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We give a simple approximation algorithm for a common generalization of many previously studied extensions of the stable matching problem with ties. These generalizations include the existence of critical vertices in the graph, amongst whom we must match as much as possible, free edges, that cannot be blocking edges and $\Delta$-stabilities, which mean that for an edge to block, the improvement should be large enough on one or both sides. We also introduce other notions to generalize these even further, which allows our framework to capture many existing and future applications. We show that our edge duplicating technique allows us to treat these different types of generalizations simultaneously, while also making the algorithm, the proofs and the analysis much simpler and shorter then in previous approaches. In particular, we answer an open question by \cite{socialstable} about the existence of a $\frac{3}{2}$-approximation algorithm for the \smti\ problem with free edges. This demonstrates well that this technique can grasp the underlying essence of these problems quite well and have the potential to be able to solve countless future applications as well.

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在數(shu)(shu)學和計(ji)(ji)算(suan)(suan)機科學之中,算(suan)(suan)法(fa)(Algorithm)為(wei)一個(ge)計(ji)(ji)算(suan)(suan)的(de)具體步驟,常(chang)用(yong)于計(ji)(ji)算(suan)(suan)、數(shu)(shu)據處理(li)(li)和自動推(tui)理(li)(li)。精確而言,算(suan)(suan)法(fa)是一個(ge)表示為(wei)有限(xian)長列(lie)表的(de)有效方(fang)法(fa)。算(suan)(suan)法(fa)應包含清晰定(ding)義的(de)指令(ling)用(yong)于計(ji)(ji)算(suan)(suan)函數(shu)(shu)。 來自維(wei)基百科:

We propose a framework for fitting fractional polynomials models as special cases of Bayesian Generalized Nonlinear Models, applying an adapted version of the Genetically Modified Mode Jumping Markov Chain Monte Carlo algorithm. The universality of the Bayesian Generalized Nonlinear Models allows us to employ a Bayesian version of the fractional polynomials models in any supervised learning task, including regression, classification, and time-to-event data analysis. We show through a simulation study that our novel approach performs similarly to the classical frequentist fractional polynomials approach in terms of variable selection, identification of the true functional forms, and prediction ability, while providing, in contrast to its frequentist version, a coherent inference framework. Real data examples provide further evidence in favor of our approach and show its flexibility.

In this work, we improve on the upper and lower bounds for the regret of online learning with strongly observable undirected feedback graphs. The best known upper bound for this problem is $\mathcal{O}\bigl(\sqrt{\alpha T\ln K}\bigr)$, where $K$ is the number of actions, $\alpha$ is the independence number of the graph, and $T$ is the time horizon. The $\sqrt{\ln K}$ factor is known to be necessary when $\alpha = 1$ (the experts case). On the other hand, when $\alpha = K$ (the bandits case), the minimax rate is known to be $\Theta\bigl(\sqrt{KT}\bigr)$, and a lower bound $\Omega\bigl(\sqrt{\alpha T}\bigr)$ is known to hold for any $\alpha$. Our improved upper bound $\mathcal{O}\bigl(\sqrt{\alpha T(1+\ln(K/\alpha))}\bigr)$ holds for any $\alpha$ and matches the lower bounds for bandits and experts, while interpolating intermediate cases. To prove this result, we use FTRL with $q$-Tsallis entropy for a carefully chosen value of $q \in [1/2, 1)$ that varies with $\alpha$. The analysis of this algorithm requires a new bound on the variance term in the regret. We also show how to extend our techniques to time-varying graphs, without requiring prior knowledge of their independence numbers. Our upper bound is complemented by an improved $\Omega\bigl(\sqrt{\alpha T(\ln K)/(\ln\alpha)}\bigr)$ lower bound for all $\alpha > 1$, whose analysis relies on a novel reduction to multitask learning. This shows that a logarithmic factor is necessary as soon as $\alpha < K$.

We present QLoRA, an efficient finetuning approach that reduces memory usage enough to finetune a 65B parameter model on a single 48GB GPU while preserving full 16-bit finetuning task performance. QLoRA backpropagates gradients through a frozen, 4-bit quantized pretrained language model into Low Rank Adapters~(LoRA). Our best model family, which we name Guanaco, outperforms all previous openly released models on the Vicuna benchmark, reaching 99.3% of the performance level of ChatGPT while only requiring 24 hours of finetuning on a single GPU. QLoRA introduces a number of innovations to save memory without sacrificing performance: (a) 4-bit NormalFloat (NF4), a new data type that is information theoretically optimal for normally distributed weights (b) double quantization to reduce the average memory footprint by quantizing the quantization constants, and (c) paged optimziers to manage memory spikes. We use QLoRA to finetune more than 1,000 models, providing a detailed analysis of instruction following and chatbot performance across 8 instruction datasets, multiple model types (LLaMA, T5), and model scales that would be infeasible to run with regular finetuning (e.g. 33B and 65B parameter models). Our results show that QLoRA finetuning on a small high-quality dataset leads to state-of-the-art results, even when using smaller models than the previous SoTA. We provide a detailed analysis of chatbot performance based on both human and GPT-4 evaluations showing that GPT-4 evaluations are a cheap and reasonable alternative to human evaluation. Furthermore, we find that current chatbot benchmarks are not trustworthy to accurately evaluate the performance levels of chatbots. A lemon-picked analysis demonstrates where Guanaco fails compared to ChatGPT. We release all of our models and code, including CUDA kernels for 4-bit training.

Online convex optimization (OCO) is a widely used framework in online learning. In each round, the learner chooses a decision in a convex set and an adversary chooses a convex loss function, and then the learner suffers the loss associated with their current decision. However, in many applications the learner's loss depends not only on the current decision but on the entire history of decisions until that point. The OCO framework and its existing generalizations do not capture this, and they can only be applied to many settings of interest after a long series of approximation arguments. They also leave open the question of whether the dependence on memory is tight because there are no non-trivial lower bounds. In this work we introduce a generalization of the OCO framework, ``Online Convex Optimization with Unbounded Memory'', that captures long-term dependence on past decisions. We introduce the notion of $p$-effective memory capacity, $H_p$, that quantifies the maximum influence of past decisions on present losses. We prove an $O(\sqrt{H_p T})$ upper bound on the policy regret and a matching (worst-case) lower bound. As a special case, we prove the first non-trivial lower bound for OCO with finite memory~\citep{anavaHM2015online}, which could be of independent interest, and also improve existing upper bounds. We demonstrate the broad applicability of our framework by using it to derive regret bounds, and to improve and simplify existing regret bound derivations, for a variety of online learning problems including online linear control and an online variant of performative prediction.

Classification is often the first problem described in introductory machine learning classes. Generalization guarantees of classification have historically been offered by Vapnik-Chervonenkis theory. Yet those guarantees are based on intractable algorithms, which has led to the theory of surrogate methods in classification. Guarantees offered by surrogate methods are based on calibration inequalities, which have been shown to be highly sub-optimal under some margin conditions, failing short to capture exponential convergence phenomena. Those "super" fast rates are becoming to be well understood for smooth surrogates, but the picture remains blurry for non-smooth losses such as the hinge loss, associated with the renowned support vector machines. In this paper, we present a simple mechanism to obtain fast convergence rates and we investigate its usage for SVM. In particular, we show that SVM can exhibit exponential convergence rates even without assuming the hard Tsybakov margin condition.

In 1954, Alston S. Householder published Principles of Numerical Analysis, one of the first modern treatments on matrix decomposition that favored a (block) LU decomposition-the factorization of a matrix into the product of lower and upper triangular matrices. And now, matrix decomposition has become a core technology in machine learning, largely due to the development of the back propagation algorithm in fitting a neural network. The sole aim of this survey is to give a self-contained introduction to concepts and mathematical tools in numerical linear algebra and matrix analysis in order to seamlessly introduce matrix decomposition techniques and their applications in subsequent sections. However, we clearly realize our inability to cover all the useful and interesting results concerning matrix decomposition and given the paucity of scope to present this discussion, e.g., the separated analysis of the Euclidean space, Hermitian space, Hilbert space, and things in the complex domain. We refer the reader to literature in the field of linear algebra for a more detailed introduction to the related fields.

As soon as abstract mathematical computations were adapted to computation on digital computers, the problem of efficient representation, manipulation, and communication of the numerical values in those computations arose. Strongly related to the problem of numerical representation is the problem of quantization: in what manner should a set of continuous real-valued numbers be distributed over a fixed discrete set of numbers to minimize the number of bits required and also to maximize the accuracy of the attendant computations? This perennial problem of quantization is particularly relevant whenever memory and/or computational resources are severely restricted, and it has come to the forefront in recent years due to the remarkable performance of Neural Network models in computer vision, natural language processing, and related areas. Moving from floating-point representations to low-precision fixed integer values represented in four bits or less holds the potential to reduce the memory footprint and latency by a factor of 16x; and, in fact, reductions of 4x to 8x are often realized in practice in these applications. Thus, it is not surprising that quantization has emerged recently as an important and very active sub-area of research in the efficient implementation of computations associated with Neural Networks. In this article, we survey approaches to the problem of quantizing the numerical values in deep Neural Network computations, covering the advantages/disadvantages of current methods. With this survey and its organization, we hope to have presented a useful snapshot of the current research in quantization for Neural Networks and to have given an intelligent organization to ease the evaluation of future research in this area.

It has been a long time that computer architecture and systems are optimized to enable efficient execution of machine learning (ML) algorithms or models. Now, it is time to reconsider the relationship between ML and systems, and let ML transform the way that computer architecture and systems are designed. This embraces a twofold meaning: the improvement of designers' productivity, and the completion of the virtuous cycle. In this paper, we present a comprehensive review of work that applies ML for system design, which can be grouped into two major categories, ML-based modelling that involves predictions of performance metrics or some other criteria of interest, and ML-based design methodology that directly leverages ML as the design tool. For ML-based modelling, we discuss existing studies based on their target level of system, ranging from the circuit level to the architecture/system level. For ML-based design methodology, we follow a bottom-up path to review current work, with a scope of (micro-)architecture design (memory, branch prediction, NoC), coordination between architecture/system and workload (resource allocation and management, data center management, and security), compiler, and design automation. We further provide a future vision of opportunities and potential directions, and envision that applying ML for computer architecture and systems would thrive in the community.

In this paper, we focus on the self-supervised learning of visual correspondence using unlabeled videos in the wild. Our method simultaneously considers intra- and inter-video representation associations for reliable correspondence estimation. The intra-video learning transforms the image contents across frames within a single video via the frame pair-wise affinity. To obtain the discriminative representation for instance-level separation, we go beyond the intra-video analysis and construct the inter-video affinity to facilitate the contrastive transformation across different videos. By forcing the transformation consistency between intra- and inter-video levels, the fine-grained correspondence associations are well preserved and the instance-level feature discrimination is effectively reinforced. Our simple framework outperforms the recent self-supervised correspondence methods on a range of visual tasks including video object tracking (VOT), video object segmentation (VOS), pose keypoint tracking, etc. It is worth mentioning that our method also surpasses the fully-supervised affinity representation (e.g., ResNet) and performs competitively against the recent fully-supervised algorithms designed for the specific tasks (e.g., VOT and VOS).

The Q-learning algorithm is known to be affected by the maximization bias, i.e. the systematic overestimation of action values, an important issue that has recently received renewed attention. Double Q-learning has been proposed as an efficient algorithm to mitigate this bias. However, this comes at the price of an underestimation of action values, in addition to increased memory requirements and a slower convergence. In this paper, we introduce a new way to address the maximization bias in the form of a "self-correcting algorithm" for approximating the maximum of an expected value. Our method balances the overestimation of the single estimator used in conventional Q-learning and the underestimation of the double estimator used in Double Q-learning. Applying this strategy to Q-learning results in Self-correcting Q-learning. We show theoretically that this new algorithm enjoys the same convergence guarantees as Q-learning while being more accurate. Empirically, it performs better than Double Q-learning in domains with rewards of high variance, and it even attains faster convergence than Q-learning in domains with rewards of zero or low variance. These advantages transfer to a Deep Q Network implementation that we call Self-correcting DQN and which outperforms regular DQN and Double DQN on several tasks in the Atari 2600 domain.

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