Reconstructing an avatar from a portrait image has many applications in multimedia, but remains a challenging research problem. Extracting reflectance maps and geometry from one image is ill-posed: recovering geometry is a one-to-many mapping problem and reflectance and light are difficult to disentangle. Accurate geometry and reflectance can be captured under the controlled conditions of a light stage, but it is costly to acquire large datasets in this fashion. Moreover, training solely with this type of data leads to poor generalization with in-the-wild images. This motivates the introduction of MoSAR, a method for 3D avatar generation from monocular images. We propose a semi-supervised training scheme that improves generalization by learning from both light stage and in-the-wild datasets. This is achieved using a novel differentiable shading formulation. We show that our approach effectively disentangles the intrinsic face parameters, producing relightable avatars. As a result, MoSAR estimates a richer set of skin reflectance maps, and generates more realistic avatars than existing state-of-the-art methods. We also introduce a new dataset, named FFHQ-UV-Intrinsics, the first public dataset providing intrisic face attributes at scale (diffuse, specular, ambient occlusion and translucency maps) for a total of 10k subjects. The project website and the dataset are available on the following link: //ubisoftlaforge.github.io/character/mosar
Real-time communication applications require consistently low latency, which is often disrupted by latency spikes caused by competing flows, especially Web traffic. We identify the root cause of disruptions in such cases as the mismatch between the abrupt bandwidth allocation adjustment of queue scheduling and gradual congestion window adjustment of congestion control. For example, when a sudden burst of new Web flows arrives, queue schedulers abruptly shift bandwidth away from the existing real-time flow(s). The real-time flow will need several RTTs to converge to the new available bandwidth, during which severe stalls occur. In this paper, we present Confucius, a practical queue management scheme designed for offering real-time traffic with consistently low latency regardless of competing flows. Confucius slows down bandwidth adjustment to match the reaction of congestion control, such that the end host can reduce the sending rate without incurring latency spikes. Importantly, Confucius does not require the collaboration of end-hosts (e.g., labels on packets), nor manual parameter tuning to achieve good performance. Extensive experiments show that Confucius outperforms existing practical queueing schemes by reducing the stall duration by more than 50%, while the competing flows also fairly enjoy on-par performance.
Text-guided diffusion models have become a popular tool in image synthesis, known for producing high-quality and diverse images. However, their application to editing real images often encounters hurdles primarily due to the text condition deteriorating the reconstruction quality and subsequently affecting editing fidelity. Null-text Inversion (NTI) has made strides in this area, but it fails to capture spatial context and requires computationally intensive per-timestep optimization. Addressing these challenges, we present Noise Map Guidance (NMG), an inversion method rich in a spatial context, tailored for real-image editing. Significantly, NMG achieves this without necessitating optimization, yet preserves the editing quality. Our empirical investigations highlight NMG's adaptability across various editing techniques and its robustness to variants of DDIM inversions.
Text-to-image generation has made remarkable progress with the emergence of diffusion models. However, it is still a difficult task to generate images for street views based on text, mainly because the road topology of street scenes is complex, the traffic status is diverse and the weather condition is various, which makes conventional text-to-image models difficult to deal with. To address these challenges, we propose a novel controllable text-to-image framework, named \textbf{Text2Street}. In the framework, we first introduce the lane-aware road topology generator, which achieves text-to-map generation with the accurate road structure and lane lines armed with the counting adapter, realizing the controllable road topology generation. Then, the position-based object layout generator is proposed to obtain text-to-layout generation through an object-level bounding box diffusion strategy, realizing the controllable traffic object layout generation. Finally, the multiple control image generator is designed to integrate the road topology, object layout and weather description to realize controllable street-view image generation. Extensive experiments show that the proposed approach achieves controllable street-view text-to-image generation and validates the effectiveness of the Text2Street framework for street views.
The Transformer architecture has shown to be a powerful tool for a wide range of tasks. It is based on the self-attention mechanism, which is an inherently computationally expensive operation with quadratic computational complexity: memory usage and compute time increase quadratically with the length of the input sequences, thus limiting the application of Transformers. In this work, we propose a novel Clustering self-Attention mechanism using Surrogate Tokens (CAST), to optimize the attention computation and achieve efficient transformers. CAST utilizes learnable surrogate tokens to construct a cluster affinity matrix, used to cluster the input sequence and generate novel cluster summaries. The self-attention from within each cluster is then combined with the cluster summaries of other clusters, enabling information flow across the entire input sequence. CAST improves efficiency by reducing the complexity from $O(N^2)$ to $O(\alpha N)$ where N is the sequence length, and {\alpha} is constant according to the number of clusters and samples per cluster. We show that CAST performs better than or comparable to the baseline Transformers on long-range sequence modeling tasks, while also achieving higher results on time and memory efficiency than other efficient transformers.
Despite remarkable success in various applications, large language models (LLMs) are vulnerable to adversarial jailbreaks that make the safety guardrails void. However, previous studies for jailbreaks usually resort to brute-force optimization or extrapolations of a high computation cost, which might not be practical or effective. In this paper, inspired by the Milgram experiment w.r.t. the authority power for inciting harmfulness, we disclose a lightweight method, termed DeepInception, which can easily hypnotize LLM to be a jailbreaker. Specifically, DeepInception leverages the personification ability of LLM to construct a novel nested scene to behave, which realizes an adaptive way to escape the usage control in a normal scenario. Empirically, our DeepInception can achieve competitive jailbreak success rates with previous counterparts and realize a continuous jailbreak in subsequent interactions, which reveals the critical weakness of self-losing on both open and closed-source LLMs like Falcon, Vicuna-v1.5, Llama-2, and GPT-3.5-turbo/4. Our investigation appeals to people to pay more attention to the safety aspects of LLMs and develop a stronger defense against their misuse risks. The code is publicly available at: //github.com/tmlr-group/DeepInception.
Answering complex questions about images is an ambitious goal for machine intelligence, which requires a joint understanding of images, text, and commonsense knowledge, as well as a strong reasoning ability. Recently, multimodal Transformers have made great progress in the task of Visual Commonsense Reasoning (VCR), by jointly understanding visual objects and text tokens through layers of cross-modality attention. However, these approaches do not utilize the rich structure of the scene and the interactions between objects which are essential in answering complex commonsense questions. We propose a Scene Graph Enhanced Image-Text Learning (SGEITL) framework to incorporate visual scene graphs in commonsense reasoning. To exploit the scene graph structure, at the model structure level, we propose a multihop graph transformer for regularizing attention interaction among hops. As for pre-training, a scene-graph-aware pre-training method is proposed to leverage structure knowledge extracted in the visual scene graph. Moreover, we introduce a method to train and generate domain-relevant visual scene graphs using textual annotations in a weakly-supervised manner. Extensive experiments on VCR and other tasks show a significant performance boost compared with the state-of-the-art methods and prove the efficacy of each proposed component.
Visual dialogue is a challenging task that needs to extract implicit information from both visual (image) and textual (dialogue history) contexts. Classical approaches pay more attention to the integration of the current question, vision knowledge and text knowledge, despising the heterogeneous semantic gaps between the cross-modal information. In the meantime, the concatenation operation has become de-facto standard to the cross-modal information fusion, which has a limited ability in information retrieval. In this paper, we propose a novel Knowledge-Bridge Graph Network (KBGN) model by using graph to bridge the cross-modal semantic relations between vision and text knowledge in fine granularity, as well as retrieving required knowledge via an adaptive information selection mode. Moreover, the reasoning clues for visual dialogue can be clearly drawn from intra-modal entities and inter-modal bridges. Experimental results on VisDial v1.0 and VisDial-Q datasets demonstrate that our model outperforms exiting models with state-of-the-art results.
Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.
Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.
Learning similarity functions between image pairs with deep neural networks yields highly correlated activations of embeddings. In this work, we show how to improve the robustness of such embeddings by exploiting the independence within ensembles. To this end, we divide the last embedding layer of a deep network into an embedding ensemble and formulate training this ensemble as an online gradient boosting problem. Each learner receives a reweighted training sample from the previous learners. Further, we propose two loss functions which increase the diversity in our ensemble. These loss functions can be applied either for weight initialization or during training. Together, our contributions leverage large embedding sizes more effectively by significantly reducing correlation of the embedding and consequently increase retrieval accuracy of the embedding. Our method works with any differentiable loss function and does not introduce any additional parameters during test time. We evaluate our metric learning method on image retrieval tasks and show that it improves over state-of-the-art methods on the CUB 200-2011, Cars-196, Stanford Online Products, In-Shop Clothes Retrieval and VehicleID datasets.