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One of the mainstream schemes for 2D human pose estimation (HPE) is learning keypoints heatmaps by a neural network. Existing methods typically improve the quality of heatmaps by customized architectures, such as high-resolution representation and vision Transformers. In this paper, we propose \textbf{DiffusionPose}, a new scheme that formulates 2D HPE as a keypoints heatmaps generation problem from noised heatmaps. During training, the keypoints are diffused to random distribution by adding noises and the diffusion model learns to recover ground-truth heatmaps from noised heatmaps with respect to conditions constructed by image feature. During inference, the diffusion model generates heatmaps from initialized heatmaps in a progressive denoising way. Moreover, we further explore improving the performance of DiffusionPose with conditions from human structural information. Extensive experiments show the prowess of our DiffusionPose, with improvements of 1.6, 1.2, and 1.2 mAP on widely-used COCO, CrowdPose, and AI Challenge datasets, respectively.

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Multi-Agent Path Finding (MAPF) is a fundamental problem in robotics that asks us to compute collision-free paths for a team of agents, all moving across a shared map. Although many works appear on this topic, all current algorithms struggle as the number of agents grows. The principal reason is that existing approaches typically plan free-flow optimal paths, which creates congestion. To tackle this issue we propose a new approach for MAPF where agents are guided to their destination by following congestion-avoiding paths. We evaluate the idea in two large-scale settings: one-shot MAPF, where each agent has a single destination, and lifelong MAPF, where agents are continuously assigned new tasks. For one-shot MAPF we show that our approach substantially improves solution quality. For Lifelong MAPF we report large improvements in overall throughput.

Graph neural networks (GNNs) demonstrate outstanding performance in a broad range of applications. While the majority of GNN applications assume that a graph structure is given, some recent methods substantially expanded the applicability of GNNs by showing that they may be effective even when no graph structure is explicitly provided. The GNN parameters and a graph structure are jointly learned. Previous studies adopt different experimentation setups, making it difficult to compare their merits. In this paper, we propose a benchmarking strategy for graph structure learning using a unified framework. Our framework, called Unified Graph Structure Learning (UGSL), reformulates existing models into a single model. We implement a wide range of existing models in our framework and conduct extensive analyses of the effectiveness of different components in the framework. Our results provide a clear and concise understanding of the different methods in this area as well as their strengths and weaknesses. The benchmark code is available at //github.com/google-research/google-research/tree/master/ugsl.

Composed Image Retrieval (CIR) aims to retrieve a target image based on a query composed of a reference image and a relative caption that describes the difference between the two images. The high effort and cost required for labeling datasets for CIR hamper the widespread usage of existing methods, as they rely on supervised learning. In this work, we propose a new task, Zero-Shot CIR (ZS-CIR), that aims to address CIR without requiring a labeled training dataset. Our approach, named zero-Shot composEd imAge Retrieval with textuaL invErsion (SEARLE), maps the visual features of the reference image into a pseudo-word token in CLIP token embedding space and integrates it with the relative caption. To support research on ZS-CIR, we introduce an open-domain benchmarking dataset named Composed Image Retrieval on Common Objects in context (CIRCO), which is the first dataset for CIR containing multiple ground truths for each query. The experiments show that SEARLE exhibits better performance than the baselines on the two main datasets for CIR tasks, FashionIQ and CIRR, and on the proposed CIRCO. The dataset, the code and the model are publicly available at //github.com/miccunifi/SEARLE.

We propose a unified point cloud video self-supervised learning framework for object-centric and scene-centric data. Previous methods commonly conduct representation learning at the clip or frame level and cannot well capture fine-grained semantics. Instead of contrasting the representations of clips or frames, in this paper, we propose a unified self-supervised framework by conducting contrastive learning at the point level. Moreover, we introduce a new pretext task by achieving semantic alignment of superpoints, which further facilitates the representations to capture semantic cues at multiple scales. In addition, due to the high redundancy in the temporal dimension of dynamic point clouds, directly conducting contrastive learning at the point level usually leads to massive undesired negatives and insufficient modeling of positive representations. To remedy this, we propose a selection strategy to retain proper negatives and make use of high-similarity samples from other instances as positive supplements. Extensive experiments show that our method outperforms supervised counterparts on a wide range of downstream tasks and demonstrates the superior transferability of the learned representations.

When learning tasks over time, artificial neural networks suffer from a problem known as Catastrophic Forgetting (CF). This happens when the weights of a network are overwritten during the training of a new task causing forgetting of old information. To address this issue, we propose MetA Reusable Knowledge or MARK, a new method that fosters weight reusability instead of overwriting when learning a new task. Specifically, MARK keeps a set of shared weights among tasks. We envision these shared weights as a common Knowledge Base (KB) that is not only used to learn new tasks, but also enriched with new knowledge as the model learns new tasks. Key components behind MARK are two-fold. On the one hand, a metalearning approach provides the key mechanism to incrementally enrich the KB with new knowledge and to foster weight reusability among tasks. On the other hand, a set of trainable masks provides the key mechanism to selectively choose from the KB relevant weights to solve each task. By using MARK, we achieve state of the art results in several popular benchmarks, surpassing the best performing methods in terms of average accuracy by over 10% on the 20-Split-MiniImageNet dataset, while achieving almost zero forgetfulness using 55% of the number of parameters. Furthermore, an ablation study provides evidence that, indeed, MARK is learning reusable knowledge that is selectively used by each task.

Federated Learning (FL) is a decentralized machine-learning paradigm, in which a global server iteratively averages the model parameters of local users without accessing their data. User heterogeneity has imposed significant challenges to FL, which can incur drifted global models that are slow to converge. Knowledge Distillation has recently emerged to tackle this issue, by refining the server model using aggregated knowledge from heterogeneous users, other than directly averaging their model parameters. This approach, however, depends on a proxy dataset, making it impractical unless such a prerequisite is satisfied. Moreover, the ensemble knowledge is not fully utilized to guide local model learning, which may in turn affect the quality of the aggregated model. Inspired by the prior art, we propose a data-free knowledge distillation} approach to address heterogeneous FL, where the server learns a lightweight generator to ensemble user information in a data-free manner, which is then broadcasted to users, regulating local training using the learned knowledge as an inductive bias. Empirical studies powered by theoretical implications show that, our approach facilitates FL with better generalization performance using fewer communication rounds, compared with the state-of-the-art.

It has been shown that deep neural networks are prone to overfitting on biased training data. Towards addressing this issue, meta-learning employs a meta model for correcting the training bias. Despite the promising performances, super slow training is currently the bottleneck in the meta learning approaches. In this paper, we introduce a novel Faster Meta Update Strategy (FaMUS) to replace the most expensive step in the meta gradient computation with a faster layer-wise approximation. We empirically find that FaMUS yields not only a reasonably accurate but also a low-variance approximation of the meta gradient. We conduct extensive experiments to verify the proposed method on two tasks. We show our method is able to save two-thirds of the training time while still maintaining the comparable or achieving even better generalization performance. In particular, our method achieves the state-of-the-art performance on both synthetic and realistic noisy labels, and obtains promising performance on long-tailed recognition on standard benchmarks.

We present a large-scale study on unsupervised spatiotemporal representation learning from videos. With a unified perspective on four recent image-based frameworks, we study a simple objective that can easily generalize all these methods to space-time. Our objective encourages temporally-persistent features in the same video, and in spite of its simplicity, it works surprisingly well across: (i) different unsupervised frameworks, (ii) pre-training datasets, (iii) downstream datasets, and (iv) backbone architectures. We draw a series of intriguing observations from this study, e.g., we discover that encouraging long-spanned persistency can be effective even if the timespan is 60 seconds. In addition to state-of-the-art results in multiple benchmarks, we report a few promising cases in which unsupervised pre-training can outperform its supervised counterpart. Code is made available at //github.com/facebookresearch/SlowFast

Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.

The potential of graph convolutional neural networks for the task of zero-shot learning has been demonstrated recently. These models are highly sample efficient as related concepts in the graph structure share statistical strength allowing generalization to new classes when faced with a lack of data. However, knowledge from distant nodes can get diluted when propagating through intermediate nodes, because current approaches to zero-shot learning use graph propagation schemes that perform Laplacian smoothing at each layer. We show that extensive smoothing does not help the task of regressing classifier weights in zero-shot learning. In order to still incorporate information from distant nodes and utilize the graph structure, we propose an Attentive Dense Graph Propagation Module (ADGPM). ADGPM allows us to exploit the hierarchical graph structure of the knowledge graph through additional connections. These connections are added based on a node's relationship to its ancestors and descendants and an attention scheme is further used to weigh their contribution depending on the distance to the node. Finally, we illustrate that finetuning of the feature representation after training the ADGPM leads to considerable improvements. Our method achieves competitive results, outperforming previous zero-shot learning approaches.

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