Video enhancement is a challenging problem, more than that of stills, mainly due to high computational cost, larger data volumes and the difficulty of achieving consistency in the spatio-temporal domain. In practice, these challenges are often coupled with the lack of example pairs, which inhibits the application of supervised learning strategies. To address these challenges, we propose an efficient adversarial video enhancement framework that learns directly from unpaired video examples. In particular, our framework introduces new recurrent cells that consist of interleaved local and global modules for implicit integration of spatial and temporal information. The proposed design allows our recurrent cells to efficiently propagate spatio-temporal information across frames and reduces the need for high complexity networks. Our setting enables learning from unpaired videos in a cyclic adversarial manner, where the proposed recurrent units are employed in all architectures. Efficient training is accomplished by introducing one single discriminator that learns the joint distribution of source and target domain simultaneously. The enhancement results demonstrate clear superiority of the proposed video enhancer over the state-of-the-art methods, in all terms of visual quality, quantitative metrics, and inference speed. Notably, our video enhancer is capable of enhancing over 35 frames per second of FullHD video (1080x1920).
This paper introduces the DocILE benchmark with the largest dataset of business documents for the tasks of Key Information Localization and Extraction and Line Item Recognition. It contains 6.7k annotated business documents, 100k synthetically generated documents, and nearly~1M unlabeled documents for unsupervised pre-training. The dataset has been built with knowledge of domain- and task-specific aspects, resulting in the following key features: (i) annotations in 55 classes, which surpasses the granularity of previously published key information extraction datasets by a large margin; (ii) Line Item Recognition represents a highly practical information extraction task, where key information has to be assigned to items in a table; (iii) documents come from numerous layouts and the test set includes zero- and few-shot cases as well as layouts commonly seen in the training set. The benchmark comes with several baselines, including RoBERTa, LayoutLMv3 and DETR-based Table Transformer. These baseline models were applied to both tasks of the DocILE benchmark, with results shared in this paper, offering a quick starting point for future work. The dataset and baselines are available at //github.com/rossumai/docile.
In many scenarios, observations from more than one sensor modality are available for reinforcement learning (RL). For example, many agents can perceive their internal state via proprioceptive sensors but must infer the environment's state from high-dimensional observations such as images. For image-based RL, a variety of self-supervised representation learning approaches exist to improve performance and sample complexity. These approaches learn the image representation in isolation. However, including proprioception can help representation learning algorithms to focus on relevant aspects and guide them toward finding better representations. Hence, in this work, we propose using Recurrent State Space Models to fuse all available sensory information into a single consistent representation. We combine reconstruction-based and contrastive approaches for training, which allows using the most appropriate method for each sensor modality. For example, we can use reconstruction for proprioception and a contrastive loss for images. We demonstrate the benefits of utilizing proprioception in learning representations for RL on a large set of experiments. Furthermore, we show that our joint representations significantly improve performance compared to a post hoc combination of image representations and proprioception.
Climate-induced disasters are and will continue to be on the rise, and thus search-and-rescue (SAR) operations, where the task is to localize and assist one or several people who are missing, become increasingly relevant. In many cases the rough location may be known and a UAV can be deployed to explore a given, confined area to precisely localize the missing people. Due to time and battery constraints it is often critical that localization is performed as efficiently as possible. In this work we approach this type of problem by abstracting it as an aerial view goal localization task in a framework that emulates a SAR-like setup without requiring access to actual UAVs. In this framework, an agent operates on top of an aerial image (proxy for a search area) and is tasked with localizing a goal that is described in terms of visual cues. To further mimic the situation on an actual UAV, the agent is not able to observe the search area in its entirety, not even at low resolution, and thus it has to operate solely based on partial glimpses when navigating towards the goal. To tackle this task, we propose AiRLoc, a reinforcement learning (RL)-based model that decouples exploration (searching for distant goals) and exploitation (localizing nearby goals). Extensive evaluations show that AiRLoc outperforms heuristic search methods as well as alternative learnable approaches, and that it generalizes across datasets, e.g. to disaster-hit areas without seeing a single disaster scenario during training. We also conduct a proof-of-concept study which indicates that the learnable methods outperform humans on average. Code and models have been made publicly available at //github.com/aleksispi/airloc.
In this study, a new Anomaly Detection (AD) approach for real-world images is proposed. This method leverages the theoretical strengths of unsupervised learning and the data availability of both normal and abnormal classes. The AD is often formulated as an unsupervised task motivated by the frequent imbalanced nature of the datasets, as well as the challenge of capturing the entirety of the abnormal class. Such methods only rely on normal images during training, which are devoted to be reconstructed through an autoencoder architecture for instance. However, the information contained in the abnormal data is also valuable for this reconstruction. Indeed, the model would be able to identify its weaknesses by better learning how to transform an abnormal (or normal) image into a normal (or abnormal) image. Each of these tasks could help the entire model to learn with higher precision than a single normal to normal reconstruction. To address this challenge, the proposed method utilizes Cycle-Generative Adversarial Networks (Cycle-GANs) for abnormal-to-normal translation. To the best of our knowledge, this is the first time that Cycle-GANs have been studied for this purpose. After an input image has been reconstructed by the normal generator, an anomaly score describes the differences between the input and reconstructed images. Based on a threshold set with a business quality constraint, the input image is then flagged as normal or not. The proposed method is evaluated on industrial and medical images, including cases with balanced datasets and others with as few as 30 abnormal images. The results demonstrate accurate performance and good generalization for all kinds of anomalies, specifically for texture-shaped images where the method reaches an average accuracy of 97.2% (85.4% with an additional zero false negative constraint).
Visual recognition is currently one of the most important and active research areas in computer vision, pattern recognition, and even the general field of artificial intelligence. It has great fundamental importance and strong industrial needs. Deep neural networks (DNNs) have largely boosted their performances on many concrete tasks, with the help of large amounts of training data and new powerful computation resources. Though recognition accuracy is usually the first concern for new progresses, efficiency is actually rather important and sometimes critical for both academic research and industrial applications. Moreover, insightful views on the opportunities and challenges of efficiency are also highly required for the entire community. While general surveys on the efficiency issue of DNNs have been done from various perspectives, as far as we are aware, scarcely any of them focused on visual recognition systematically, and thus it is unclear which progresses are applicable to it and what else should be concerned. In this paper, we present the review of the recent advances with our suggestions on the new possible directions towards improving the efficiency of DNN-related visual recognition approaches. We investigate not only from the model but also the data point of view (which is not the case in existing surveys), and focus on three most studied data types (images, videos and points). This paper attempts to provide a systematic summary via a comprehensive survey which can serve as a valuable reference and inspire both researchers and practitioners who work on visual recognition problems.
Conventionally, spatiotemporal modeling network and its complexity are the two most concentrated research topics in video action recognition. Existing state-of-the-art methods have achieved excellent accuracy regardless of the complexity meanwhile efficient spatiotemporal modeling solutions are slightly inferior in performance. In this paper, we attempt to acquire both efficiency and effectiveness simultaneously. First of all, besides traditionally treating H x W x T video frames as space-time signal (viewing from the Height-Width spatial plane), we propose to also model video from the other two Height-Time and Width-Time planes, to capture the dynamics of video thoroughly. Secondly, our model is designed based on 2D CNN backbones and model complexity is well kept in mind by design. Specifically, we introduce a novel multi-view fusion (MVF) module to exploit video dynamics using separable convolution for efficiency. It is a plug-and-play module and can be inserted into off-the-shelf 2D CNNs to form a simple yet effective model called MVFNet. Moreover, MVFNet can be thought of as a generalized video modeling framework and it can specialize to be existing methods such as C2D, SlowOnly, and TSM under different settings. Extensive experiments are conducted on popular benchmarks (i.e., Something-Something V1 & V2, Kinetics, UCF-101, and HMDB-51) to show its superiority. The proposed MVFNet can achieve state-of-the-art performance with 2D CNN's complexity.
Recent advances in maximizing mutual information (MI) between the source and target have demonstrated its effectiveness in text generation. However, previous works paid little attention to modeling the backward network of MI (i.e., dependency from the target to the source), which is crucial to the tightness of the variational information maximization lower bound. In this paper, we propose Adversarial Mutual Information (AMI): a text generation framework which is formed as a novel saddle point (min-max) optimization aiming to identify joint interactions between the source and target. Within this framework, the forward and backward networks are able to iteratively promote or demote each other's generated instances by comparing the real and synthetic data distributions. We also develop a latent noise sampling strategy that leverages random variations at the high-level semantic space to enhance the long term dependency in the generation process. Extensive experiments based on different text generation tasks demonstrate that the proposed AMI framework can significantly outperform several strong baselines, and we also show that AMI has potential to lead to a tighter lower bound of maximum mutual information for the variational information maximization problem.
Meta-reinforcement learning algorithms can enable robots to acquire new skills much more quickly, by leveraging prior experience to learn how to learn. However, much of the current research on meta-reinforcement learning focuses on task distributions that are very narrow. For example, a commonly used meta-reinforcement learning benchmark uses different running velocities for a simulated robot as different tasks. When policies are meta-trained on such narrow task distributions, they cannot possibly generalize to more quickly acquire entirely new tasks. Therefore, if the aim of these methods is to enable faster acquisition of entirely new behaviors, we must evaluate them on task distributions that are sufficiently broad to enable generalization to new behaviors. In this paper, we propose an open-source simulated benchmark for meta-reinforcement learning and multi-task learning consisting of 50 distinct robotic manipulation tasks. Our aim is to make it possible to develop algorithms that generalize to accelerate the acquisition of entirely new, held-out tasks. We evaluate 6 state-of-the-art meta-reinforcement learning and multi-task learning algorithms on these tasks. Surprisingly, while each task and its variations (e.g., with different object positions) can be learned with reasonable success, these algorithms struggle to learn with multiple tasks at the same time, even with as few as ten distinct training tasks. Our analysis and open-source environments pave the way for future research in multi-task learning and meta-learning that can enable meaningful generalization, thereby unlocking the full potential of these methods.
Recently, deep learning has achieved very promising results in visual object tracking. Deep neural networks in existing tracking methods require a lot of training data to learn a large number of parameters. However, training data is not sufficient for visual object tracking as annotations of a target object are only available in the first frame of a test sequence. In this paper, we propose to learn hierarchical features for visual object tracking by using tree structure based Recursive Neural Networks (RNN), which have fewer parameters than other deep neural networks, e.g. Convolutional Neural Networks (CNN). First, we learn RNN parameters to discriminate between the target object and background in the first frame of a test sequence. Tree structure over local patches of an exemplar region is randomly generated by using a bottom-up greedy search strategy. Given the learned RNN parameters, we create two dictionaries regarding target regions and corresponding local patches based on the learned hierarchical features from both top and leaf nodes of multiple random trees. In each of the subsequent frames, we conduct sparse dictionary coding on all candidates to select the best candidate as the new target location. In addition, we online update two dictionaries to handle appearance changes of target objects. Experimental results demonstrate that our feature learning algorithm can significantly improve tracking performance on benchmark datasets.
In this paper, we propose the joint learning attention and recurrent neural network (RNN) models for multi-label classification. While approaches based on the use of either model exist (e.g., for the task of image captioning), training such existing network architectures typically require pre-defined label sequences. For multi-label classification, it would be desirable to have a robust inference process, so that the prediction error would not propagate and thus affect the performance. Our proposed model uniquely integrates attention and Long Short Term Memory (LSTM) models, which not only addresses the above problem but also allows one to identify visual objects of interests with varying sizes without the prior knowledge of particular label ordering. More importantly, label co-occurrence information can be jointly exploited by our LSTM model. Finally, by advancing the technique of beam search, prediction of multiple labels can be efficiently achieved by our proposed network model.