This paper adapts a general dataset representation technique to produce robust Visual Place Recognition (VPR) descriptors, crucial to enable real-world mobile robot localisation. Two parallel lines of work on VPR have shown, on one side, that general-purpose off-the-shelf feature representations can provide robustness to domain shifts, and, on the other, that fused information from sequences of images improves performance. In our recent work on measuring domain gaps between image datasets, we proposed a Visual Distribution of Neuron Activations (VDNA) representation to represent datasets of images. This representation can naturally handle image sequences and provides a general and granular feature representation derived from a general-purpose model. Moreover, our representation is based on tracking neuron activation values over the list of images to represent and is not limited to a particular neural network layer, therefore having access to high- and low-level concepts. This work shows how VDNAs can be used for VPR by learning a very lightweight and simple encoder to generate task-specific descriptors. Our experiments show that our representation can allow for better robustness than current solutions to serious domain shifts away from the training data distribution, such as to indoor environments and aerial imagery.
This paper proposes the context driven Critical Integrative Levels (CIL), a novel approach to lighting asset management in public libraries that aligns with the transformative vision of human-centric and integrative lighting. This approach encompasses not only the visual aspects of lighting performance but also prioritizes the physiological and psychological well-being of library users. Incorporating a newly defined metric, Mean Time of Exposure (MTOE), the approach quantifies user-light interaction, enabling tailored lighting strategies that respond to diverse activities and needs in library spaces. Case studies demonstrate how the CIL matrix can be practically applied, offering significant improvements over conventional methods by focusing on optimized user experiences from both visual impacts and non-visual effects.
This paper introduces SAGHOG, a self-supervised pretraining strategy for writer retrieval using HOG features of the binarized input image. Our preprocessing involves the application of the Segment Anything technique to extract handwriting from various datasets, ending up with about 24k documents, followed by training a vision transformer on reconstructing masked patches of the handwriting. SAGHOG is then finetuned by appending NetRVLAD as an encoding layer to the pretrained encoder. Evaluation of our approach on three historical datasets, Historical-WI, HisFrag20, and GRK-Papyri, demonstrates the effectiveness of SAGHOG for writer retrieval. Additionally, we provide ablation studies on our architecture and evaluate un- and supervised finetuning. Notably, on HisFrag20, SAGHOG outperforms related work with a mAP of 57.2 % - a margin of 11.6 % to the current state of the art, showcasing its robustness on challenging data, and is competitive on even small datasets, e.g. GRK-Papyri, where we achieve a Top-1 accuracy of 58.0%.
We present a novel multimodal dataset for Cognitive Load Assessment in REaltime (CLARE). The dataset contains physiological and gaze data from 24 participants with self-reported cognitive load scores as ground-truth labels. The dataset consists of four modalities, namely, Electrocardiography (ECG), Electrodermal Activity (EDA), Electroencephalogram (EEG), and Gaze tracking. To map diverse levels of mental load on participants during experiments, each participant completed four nine-minutes sessions on a computer-based operator performance and mental workload task (the MATB-II software) with varying levels of complexity in one minute segments. During the experiment, participants reported their cognitive load every 10 seconds. For the dataset, we also provide benchmark binary classification results with machine learning and deep learning models on two different evaluation schemes, namely, 10-fold and leave-one-subject-out (LOSO) cross-validation. Benchmark results show that for 10-fold evaluation, the convolutional neural network (CNN) based deep learning model achieves the best classification performance with ECG, EDA, and Gaze. In contrast, for LOSO, the best performance is achieved by the deep learning model with ECG, EDA, and EEG.
Deep Learning (DL) models excel in computer vision tasks but can be susceptible to adversarial examples. This paper introduces Triple-Metric EvoAttack (TM-EVO), an efficient algorithm for evaluating the robustness of object-detection DL models against adversarial attacks. TM-EVO utilizes a multi-metric fitness function to guide an evolutionary search efficiently in creating effective adversarial test inputs with minimal perturbations. We evaluate TM-EVO on widely-used object-detection DL models, DETR and Faster R-CNN, and open-source datasets, COCO and KITTI. Our findings reveal that TM-EVO outperforms the state-of-the-art EvoAttack baseline, leading to adversarial tests with less noise while maintaining efficiency.
This paper introduces RobotCycle, a novel ongoing project that leverages Autonomous Vehicle (AV) research to investigate how road infrastructure influences cyclist behaviour and safety during real-world journeys. The project's requirements were defined in collaboration with key stakeholders, including city planners, cyclists, and policymakers, informing the design of risk and safety metrics and the data collection criteria. We propose a data-driven approach relying on a novel, rich dataset of diverse traffic scenes and scenarios captured using a custom-designed wearable sensing unit. By analysing road-user trajectories, we identify normal path deviations indicating potential risks or hazardous interactions related to infrastructure elements in the environment. Our analysis correlates driving profiles and trajectory patterns with local road segments, driving conditions, and road-user interactions to predict traffic behaviours and identify critical scenarios. Moreover, by leveraging advancements in AV research, the project generates detailed 3D High-Definition Maps (HD Maps), traffic flow patterns, and trajectory models to provide a comprehensive assessment and analysis of the behaviour of all traffic agents. These data can then inform the design of cyclist-friendly road infrastructure, ultimately enhancing road safety and cyclability. The project provides valuable insights for enhancing cyclist protection and advancing sustainable urban mobility.
This paper presents DeepKalPose, a novel approach for enhancing temporal consistency in monocular vehicle pose estimation applied on video through a deep-learning-based Kalman Filter. By integrating a Bi-directional Kalman filter strategy utilizing forward and backward time-series processing, combined with a learnable motion model to represent complex motion patterns, our method significantly improves pose accuracy and robustness across various conditions, particularly for occluded or distant vehicles. Experimental validation on the KITTI dataset confirms that DeepKalPose outperforms existing methods in both pose accuracy and temporal consistency.
This paper presents BattleAgent, an emulation system that combines the Large Vision-Language Model and Multi-agent System. This novel system aims to simulate complex dynamic interactions among multiple agents, as well as between agents and their environments, over a period of time. It emulates both the decision-making processes of leaders and the viewpoints of ordinary participants, such as soldiers. The emulation showcases the current capabilities of agents, featuring fine-grained multi-modal interactions between agents and landscapes. It develops customizable agent structures to meet specific situational requirements, for example, a variety of battle-related activities like scouting and trench digging. These components collaborate to recreate historical events in a lively and comprehensive manner while offering insights into the thoughts and feelings of individuals from diverse viewpoints. The technological foundations of BattleAgent establish detailed and immersive settings for historical battles, enabling individual agents to partake in, observe, and dynamically respond to evolving battle scenarios. This methodology holds the potential to substantially deepen our understanding of historical events, particularly through individual accounts. Such initiatives can also aid historical research, as conventional historical narratives often lack documentation and prioritize the perspectives of decision-makers, thereby overlooking the experiences of ordinary individuals. BattelAgent illustrates AI's potential to revitalize the human aspect in crucial social events, thereby fostering a more nuanced collective understanding and driving the progressive development of human society.
Geospatial Copilots unlock unprecedented potential for performing Earth Observation (EO) applications through natural language instructions. However, existing agents rely on overly simplified single tasks and template-based prompts, creating a disconnect with real-world scenarios. In this work, we present GeoLLM-Engine, an environment for tool-augmented agents with intricate tasks routinely executed by analysts on remote sensing platforms. We enrich our environment with geospatial API tools, dynamic maps/UIs, and external multimodal knowledge bases to properly gauge an agent's proficiency in interpreting realistic high-level natural language commands and its functional correctness in task completions. By alleviating overheads typically associated with human-in-the-loop benchmark curation, we harness our massively parallel engine across 100 GPT-4-Turbo nodes, scaling to over half a million diverse multi-tool tasks and across 1.1 million satellite images. By moving beyond traditional single-task image-caption paradigms, we investigate state-of-the-art agents and prompting techniques against long-horizon prompts.
This paper introduces a new parallel run-time for QuickCheck, a Haskell library and EDSL for specifying and randomly testing properties of programs. The new run-time can run multiple tests for a single property in parallel, using the available cores. Moreover, if a counterexample is found, the run-time can also shrink the test case in parallel, implementing a parallel search for a locally minimal counterexample. Our experimental results show a 3--9$\times$ speed-up for testing QuickCheck properties on a variety of heavy-weight benchmark problems. We also evaluate two different shrinking strategies; deterministic shrinking, which guarantees to produce the same minimal test case as standard sequential shrinking, and greedy shrinking, which does not have this guarantee but still produces a locally minimal test case, and is faster in practice.
This paper surveys research works in the quickly advancing field of instruction tuning (IT), a crucial technique to enhance the capabilities and controllability of large language models (LLMs). Instruction tuning refers to the process of further training LLMs on a dataset consisting of \textsc{(instruction, output)} pairs in a supervised fashion, which bridges the gap between the next-word prediction objective of LLMs and the users' objective of having LLMs adhere to human instructions. In this work, we make a systematic review of the literature, including the general methodology of IT, the construction of IT datasets, the training of IT models, and applications to different modalities, domains and applications, along with an analysis on aspects that influence the outcome of IT (e.g., generation of instruction outputs, size of the instruction dataset, etc). We also review the potential pitfalls of IT along with criticism against it, along with efforts pointing out current deficiencies of existing strategies and suggest some avenues for fruitful research.