from the attribute space to produce diverse outputs at test time. To handle unpaired training data, we introduce a novel cross-cycle consistency loss based on disentangled representations. Qualitative results show that our model can generate diverse and realistic images on a wide range of tasks without paired training data. For quantitative comparisons, we measure realism with user study and diversity with a perceptual distance metric. We apply the proposed model to domain adaptation and show competitive performance when compared to the state-of-the-art on the MNIST-M and the LineMod datasets.