亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

A method for practical realization of the inverse scattering transform method for the Korteweg-de Vries equation is proposed. It is based on analytical representations for Jost solutions and for integral kernels of transformation operators obtained recently by the authors. The representations have the form of functional series in which the first coefficient plays a crucial role both in solving the direct scattering and the inverse scattering problems. The direct scattering problem reduces to computation of a number of the coefficients following a simple recurrent integration procedure with a posterior calculation of scattering data by well known formulas. The inverse scattering problem reduces to a system of linear algebraic equations from which the first component of the solution vector leads to the recovery of the potential. We prove the applicability of the finite section method to the system of linear algebraic equations and discuss numerical aspects of the proposed method. Numerical examples are given, which reveal the accuracy and speed of the method.

相關內容

We study incentive designs for a class of stochastic Stackelberg games with one leader and a large number of (finite as well as infinite population of) followers. We investigate whether the leader can craft a strategy under a dynamic information structure that induces a desired behavior among the followers. For the finite population setting, under sufficient conditions, we show that there exist symmetric incentive strategies for the leader that attain approximately optimal performance from the leader's viewpoint and lead to an approximate symmetric (pure) Nash best response among the followers. Driving the follower population to infinity, we arrive at the interesting result that in this infinite-population regime the leader cannot design a smooth "finite-energy" incentive strategy, namely, a mean-field limit for such games is not well-defined. As a way around this, we introduce a class of stochastic Stackelberg games with a leader, a major follower, and a finite or infinite population of minor followers, where the leader provides an incentive only for the major follower, who in turn influences the rest of the followers through her strategy. For this class of problems, we are able to establish the existence of an incentive strategy with finitely many minor followers. We also show that if the leader's strategy with finitely many minor followers converges as their population size grows, then the limit defines an incentive strategy for the corresponding mean-field Stackelberg game. Examples of quadratic Gaussian games are provided to illustrate both positive and negative results. In addition, as a byproduct of our analysis, we establish existence of a randomized incentive strategy for the class mean-field Stackelberg games, which in turn provides an approximation for an incentive strategy of the corresponding finite population Stackelberg game.

Despite recent advances in semantic manipulation using StyleGAN, semantic editing of real faces remains challenging. The gap between the $W$ space and the $W$+ space demands an undesirable trade-off between reconstruction quality and editing quality. To solve this problem, we propose to expand the latent space by replacing fully-connected layers in the StyleGAN's mapping network with attention-based transformers. This simple and effective technique integrates the aforementioned two spaces and transforms them into one new latent space called $W$++. Our modified StyleGAN maintains the state-of-the-art generation quality of the original StyleGAN with moderately better diversity. But more importantly, the proposed $W$++ space achieves superior performance in both reconstruction quality and editing quality. Despite these significant advantages, our $W$++ space supports existing inversion algorithms and editing methods with only negligible modifications thanks to its structural similarity with the $W/W$+ space. Extensive experiments on the FFHQ dataset prove that our proposed $W$++ space is evidently more preferable than the previous $W/W$+ space for real face editing. The code is publicly available for research purposes at //github.com/AnonSubm2021/TransStyleGAN.

In this work we are interested in general linear inverse problems where the corresponding forward problem is solved iteratively using fixed point methods. Then one-shot methods, which iterate at the same time on the forward problem solution and on the inverse problem unknown, can be applied. We analyze two variants of the so-called multi-step one-shot methods and establish sufficient conditions on the descent step for their convergence, by studying the eigenvalues of the block matrix of the coupled iterations. Several numerical experiments are provided to illustrate the convergence of these methods in comparison with the classical usual and shifted gradient descent. In particular, we observe that very few inner iterations on the forward problem are enough to guarantee good convergence of the inversion algorithm.

Novel view synthesis has recently been revolutionized by learning neural radiance fields directly from sparse observations. However, rendering images with this new paradigm is slow due to the fact that an accurate quadrature of the volume rendering equation requires a large number of samples for each ray. Previous work has mainly focused on speeding up the network evaluations that are associated with each sample point, e.g., via caching of radiance values into explicit spatial data structures, but this comes at the expense of model compactness. In this paper, we propose a novel dual-network architecture that takes an orthogonal direction by learning how to best reduce the number of required sample points. To this end, we split our network into a sampling and shading network that are jointly trained. Our training scheme employs fixed sample positions along each ray, and incrementally introduces sparsity throughout training to achieve high quality even at low sample counts. After fine-tuning with the target number of samples, the resulting compact neural representation can be rendered in real-time. Our experiments demonstrate that our approach outperforms concurrent compact neural representations in terms of quality and frame rate and performs on par with highly efficient hybrid representations. Code and supplementary material is available at //thomasneff.github.io/adanerf.

The flow-driven spectral chaos (FSC) is a recently developed method for tracking and quantifying uncertainties in the long-time response of stochastic dynamical systems using the spectral approach. The method uses a novel concept called 'enriched stochastic flow maps' as a means to construct an evolving finite-dimensional random function space that is both accurate and computationally efficient in time. In this paper, we present a multi-element version of the FSC method (the ME-FSC method for short) to tackle (mainly) those dynamical systems that are inherently discontinuous over the probability space. In ME-FSC, the random domain is partitioned into several elements, and then the problem is solved separately on each random element using the FSC method. Subsequently, results are aggregated to compute the probability moments of interest using the law of total probability. To demonstrate the effectiveness of the ME-FSC method in dealing with discontinuities and long-time integration of stochastic dynamical systems, four representative numerical examples are presented in this paper, including the Van-der-Pol oscillator problem and the Kraichnan-Orszag three-mode problem. Results show that the ME-FSC method is capable of solving problems that have strong nonlinear dependencies over the probability space, both reliably and at low computational cost.

Uncertainty quantification techniques such as the time-dependent generalized polynomial chaos (TD-gPC) use an adaptive orthogonal basis to better represent the stochastic part of the solution space (aka random function space) in time. However, because the random function space is constructed using tensor products, TD-gPC-based methods are known to suffer from the curse of dimensionality. In this paper, we introduce a new numerical method called the 'flow-driven spectral chaos' (FSC) which overcomes this curse of dimensionality at the random-function-space level. The proposed method is not only computationally more efficient than existing TD-gPC-based methods but is also far more accurate. The FSC method uses the concept of 'enriched stochastic flow maps' to track the evolution of a finite-dimensional random function space efficiently in time. To transfer the probability information from one random function space to another, two approaches are developed and studied herein. In the first approach, the probability information is transferred in the mean-square sense, whereas in the second approach the transfer is done exactly using a new theorem that was developed for this purpose. The FSC method can quantify uncertainties with high fidelity, especially for the long-time response of stochastic dynamical systems governed by ODEs of arbitrary order. Six representative numerical examples, including a nonlinear problem (the Van-der-Pol oscillator), are presented to demonstrate the performance of the FSC method and corroborate the claims of its superior numerical properties. Finally, a parametric, high-dimensional stochastic problem is used to demonstrate that when the FSC method is used in conjunction with Monte Carlo integration, the curse of dimensionality can be overcome altogether.

For decades, uncertainty quantification techniques based on the spectral approach have been demonstrated to be computationally more efficient than the Monte Carlo method for a wide variety of problems, particularly when the dimensionality of the probability space is relatively low. The time-dependent generalized polynomial chaos (TD-gPC) is one such technique that uses an evolving orthogonal basis to better represent the stochastic part of the solution space in time. In this paper, we present a new numerical method that uses the concept of 'enriched stochastic flow maps' to track the evolution of the stochastic part of the solution space in time. The computational cost of this proposed flow-driven stochastic chaos (FSC) method is an order of magnitude lower than TD-gPC for comparable solution accuracy. This gain in computational cost is realized because, unlike most existing methods, the number of basis vectors required to track the stochastic part of the solution space, and consequently the computational cost associated with the solution of the resulting system of equations, does not depend upon the dimensionality of the probability space. Four representative numerical examples are presented to demonstrate the performance of the FSC method for long-time integration of second-order stochastic dynamical systems in the context of stochastic dynamics of structures.

We consider the inverse problem of determining the geometry of penetrable objects from scattering data generated by one incident wave at a fixed frequency. We first study an orthogonality sampling type method which is fast, simple to implement, and robust against noise in the data. This sampling method has a new imaging functional that is applicable to data measured in near field or far field regions. The resolution analysis of the imaging functional is analyzed where the explicit decay rate of the functional is established. A connection with the orthogonality sampling method by Potthast is also studied. The sampling method is then combined with a deep neural network to solve the inverse scattering problem. This combined method can be understood as a network using the image computed by the sampling method for the first layer and followed by the U-net architecture for the rest of the layers. The fast computation and the knowledge from the results of the sampling method help speed up the training of the network. The combination leads to a significant improvement in the reconstruction results initially obtained by the sampling method. The combined method is also able to invert some limited aperture experimental data without any additional transfer training.

Joint time-frequency scattering (JTFS) is a convolutional operator in the time-frequency domain which extracts spectrotemporal modulations at various rates and scales. It offers an idealized model of spectrotemporal receptive fields (STRF) in the primary auditory cortex, and thus may serve as a biological plausible surrogate for human perceptual judgments at the scale of isolated audio events. Yet, prior implementations of JTFS and STRF have remained outside of the standard toolkit of perceptual similarity measures and evaluation methods for audio generation. We trace this issue down to three limitations: differentiability, speed, and flexibility. In this paper, we present an implementation of time-frequency scattering in Python. Unlike prior implementations, ours accommodates NumPy, PyTorch, and TensorFlow as backends and is thus portable on both CPU and GPU. We demonstrate the usefulness of JTFS via three applications: unsupervised manifold learning of spectrotemporal modulations, supervised classification of musical instruments, and texture resynthesis of bioacoustic sounds.

We propose a new method for event extraction (EE) task based on an imitation learning framework, specifically, inverse reinforcement learning (IRL) via generative adversarial network (GAN). The GAN estimates proper rewards according to the difference between the actions committed by the expert (or ground truth) and the agent among complicated states in the environment. EE task benefits from these dynamic rewards because instances and labels yield to various extents of difficulty and the gains are expected to be diverse -- e.g., an ambiguous but correctly detected trigger or argument should receive high gains -- while the traditional RL models usually neglect such differences and pay equal attention on all instances. Moreover, our experiments also demonstrate that the proposed framework outperforms state-of-the-art methods, without explicit feature engineering.

北京阿比特科技有限公司